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it gives you a small buff that mids dont say still useful. around 3% def when noone is around if i remeber correctly
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do you have any documentation of this? i have been looking for it and have come up empty. thanks.
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I dont see were it sayes that it effects the power only nor does it say its global but i think it is global FF proc -
The problem with Elec is its lack of st damage. other then that is a good set. SS shines from self buff and great ST and Wide aoe area. DM is great for ST damage and utiliy. Fire has the best ST damage on paper. ST damage is what makes Soloing so easy.
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i vote FM/INV but i like /inv but /will /Sd well do and i dont recommend /sr it doesnt get good tell 32+ for soloing you what something that starts strong and finishes strong.
And one more thing about /sr when it gets good it is unstopable -
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And brutes who insist on maxing their fury bar constantly... Well their at the damage cap already.
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Fury doesnt hit brutes damage cap 750%. Fury give 200% damage at 100% fury. So 80 is easy to stay at that is 160% damage with 3 damage io that is about 260% damage - 750% = 490% that can be buffed(330% on double rage SS/ burte). So i dont understand how at mod affects buffs but i do know that buffing a brute for +dam is never a total waste. With a kin around puting forge on a brute is your best bet. -
EM does great ST damage on paper it just the play still most people don't like.
Powerset DPS EPS
Brute Fiery 172.6 3.1
Brute Energy 157.5 3.3
Scrap Energy 151 3.3
Scrap Claws 149.6 2.9
Brute Claws 149.5 2.9
Scrap Fiery 149.3 3.1
Brute Warmace 148 3.7
Brute Dark 143.7 3.1
Brute Martial Arts 143.7 3.6
Scrap Strength 142.1 2.9
Scrap Dark 141.6 3.1
Scrap Martial Arts 141.5 3.6
Scrap Warmace 141 3.7
Brute Stone 137.5 3.5
Scrap Dual Blades 136.3 3.5
Brute Dual Blades 134.8 3.5
Scrap Stone 131.8 3.5
Brute Katana 131.2 3.2
Brute Battleaxe 129.3 3.2
Scrap Katana 128.6 3.2
Brute Strength 127.3 2.9
Brute Broadsword 124.9 3.1
Scrap Battleaxe 123.3 3.2
Scrap Broadsword 121.7 3.1
Brute Electric 106.6 2.9
Scrap Electric 103.6 2.9
Brute Spines 93.4 1.6
Scrap Spines 80.1 1.6
Takin from the scrapper form math doesn't lie. -
Well this is my fav brute. Haste is recommend put it is one of the few builds were it doesn't mean the difference of day and night.
End was never a big issue with this build. I didnt get it b/c i couldnt fit it in. This well be a tight build very tight. Soft Cap well be easy. Now i didn't get Aid self and something regret it. The combos i use are Weaken, Empower, and Attack vitals. It does solid DPS dont the best.
On the Secondary grab everything, Combat jumping and weave. Then repec out of elude when you get IO'ed out.
With that setup you well have 39 defense and 0.73 endUse with just SO. -
Well defence is easier to softcap then resist with /SD. Get mids and look at the sets. I am not good with sets but in the scrapper form they have a great guide for /SD. And someone please correct me if im wronge i think it is easier for a brute to hit 45% defence then a scrapper b/c the base defence is higher.
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ok i found the link Shield Defence Guide
it is a 2 issues out of date so its not that bad and there are some simple builds that others have posted with capped defence for you to go off of. -
I can see why people dont like EM/ but on paper it looks good. Once i can change the pink look of it i start one ill just skip TF and i think can live with a 2.67 cast ET. And WH is bad for aoe but it is aoe in a ST set.
