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Couple things. I see you mentioned the surgeon, that's good. Only one person at each location is a surgeon and only the surgeon can change your sex.
Two, there is no "option" to change. Instead at a surgeon you have access to the first page of the character designer where you have a green blob for a body-model and you can select your height. On that page you can change your proportions, height and go between male-female-huge. -
Another thought is to try using your second build. Since you level up each time, when your second build dings 20 that might trigger the unlock for you.
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Quote:One thing that helps, if you suspect you're on a mission where this will be the case, you can add a thumbtack to your map to show the exit. There's a few missions with big outdoor maps where that is handy.Thanks! *tosses squirrel a quid*
Have a pint or two on me.
I certainly wish they would say Go Back to Entrance, or something else that does not intimate that there is something you currently do not know about that you must "find." But since when do the Devs listen to me? -
Quote:Here is a link to the Wiki page that describes it, but it is long and involved so I'll summarize for you. Do read the full description for specifics though.For basic IOs (non-sets), they are reduced in effectiveness identical to how all Enhancements are reduced. This teams that level 50 IO you have in Flares (for example) is still providing some benefit, but not as much as a level 50 IO would when you're level 50. It get scaled down to "about" the same level as you in terms of effectiveness.
I believe, but it may have changed / I saw it wrong, that the level 20 IO would also scale down during an Exemplar, but I'm not sure to what extent to be honest.
If the level 20 IO is in a power you don't get until the 30s and you exemplar down to the 30s, then you'll have the power, but again, I'm not sure if the level 20 IO is scaled down due to the exemplaring (been a long time, sorry).
Set IOs are a whole other ball game, considering you only get set bonuses for the number of working enhancements (for three level 40s and two level 44s, you would only get set bonuses for the 40s if you exemplar down to level 37, but would get them all if you are exemplared to 41).
There are essentially three steps (really 4, but I'm simplifying). First very small bonuses are tossed out and you get to keep them. Second, remaining bonuses are reduced by a percentage. Third, Enhancement Diversification is applied to what remains.
So lets say you are level 50, and you have 3 level 53 damage SOs, they give you a bonus of 38.33% each for a total of 114.99%, but ED kicks in and you really only have, I think 99% or 101% or something like that. If you drop down to level 20 for the Synapse taskforce each SO gets reduced TO .553 effectiveness or 21.19%, all three total up to 63.57%.
If you had three level 50 IOs, they would be reduced as well, and the total would be 68.85%.
The level 20 IO normally gives 25.60%. It will also be reduced and only give 14.16% instead.
So, what about "very small bonuses being exempt"? Well, that really does mean, "very small". 20% or lower are safe down to level 21. Level 11-20 the % has to be 10% or less. Benefits of 5% or lower are never reduced, but I'm not sure there are any.
For Synapse, you're screwed because he is level 20, and the cutoff is 21. Otherwise you could use a Mako Quad and keep 19.8% in all four categories. The example given on the wiki is here:
Quote:Example: Slotting Aimed Shot with
Ruin - Accuracy/Endurance/Recharge: Level 40
Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Devastation - Accuracy/Damage/Recharge: Level 43
Thunderstrike - Accuracy/Damage/Endurance: Level 43
Thunderstrike - Damage/Endurance/Recharge: Level 43
Thunderstrike - Accuracy/Damage/Recharge: Level 43
gives a total bonus of: 93.18% Accuracy, 93.57% Damage, 76.8% Endurance Reduction and 93.18% Recharge Reduction at full effect from level 21 to 50.
Do note that it does make a difference if you are talking about a Defense Buff or a Damage Buff. Because you might have noticed your Luck of the Gambler Def/Endurance gives 15.9% bonus to defense, but 26.5% to endurance. So dropping to level 21 the defense portion is still 15.9%, but the endurance is cut to 15.55%.
The magic number for these lower bonuses and synapse is level 26 for triples where the IO gives 10.0% and is safe all the way to level 11. For duals you want level 20 or lower to be safe.
