Thank you for dom buffs!
Yep, I'm definitely enjoying the changes so far.
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Yep, I'm definitely enjoying the changes so far.
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/this x3.
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Same here. I was very tired of killing everything by inches.
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Same here.
The changes are AWESOME dev's! I am truely impressed. So far, the changes have been excellent for my Doms in both PvE and even helpful in PvP, on either my perma-dom builds and even the non-perma-dom ones! These changes rock, I don't feel too overly powerful anywhere, but I'm DEFINATELY a good contributer for any team now, and for more than just control.
Very happy haha, great work
The end cost hurts, but I agree, I like it a lot. So silly seeing all the doom comments before it launched.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I'm enjoying the Mind/Nrg goodness as well. TF feels almost brute-like and Bone Smasher is now ubiqitious in name and action. Pew pew smash pew.
When there is no room left in Hell, the Dead shall walk the earth.
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I'm enjoying the Mind/Nrg goodness as well. TF feels almost brute-like and Bone Smasher is now ubiqitious in name and action. Pew pew smash pew.
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Yea, I actually rolled a Fire/Energy Dom just to try out the new changes from 1-50 (plus I don't have that particular combo yet anyways) and so far it rocks ALOT more than my past experiences with early dominator leveling. I'm lvl 23 so far, just running mission doors with teams, and still going strong! Very fun changes
Hmm...my experience with the changes at high levels hasn't been so glowing. My favorite one is a permadom Fire/Psi. The changes have left me slower, but i expected that, the damage not as good, again expected that and have no problem going along with those two for balance sake, but then End burn I really dislike. With being slotted for End Reduction, Power Sink, Drain Psyche, a 1 slotted Stamina and Permadom I feel an End bite. I don't believe i should be, not with this much to mitigate it. An no I wasn't spamming AoE attacks & holds, on the contrary I was limiting those just so I won't burn out. This was fighting against the Mobs at the Cim Wall so I found that strange. I think End costs are just a touch out of hand, but then that's just my opinion.
Heh, I meant next to the way PSW was. I used to practically soley rely on it. Don't get me wrong, I know it was broken and don't have a problem with it's fix, I just meant overall I do slightly less against te mobs then I used to.
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Heh, I meant next to the way PSW was. I used to practically soley rely on it. Don't get me wrong, I know it was broken and don't have a problem with it's fix, I just meant overall I do slightly less against te mobs then I used to.
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I highly doubt that.
If you mean that you do slightly less damage with your "aoe" from PSW, then yes. Otherwise, no. Psi got some pretty damn nice damage buffs to make up for the adjustment to PSW's dmg.
Sigh...you folks all thinking in the same vein. Your right, my ST damage is much better. PSW not so much, Psychic Scream better but I have to take a bit extra time lining things up now to benifit and since PSw is slower to recharge and not affecting the area it used to then overall I am killng mobs slower.
So taking slower recharges to necessary powers and extra time to line up mobs, I am not doing the DPS I think it's called that I used to. Or just not killing as fast because ai can't pump out the damage I used to be able to.
That's not a complaint. That's fact, and again I reiterate I have no problems with them balancing out PSW. My concern is End burn.
I must have relied too much on PSW cause now my Dom just doesn't seem to kill nearly as quickly and suddenly can't solo tough mobs on the two highest difficulty settings anymore. Haven't really noticed the end issue yet but the damage sure seems less than it was.
I think you got used to PSW and haven't spec'd the other powers yet to i15 or gotten used to it. I can still do all the craziness i was able to do before, it just takes a bit longer is all. That was going to happen.
My earth/fire permadom feels almost the same, apart from occasionally actually needing to hit Consume now. My plant/energy no longer feels like she's /Little Girl Slap Melee, but she also has some end problems... although I'd say it's quite worth the tradeoff. She should be fine once I've grabbed some set IOs. I can also tolerate /Psi now! So, I've started an Ice/Psi.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
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My earth/fire permadom feels almost the same, apart from occasionally actually needing to hit Consume now. My plant/energy no longer feels like she's /Little Girl Slap Melee, but she also has some end problems... although I'd say it's quite worth the tradeoff. She should be fine once I've grabbed some set IOs. I can also tolerate /Psi now! So, I've started an Ice/Psi.
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Good i thought i was going crazy when my earth/fire felt about the same just used more end. I fell that i did more damage in dom and a little less out of dom then i do now. Kinda fells like a nerf to fire but im glad every thing else is better
The end costs need to be tweaked a little I think. I played my fire/psi dom doing the Cimemora Wall and it felt about the same.. Maybe a weee bit slower because of the changes to PSW but the end costs were VERY noticeable. I almost ran out of end several times and never had that issue before..
I can see this being a small issue for non permadom builds in extended fights..
