To boss or not to boss?
Well, I could tell you 'yes' or 'no' but it wouldn't mean a heck of a lot since I don't have your exact build/playstyle.
Instead the best answer I could give you (and others might do better than this) is to get HeroStats and run it while doing the farm with bosses a few times, then run it again without bosses a few more times and see for yourself the difference.
No Boss
/signed - What Psychoti said. It is really good advice, because if you can beat the bosses down fast enough, having them around could be more efficient for you.
Although I think keeping bosses around is generally a better idea for a primarily single target attack chain, where you're really only killing 1 at a time for the most part anyway, and you can use the simple formula of
BossDefeatTime <= (BossReward/LtReward)*LtDefeatTime
But if you're heavy in the AoE it's a little more complicated; if every non-boss in a spawn is dead and you're still beating on the boss - that's time you could be using to AoE the non-bosses in the next spawn...
So, yes bosses CAN be more efficient, but are they for you? Dunno, as we have no hard data on your build/playstyle to tell. But if you use an external tracking program like Psychoti suggests, you can get hard data on your inf/time on both boss, and no-boss runs.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
Im running a heavily IOd SS/WP with about 70% global rech, a passive 50hp regen and around 2500hp. It takes the beating with just an orange or two if the mobs gets veng on bosses or has 3 bosses. I didnt build it for farming so its only AoE is footstomp slotted 5 Armag(proc included) and the KB +rech IO(cant recall name). Since i dont have any other AoEs I cycle a constant footstomp+gloom+Ko Blow+Haymaker+Footstomp. Thanks to high recharge in the build and the +rech IO in footstomp being able to proc on every mob it hits(only procs once but has chance to proc on every target) footstomp is always ready in that chain. This cranks out some serious damage to bosses that usually drops one befor eveng goes off to leave me with just 1 boss missing hitpoints from 2 previous foostomps to deal with.
I could see having a total lawnmower build that mows thru minions and LTs with lotsa AoEs but since I built without extra aoes I have the time anyways while taking the LTs/Minions down with cycled footstomps. Sometimes the procs in gloom+haymaker+Ko Blow+Footstomp go off and I end up dropping a boss well before teh first LT ever cast veng. If I could drop the smaller guys faster it would make more sense to not have them but I figured since I am waiting for footstomp every 6-7 seconds, dropping a boss or 2 would speed things up xp wise
According to one of Arcannaville's threads the best exp per point of damage is from +2 bosses. But that is not the same as the best over time or other measures. It depends on your build if the extra defenses and single-target nature of the hit points make it more efficient for you.
The other thing to consider is that bosses do drop merit recipes. Extremely low drop rates though, but if you can kill them fast enough they are a better source of exp and they have a chance to drop better recipes.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I have been using my SS/WP Brute to farm the nemesis TV map set for +3 x8 with bosses. I tend to be able to dispatch of the bosses pretty quickly and the xp they give is very high compared to LTs/Minions. I was wondering if the math was done to see if it was a faster xp gain with bosses or without. Usually in a 2 boss spawn, 1 boss dies just before footstomp has killed off the LTs causing Vengeance. Besides and occasional bubbling Fake Nem its just jumping spawn to spawn.
Does anyone know if the xp/min ratio is faster removing bosses when using a Brute?
I could def see not having for Doms but do most other Brutes leave bosses too?