Empathika

Apprentice
  • Posts

    51
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  1. Quote:
    Originally Posted by Vexington View Post
    GGG/Got dat Game

    Official Roster:

    Captain Slam Dunk @Number 86
    Co-Captain Cash Flow @Vexington
    Afro Swagga @PLmeKthnxbye
    Silky Smooth @ilikericeandmatch
    it's @ilikericeandmath ya nub
  2. Quote:
    Originally Posted by Tsuji View Post
    Holy **** dude, how many hours is it gonna take to transfer the prize? Hahaha.
    2 minutes....
  3. Quote:
    Originally Posted by guice View Post
    Now how are we going to get scrappers in arena pvp
    spines / regen / fire blast... max speed and jump, basically a mini blaster that doesnt die, with DoT. about as close as you can get for arena I would guess
  4. i13 made ALL AT's worse, the FOTM's and the non-FOTM's.

    TS is horrid to say the least, if my toon passes gas I get rooted.... Heal Decay makes all but a power boosted emp gimpified.

    As for DR, w/o even letting us know the math, so we could possibly ATTEMPT to deal with it, is so fay beyond downycoded it cannot even be conveyed here. I woud like a shot at conveying the frustration it has created to the devs, but they won't allow me to meet with them in person while I carry a large spiked bat.

    @bl0t
  5. Quote:
    Originally Posted by IronAlex View Post
    so you saying i can switch to vills complete the patron arcs then switch back to heroes and keep villan epics?
    yes
  6. yes, it needs more procs, but this is what I am currently running due to the need for more inf.

    A regen NEEDS a high recharge.. and I also believe high HP is required, it raises the regen base for the toon, as DP is not ALWAYS up, even with decent rech. The toon works well for me in zone, the DoT gets me more kills than I thought it would, gotta love gettin the kill well after they retreat into their base....lol
  7. Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    spines-regen: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Barb Swipe
    • (A) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Damage
    • (3) Hecatomb - Accuracy/Recharge
    • (7) Hecatomb - Chance of Damage(Negative)
    • (34) Hecatomb - Damage/Endurance
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (13) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - Heal/Endurance
    • (15) Regenerative Tissue - +Regeneration
    • (15) Miracle - +Recovery
    • (37) Numina's Convalescence - Heal/Recharge
    Level 2: Reconstruction
    • (A) Panacea - Heal/Endurance
    • (7) Panacea - Endurance/Recharge
    • (9) Panacea - Hea/Recharge
    • (9) Panacea - Heal/Endurance/Recharge
    • (11) Panacea - Heal
    • (40) Recharge Reduction IO
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod
    • (5) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - EndMod/Accuracy
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 8: Impale
    • (A) Devastation - Chance of Hold
    • (27) Devastation - Accuracy/Damage/Recharge
    • (29) Devastation - Damage/Recharge
    • (37) Devastation - Damage/Endurance
    • (39) Devastation - Accuracy/Damage
    Level 10: Dull Pain
    • (A) Panacea - Endurance/Recharge
    • (11) Panacea - Heal
    • (21) Panacea - Heal/Endurance
    • (40) Recharge Reduction IO
    • (42) Panacea - Hea/Recharge
    • (43) Panacea - Heal/Endurance/Recharge
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Super Speed
    • (A) HamiO:Microfilament Exposure
    • (19) HamiO:Microfilament Exposure
    Level 16: Integration
    • (A) Doctored Wounds - Heal
    • (17) Doctored Wounds - Heal/Endurance
    • (17) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal/Endurance/Recharge
    • (23) Doctored Wounds - Recharge
    Level 18: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Recharge
    Level 20: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (46) Rectified Reticle - Increased Perception
    Level 22: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 24: Resilience
    • (A) Impervious Skin - Resistance/Recharge
    • (39) Impervious Skin - Resistance/Endurance
    • (45) Impervious Skin - Status Resistance
    Level 26: Super Jump
    • (A) HamiO:Microfilament Exposure
    • (36) HamiO:Microfilament Exposure
    • (40) HamiO:Microfilament Exposure
    Level 28: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Recharge
    • (39) Luck of the Gambler - Defense/Endurance
    Level 30: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Instant Healing
    • (A) Panacea - Heal/Endurance
    • (33) Panacea - Heal
    • (33) Panacea - Hea/Recharge
    • (33) Panacea - Heal/Endurance/Recharge
    • (34) Panacea - Endurance/Recharge
    • (36) Recharge Reduction IO
    Level 35: Phase Shift
    • (A) Recharge Reduction IO
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Char
    • (A) Apocalypse - Damage
    • (42) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Accuracy/Recharge
    • (43) Apocalypse - Damage/Endurance
    • (43) HamiO:Endoplasm Exposure
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 44: Fire Blast
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (45) Gladiator's Javelin - Damage/Recharge
    • (45) Gladiator's Javelin - Damage/Endurance/Recharge
    • (46) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (48) Gladiator's Javelin - Chance of Damage(Toxic)
    • (50) Gladiator's Javelin - Accuracy/Endurance/Recharge
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Pounding Slugfest - Disorient Bonus
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 4: Ninja Run
  8. Quote:
    Originally Posted by UberGuy View Post
    I'd prefer some other protection. The obvious one would be -Recharge resistance.