Also, for Purples and PvP recipes, only the set bonus is immune to exemplaring. What I described here still hits both of them FULLY.
I hope that helps and wasn't just more confusing. =) -
Quote:You can almost always find a few stragglers under overhangs, near the tallest buildings etc. I've never seen any zone actually get cleared out. Especially if you only need two more. When it sucks is needing 10+ because there's never that many stragglers that don't de-spawn unless it's brickstown and you get a big clump underground.Don't get me wrong, I would indeed like the Defeat X to go away. They are just tedious, and outright maddening when a Rikti Raid chases the particular group out of zone(Happened to me during a Numina's tf. Needed just 2 more Warriors in Talos when the Rikti came; no Warriors for 30 minutes! Stopped us dead)
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Quote:#1 I see you are using Do/SOs. Have you partly out-leveled them? An SO gives 38% when it is +3 but at -2 it is only giving 22%. That is an enormous hit to your defenses and attacks.HELP!! My "Brute" keeps going down like a freaking blaster. What is the deal. I made a Claws/SR because I really wanted a Brute with the Rularu Talon. Ok, I have him now and he is soooooo weak! I don't feel "Brutish" at all. My damage is way less than my Hammer/WP Brute. He dies WAY more than him as well. What am I doing wrong with this guy? He just hit 21 and I dropped all his slots into Stamina.
Here is his info...
Swipe 2Dam 1Acc
Strike 2Dam 1Acc
Slash 2Dam 1Acc
Follow Up 1Dam 2Acc
Focus Fighting 3Def
Agile 3Def
Practiced Brawler 1Rech
Dodge 3Def
Swift 3Run Spd
Health 3Heal
Stamina 3End Mod
I just picked up Stamina, so I was going to get the Ranged Toggle at 22. I just couldn't afford it before. I fear I should have gone WP as his secondary. But I have a Kat/SR Scrapper who is DEADLY!! So I thought it might be good for a brute too. It appears I was wrong. If I have just built him wrong. lemme know. I have several Vetspecs I can use to respec him. Thanks for any suggestions.
I recommend that you buy cheap set IOs. You can get crappy sets for less inf than SOs with higher bonus and they won't expire on you in the middle of a mission. At the very least, put in Accuracy IOs. Those are the ones that kill you when you level and they expire =)
#2 Take either swipe or strike not both. Get Spin, it is one of your best attacks. You will drop groups much faster, and single-targest at the same speed. This uses less endurance, AND you take fewer hits = you feel tougher.
#3 Pull two slots out of swift and one out of stamina, put one end mod reduction in your top 3 attacks instead. Put an end red in sprint and use that instead of the extra slots in swift (turn it off during combat as needed).
#4 slot some Def/End (Karma, Serendipity, etc) IOs instead of the pure Def you have now. anything level 18+should do, but 20+ is ideal. You should have only a small drop in total Def if you do kismet def/end, serendipity def/end, serendipity def. But the drop in end usage will be very helpful and it should cost you less than buying new green SOs at level 22.
#5 do all this and you can skip stamina for a few levels and get either combat jumping or maneuvers for that power pick instead to give you a bunch of across-the-board defense.
I'm also wondering if it is better to take the melee and ranged toggles rather than melee and AoE, then add combat jumping, and maneuvers and put off the aoe until later. There are lots more single-target attacks than cones. Might help some. But then again a lot of melee attacks are pbaoe, so I'm not sure. -
claws/willpower is kind of easy mode. No endurance worries, don't need any pool powers to fill in gaps. Both area fantastic on common ios/SOs and get better with sets.
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Quote:The developers do not look at the powers alone and neither should you. Brutes don't get hide at all. Stalkers don't get energy cloak at all. Look at the set on the whole, as done for you by both Umbral and Muon:Stalkers clearly have better versions of 2 essential powers than Brutes get. Those end up being a huge survivability difference given how the mechanics work.
If they have the same archetype modifiers then identical powers should provide identical buffs, but these don't.
