Graeve_Digger

Apprentice
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  1. I just watched Dare Devil last week and thought that Bulleye`s talents were blaster like. You could use alternate items to represent the different animations, throwing knives, glass, shruikens, playing cards etc.
  2. I think they would be useful. Unlike others here, when I do faceplant, I frequently have inspirations or powers that would have made a difference. Many times the face plant happens really fast, like 3-5 seconds fast, so if I had an ability that auto triggered near death, I think that would be handy. We already have auto powers (1 per toon) so it isn`t like this is completely new.
  3. Curious, are you always this 'nice'?

    Other games do in fact have much better ways of indicating health status. I was suggesting something that would be useful, fits well into the gameplay and the business model.
  4. You guys seem to be much better players than me then, because I die, and it is because I didn`t notice something. Like the other day when I was doing the Save Lady Jane for the Midnighters.

    You know that she draws a lot of aggro and tends to wander and get in trouble, so off she runs and I go chasing, trying to keep her alive, and I end up faceplanting. Of course my Inspirations tray had a number of useful inspirations, and as I was runnign around there was time to use them, but I was concentrated on tyring to keep her alive. Had one of the Protocols been available, I would have known I was in more trouble that I thought.

    It just seems strange that My toon would not notice she was near death.

    Perhaps what we need are better ways to indicate low health low endurance than just a little bar. Other games do this now, so why not here?.
  5. Ok, so you do faceplant. When you do so, did you have any means to prevent the faceplant? As in a T9 defensive power, or perhaps an Accolade, a temp power or an Inspiration?

    I bet you do virtually every time. This idea is suppose to help, and the up front cost is debt, so it has a symmetry that way.

    The question is: If this was available in some fashion, would you want it?
  6. You guys don't faceplant anymore?
  7. I understand, but it isn't a significant exploit. The idea is that it would only use one specific type, so a drop has to be of that specific type, and you still have to wait for the lull in combat to allow it.

    If this is indeed a concern, then this one could be dropped. The idea still holds in general though.
  8. (Originally posted in the wrong place, added some comments based on input)

    I was thinking about some potential ideas for COH:F. Here is one I think would be fun, and would fit well into their business model.

    The Issue to be Addressed

    When your playing the game, you will frequently be surprised when your toon goes belly up. The information is there to tell you, but your focus was on doing damage or control, and not on being damaged, or running out of endurance. More than likely you as a player had several options to prevent your death but because you didn't notice, your toon did a face plant.

    I would like to see something that could help players prevent these face plants by implemting an automated solution, which means that when an event occurs, a preplanned protocol is executed.

    In terms of how these can fit into the business model, well they could be sold at the Paragon Market, or unlocked via a levelling like mechanism. (see below for details)


    Danger Protocols

    DP - Auto-Inspire
    In this case, what the protocol does is automatically use an inspiration type of your choice when it lands in you tray. The Inspiration is used in a normal fashion, so it would wait until the player has a lull in their actions. This could be set to work on any or a limited type of inspiration based on balance issues. This can be useful to remove unwanted inspirations, or to use useful ones as they drop.

    DP - Oh-Crap
    In this case, this is a power based protocol that is activated when your at 10-15% health or less (for example). The power, when in the Oh-Crap protocol is only available when triggered, To activate the power from your tray you would need to remove it from the Protocol (when out of combat for example). Powers that make sense here include things like Elude, Hibernate, Personal Force Field etc. You could even use temp powers that you have available (accolades etc)

    (If your power is recharging, you're SOL )

    DP - Fatigue
    In this case, the protocl event is based on low endurance (say 20%), and it would use a pre-slotted endurance inspiration.

    DP - Injured
    In this case, the protocl event is based on low health (say 20%), and it would use a pre-slotted Health inspiration.

    DP - Defense Debuff
    In this case, the protocol event is when your defense has been debuffed, and it would use a preslotted inspiration (resist, def or health would work)

    DP - Resist Debuff
    In this case, the protocol event is when your resistence has been debuffed, and it would use a preslotted inspiration (resist, def or health would work)

    DP - Slowed
    The protocol even is hasten, and if available it would activate.

    DP - Mezzed
    The protocol event would activate a preslotted breakfree when you were mezzed.

    DP-Crash Recovery
    This protocal would trigger a sound that would alert you when your about to crash.

