IOs and exemplaring for TFs
Here is the Wiki of Exemplar Effects on Enhancements. It tells it all better then I could.
In short your lvl 50 IO as a scaling system it follows. It doesn't matter what level you put the slot in it will exemplar down too. IO set bouns only go 3 level lower. So if it is a lvl 50 IO the set bonus will be good too level 47.
I've been gone a while, and I don't really understand the relationship between exemplaring down several level and IOs.
Lets say for example, I have a character with a level 50 IO and a Level 20 IO, and I do the Synapse TF. What, exactly, happens? Do I lose the 50? What if the 20 is in a slot I got in the 30s? |
I believe, but it may have changed / I saw it wrong, that the level 20 IO would also scale down during an Exemplar, but I'm not sure to what extent to be honest.
If the level 20 IO is in a power you don't get until the 30s and you exemplar down to the 30s, then you'll have the power, but again, I'm not sure if the level 20 IO is scaled down due to the exemplaring (been a long time, sorry).
Set IOs are a whole other ball game, considering you only get set bonuses for the number of working enhancements (for three level 40s and two level 44s, you would only get set bonuses for the 40s if you exemplar down to level 37, but would get them all if you are exemplared to 41).
For basic IOs (non-sets), they are reduced in effectiveness identical to how all Enhancements are reduced. This teams that level 50 IO you have in Flares (for example) is still providing some benefit, but not as much as a level 50 IO would when you're level 50. It get scaled down to "about" the same level as you in terms of effectiveness.
I believe, but it may have changed / I saw it wrong, that the level 20 IO would also scale down during an Exemplar, but I'm not sure to what extent to be honest. If the level 20 IO is in a power you don't get until the 30s and you exemplar down to the 30s, then you'll have the power, but again, I'm not sure if the level 20 IO is scaled down due to the exemplaring (been a long time, sorry). Set IOs are a whole other ball game, considering you only get set bonuses for the number of working enhancements (for three level 40s and two level 44s, you would only get set bonuses for the 40s if you exemplar down to level 37, but would get them all if you are exemplared to 41). |
There are essentially three steps (really 4, but I'm simplifying). First very small bonuses are tossed out and you get to keep them. Second, remaining bonuses are reduced by a percentage. Third, Enhancement Diversification is applied to what remains.
So lets say you are level 50, and you have 3 level 53 damage SOs, they give you a bonus of 38.33% each for a total of 114.99%, but ED kicks in and you really only have, I think 99% or 101% or something like that. If you drop down to level 20 for the Synapse taskforce each SO gets reduced TO .553 effectiveness or 21.19%, all three total up to 63.57%.
If you had three level 50 IOs, they would be reduced as well, and the total would be 68.85%.
The level 20 IO normally gives 25.60%. It will also be reduced and only give 14.16% instead.
So, what about "very small bonuses being exempt"? Well, that really does mean, "very small". 20% or lower are safe down to level 21. Level 11-20 the % has to be 10% or less. Benefits of 5% or lower are never reduced, but I'm not sure there are any.
For Synapse, you're screwed because he is level 20, and the cutoff is 21. Otherwise you could use a Mako Quad and keep 19.8% in all four categories. The example given on the wiki is here:
Example: Slotting Aimed Shot with Ruin - Accuracy/Endurance/Recharge: Level 40 Devastation - Accuracy/Damage/Endurance/Recharge: Level 50 Devastation - Accuracy/Damage/Recharge: Level 43 Thunderstrike - Accuracy/Damage/Endurance: Level 43 Thunderstrike - Damage/Endurance/Recharge: Level 43 Thunderstrike - Accuracy/Damage/Recharge: Level 43 gives a total bonus of: 93.18% Accuracy, 93.57% Damage, 76.8% Endurance Reduction and 93.18% Recharge Reduction at full effect from level 21 to 50. |
Do note that it does make a difference if you are talking about a Defense Buff or a Damage Buff. Because you might have noticed your Luck of the Gambler Def/Endurance gives 15.9% bonus to defense, but 26.5% to endurance. So dropping to level 21 the defense portion is still 15.9%, but the endurance is cut to 15.55%.
The magic number for these lower bonuses and synapse is level 26 for triples where the IO gives 10.0% and is safe all the way to level 11. For duals you want level 20 or lower to be safe.
Also, for Purples and PvP recipes, only the set bonus is immune to exemplaring. What I described here still hits both of them FULLY.
I hope that helps and wasn't just more confusing. =)
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Keep in mind that "proc" IOs activate off the power they're in, so while you can exemplar down past the level of the enhancement and stilll keep the benefit, it does require the power it's slotted in to still be available. E.g., a level 50 Stealth IO in Sprint would be usable at any level, but a Performance Shifter +end would only work down to the level you took Stamina (or whatever other power it's slotted in).
Check this table to see which special IOs are Globals and which are Proc/Proc120s.
Thanks for the help. It's not exactly straightforward, but I understand much better.
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
If you want a spreadsheet that automatically calculates exemplared enhancement values, you might want to look at the one I have been using for myself.
Here is a version uploaded to Google Documents. I had to set it to allow public editing to let you select different real levels and exemplared levels. Please do not change anything other than those two cells. I have my own local copy but you could mess up the formulas for someone else following the link after you.
HTML preview of spreadsheet:
https://spreadsheets.google.com/pub?...60&output=html
Real spreadsheet:
https://spreadsheets.google.com/ccc?...CPy5wLEO#gid=0
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I've gotten the global recharge on my Elec/Elec Perma-Dom high enough that I can have Perma-Hasten at level 50 with only 2 slots in Hasten. I'm trying to determine the effect that removing that third slot will have on having Perma-Dom/Hasten at lower levels and my math (if I'm doing it right) using the Wiki and the spreadsheet above is consistently showing different numbers than what I have in game.
For example,
Using the Wiki, three level 50 common IO recharge enhancements in Hasten and exemplaring down to level 19 gives me:
41.5 x (0.519/1.0) = 21.5385 per slot [21.5 according to the spreadsheet]
I have 3 slots so that's: 21.5385 x 3 = 64.6155 (64.5 according to the spreadsheet]
Since 64.6155 is below the ED threshhold, that should be the value I see in game, but what I'm actually seeing is 64.9%; a difference of 0.2845/0.4 (again depending on whether I use the calculated values from the Wiki or the values from the Spreadsheet.
I have two level 50 common IO accuracy enhancements in Jolting Chain so for comparision, the value the Wiki/Spreadsheet gives me for two slots is 43.077/43.0. The actual value in-game is 43.4; a difference of 0.323/0.4.
I know I'm worrying over a few tenths of a percentage point, but I'm just curious if someone can diagnose either my math error or an error in the Wiki. As dorky as it sounds, I actually enjoy the math behind this game and it troubles me that the numbers I'm crunching and the numbers in-game seem to be at odds. Thanks!
Chromium Man Model Designations
I - Fire/Fire/Fire Blaster, II - Fire/Energy/Fire Tank, III - Elec/Elec/Elec Blaster,
IV - Elec/Elec/Mu Brute, V - Elec/Elec/Mu Stalker, VI -Elec/Elec/Energy Tank, VII - Elec/Elec/Body Scrapper, VIII - Elec/Elec/Mu Dominator
Co-founder of Riders of Apocalypse - Triumph Server
I've been gone a while, and I don't really understand the relationship between exemplaring down several level and IOs.
Lets say for example, I have a character with a level 50 IO and a Level 20 IO, and I do the Synapse TF. What, exactly, happens? Do I lose the 50? What if the 20 is in a slot I got in the 30s?
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide