Best PvP Brute?


Ahmon

 

Posted

hi. i bought the game yesterday, but i havn't decided what char to play yet.

i would like to try brute. i love tanking in other games, so i wanna tank PvE in this game too - BUT i also wanna be strong in pvp.

i can't decide between elec, stone or superstrength.

i think stone primary is pretty cool with the shaky screen everytime you hit stuff, but it doesn't seem to have any aoe damage -- which i think might make it boring. i mean, taking on 20 guys at once is cool i dunno if stone will be good for that.

electricity has an endurance drain, which i think might be pretty good for pvp. also it has some nice aoes. plus it looks BADASS.

and superstrength which, visually, looks really boring ingame with no flashy effects or screen shaking i ain't too keen on it, but... there appears to be a buff called 'rage' that gives you 80% more damage ?!!!?! for TWO MINUTES?! that sounds crazy strong, and i think this would be good for doing some nice damage to bosses and stuff

also, which power is best for tanking/pvp?

and to clarify, i'm not looking for an "imba fotm faceroll" char or something. i just don't want to spend months leveling a char to lvl 50, only to find it is gimp for pvp, or can't tank very well. i wanna get it right first time :P

so, what kind of brute would be good for PvE tanking, soloing, and be decent for pvp too?


 

Posted

super strength/fire for pvp. That little power you noticed called RAGE is awesome and you can make it permanent fairly easy.


 

Posted

is ss/fire good tanking in groups too? and soloing?


 

Posted

yes and yes. They have so much damage cause of rage and fire and then fury built up stuff dies fast, real fast.


 

Posted

ok thanks, ill test it out then


 

Posted

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Brutes aren't Tanks, BTW.

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This^

Brutes are scrappers.. if you want to play a tank then play a tank.

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Yup, and if you really wanna be good at pvp, don't roll a Brute. If you MUST do melee for pvp, I'd advise you to roll a Scrapper or Stalker (hell...even a Tanker as a "disruption toon" w/taunt).


 

Posted

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Brutes aren't Tanks, BTW.

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Tankers aren't Brutes either.


 

Posted

[ QUOTE ]
[ QUOTE ]
Brutes aren't Tanks, BTW.

[/ QUOTE ]

This^

Brutes are scrappers.. if you want to play a tank then play a tank.

[/ QUOTE ]

Brutes are not Scrappers.

Brutes are Brutes.


 

Posted

I would agree with the above. Brutes are not tanks. I see so many people who think Brutes should tank and in some situations they can but what they are best at is Endless Fury based destruction and mayhem.

Each Melee AT has slight differences while similar in a lot of ways. Scrappers play differently too, yes you can play them like Brutes but they do not have the ugency of Fury.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic

 

Posted

[ QUOTE ]
I would agree with the above. Brutes are not tanks. I see so many people who think Brutes should tank and in some situations they can but what they are best at is Endless Fury based destruction and mayhem.

Each Melee AT has slight differences while similar in a lot of ways. Scrappers play differently too, yes you can play them like Brutes but they do not have the ugency of Fury.

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Not to side track this thread any further but what AT redside do you think is best to soak the damage for the team? I dont see any other ATs with Taunt implemented into their build.

Tell me that Masterminds and VEATs are better suited for the job.


 

Posted

Brutes are good for Fight Club adn decent at disruption. Tanks are decent at disruption and good for survival damage from multiple baddies if your good at running.

So choose what you'd like to do.


 

Posted

A MM with a group heal (pain/dark) in BG mode with the taunt from the power pool works.


 

Posted

[ QUOTE ]
[ QUOTE ]
I would agree with the above. Brutes are not tanks. I see so many people who think Brutes should tank and in some situations they can but what they are best at is Endless Fury based destruction and mayhem.

Each Melee AT has slight differences while similar in a lot of ways. Scrappers play differently too, yes you can play them like Brutes but they do not have the ugency of Fury.

[/ QUOTE ]

Not to side track this thread any further but what AT redside do you think is best to soak the damage for the team? I dont see any other ATs with Taunt implemented into their build.

Tell me that Masterminds and VEATs are better suited for the job.

[/ QUOTE ]

I guess I'll sidetrack it then.

The mentality I play with redside is that we don't need no stinkin tank or healorz. The brute charges in because of the desire for fury, that might indirectly help the team because the aggro is on the brute, but my focus is on my enemies at the moment, not the team. A good redside team focuses less on the team dynamic and more on simply steamrolling everything in their path. I do agree completely that brutes are built to take aggro - but for a completely different reason. I.E.

Tank: Protect teh squishies.
Brute: Get mah rightful fureh

A good redside team will provide the mitigation for survivability with with little attention that they are actively helping the team survival. The intelligent leader may choose certain ATs to balance out the team to increase the effectiveness, but for the most part, the ATs redside are very independent and when teamed, simply apply their independence to the team dynamic.

I also tend to play every AT like I play my brutes. On the BSF, I was on my softcapped S/L/E rad/kin and took the alpha. There was a brute on the team, but it seemed that brute was having tea and biscuits.


 

Posted

[ QUOTE ]
[ QUOTE ]
I would agree with the above. Brutes are not tanks. I see so many people who think Brutes should tank and in some situations they can but what they are best at is Endless Fury based destruction and mayhem.

Each Melee AT has slight differences while similar in a lot of ways. Scrappers play differently too, yes you can play them like Brutes but they do not have the ugency of Fury.

[/ QUOTE ]

Not to side track this thread any further but what AT redside do you think is best to soak the damage for the team? I dont see any other ATs with Taunt implemented into their build.

Tell me that Masterminds and VEATs are better suited for the job.

[/ QUOTE ]

Scrappers have taunt are they tanks too?

MasterMinds can tank since they have body guard mode which allows them to take alpha. Those that know how to use it, can attest to that.

Also a side note* Statesman made the comment that many old school forum dwellers remember that when CoV was implemented that in his words MM's were the Tanker version of CoV meanwhile comparing brutes to Scrappers. So that is where it all orginated from.



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Unfortunately MMs are no longer the 'tanks' of redside I think. They are good for taking the alpha but they minions don't last long and with the massive end usage in summoning more minions and 'equiping' and 'upgrading' them...it makes for a slower pace having to do that between each mob to cover losses. Yes you only have to 'upgrade' and 'equip' once now but the end costs now are MUCH higher I think the dev's in their desire to improve the game made it a little more difficult unintentionally. Only my small opinion in that. Yours may vary.


 

Posted

[ QUOTE ]
Unfortunately MMs are no longer the 'tanks' of redside I think. They are good for taking the alpha but they minions don't last long and with the massive end usage in summoning more minions and 'equiping' and 'upgrading' them...it makes for a slower pace having to do that between each mob to cover losses. Yes you only have to 'upgrade' and 'equip' once now but the end costs now are MUCH higher I think the dev's in their desire to improve the game made it a little more difficult unintentionally. Only my small opinion in that. Yours may vary.

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That one change stop MM from the Tank role. Brute ARE REDSIDE TANKS. I dont care you can argue with this all day long. but when "YOU" start you ae group you want to 2 things /kin and /stone. Before ae "YOU" wanted to things for you STF, TF, And Raids /kin and /stone. Not all brutes are setup to tank. they have fewer options then tankers but say what you want unless Stateman reponds to this himself I will always think as brutes the REDSIDE TANK


 

Posted

It must be true if an AE PL-er states it.


 

Posted

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It must be true if an AE PL-er states it.

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It the best example now but you close mindness failed to see i did say stf, tf and raids which the runs ARE now that AE is here but take any excuse to discredited what i say. AE is not really my cup of tea. It made this game more like other MMO in the fast is you have to spend 1hr to something pug. AE is more like Instance of the more popluar games WOW and the EQ2. I like missions and story arcs but they are bad examples for lack of alot of tough mobs in the lower lvls and alot of people that belife what others put in the forms are not lvl 40 plus when redside starts to get tough.


 

Posted

You're calling me closed minded yet you keep calling for Brutes as Tanks because of your mypoic stance, and diss MMs as tanks.