That makes Brutes squishier than they should be when compared to Stalkers usign the same powers.
Quote:Adding up all the defense powers in each set (don't forget hide and energy cloak), the total unenhanced defense numbers are:
Stalker (hide suppressed):
18.375% S/L/F/C, 21.05% E, 14.625% N
Brute:
16.5% S/L, 18.75% F/C, 20.625% E, 14.25% N
Stalkers have 1.875% more S/L def, 0.375% less F/C def, 0.425% more E def, and 0.375% more N def. Only the S/L number is big enough to make any real difference, AND BRUTES DO GET A S/L RESIST PASSIVE THAT STALKERS DON'T. Working the numbers, both enhanced and unenhanced brutes have about as much S/L mitigation as stalkers do.
And from Umbral:
Quote:Actually, Brutes and Stalkers have the exact same AT mods. The only thing that makes Brutes hardier is the fact that they have more hp and higher resistance and hp caps. Other than that, Brutes and Stalkers (and Scrappers) should have virtually identical survivability.
Quote:Uh, no. No stalker will EVER out-tank a brute using the same set. Brutes get more resistance, and they have WAY higher HP (Brute cap is TWICE what the stalker cap is)
If a brute takes 2 hits of 800 each, they will be at about half health. A stalker taking those same two hits is DEAD. That is assuming both are at their respective caps.
Brutes get more resistance out of their toggles than stalkers do, that means the hits that do get through are going to hurt less.
Now, your real issue, and it is legitimate and everyone agrees, is that BOTH brute /ea and stalker /ea need a buff. After that buff the stalker /ea will probably still have a bit higher defense in the two powers BECAUSE OF THE WAY THEY FIT INTO THE SET AS A WHOLE. Re-read Muon's post two more times if you still don't get it. -
If there's no history, then I post at a small markup above the salvage and crafting costs.
If there is a history, I see if it is worth my time crafting (several are still sellng less than the cost of the salvage to make them), and if not I list the recipe for 1 inf.
I have noticed the most expensive rare salvage is way down in price. Pangean soils are going for 1.5 to 2m instead of 3-4m -
Actually, isn't there one badge you can get? Heroside you get transmogrified for doing the trial, but then the other three badges for consuming the respec. Is redside the same?
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Quote:Not if you put in res slow, -kb, endurance, stealth, etc. And, if he was using sets he might have used lower-level travel sets for exemplaring, which means 3 isn't necessarily at the ED cap.That... Sounds like a lot of wasted slots, honestly. And not just adding slots to sprint & swift & such... but... 4 slots? 3 I can see... but with 4 you're going way over the ED effectiveness cap, no?
I'm 100% with you that it sounds like wasted slots anyway. -
Quote:Basics:Hey all i just started the game and was wondering if someone could explain IO to me, i know they are inventions and all but i would just like a good explanation on how to slot them, how to get them, ect. And i would like to know about SO's too, ty.
Anything that is "___O" is _____ Origin Enhancement. Training Origin, Dual-Origin, Single-Origin, Titan Origin, Hami-Origin, and Invention Origin. There are a few others, but those get you covered.
99% of the game is balanced around SOs. They are linked to the origin you picked during character creation. So a technology-based character can't equip a mutant or a magic SO for example. DOs are the same but instead of "single origin" they are "dual" and so work for Technology AND science, or Magic AND Natural. But DOs have half the bonus of an SO.
Where you get them:
TO/DO/SO: drop from defeated enemies, bought at stores in game, on the market (Wentworths, Black Market, Imperial Tradehouse)
Titan-O, Hami-O, etc: From very special content (Sewer Trial at level 40, Hamidon Raids, Lord Recluse and Statesman Task Forces) or bought on the market (Wentworths, Black Market, Imperial Tradehouse)
IOs: Recipes drop from defeated enemies, you can buy them with merits and AE Tickets, and you can also buy them on the market (Wentworths, Black Market, Imperial Tradehouse). You need to take the recipe and salvage to a crafting station (Typically inside a university) and make the enhancement which you then slot.