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Since i high jacked this thread ill anwer the question to the best of my knowledge what you are looking for is a SS/INV brute. It isn't that best at both pve tanking and pvping. I dont pvp in this game it has been up and down since Cov release. But form what i can tell resist is king for secoundary and SS primary in PVP. With dual builds you can do both and switch back and forth. In the new pvp furry, jump kick and air superiortiy do alot of damage. /INV does very well tanking good taunt aura descent resist and descent defence. Its hole is psy damage aviod or patch it with IO's. SS has footstop big AOE area range good damage. Unlike tankers who get punchvoke as they call it were you get a aoe taunt off the singal target, brutes only get singal target taunt off there primary attacks so a nice wide aoe makes holding aggro alot easier. I dont like SS/ it is not for everyone but i do like /inv.
as clound the 3 year vet pointed out my language skills are not up to par with people with out disablilites. any language is hard for me so alot of mistakes in spells and grammer are in here but the point is the same sorry for them. -
MM are Jack of All trades they cant tank. When you tank you take the Alpha and keep the aggro. MM are build to take the Alpha but not build to keep the aggro. MM play the same 'ROLE' as scrappers off tank. when the brute dies the a good MM can setup and safe a total wipe. Just like a scrapper. Also the MM can debuff like a corr/defender, heal like them, damage like the ranged and melee classes. Now i did say that not all brutes are tanks , they can be setup like scrapper off-tank and massive damage 3% more then a scrapper can do on avg. Put in general terms and labels yes MM are not tanks but they can take the alpha, buff, debuff, heal, damage, off tank, and what ever labels are left. But to label a class as unique and veristal as the MM as tanks is narrow minded. LOL i need to start a MM. Now to simple label the brute as just tanks is narrow minded too but i did say that not all brutes tank. /EA, /FA, /Ele, and /SD are good non-tanking sets damage sets . /WB /inv are good middle or the road sets were /SR /SD and /SA are tankings sets. /SD is the more veristal as in it brings alot of extra damage. I may have missed a secoundary but you get the point
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It must be true if an AE PL-er states it.
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It the best example now but you close mindness failed to see i did say stf, tf and raids which the runs ARE now that AE is here but take any excuse to discredited what i say. AE is not really my cup of tea. It made this game more like other MMO in the fast is you have to spend 1hr to something pug. AE is more like Instance of the more popluar games WOW and the EQ2. I like missions and story arcs but they are bad examples for lack of alot of tough mobs in the lower lvls and alot of people that belife what others put in the forms are not lvl 40 plus when redside starts to get tough. -
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Unfortunately MMs are no longer the 'tanks' of redside I think. They are good for taking the alpha but they minions don't last long and with the massive end usage in summoning more minions and 'equiping' and 'upgrading' them...it makes for a slower pace having to do that between each mob to cover losses. Yes you only have to 'upgrade' and 'equip' once now but the end costs now are MUCH higher I think the dev's in their desire to improve the game made it a little more difficult unintentionally. Only my small opinion in that. Yours may vary.
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That one change stop MM from the Tank role. Brute ARE REDSIDE TANKS. I dont care you can argue with this all day long. but when "YOU" start you ae group you want to 2 things /kin and /stone. Before ae "YOU" wanted to things for you STF, TF, And Raids /kin and /stone. Not all brutes are setup to tank. they have fewer options then tankers but say what you want unless Stateman reponds to this himself I will always think as brutes the REDSIDE TANK -
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I posted that in the wrong section didn't I?
Err umm, that was a typo, I meant corruptor. I'd never play a goody goodfy blaster..
*shifty eyes*
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That is better -
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I have a character who has been inactive for nearly a year now. Level 1, never been played, I made him just to hold the name on my server for the character I will one day make as a Dual pistols\psy blaster.
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No Duel Pistol for blaster just for redside -
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The end costs need to be tweaked a little I think. I played my fire/psi dom doing the Cimemora Wall and it felt about the same.. Maybe a weee bit slower because of the changes to PSW but the end costs were VERY noticeable. I almost ran out of end several times and never had that issue before..
I can see this being a small issue for non permadom builds in extended fights..
Think End costs needs to be tweaked down a bit at least on Psi secondary.. cant speak for all others...
