Ladder Stuff - Stalker Restrictions Revisited
How do you enforce it? If a shark gets thrown you lose? Where is the line? 8 stalker+impale is still gonna kill someone.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
My suggestion was pretty much If you have 1 or 2 stalkers, anything goes. If you have 3+ more none are allowed to shark. So for enforcing it, if you get a line up with 3+ in it all you do is snap a screenie, like if t-strike was used, and go from there.
Yeah you could end up with impale spikes, but it'd be interesting to see if they would be worse than a psi spike that has the three hit package along with the ability to continue to follow it up for serious damage, where as stalkers pretty much drop hide and half their damage. (From much less range)
My suggestion was pretty much If you have 1 or 2 stalkers, anything goes. If you have 3+ more none are allowed to shark. So for enforcing it, if you get a line up with 3+ in it all you do is snap a screenie, like if t-strike was used, and go from there.
Yeah you could end up with impale spikes, but it'd be interesting to see if they would be worse than a psi spike that has the three hit package along with the ability to continue to follow it up for serious damage, where as stalkers pretty much drop hide and half their damage. (From much less range) |
Who in the world would be yag enough to run more than 2 Stalkers?
I'm personally fine with trying stuff like this unless it starts having the opposite effect with line-ups...such as all line-ups requiring to have 4+ stalkers and 2 forts to be competitive, etc. If you're happy with Lib's idea/something close, I'd say either put it in the vote thread or bring it up in the vent meeting (that I think we're going to schedule soon). The reason I made the vote thread was so that most of us weren't all sitting around on vent with our eyes glazing over while a couple of people got into 2-hour debates; I figure the more we can work out here, the less time we have sucked out of us on vent.
Why do you think sharks are so OP?
Just a thought:
Could you try to make a ladder without **** restrictions and see if it gets exploited?
If we see less diversity with less restrictions - then the restrictions can be justified
Not even gonna lie, I would exploit the **** out of them.
I promise you see 2 emps 6 stalkers or maybe the elusive 8 stalker team , first week of matches. And why wouldnt a team... 6 shraks is 3000 damage roughly.
|
so go ahead.
go for the full stalker team.
oh but wait, you get all emo when people counter-pick. guess you'll need a rule for that.
ok, cool, then instead of 6 psi/ems and 2 emps, we might consider bringing a few forts, and omg omg omg a mastermind or two? nooooo waaaai?
so go ahead. go for the full stalker team. oh but wait, you get all emo when people counter-pick. guess you'll need a rule for that. |
So we shouldnt add rules? hmmm TS and HD are on then? hmm your new system sure sounds like fiteklub to me.
|
But if the last league didn't prove to you how the blind-line-up submission completely wrecked the roles of even more ATs when it came to high-end pvp matches, then there's no way you're gonna see things from my point of view.
i'm PERSONALLY ok with no ts no hd because I (MEMEMEMEME) believe they up the skill-ante, the game stops being a JUST damage spam. so yes, it's fiteclub. it's huge fiteclub.
if you can make an argument that states that playing a psy/em in a league match took more skill than playing a stalker with 4 forts up your *** much like in i12, then i might see things your way. i'd rather be challenged by countering teams than keep playing mf dice with line-ups.
An argument for that could be made.
But if the last league didn't prove to you how the blind-line-up submission completely wrecked the roles of even more ATs when it came to high-end pvp matches, then there's no way you're gonna see things from my point of view. i'm PERSONALLY ok with no ts no hd because I (MEMEMEMEME) believe they up the skill-ante, the game stops being a JUST damage spam. so yes, it's fiteclub. it's huge fiteclub. if you can make an argument that states that playing a psy/em in a league match took more skill than playing a stalker with 4 forts up your *** much like in i12, then i might see things your way. i'd rather be challenged by countering teams than keep playing mf dice with line-ups. |
Lets do a mock line up here with what you suggested.
Team A: 2 emps 6 stalkers
Team B: 2 emps 4 Forts 2 stalkers (since nothing else can kill with just 2)
Match becomes a 4v4 2 emps 2 stalkers vs 2 emps 2 stalkers granted your forts will do a little damage to the other stalkers and those other stalkers will get some out of hide sharks off. Sounds like alot of fun to me. So much skill being showcased. If you wanna argue this maybe try to get the ladder be 4v4s
Just testing the waters;
What is the general consensus on banning more than 2 instances of shraking stalkers instead of just plain 2 stalker limits?