Sprint is Faster?
Not
Take
A
Travel
Power?!?
HERETIC!!! WHERE'S MY PITCHFORK?!?
Sprint stacks with Ninja Run. I suspect that when stacked this is as fast as, or close to the base speed of Fly.
The Hero Simulator, Chapter 1, The Beta Tester
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From the I18 release notes:
Sprint buff: Sprint (and all Prestige sprints) now add an additional 50% unenhanceable run buff.
http://www.fimfiction.net/story/36641/My-Little-Exalt
meh, i see ur point but as a pvper travel powers are still very necessary.
Also on TFs where u need to be more versatile namely KHTF, and STF and many more.
Er, how exactly do the KHTF or STF require travel power versatility? The only TF I can think of where such a statement makes even a little sense is the Lady Gray TF, fighting yellow mitos of weakened Hamidon (which are up in the air and need to be hit in melee). But even so, (a) that can be done with Super Jump, and Hurdle + Ninja Run is good enough to achieve the same thing, and (b) you can buy a Raptor Pack for a pocketful of inf.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Hi,
my Claws/SR scrappie has
Ninja + Sprint + Swift + Quickness + Elude and I get 86.7 mph.
Even without Elude I still whizz about at a satisfactory rate.
Cheers
PS. It also has Fly as a main & thematic travel power.
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Hi,
my Claws/SR scrappie has Ninja + Sprint + Swift + Quickness + Elude and I get 86.7 mph. Even without Elude I still whizz about at a satisfactory rate. Cheers PS. It also has Fly as a main & thematic travel power. |
Hover for in missions. With swift/quickness slotted for fly, it moves me at a sufficient rate from mob to mob, and there's always the jump pack for a little extra speed when I need it.
Main travel power is Teleport. (with the added bonus of two BoTZ mules )
Yes, I know BoTZ isn't what it used to be, but it's still something and I don't feel like reworking the build.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
I haven't taken a travel power on a new character since Ninja Run came out. Buffed sprint makes it even better. By skipping travel pools it opens up my builds quite a bit.
Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.
Between Ninja Run and having the vet perk of picking up a travel power without a prerequ power, I'm in the same boat. Ninja Run was the best thing to happen to my "all natural" character, but I've been using it quite a bit on other toons too.
The ability to buy a Raptor Pack also helps.
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I also have an "all natural" character, a DB/SR scrapper. He had Sprint and all Fitness powers 4-slotted. With Ninja Run before the Sprint buff, he did 69 mph running. Now he does just over 76 mph. Insane.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
That... Sounds like a lot of wasted slots, honestly. And not just adding slots to sprint & swift & such... but... 4 slots? 3 I can see... but with 4 you're going way over the ED effectiveness cap, no?
|
I'm 100% with you that it sounds like wasted slots anyway.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
Not having a travel power is something I've toyed with on my main (I'm very short on power slots) but being my main and therefore my badger, I don't fancy doing Master runs without a travel power. Do any of you have issues on Master runs and having no access to flight packs or ninja run?
She has MoLG, MoITF but the thought of MoCuda, MoLR, MoKhan MoStates (the jumping off the sub ewww) .... hmm.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Travel powers are entirely optional now, and really only necessary for thematic reasons.
|
I have plenty of games to choose from where I blow stuff up. I don't have any other game that lets me bound around the landscape like a giant cricket.
Waaaay back in the day (before the movie) there was a game called Starship Troopers that was faithful to the book in that we all wore these jump-suits that let us bounce around the terrain. Had been looking for something that much fun for decades before finding CoH.
Waaaay back in the day (before the movie) there was a game called Starship Troopers that was faithful to the book in that we all wore these jump-suits that let us bounce around the terrain. Had been looking for something that much fun for decades before finding CoH.
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And I remember playing that board game with my brother.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
With GR out now, it appears that Sprint is quite fast now. Given that, and Ninja Run, it would seem that you do not really need to take a travel power anymore.
How are you guys seeing this?
The Hero Simulator, Chapter 1, The Beta Tester
The Hero Simulator, Chapter 2, The Robot Mystery
More Info at....
https://boards.cityofheroes.com/show...0#Post13494207