SS/Shield Solo
Look here for advice.
http://boards.cityofheroes.com/showflat....=0#Post13638822
Taken from the above posted link.
Phalanx Fighting
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
BUG! When using MIDS to build your villain, MIDS will report a large defense increase when Phalanx Fighting is enabled. I recommend turning this power off in MIDS and just knowing you have a 3.75% defense bonus to all defensive postions.
Minimum Level 20 (Brute)
Self +DEF(Melee, Ranged, AoE)
Personal Comment: +3.75% defense to all positions with no end cost and another power you can slot a LotG:recharge in makes this power a no brainer. If you team alot, it only gets better.
Slotting Recommendation: Def IO, or LotG: Recharge if you don't already have 5 other places.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
it gives you a small buff that mids dont say still useful. around 3% def when noone is around if i remeber correctly
Phalanx Fighting gives 2.25% defense to all per ally in range and is enhancible. It also gives 3.75% unenhancible defense to all, all the time.
Is 3.75% defense worth it to you? It better be. It makes a great mule for things like LotG 7.5s and +tohit kismets.
Ok thanks for that, I made a build I like and I found another problem, I'm very bad with numbers in the game and I despise runing out of end so I always slot most powers with 2 end red SO's could anyone advise me on which of the powers I should use one end red and which I should use 2 so I don't run out of end in a regular fight?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Master Redscare: Level 48 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Villain Profile:
------------
Level 1: Punch Empty(A)
Level 1: Deflection Empty(A)
Level 2: Battle Agility Empty(A)
Level 4: Haymaker Empty(A)
Level 6: Hasten Empty(A)
Level 8: Knockout Blow Empty(A)
Level 10: Active Defense Empty(A)
Level 12: True Grit Empty(A)
Level 14: Super Speed Empty(A)
Level 16: Against All Odds Empty(A)
Level 18: Rage Empty(A)
Level 20: Swift Empty(A)
Level 22: Health Empty(A)
Level 24: Stamina Empty(A)
Level 26: Hurl Empty(A)
Level 28: Phalanx Fighting Empty(A)
Level 30: Kick Empty(A)
Level 32: Foot Stomp Empty(A)
Level 35: Shield Charge Empty(A)
Level 38: Tough Empty(A)
Level 41: Weave Empty(A)
Level 44: Combat Jumping Empty(A)
Level 47: Super Jump Empty(A)
Level 49: Grant Cover Empty(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Read up on IO enhancements. It sounds like you'd be a perfect person to go for Frankenslotting. Also, remember, there's very little benefit to upgrading IO enhancements post-30. There are a ton of cheap END/RCHG enhancements available, for one thing. That alone would allow you to slot extra END without sacrificing too much on the damage side.
Two travel powers is overkill. Pick between Super Speed and Super Jump. You could also dump Combat Jumping, though you'd lose defense.
I am making a SS/Shield brute to solo with an was wondering if Phalanx Fighting is any use because if I'm not gonna team I don't know if it will be much help, should I take it?