    ------
    Ok, so how does one get this into the game? Here is a neat way I would consider doing it. I would make a new Story arc (level 15 or 20) which would reward the access to Danger Protocols. To get a DP as a reward, you have to spend experience. (So that means your delaying your levelling)

    For example: You do the arc at level 15, and unlock the acess. When you hit level 17, you call your contact, and he grants you access to choose your reward. The 'penalty' is that you have to pay X number of bubbles of experience (like a death penalty). Getting another DP is done by calling the contact, and then paying off the 'penalty'. The penalty could vary based on how the developer sees the benefit, or could be made available at certain levels etc.

    This would apply to level 50 toons as well. They could do the arc, and then as they play, they get access to the rewards based on experience gained. They could only work on one DP at a time.

    You could also pay in the market to get the DPs as well of course.

    ----- Concerns about Automation ---

    The only really automated ones are ones that use an Insp when it drops in the tray, and the Oh Crap. All the others would work once, and then the Inspiration would have to be replaced via the game interface.

    ------ Concerns about Binding ------
    Yes these can be done via binds, but that is not the point. This is meant to cover the times you do not notice the 'event'. No matter how perfect a bind is, it serves no purpose if you do not realize that you need to activate it at that particular moment.
  9. I do understand that most of this could be done via binds, but the point is more along the lines of 'Had I known I was about to X I would have done Y' but because I didn't I ended up faceplanting.

    As noted the Inspiration ones require a lull to allow the insp to be used. That is an acceptable tradeoff between automation and normal play.

    I am a returning play (was away for 1.5 years) so perhaps my face plants are me just getting reaquainted with the game, but I have noticed that my face plants seem to happen fast, and I am unsure why. Was I debuffed and didnt notice? That sort of stuff.

    The objective is to help people use tools that they have available.

    Do not forget that the people making replies have likely played quite a bit, so this is not necessarily directed to helping out people who play in a more controlled manner with full IOed out sets.

    ------ added ----
    I will move this to the Suggestions forum as ummmm suggested
  10. I was thinking about some potential ideas for COH:F. Here is one I think would be fun, and would fit well into their business model.

    The Issue to be Addressed

    When your playing the game, you will frequently be surprised when your toon goes belly up. The information is there to tell you, but your focus was on doing damage or control, and not on being damaged, or running out of endurance. More than likely you as a player had several options to prevent your death but because you didn't notice, your toon did a face plant.

    I would like to see something that could help players prevent these face plants by implemting an automated solution, which means that when an event occurs, a preplanned protocol is executed.

    In terms of how these can fit into the business model, well they could be sold at the Paragon Market, or unlocked via a levelling like mechanism. (see below for details)


    Danger Protocols

    DP - Auto-Inspire
    In this case, what the protocol does is automatically use an inspiration type of your choice when it lands in you tray. The Inspiration is used in a normal fashion, so it would wait until the player has a lull in their actions. This could be set to work on any or a limited type of inspiration based on balance issues. This can be useful to remove unwanted inspirations, or to use useful ones as they drop.

    DP - Oh-Crap
    In this case, this is a power based protocol that is activated when your at 10-15% health or less (for example). The power, when in the Oh-Crap protocol is only available when triggered, To activate the power from your tray you would need to remove it from the Protocol (when out of combat for example). Powers that make sense here include things like Elude, Hibernate, Personal Force Field etc. You could even use temp powers that you have available (accolades etc)

    (If your power is recharging, you're SOL )

    DP - Fatigue
    In this case, the protocl event is based on low endurance (say 20%), and it would use a pre-slotted endurance inspiration.

    DP - Injured
    In this case, the protocl event is based on low health (say 20%), and it would use a pre-slotted Health inspiration.

    DP - Defense Debuff
    In this case, the protocol event is when your defense has been debuffed, and it would use a preslotted inspiration (resist, def or health would work)

    DP - Resist Debuff
    In this case, the protocol event is when your resistence has been debuffed, and it would use a preslotted inspiration (resist, def or health would work)

    DP - Slowed
    The protocol even is hasten, and if available it would activate.

    DP - Mezzed
    The protocol event would activate a preslotted breakfree when you were mezzed.

    ------
    Ok, so how does one get this into the game? Here is a neat way I would consider doing it. I would make a new Story arc (level 15 or 20) which would reward the access to Danger Protocols. To get a DP as a reward, you have to spend experience. (So that means your delaying your levelling)

    For example: You do the arc at level 15, and unlock the acess. When you hit level 17, you call your contact, and he grants you access to choose your reward. The 'penalty' is that you have to pay X number of bubbles of experience (like a death penalty). Getting another DP is done by calling the contact, and then paying off the 'penalty'. The penalty could vary based on how the developer sees the benefit, or could be made available at certain levels etc.

