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Posts
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Joined
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Fleeting Whisper is working on a Mac version in his spare time. There's a few posts about it. Right now all we got is Suckerpunch and paper.
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Huh, bugged drop maybe? What server are you on, if those are real I'll buy them off you!
Can you post a screenshot? -
My advice is to replace the word "or" in your subject line with "and".
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It's the hit and fade then hit again that is the issue. Specifically the "fade" bit. Stalkers don't need to fade when they're with a team. Stalkers are plenty tough, with backup, we don't need to run or fade, we can stalk in, then scrap until the mob is dead, then stalk to the next one. Combining early removal of key threats, and sticking out the fight with the team, we get the best of stalker and scrapper playstyles.
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Quote:The minimaps when you are traveling around the world now show the locations of the explore badges, the plaques and spawn points for Giant Monsters.I installed it using the installer. It doesn't seem to have had any effect at all -- it didn't break anything, but it doesn't seem to have changed anything either.
For example, in Atlas Park, there should be a green mark in the center of the Globe the statue of atlas is holding up for the explore badge at the top. And two in city hall (one inside on the roof). If you don't have the map pack, those green marks don't appear. -
Most important piece of advice on your first ship raid:
When you first get on the ship, people will be planting bombs on the walls inside little hatches. Stay against the wall and away from the openings. When the bombs blow up they have enough force to kill almost anyone. -
A couple other suggestions: envenomed dagger temp power: does high damage and -250% regen. Very helpful.
Backup Radio Temp Power: Not as good as a shivan, but still handy
Med Kit temp power: like a stack of 10 medium greens
Defense Toggle Temp Powers (3 available, all stack): 1 crafted recipe, 1 purchased from Siren's Call store, 1 day job accolade from PvP zones/Arena.
But the key things are hitting him past his debuffs, and preventing his healing when he hits you. So really, purples one or two yellows, and you should be ok. With your damage, just tag him with the daggers to shut down his regen, and lay into him while protected via the purple insps. Take a few oranges too if that's not enough, but once you have 45% defense you should be ok. -
Plainguy, can you post those lognform for those on Macs? No mids for us.
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According to one of Arcannaville's threads the best exp per point of damage is from +2 bosses. But that is not the same as the best over time or other measures. It depends on your build if the extra defenses and single-target nature of the hit points make it more efficient for you.
The other thing to consider is that bosses do drop merit recipes. Extremely low drop rates though, but if you can kill them fast enough they are a better source of exp and they have a chance to drop better recipes. -
Quote:There is another balance issue, which is what drives me into nerd rage over click-based mez resist. If you are dropped, the click power ends and you have to wait for the remaining recharge cycle before you have status protection again. While anyone with toggle protection can just toggle up and go because toggles all recharge faster.As saist said, it doesn't work that way, and I don't think that the game engine would allow such a system.
The only way to allow the player to end the power would be to make it a toggle. Right away, that changes the balance of the power, because click powers start recharging while they're still in effect, whereas toggles start recharging when you turn them off.
There's also the issue of duration. I'm not aware of any toggle in the game, or previously in the game, which has a duration and detoggles itself when the duration runs out.
Then there's the matter of the power's effect. In a click power, you get a buff for a set amount of time. With a toggle, you get a buff that doesn't stack with itself for a very shot duration, but it refreshes itself before the duration ends, while the toggle is still active. No real difficulty here.
The crash on a click power is just a self debuff after a set delay. There is no check for the toggle turning off, so there's no way to trigger the crash early. And baking it into the buff pulse won't work; any instant effect, like Invuln's End and HP crash, will fire every time it pulses; the "doesn't stack" flag won't affect them. See the -End portion of the crash in Rage for an example of this.
I personally would like it if "Godmode" powers could be prematurely ended. But I don't think the system allows it to work. -
Fun list! Nice work on it. two quick comments though:
Quote:I thought war hulk operators are dead, or was that just the one?Nemesis Trainer: Oh, one other thing for those of you chosen as War Hulk operators anyone caught peeing in the pool will be immediately terminated.
Quote:Carnival of Shadows Trainer: Oh, you silly man you dont have to be good looking to be one of our Strongmen do you honestly think the ladies of the Carnival are so shallow as to judge worthiness on appearance? Now, welcome to the Carnival of Shadows and heres your bucket. -
My Zombie Mastermind has a computer virus that makes the zombie apocalypse techno-zombies (they drop tech salvage if you didn't know) follow him around and attack anyone who tries to hurt him. He would love it if you found a way to make them go away.
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Quote:That's only part of it. There are fewer kills per ding resulting in fewer drops at each level. Additionally, since most players don't seem to know how to use the market, they are poor at this level (even with the ability to email inf) and so won't bid a price that makes crafting and selling worthwhile.I think the reason why IOs such as these aren't available stem from a number of reasons, but could mostly boil down to the lack of market volume. If sellers could assume that their low level recipes would sell, they'd be more inclined to list them. However, since market volume is so low, they have no / little incentive to list things and hence availability becomes poor. In a sense, poor availability is a self-fullfilling condition that is fed by a perception that it's simply not worth listing things because stuff doesn't sell.
I've had some decent level 15 attack and defense sets sit around for over a month. One in particular was an Acc/Dam melee I listed at 48,000 and when I pulled it down after three weeks to give to one of my own characters, there were two bids. Sorry, but if the general public can't pony up even that small amount, I'll just use it myself.
So, some of it is the vicious cycle, but there are also game mechanics that reduce supply at the very low-end and player mindset about value that dis-incentivises market activity.
Byt he time you're looking at the level 25-40 gap, that's 100% lack of motive to sell. There should be plenty of stuff generated at that level and players should have a few million inf even if they only use vendors. -
Quote:It would also require altering the exemplaring formulas so it's not so simple a change.If IO sets worked like common IOs and came in 5 level increments (30, 35, 40) rather than 1 level increments (30, 31, 32) the shallowness of these pools wouldn't be so extreme and a market might develop. I've suggested this about 100 times to no avail though so I don't expect it to develop.
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I put a bunch up, I like having IOs early on because they are so much better than TOs and DOs. A level 18 triple is the equivalent to a +0 SO that will never expire and is cheap enough that come level 30 I can replace it without the twinge of wanting to wait for a respec to avoid wasting it.
Since you can't really get much salvage or recipes before level 10, and since TOs sell to the vendor for essentially nothing, I run the early levels in AE, roll tickets, get lucky with -kb, +regen, +acc, and +Def%s from time to time, and I slot or sell the attack IOs. I tend to hit level 15 with 8 to 12 IOs slotted, and 15 to 120 million inf depending on how lucky I got with the tickets. Most of the IOs at that level sell crafted for 100k to 300k, so it's really either selling en-masse or getting lucky.
Maybe I'll roll a bunch tonight and post them to help out anyone else in that range. I've got a brute and a scrapper parked who keep me supplied when my lowbies just can't do enough on thier own. -
Quote:Why not just go S/L and call it good? That covers the vast majority of attacks anyway.If you are on a resistance based toon, it is rather difficult to soft cap. Best to either do +HP (which on a stalker it is a trivial accomplishment) or build just for one part (S/L or Melee defense).
So let see here. Here is a build that does + Typed defense. Since it so easy to get Fire/Cold def on a res toon (3 slotted Aegis) I went typed defense. No AoE attacks on EM/ so I couldn't get enough Energy/Neg defense, but I hope that the Capped energy res will help with that. -
Also, it's best to steer new players to the real content, not AE so they can learn the setting, the stories, the zones, etc. And since the devs did a reasonably good job of scaling the difficulty to add new powers as you go up in level, and so the enemies get more and more complex/dangerous powers as you go up in level.
In AE it's all a mishmash based on farming preferences and custom critters, etc. Not nearly as friendly for a new player. -
This is pure win. =)
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Quote:It does indeed work. Most NPCs have a brawl equivalent which is super low end so they can get something off even if it is a small something. But if you get yourself to the aggro cap, and suck them dry, then stand around and watch, you'll see they attack a lot less often, and only use their weak attacks. It is very nice.Socketing lightning field for end mod sounds interesting. Does that actually work on npc's? They always seem to attack regardless of endurance.
As a side effect, teleport is fairly expensive, so against Skyraider porters and Malta Gunslingers and rikti headman gunners this keeps them in melee much more often. Not foolproof, but every little bit helps. -
I'll admit to not knowing either, and I've read the dev diaries etc.
Unless it is a prediction of Kinetic Melee Uber Alles. -
Quote:For the record, frankenslotting is cheaper by far than SOs. You can buy and craft a level 24 Acc/Dam for less than the price of a single level 50 SO, but you'd have to buy 5 or 6 SOs to keep the slot filled from 24 to 50. IOs are expensive if you buy the popular sets, if you buy crap, they're dirt cheap and give the same % enhancement, just no set bonuses.And I think one of my original questions still stands, will a Crab Spider be strong enough solo to act as my primary, or at least main source of income when it's to try and go for an IO build? I'm rather focused right now on that, as a Crab seems like the first redside character I've really liked enough to be confident I'm gonna take it to 50, and I'm kinda concerned it's just not going to be that good solo on SO's alone.
Some quick advice: Avoid the vendors except for selling enhancements and junk set IOs. market all your salvage and craft then market your IOs. Check before crafting to be sure they're worth anything, sometimes the crafted sells for less than rare salvage, and you don't want to suck that loss. But redside you can make a lot of inf selling on the market.
Do not price your stuff high, remember the highest bid goes to the lowest price. Many hardcore marketers sell everything for 1 inf except specific high-ticket items. I found I made double the inf by listing my salvage less than 100 each. they sell so much faster that I end up making way more over time even if it is a small bit less per sale. And the times that a single computer virus or unquenchable flame sells for 100,000 way makes up for the 8 or 9 that sell for less than the vendor's 250 or 1,000. Most good crafted uncommon recipes go for 1-3 million, and only cost a few thousand in salvage.
Sell everything. You'll have money fast. Someone on the market forum just did a test and in 1 hour of AE time, and a total of 86 minutes spread over 10 days crafting and selling what he got with the tickets earned over 200 million. Total game time invested was under 3 hours.
It seems silly, but if you slot the junk and sell the good stuff, you get the best results. =) -
Going Rogue is a month out. Start a character now, and when it comes make their own Praetorian double. =)
As stated the new zone is primarily for levels 1-20 and will work great for new characters. However, existing characters can go through story arcs to shift. Last I heard the goal was 1-2 weeks per step and there are 4 steps total from hero to villain. -
Look for Silverado's posts, he has a link in his signature to shots of his characters soloing all sorts of things. Including AVs and GMs on a blaster. It was /MM but I forget the primary.
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Dechs advice is solid. If you can't handle the taunting, then PvP is not for you.
On the other hand, a good chunk of the rudeness in the PvP forum is ... Forum PvP. Don't take it any more seriously than you do someone ganking you in a zone. They compete wherever they are.
But they do have good advice to give. Alternatively, find the AT you want to try and ask in the dedicated forum.