Think End costs needs to be tweaked down a bit at least on Psi secondary.. cant speak for all others...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
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The end costs need to be tweaked a little I think. I played my fire/psi dom doing the Cimemora Wall and it felt about the same.. Maybe a weee bit slower because of the changes to PSW but the end costs were VERY noticeable. I almost ran out of end several times and never had that issue before..
I can see this being a small issue for non permadom builds in extended fights..
Think End costs needs to be tweaked down a bit at least on Psi secondary.. cant speak for all others...
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It is more then a small issue for use non perma builds. I have to keep alot of blues now. That removes the purples and greens that kept me alive so i face-plant more. solo it is a naw issue but in groups with no kin it is a big issue i run of end faster then my brute but didnt reslot for end redux so i could be stupid
My Earth/Thorns still feels wimpy, but does use more endurance. Granted, there is a slight boost to damage, but with Earth/Thorns, there never really was anything there to begin with for damage.
I made the toon for AoE control / debuffing (-DEF a lot!) and it's still very ho-hum performance-wise. Granted, I know I took the worst combo for damage, and it was purposely done (earth is my fav. control set, and I enjoy thorns despite the poor performance).
I can say the /fire and /elec sure are nice! All the FoTM pvp builds will greatly benefit from this boost. Too bad there's not much pvp anymore.
Overall, I can see AT-wide that the changes were good and needed. Still some stinkers, but with all sets it is like that.
Still, I finished this "issue's" content in about 2 hours; 27-min TF blue side (waiting for red-side SF to get fixed) and saw the smidgen of costume-related things. Not really doing AE design (just powerleveling, etc) so I haven't edited missions to see the new stuff there.
Other than dom buffs, the issue is a bit lacking. Guess it doesn't matter, time expires soon enough and new MMO's look promising.
-r0y
"Look how many pages of crap are in this thread already!" -r0y to all threads on these forums.
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Just wanted to thank the devs for the dom buffs.
I have a 50 permahasten, permadom Grav/Energy (with actually good powers and ones slotted for use and not for hasten), a non-perma 50 Fire/Fire, and a lowbie Earth/Thorns dominator.
They all feel better with the buffs. I am glad that they were received and appreciate the dom revamp.
Thank you Castle and any others who worked on it. It is very much appreciated.
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Im sorry to say but I personally hate the "buffs." I played my perma mind/electric after the "buffs" were released, and without the damage boost from domination being up, i do far less damage than I would have pre i15. Im not sure about the other sets, but electric assault definatly got the shaft, and im considering stripping her IOs and rolling a /energy dom
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without the damage boost from domination being up
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You do realize the domination damage boost is what you have ALL THE TIME now? The Dom buffs are great, loving every minute.
<QR>
I am happy with this change even with my lvl 50 fire/psi though I was not any where near perma-dom with him. I can imagine those players might be dissatisfied.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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If you mean that you do slightly less damage with your "aoe" from PSW, then yes. Otherwise, no. Psi got some pretty damn nice damage buffs to make up for the adjustment to PSW's dmg.
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Keep in mind that Psi used to use a LOT less End than it should have, because PSW was treated as a single target attack. In addition, the single target attacks in Psi have all been given more damage, which means more End cost. So the cost of Psi has gone up, plus it is doing much less AoE damage now. If a Psi player was leveraging PSW's AoE, then yes, I can believe the damage has gone down and the End cost has gone up.
Psi recieved a pretty severe nerf. There's no getting around that. Most Psi Doms will probably need to readjust their slotting to get the End costs back under control. The good part is, they will perform a lot more consistently across all levels, and have many more options instead of just spamming PSW to deal with every situation.
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Im not sure about the other sets, but electric assault definatly got the shaft, and im considering stripping her IOs and rolling a /energy dom
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Actually, only the melee attacks and Thunder Strike were effected, so if you use your ranged attacks a lot, you should see no difference. And I actually found with my Grav/Elec that the End costs were somewhat better. Of course, I'm not a perma-Dom, so I was doing more damage outside of Domination, but while in Domination I could tell I was doing about the same, only Havoc Punch just didn't have the "punch" it used to.
I like the changes to DOM - even to my fire/psi. It's single target attacks hit like a truck now and the AOE cone is nice. Add in the Soul Matery Patron for dmg buffs and its great. Only downside of course is that PSW is almost not worth taking now.
Just wanted to thank the devs for the dom buffs.
I have a 50 permahasten, permadom Grav/Energy (with actually good powers and ones slotted for use and not for hasten), a non-perma 50 Fire/Fire, and a lowbie Earth/Thorns dominator.
They all feel better with the buffs. I am glad that they were received and appreciate the dom revamp.
Thank you Castle and any others who worked on it. It is very much appreciated.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator