Soft cap for defense on Stalkers?


AnElfCalledMack

 

Posted

Just wondering what the soft cap for defense on Stalkers is. Also, is the softcap the same for positional defense too?

I have an EM/ElecAura Stalker that I want to soft cap its defense on. I'm planning to get Shadow Meld so that's already a 32.1% defense to everything there. Can someone give me a build with enough +def on it to stack on top of Shadow Meld in order to soft cap defense? Also, if it's possible to get enough global recharge to perma Shadow Meld, that'd be great too, I plan on getting Hasten as well so that should help.

Thanks!


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
The soft cap is 45% for all ATs, all positions/types. It's also completely impossible to get enough recharge to perma Shadow Meld (you'd need to go over the recharge cap).
Good to know, thanks!

Also, I was able to get to 38% melee defense, 23% ranged defense and 65% AoE defense without Shadow Meld. With Shadow Meld on, it would add 32% on top of everything else...but since I just learned that you can't perma Shadow Meld, it's going to have to stay at 15 seconds cooldown time with the build I have right now.

Can anyone get a higher number for positional defense than what I've just mentioned, WITHOUT Shadow Meld on? It would help if I can bump the ranged defense up a bit.

Edit: Just out of curiosity, what's the cap for resistance on Stalkers? Just asking because I don't plan on sacrificing my ElecArmor's resistance for defense. Right now I have 42% resistance across the board, with exception to Energy which is 75%.

Edit2: What's the difference between soft cap and an actual "hard" cap? :x


 

Posted

Quote:
Originally Posted by SPiNE View Post
Also, I was able to get to 38% melee defense, 23% ranged defense and 65% AoE defense without Shadow Meld.
It looks like you're using the unsuppressed values of hide (5.625, 5.625, 39.4, unenhanced) instead of the suppressed values of hide (1.875% to all), which would drastically lower your current defense.



Quote:
With Shadow Meld on, it would add 32% on top of everything else...but since I just learned that you can't perma Shadow Meld, it's going to have to stay at 15 seconds cooldown time with the build I have right now.
Shadow Meld is a good panic button or alpha-soaker power to use.

Quote:
Just out of curiosity, what's the cap for resistance on Stalkers? Just asking because I don't plan on sacrificing my ElecArmor's resistance for defense.
On Stalkers, it's 75%.

Quote:
Edit2: What's the difference between soft cap and an actual "hard" cap? :x
The Defense Soft Cap is the amount of defense that'd floor an even con minion's, that has no extra to hit, chance to hit you (5%). This is considered the 'magic' amount, as beyond that point there's not much benefit to additional defense (beyond enemies with +tohit or -def).

The defense HARD cap is 175.00%. Beyond that value, you can't get anymore defense (quite frankly, if you're still having defense problems at that high, you're royally screwed anyways).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
The Defense Soft Cap is the amount of defense that'd floor an even con minion's, that has no extra to hit, chance to hit you (5%).
Correction: it floors any opponent up to +5 (so long as they don't have +tohit or -def). +con enemies and ranks above minion have extra accuracy, meaning their floor is higher than 5%, but 45% still floors them.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by SPiNE View Post
What's the difference between soft cap and an actual "hard" cap? :x
The hard cap is a maximum imposed on ATs “artificially,” if that word means anything in the context of a computer game. The hard caps are so high as to be functionally irrelevant.

The soft cap is a byproduct of the basic mechanics of Accuracy in COH. NPCs have a base Accuracy of 50%. The Accuracy mechanics also include a floor of 5%, no matter how high your Defense is. Thus, if you have 45% Defense, even-level Minions have a 5% chance to hit you (assuming no other buffs or debuffs). If you have 90% Defense, Minions still have a 5% chance to hit you. And if you have 135% Defense, Minions still have a 5% chance to hit you.

The soft cap is thus an effective limit. If you’re at the soft cap, you can technically increase your Defense, but it will generally have no effect (unless the bad guys can debuff your Defense or buff their own Accuracy).


I'm not here to make you laugh.

 

Posted

Quote:
Originally Posted by Straightman View Post
buff their own Accuracy
That should be 'buff their own Tohit', as accuracy takes places later on in the formula. Defense can only impact Accuracy via impacting Tohit. Once 'tohit' is floored, Defense can have no further impact on accuracy.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
That should be 'buff their own Tohit', as accuracy takes places later on in the formula. Defense can only impact Accuracy via impacting Tohit. Once 'tohit' is floored, Defense can have no further impact on accuracy.
You're right. I got Accuracy and To Hit mixed up. Again.


I'm not here to make you laugh.

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
At least you aren't a dev, they don't have an excuse
You heard it here first, dev's are nerfing accuracy in GR!


 

Posted

You're right, I did use the unsuppressed value of Hide

Btw, if anyone has a build that maximizes defense on an EM/ElecArmor, it would be great. Doesn't have to reach soft cap, just as high as you can get it.


 

Posted

If you are on a resistance based toon, it is rather difficult to soft cap. Best to either do +HP (which on a stalker it is a trivial accomplishment) or build just for one part (S/L or Melee defense).

So let see here. Here is a build that does + Typed defense. Since it so easy to get Fire/Cold def on a res toon (3 slotted Aegis) I went typed defense. No AoE attacks on EM/ so I couldn't get enough Energy/Neg defense, but I hope that the Capped energy res will help with that.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(3)
Level 2: Bone Smasher -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(46), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 4: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 6: Assassin's Strike -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(13), GSFC-Build%(13), GSFC-ToHit/EndRdx(19)
Level 10: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/EndRdx/Rchg(11)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(42)
Level 14: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15)
Level 16: Grounded -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
Level 18: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(43), Stgr-Acc/EndRdx(43)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(21), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(40)
Level 22: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(23), GftotA-Def(23), GftotA-Run+(40)
Level 24: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(25), GftotA-Def(25), GftotA-Run+(39)
Level 26: Energy Transfer -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(27), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(37)
Level 30: Stealth -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(31), GftotA-Def(31), GftotA-Run+(31)
Level 32: Total Focus -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-Acc/Rchg(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RedFtn-Def/Rchg(45), RechRdx-I(45)
Level 47: Lightning Reflexes -- Run-I(A)
Level 49: Power Surge -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Actually, they did announce it here.
For some reason, that page gives me a 404 error page in Korean. Can I get a summary?


 

Posted

It's just the original press release for Going Rogue.

Quote:
SEATTLE, Washington - May 12, 2009 - NCsoft®, the world's premier publisher and developer of massively multiplayer online games (MMOs), and Paragon Studios™, the developer of City of Heroes®, today announced the development of City of Heroes Going Rogue™, the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005. As the name implies, Going Rogue will blur the line between heroes and villains in the first and longest-running super-powered comic book MMO game.

In the Going Rogue expansion, hero and villain characters will become immersed in the new parallel universe known as Praetoria, which is governed by Tyrant™, the evil incarnation of the game's main protagonist, Statesman™. As gamers search for Tyrant and the rest of his Praetorian guard, implacable foes and fierce resistance will arise to face them from all sides, causing heroes and villains alike to question their loyalties.

City of Heroes Going Rogue will introduce a new alignment system that helps players explore the shades of gray that lie between good and evil. For the first time, hero characters can become villains and vice versa, enabling hero archetypes to cross over to the Rogue Isles™ and villain archetypes to experience Paragon City™. Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero's or villain's moral compass, which could eventually change the hero's or villain's alignment. Going Rogue will also introduce two primary new fictional characters representative of this alignment shift in the game's lore: Maelstrom, a pistol-wielding hero gone rogue, and Desdemona, a demon-summoning villain who has been redeemed.

"City of Heroes has brought a fresh new perspective to the MMO stage with its foray into the super-powered hero comic book genre, and we are excited to present gamers with even more innovative content in Going Rogue," said Brian Clayton, general manager and executive producer at Paragon Studios. "For years, players could choose between playing as a hero or a villain. Now we will present a third, malleable path where players can be affected by the results of their actions, enabling them to further develop, unveil new perspectives, and overcome new challenges."

NCsoft will share more details on Going Rogue in the coming months. The game is currently in development by NCsoft's Paragon Studios, the City of Heroes development team that most recently launched the ground-breaking Mission Architect system. The launch of Mission Architect sets a significant milestone for City of Heroes as the first MMO to allow players to create user-generated content. City of Heroes has and continues to set new standards among its MMO peers and player community with its engaging and approachable comic book-inspired universe theme and consistent delivery of concepts that break the standard MMO mold.

For more information about City of Heroes, go to http://www.cityofheroes.com. For more information about Paragon Studios, go to http://paragonstudios.com. For more news about NCsoft, go to http://us.ncsoft.com/en/news or http://us.ncsoft.com/en/news/press-releases.


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Posted

Quote:
Originally Posted by _Pine_ View Post
If you are on a resistance based toon, it is rather difficult to soft cap. Best to either do +HP (which on a stalker it is a trivial accomplishment) or build just for one part (S/L or Melee defense).

So let see here. Here is a build that does + Typed defense. Since it so easy to get Fire/Cold def on a res toon (3 slotted Aegis) I went typed defense. No AoE attacks on EM/ so I couldn't get enough Energy/Neg defense, but I hope that the Capped energy res will help with that.
Why not just go S/L and call it good? That covers the vast majority of attacks anyway.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Getting to 32.5% Defence is a good goal to aim for, since a small purple insp will then put you at the softcap of 45%.

Being able to hit god-mode with a single insp is pretty valuable.

I'd also recommend looking into the Demonic accolade (+50% Def to all types except Psychic for 1 minute, recharge of 25 min) and the Kinetic Dampener temporary power (+16% S/L Defence for 30 minutes usage)

Neither of these are the same as permanent soft-capping, but definitely help for those emergency moments. And for a Stalker, one minute of complete invulnerability adds up to a lot of damage you can dish out.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Getting to 32.5% Defence is a good goal to aim for, since a small purple insp will then put you at the softcap of 45%.

Being able to hit god-mode with a single insp is pretty valuable.

I'd also recommend looking into the Demonic accolade (+50% Def to all types except Psychic for 1 minute, recharge of 25 min) and the Kinetic Dampener temporary power (+16% S/L Defence for 30 minutes usage)

Neither of these are the same as permanent soft-capping, but definitely help for those emergency moments. And for a Stalker, one minute of complete invulnerability adds up to a lot of damage you can dish out.
Nice! Is the temp power buyable at WW?

And yea, 32% seems pretty good as is already. I mean, I'll still have the 50%+ resistance under that defense if they hit through it.