Crafted IOs: can be bought on the market (Wentworths, Black Market, Imperial Tradehouse)
In general most people use SOs because they drop from defeated enemies starting in the level 20s. Crafted IOs can be extremely expensive or reasonably priced. I recommend that you begin by doing the tutorial at level 10 in the university. Read everything, it gives you a good idea of how it all works. -
If you want a redname response, then send them a Private Message. General Poses are not often responded to.
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Technically, redside has more demonic options.
Blueside all the demons are Circle of thorns. You just have the Spectral demons and the fire demons. In a few places you get possessed scientists.
Redside you not only have multiple factions, but also the Circle has many more demons. The advantage of this is that you can play as a demon hunter throughout your cahracter's career, and not have to focus on only the CoT missions.
Low level you have the frost demons (lashers and berserkers). Mid level Succubus and Hoarfrosts show up and both stick around into the high levels. I particularly like the succubus because they not only placate, they confuse. Fun times ("dude you hit me!" "sorry, the succy confused me" "but you placated me first and used Assassin Strike"). I should do some pugs and see if that still works hehe. Anyway, just like blueside you can take CoT missions from 1-50.
In Cap you have the Strike Force dealing with some very unique demons. But there are also the gremlins of Cap Au Diable which are demonic. These will take you into the low 20s. I forget the specific Strike force level.
As mentioned above, the major storyarc in St. Martial deals with sonic demons named Wailers and there are multiple story arcs for them, (Hardcase and Johnny Sonata are the prime examples). St. Martial is mid 30s to low 40s.
Finally, in Grandville, Crey decided to try and play with the genetic code of a demon and use it in the Revenant Hero Project. As you might expect, this didn't play out quite as they intended (Tavish Bell's story). This is a 40+ arc.
So, I'd vote redside as you have more variety in the demons.
Council aren't supernatural, they are alien. Vampires, Warwolves, and Galaxy's are created by fusing nictus shards into humans in various ways. Nictus are puffballs of purple life-stealing energy from outer space. Nothing supernatural about vampires and warwolves in CoX I'm afraid. Except for the Player-created kind. =)
Now, if you just go "supernatural" then blueside has the advantage with croatoa, etc. -
Costumes can cause more lag than most people realize. Get a few dozen people together to spam costume change emotes as fast as the timer will allow and you'll learn real quick just exactly why we have a timer in the first place. =)
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I thought kill zones were implemented near the markets? Drones aren't the only thing protecting Wents.
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Also keep in mind the Devs are inventing new powers and sets in an on going fashion. Just because something doesn't exist today doesn't mean it never will.
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You know, using the tagging system and adding "i18" or "i17" to the description of your arc would make it easier to search out the new stuff.
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Quote:I thought any schmoe could still convert regular merits to A-Merits without doing morality arcs?No. You can do Tip Missions without GR, but you cannot do Morality Missions, which are what give the Alignment Merits.
I'd really suggest buying the Going Rogue Complete Collection. You can get it from Best Buy on sale right now, and it includes a month of game time. You end up getting all of the expansion content plus some neat costumes and aura for not much more than the price of a month's play. -
Quote:You're misunderstanding. the team leader has the contact and the mission, you join the team and use mission teleport to get to them.Wait... how do you get one of the Cim contacts as a lowbie? Or am I just misunderstanding you?
Example 1:
Hero Bob (has the star) and Hero Fred are in Cimerora and on a team and wish to invite Hero Jack to join them. Jack is in Peregrine Island and doesn't feel like running to the midnighter's guild. Bob invites Jack to the team (all heros so no issue here) and gets a mission from Marcus Valerius. Jack uses mission teleport to appear in Cimerora at the door to the mission. Bob abandons the mission from Marcus Valerius, recruits 5 villains and they start an imperius task force together.