    Basically, I wouldn't turn my nose up on some -Regen resistance, but I really wouldn't be that impressed by it based on current content.


    This
  9. for /regen PvP build, that one actually sucks... bad

    Slot fast healing, drop assault for Maneuvers, etc...

    1500 hp,w/o accos mind you, and 32 hp/sec regen is bad....

    You want recharge, HP, regen, accuracy, etc...
  10. psy/em or sonic/em blaster

    MA/regen or DM/regen scrapper

    any tank with max HP, nades and taunt... and prolly phase...lol

    emp/whocares def

    etc....


    the list is long
  11. Empathika

    melee

    Spines is seriously lacking damage, MA, Katana, DM, or Claws is the latest FotM primaries.

    Spines is a good zone toon as it has range.
  12. Empathika

    Spines/Regen

    Barb Swipe and lunge are the two most important for a spines. Barb Swipe recharges crazy fast and does good damage, and Lunge is ranged.

    I use quills for procs and stalker defense, most ppl think im nuts but when the -res proc goes off, your attacks all do more damage for the next ten seconds, kinda like a free BU.

    I play RV, not SC or WB or BB.... so others might have some better suggestions.
  13. Having my MM pets ALWAYS running off into a distant target for melee is annoying, no matter how hard you try and make them stay next to you, even putting them on passive, they still all run off and attempt to melee attack someone/something, makes PvP with my MM impossible now.
  14. Quote:
    Originally Posted by iLostCountBarrier View Post
    post elusivity nerf i played my sr brute for 5 minutes before gutting it.
    it's bad.
    Same with my /sr stalker, it's ok to hit n run, but cant stand around for more than 6 seconds before it gets *****. /SR is crap in PvP
  15. Quote:
    Originally Posted by Murdok View Post
    I know that /regen is considered the best pvp secondary across the board for scrappers, but I was wondering what is the best primary for scrappers who do lolfightclub (against mostly other melee based opponents)?

    I've typically heard that fire/ is best for burst damage but I've seen some claws/ scrappers do some amazing things with enough influence invested.
    Claws is beast, fast animations and a steady damage chain, Fire has the highest DPS, but Katana is OP you spam Divine Avalanche in an attack chain because it will give you amazing Melee defense and has great dps.

    As for /regen being the best, I would put /fire in there for lulfiteklub as well, good resist and a heal every 12 or less seconds.

    I run a spines/regen, rolled it pre-i2 and it's AWESOME for zone, but doesnt have the damage required for toe-toe fiteklubin.

    In the end, the best choice is what you have fun using and best fits your playstyle.
  16. Quote:
    Originally Posted by ConFlict View Post
    tbh, if you can make a bad mm you should probably stick to pve.
    this
  17. Quote:
    Originally Posted by conflict View Post
    as long as we have checkboxes someone and their sense of e-honor/rp/real manhood will come up silly fightclub style rules that in the end actually hinder what they want. Real men of genius.
    qft
  18. Empathika

    Mid's

    DR in Mids? *orgasm*

    Srsly, how is anyone supposed to properly plan a toon with DR being such a frickin secret.... it's just an easy way for the devs to slip in nerfs and not get yelled at.
  19. Empathika

    Pvp questions!

    Elec is just nasty, I was just commenting on WP, I have seen a few WP brutes that are insane. But not everyone has 14bil inf to waste on a toon that is only good vs a few other AT's
  20. Quote:
    Originally Posted by Ravenous33 View Post
    Spending a lot of time in the base editor it would always pop up with the away once and only once pre I17. Now it goes back and forth in an endless loop .

    Two recreate, You and a friend both go into base editor. Send a tell...and watch the madness ensue


    I have been chat banned for 2 minutes many times now, and has nothing to do with the base editor. Standing in a zone chatting it can happen, stupid thing goes into some sorta loop, spamms your chat window and voila, you get chat banned for 2 minutes...lol.

    I got kicked off a team 2 days ago for this because I couldn't reply that I was OMW to the mission, all because of this goofy AUTO REPLY bullcrap....lol