Ironic or sad?


 

Posted

MM are Jack of All trades they cant tank. When you tank you take the Alpha and keep the aggro. MM are build to take the Alpha but not build to keep the aggro. MM play the same 'ROLE' as scrappers off tank. when the brute dies the a good MM can setup and safe a total wipe. Just like a scrapper. Also the MM can debuff like a corr/defender, heal like them, damage like the ranged and melee classes. Now i did say that not all brutes are tanks , they can be setup like scrapper off-tank and massive damage 3% more then a scrapper can do on avg. Put in general terms and labels yes MM are not tanks but they can take the alpha, buff, debuff, heal, damage, off tank, and what ever labels are left. But to label a class as unique and veristal as the MM as tanks is narrow minded. LOL i need to start a MM. Now to simple label the brute as just tanks is narrow minded too but i did say that not all brutes tank. /EA, /FA, /Ele, and /SD are good non-tanking sets damage sets . /WB /inv are good middle or the road sets were /SR /SD and /SA are tankings sets. /SD is the more veristal as in it brings alot of extra damage. I may have missed a secoundary but you get the point


 

Posted

HI Othed,

My name is Clouded, well not really. I've been playing this game for 3 years and have played all ATs. My first 50 was a brute and I have sinced leveled 2 others to 50, 1 to 48 and many others in their 30s. I like brutes. I know what they are capable of and what they can and cannot withstand.

I've played Masterminds as well and can make side by side comparisons between the two ATs.

I play both similar in the fact I dive head first into the mob. With the MM, I'm keeping my pets alive and dropping my debuffs or buffs. With my brute, I'm punching stuff until it's dust.

Do you seem where I'm going? I don't hold aggro on either AT because CoV plays a bit differently then CoH, in my opinion. CoV ATs are much more self-reliant and can manager any aggro much better then their blue side counterparts.

So neither AT meets your definition of tanking and they shouldn't. Either one CAN TANK if neccesary but that's not the same thing.

p.s. Please use better sentence structure when posting. I skim half your posts because my brains starts to squel.


 

Posted

Since i high jacked this thread ill anwer the question to the best of my knowledge what you are looking for is a SS/INV brute. It isn't that best at both pve tanking and pvping. I dont pvp in this game it has been up and down since Cov release. But form what i can tell resist is king for secoundary and SS primary in PVP. With dual builds you can do both and switch back and forth. In the new pvp furry, jump kick and air superiortiy do alot of damage. /INV does very well tanking good taunt aura descent resist and descent defence. Its hole is psy damage aviod or patch it with IO's. SS has footstop big AOE area range good damage. Unlike tankers who get punchvoke as they call it were you get a aoe taunt off the singal target, brutes only get singal target taunt off there primary attacks so a nice wide aoe makes holding aggro alot easier. I dont like SS/ it is not for everyone but i do like /inv.

as clound the 3 year vet pointed out my language skills are not up to par with people with out disablilites. any language is hard for me so alot of mistakes in spells and grammer are in here but the point is the same sorry for them.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Brutes aren't Tanks, BTW.

[/ QUOTE ]

This^

Brutes are scrappers.. if you want to play a tank then play a tank.

[/ QUOTE ]

Yup, and if you really wanna be good at pvp, don't roll a Brute. If you MUST do melee for pvp, I'd advise you to roll a Scrapper or Stalker (hell...even a Tanker as a "disruption toon" w/taunt).

[/ QUOTE ]


The reason is brutes rely on their rage buildup to come into their own for damage output. But PvP is very quick, hit-and-run. There is no "building up your rage" in PvP. It's a non-issue.

A brute would be left with the absolutely silly option of attacking some NPCs until their rage was high, then hoping there was a hero-side player within 5s or so.

That ability which sounds so awesome in PvE, or a comic book for that matter, falls woefully short against real-world strategies. Of course, "tanking" wouldn't exist either, as nobody would attack the tank but would, and do, go for the controllers and healers first.


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ED: Now I know how Nancy Kerrigan felt: "Why...?!? Why...?!?"