    This would apply to level 50 toons as well. They could do the arc, and then as they play, they get access to the rewards based on experience gained. They could only work on one DP at a time.

    You could also pay in the market to get the DPs as well of course.
  11. Wow, some really interesting advice. I always thought Howling Twilight was only for teammates, and not for pets.
  12. Thanks for the advice. MMs are quite a different kettle of fish.
  13. Hi Guys, I dabble in MMs and I have a Necro Dark that I have got to level 22. At this point he seems to struggle a bit, but I just need more time to get going. Meanwhile I am looking for a build ideas.

    Pets are a lot different than regular stuff, so I am not sure what to do. Any help woould be appreciated.
  14. Graeve_Digger

    Ninja Run combo

    I have made the switch to no travel power as well. Sooooo, with so many people making the switch, do you think that the developers will consider changing the way that the travel powers are handled?

    Travel powers are suppose to be a character type of thing, but with all the recent updates to movement and getting around, they are certainly playing a back seat role now. Now I see half the players running around using NR..... honestly this could lead to serious back troubles :-p

    Will the developers make them free if you have 1 of the powers in the powerpool already for example?
  15. They do seem to be a bit tougher, but a lot depends on your archtype. Status effects can be quite nasty if your not ready for them, also the groupings seem to be closer together, thus drawing aggro rom other mobs is easier.
  16. Sprint stacks with Ninja Run. I suspect that when stacked this is as fast as, or close to the base speed of Fly.
  17. With GR out now, it appears that Sprint is quite fast now. Given that, and Ninja Run, it would seem that you do not really need to take a travel power anymore.

    How are you guys seeing this?
  18. Wow, bad time for the store to be down :-p
  19. I have tried repeatedly to purchase the game but I always get 'declined' for my credit card. This should not be an issue with my CC since it is 100% paid off, and I used it just recently.

    I assume that the network traffic is the issue, but am unsure.

    If I have tried it several times, will the card automatically be rejected without an attempt to get through?

    Just another question. Can existing toons switch sides, or only toons created from scratch?
  20. Graeve_Digger

    Sidekicks

    I love this idea! I do solo quite a bit, and I really enjoy having another NPC around on those special missions. Those missions just seem more dynamic.

    I would make it so that you can create you SK via the AE character builder interface so you can choose AT and powersets.

    Other limitations:
    - spawns 1 level below you
    - takes XP like he was a PC
    - Does not get any buffs from the player
    - only a group leader can have their SK available
    - does not interfer with your drops
    - I like the idea of the basic MM controls
    - despawns if player goes to AFK mode
  21. Yes, after 2+ years, i guess it is time for me to spawn a Fire/Kin toon to farm a bit.

    It obviously works, because I have seen it many times, but I still wonder how I should get started. My SG is helping me out quite a bit, and I have made it to 22 in just a few nights of play.

    Now my question, when I get to 50, I wont have the cash to pimp him out. I was thiking that I should go /Earth for the Rock Armor, and then stick with a Freakshow map. But how do I survive? The stun is on a 90 second timer, which is quite long, so that wont hold them off. Do the Imps draw enough aggro, or will I still get the bulk of the aggro?

    Should I conentrate on gettng recharge via LotG? or should I try for a defense build?

    I plan on taking Weave and Manoevers in my build, as well as Smoke.

    Suggestions would be appreciated.
  22. Have you found it useful? I see it as a 'this might be a challenge, so I should use it' type of power. rather than a regular use type of power. This observation is based on the 3 sec cast timer and 15 sec duration.

    SM, BU, AS, take alpha and have about 5 seconds of SM left to burn.
  23. You seem to have fallen into the IO set trap. IMO you have weakened too many core powers to get the IO sets. Midnight grasp being the most obvious, but there are plenty of others.

    You seemed to concentrate on Defense, Recharge and Damage, but you don't have Hasten.

    I am assuming a PvE build is what you want.
  24. Ignore this, I got a network error, so reposted.
  25. I use targetenemynear$$face or targetenemynear$$follow Those extra commands really help.

    On my ranged guys I also have a melee attack set to auto. On occasion my targeting will find something behind me, and I spin, give it a good wack with 1 keystroke. Naturally I choose fast activating attacks for the auto.