Example 2: (Worked a few months back, I honestly don't know if it still does)
Hero Bob (has the star) and Villain Fred are in Cimerora and on a team and wish to invite Hero Jack to join them. Jack is in Peregrine Island and doesn't feel like running to the midnighter's guild. Jack instead runs to the Rikti War Zone which is a cooperative zone. Bob invites Jack to the team and gets a mission from Marcus Valerius. Jack uses mission teleport to appear in Cimerora at the door to the mission. Bob abandons the mission from Marcus Valerius, recruits a mishmash of 5 more heroes and villains and they start an Imperius task force together.
but I still haven't had a chance to test if a lowbie can get in via mission teleport using these techiques. -
Quote:A couple of big differences: In CoH healing is hte absolute weakest way to stay alive or help the team. #1 Buffs (forcefields, sonic, thermal, cold, etc), #2 having a good tank on the team, #3 Debufs (Radiation, Radiation, Radiation, Radiation, Traps, and Radiation) #4 Your own defenses including IO sets, #5 having a tank on the team, #6 having a bad tank on the team, #7 heals.Ok I realize that CoH isn't WoW, but I was wondering how it wasn't WoW, and I think I got that answered to thanks. The comparison is due to WoW being the only MMO is know (well).
The scary thing is that I'm only exaggerating a little bit.
Second, You don't need a tank in your group. Some of the most impressive stuff anyone does is with pure defender teams. A good tank is awesome. But they are not needed, unlike WoW where they are mandatory.
Third, don't rush to level. The devs actually gave us the option to turn off experience because of players requesting it. Think about this. Once you hit 50, you will run out of content. There is no "end game" content, there is stuff you do on the way to 50 and stuff you do from 45-50. Nothing that is "only level 50". They say the Incarnate system will have some only level 50 content, but not yet.
The rarest and most expensive gear is not the best. for 99.999999999% of characters, purple and PvP sets will not really be a good investment. Purples have only one really important bonus: recharge. Some of them have incredibly cool special powers (ragnarok knockdown is one example). but mostly the rarest gear is for people who have very specific builds and are trying to do something silly like not only solo an Arch Villain, but also do it with no temporary powers and no inspirations.
Quote:It's good to know you can be useful even without the softcap, and I understand that anyone would perferm better defensively with maxed out defenses.
Even while solo the #1 piece of advice I can give you is ignore the softcap unless you are obsessed with the whole "no temps no insps" concept. For normal people, and for fun Getting to 35%-ish and popping a purple leaves you with way more room in your build for fun, saves you hundreds of millions (if not billions) of inf, and is 98% as effective for 98% of the game.
Quote:I mentioned that I was interested in farming (solo most likely) with my BS/FA scrapper, so I think I will rephrase one of my question to, is it worth sacrificing a few extra (AoE) attacks (from the APP) to get the softcap? I mean... I would like to hear what YOU guys do with your farmers, especially those that are scrappers, and perhaps even more so with people using resistance def sets (like Fire/Elec/Dark?). Although I intend to roll on my scrapper this is a general question and input from any AT is appreciated (though I supposed ranged ATs would have less use for the softcap)
Also, on the resist sets, people tend to aim for Smashing and Lethal defense rather than positional. This is because s/l covers between 70 and 80% of the attacks int eh game and positional defenses are really hard to get to 35%+ from zero. The sacrifices you have to make are very painful.
On your build in specific, I hate to say it, but not a good choice. BroadSword is not gimpy, but it is very far behind katana in performance, and if not the lowest total damage for scrappers, very nearly so. It is also slow enough to be quite frustrating. Last, since it is all lethal damage there are virtually no end-game enemies against whom it is effective as Lethal is the #1 most resisted damage type in the game. I strongly urge you to consider another set. Electric, spines, and fire are all outstanding farming choices. -
Quote:So, what happens if you go to pocket D, join a team and use the mission teleport?Yep. Basically if you enter Pocket D prior to level 20, you can only go back to the "city" you came from. The other portals won't let you pass.
It's no coincidence that after 20 Primal Earthers can do the Alignment missions to switch sides, and Praetorians leave for Primal Earth at the same time.