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It is more then a small issue for use non perma builds. I have to keep alot of blues now. That removes the purples and greens that kept me alive so i face-plant more. solo it is a naw issue but in groups with no kin it is a big issue i run of end faster then my brute but didnt reslot for end redux so i could be stupid -
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My earth/fire permadom feels almost the same, apart from occasionally actually needing to hit Consume now. My plant/energy no longer feels like she's /Little Girl Slap Melee, but she also has some end problems... although I'd say it's quite worth the tradeoff. She should be fine once I've grabbed some set IOs. I can also tolerate /Psi now! So, I've started an Ice/Psi.
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Good i thought i was going crazy when my earth/fire felt about the same just used more end. I fell that i did more damage in dom and a little less out of dom then i do now. Kinda fells like a nerf to fire but im glad every thing else is better -
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so iv have a few brutes, i have a elec/fairy aura lvl 40 and a ss/sd thats 38 or 39 and i had a ss/ fairy aura at one point that was fun i was wondering if /stone would be fun but i don't know what my primary would be any ideas?
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WTF is /Fairy Aura?
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I'm sure that given half a chance, someone in the Suggestions Forum could come up with 9 powers for that set.
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...hell, I'd play it.
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Next issue. Create your own power set. That would just make my CoX career.
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Fairy Armor
1) Pixie Dust. Toggle: PBAoE Tuant, -ToHit. Your cloud of shiny pixie dust gets into your foes' eyes.
2) Butterfly Cloud. Toggle: Resist Smashing/Lethal. The swirling butterflies around you absorb some of the force of strikes aimed at you.
Etc.
But would this armor be Prettier than Energy Armor?
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The T-9 needs to be Fairy Army - A bunch of Fairys come and protect you from danger. -
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so iv have a few brutes, i have a elec/fairy aura lvl 40 and a ss/sd thats 38 or 39 and i had a ss/ fairy aura at one point that was fun i was wondering if /stone would be fun but i don't know what my primary would be any ideas?
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WTF is /Fiery Aura?
Sounds like you're already stoned.
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He was close for being stoned man
Fiery Aura -
man i thought you were taking about something else man
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AOE Damage. Good Resist to all Damage. No Defence. Damage well come all the time less spikes. A lot of engery resist cap on so i think but dont hold me to it.
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Stone Melee SMASH ST
War Mace SMASH AOE
Stone Melee does more burst and ST damage. War Mace has cones and pbaoe. -
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Its mostly for concept... I've dusted off my inv/EM tank and now @ 28 he is so tough! I love to be surrounded by enemies and /laugh at alphas
I understand that Brutes won't hit the defensive/resist caps that Tanks do and having played a Fire/Fire Brute to 50 I'd like a tougher Brute.
I don't like the look of Stone and WP/SS is soooo everyone has one.
How would this work in regard to ST, AOE damage? Or should I go with the EM?
On Tanks I understand that EM got nerfed but I figure on Brutes having Smashing/Energy attacks+ fury+BU would be nice.
I have a low level elec/elec Brute (12ish) I just dont how the Elec set looks,..
How does EM stack up to ElecM?
I figured the Elec Melee with some endurance drains in them could help with Brute Endurance issues.
Has anyone slotted their electrical attacks for endurance drain?
And would anyone have a build to throw out at me? One for leveling and one after respec.
Thanks!
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Well EM has great ST damage even after the nerfs.
Elec has ok ST damage to say the least. Good aoe.
Lightning Rod is fun
Dont slot for end drain. You cant get enough back to make a difference or drain enough to stop mobs from attacking.
Slot ACC/ENDRDX/RECH/DAM in that order in the lower lvls.
Fury well give you plenty of +DAM so slotting for damage when slots are tight is not recommended.
Inv works out differently on redside. We deal with Psychic Damage form lvl 1 to 50. But dont let that stop you from Inv I just rolled one last night and it great.
For elec lightning Clap is skiable. with the first 3 attacks only take 2 of the following charged brawl, havoc punch, or Jacobs ladder. you dont need all 3. Chain Induction is good now if you read the older guide it has changed so that jumps are not pet damage and they get increased with fury. Use Thunder Strike like a 90 deg cone targets behind you dont get hit if they are behind you very well. When they are right on top of you they do. And Jacobs ladder has a long cast time but still ok for a attack.
that is about it.
I know i can't spell and my gramer is bad.