Elec/SD..any good?


BigBud

 

Posted

I have apurpled Stone/Stone that I TOTALLY love. That being said. ..was farting around with Mids...and well Elec/SD looks liek a evil combo with good AOEs...but maybe not real good Single Target?

How are they at 50 with good sets etc etc? (ok maybe a dumb question cause everything is good at that level with good sets LOL)


 

Posted

Mediocre in my opinion with decent work on the build. IO'd out they're beasts in dealing AoE/PBAoE damage.


 

Posted

I love my Electric/Shield Brute for one reason, Lightning Rod and Shield Charge combo!

It's like having a blaster nuke and with enough LotG +Recharge and sets you can use it on every mob. Plus with all the AoEs it's great on big teams and TFs like ITF/LGTF with lots of mobs.

The only downside is that you'll have to wait til the mid-30s before you'll really have fun (like with a Stone brute).

So I recommend it :-)


 

Posted

I'm leveling up an Elec/SD brute now. My last scrapper was a soft-capped Fire/SR and he was pretty amazing once I got that last little bit of def, so I know how worthwhile it is to spend the inf to pile on those +def bonuses. The AoE capability of Elec/SD just looks wild. I absolutely love knockdown as a damage mitigator, too.

So far my brute is only in the mid 30s with no IO sets. Be prepared for a squishier brute than if you went WP or Invuln, for sure. Shields with generic IOs isn't unplayable, but is certainly not anything to brag about. The big problem is that the AoEs attract a lot of aggro that it can be hard to deal with.

Single target damage is horrible. But that doesn't bother me, because I'm building this guy for the AoEs. Can't wait to get Shield Charge.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

After succumbing to the lure of some of the um, "high yield" missions in MA, my Elec/Shield is 50. I've spent more on this guy than any other of my villains, but hey it's all play money, right? Incredible survivability with massive AOE.

The only downside is in a mish with an AV at the end you sort of stand there kicking sand on his shoes. Single target fights will keep you humble. It's pretty great teaming with Widows and Stalkers because I basically take out all the minions and LTs and they drop the bosses.

The only part of my build I'm unhappy with is that I couldn't fit in Taunt, so I find myself running ahead of teams and jumping in the middle of large spawns just to get enough aggro to keep Fury up. Instead of Taunt I picked up Grant Cover to help against defense debuffs. I like to run ITFs and you really need all the debuff resist you can get there, because a couple of lucky hits against you can lead to rapid def cascade failure.

I would add that like some others have said, while this may not be the ultimate AoE brute (I think that honor goes to a purpled out SS/Fire?), it is the most fun. Lightning Rod + Shield Charge FTW. And I just smile every time I get a big spawn clumped up around me and hit 'em with Chain Induction and watch that damage skip from mob to mob.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

[ QUOTE ]
Mediocre in my opinion with decent work on the build. IO'd out they're beasts in dealing AoE/PBAoE damage.

[/ QUOTE ]

I have a 50 fully IOed out and I can agree. Some aspects of the build are still a little mediocre. All it can really do is LR/SD a lot.


 

Posted

Now I just need a kick [censored] build with Taunt (hehe maybe)

My biggest fear is single target inablity to cope...we will see...still Shield Charge...Lightning Rod..mmmmm


 

Posted

Can a fish fly?!

Can a bird swim?!

Screw the analogies, but yes, Elec/SD is the AoE king of the day for melee types.


 

Posted

[ QUOTE ]

Screw the analogies, but yes, Elec/SD is the AoE king of the day for melee types.

[/ QUOTE ]

ss/sd


 

Posted

Elec/SD is a blast for me.

Mine is 44 atm, frankenslotted. And no I dont regret I didnt choose SS/SD rather (I hesitated at the creation).

LR + SC is just... so much fun and carnage !

And with a FF proc in Thunderstrike, guess what ? They come back much faster


 

Posted

its july, elec/sd is FOMay


 

Posted

[ QUOTE ]

And with a FF proc in Thunderstrike, guess what ? They come back much faster

[/ QUOTE ]

the FF proc only works on the power it is slotted in. not a global, from what i read on wiki.


 

Posted

No the FF Proc is global 100% recharge boost for 10 seconds.

The main reason to go with Ele/SD is for LR+SC and the other AoEs. Your a big team brute to help clear the mobs while the others take out the boss/EB/AV


 

Posted

[ QUOTE ]
No the FF Proc is global 100% recharge boost for 10 seconds.

[/ QUOTE ]

do you have any documentation of this? i have been looking for it and have come up empty. thanks.


 

Posted

[ QUOTE ]
do you have any documentation of this? i have been looking for it and have come up empty. thanks.

[/ QUOTE ]

I dont see were it sayes that it effects the power only nor does it say its global but i think it is global FF proc


 

Posted

[ QUOTE ]
its july, elec/sd is FOMay

[/ QUOTE ]

FOtMay


 

Posted

I don't have documentation per se. however, I do have experience, and several other people who have used FF +Rech also say it is a global recharge.

Its also insanely cheap (At least on the Triumph server) so just go buy one or two and try it out.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

If it's cheap on Triumph, then it's cheap on all servers. All of the Black Markets are linked.


 

Posted

Really, last time I inquired into this matter I got a resounding 'No', and several 'lol, nub' comments.

Edit: Nifty, after a little bit of cross comparison, it is indeed true. They are linked across servers.
However, the WWs and BMs do not cross contaminate =(, sadly.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

I like my Elec/SD. Check out my projected buiild. He's 41 right now. No purples so not that expensive. Not exemplar material I know. And I too could not fit in taunt. Oh well. But he is soft capped to the big three and this makes me happy.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Charged Aegis: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(19)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(21)
Level 4: Jacobs Ladder -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-Dmg(5), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(13)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Boxing -- HO:Nucle(A)
Level 14: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17), Numna-EndRdx/Rchg(17), Numna-Heal/EndRdx/Rchg(40)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/Rchg(43)
Level 20: Swift -- Flight-I(A)
Level 22: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(37)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod(34)
Level 26: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(46)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Shield Charge -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Acc/Dmg(36), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(46)
Level 38: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(39), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50)
Level 41: Electrifying Fences -- HO:Nucle(A)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg(45), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(45), Det'tn-Dmg/Rchg(46)
Level 47: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]10.8% Defense(Smashing)[*]10.8% Defense(Lethal)[*]10.8% Defense(Fire)[*]10.8% Defense(Cold)[*]11.1% Defense(Energy)[*]11.1% Defense(Negative)[*]3% Defense(Psionic)[*]18.6% Defense(Melee)[*]19.3% Defense(Ranged)[*]18.6% Defense(AoE)[*]6% Enhancement(Heal)[*]52% Enhancement(Accuracy)[*]50% Enhancement(RechargeTime)[*]10% FlySpeed[*]213.6 HP (14.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 6.6%[*]MezResist(Immobilize) 5.5%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 8.25%[*]6.5% (0.11 End/sec) Recovery[*]52% (3.25 HP/sec) Regeneration[*]0.95% Resistance(Fire)[*]0.95% Resistance(Cold)[*]1.88% Resistance(Energy)[*]10% RunSpeed[*]1% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 22.5 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Luck of the Gambler[u]
(Deflection)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Battle Agility)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Jacobs Ladder)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Numina's Convalescence[u]
(True Grit)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 28.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Crushing Impact[u]
(Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 22.5 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Lightning Rod)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Multi Strike[u]
(Shield Charge)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Detonation[u]
(Ball Lightning)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 1.88% Resistance(Energy)[*] 1% XPDebtProtection[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list][u]Blessing of the Zephyr[u]
(Hover)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Blessing of the Zephyr[u]
(Fly)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1414;697;1394;HEX;|
|78DAA593C96E13411086DB1B8E633B8E719C3DC1CE4262428 6F8C62610649140B19|
|410020810CE6077EC01CB09338E04371E8013EB891BEB0110 1CE10DD824AEC09B00|
|3155F5B773E1C8C8FEBFE9EABFABCB5DEEC2CDB99852B78F2 B5F74B6667B5EF1A4B|
|BD5D0A1825D714AF1D9AAED5674397342571C2FAC941A94D9 6241D7B4B6E66BBAD4|
|709D925D43C04CCEE9755DF7B4B5527574ADDC1A264FD5ABD AD5F586D57A892F6D6|
|CD4AC05A7526D38F54ACC8C1A75ED7909192C6ABBAC5DAFEA 6C463159636F7A7ED3|
|2959A68EAD62C1F61ADABDD54BC5E5E8BBAD5A4F33A4AE13F 2AAFB1AB02E18AB082|
|6AA8023F84847A07CB22AA0D23E0EC5BA04BB3B81A4E013F9 7CC6E783CF0F9F1FBE|
|AE94A0498E80A922C06F79156CFA05BF04BB7E037F04B16D0 15710C22A159A92C27|
|8B3B0491446A236246A43A27624CA21510E89BE50991194E9 8B2051BBC947C9A266|
|8BE8514230A03E933B0E77287E4EEAEF580596059D2BC019C 1C459C1575A9590B36|
|8AA44569207689444F260B22CA12E2DD8B7069480AB02FA41 2A857D556A5442610A|
|A54DE1E9D3F432A1C68E1186541BCDF498227B1EC9AFEC7D0 83C10F4DF07EE09B27|
|705495AD58755FE3E342A87464DA37B01320C18C340B7EC34 D803F40A826418321D|
|1FC29A61241A46A261743C44BAC7346A0F1A9541A332E8500 6FDCAA2515934EA1B1|
|DE2885935B2254730DA0036811BF8D3BA82694F90A29AC6CD 598CBF94447B5F004F|
|80A78203CF04F9E782352A6AD2B47E525AAF944DB129D3B1A 9B7927CFF2BE035F00|
|E1BBF114468630B76BFF51D7BFC007E0AA2649831861918F2 30E461180CEE5C4FFA|
|D0A316FF892C05CD5DA4884F220BC19DEBF95FCFFB586BAFC 8723B655C2151AB2CE|
|7797881E522CB258E5D66B9C25264697ED8599D38C8051D62 39CC7284E50E9BC27C|
|B9A22C3196384B074B82A59325C5D2CDD2CFF298A5F9173CB 0065C|
|-------------------------------------------------------------------|</pre><hr />