Brute Question


Candlestick

 

Posted

I just started a brute and totally love it, i am looking for a good primary/secondary that can solo, but also be useful in groups, i also may dabble in pvp but not that much.


 

Posted

Invul is amazing with some investment

WP is amazing with less investment, and damn near unstoppable with more.

Dark is nice if you can cap the S/L and fall back on that and the resists of the secondary along with the mez and the ginormous heal.

Shields with some heavy investment is down right sick. +Damage aura in it, with a heavy hitting AoE from your primary (like Footstomp from SS, spin from Claws or Fire Sword Circle from fire) is awesome.

really...anything can work. Depends on what you want to do. Personally, I say invul or WP. I'm bias'd to invul. Mine is at 47% def with one in invince and 10 sec off perma DP. Took a lot of money, but well well worth the cost.


 

Posted

Quote:
Originally Posted by DotCom View Post
I just started a brute and totally love it, i am looking for a good primary/secondary that can solo, but also be useful in groups, i also may dabble in pvp but not that much.
Nearly all brutes solo well. Some better then others, but generally speaking, any combination of brute will work well solo.


As for sets that work well teamed, what you want is AoE damage.

For primaries, consider...

1. Super Strength- Footstomp is fantastic AoE, and decent mitagation, and soloes like a champ.
2. Claws. Great AoE with Spin and Shockwave, and it basically acts like a buzzsaw of death.
3. Stone. Low on the AoE, but acts almost like a Dominator on teams using Fault to mitigate a ton of damage for your team. Also soloes well.
4. Fire Melee. Almost zero damage mitigation, but does amazing AoE and single target damage.
5. Electric Melee. Fantastic AoE damage, but soloes a bit slower, due to lower single target damage.
6. Kinetic Melee. Good mixture of AoE and single target, and some -damage effects.


Avoid pure single target sets like Energy and Dark.

For secondaries, it's hard to go wrong. Personally, I am a fan of /Fire, /Inv, /WP, /Elec and /Shield.


 

Posted

Quote:
Originally Posted by LygerZero View Post
Shields with some heavy investment is down right sick. +Damage aura in it, with a heavy hitting AoE from your primary (like Footstomp from SS, spin from Claws or Fire Sword Circle from fire) is awesome.
Unfortunately Claws and Shield Defence are mutually exclusive.

Elec Melee is good. Thunderstrike comes a lot earlier than other AoEs with decent active mitigation and Lightning Rod is both good burst damage and one of the best looking powers in the game. Single target damage is a little lacking though.

Dark Melee makes the endurance issues involved with some armour sets easier to cope with and Siphon Life helps keep your health bar topped up while also supplying some good single target damage.

For secondaries I'll add: -

Elec Armour is better than it used to be, with Energise as one one the better powers to come out of a set revamp.

Fiery Aura just got buffed into an offensive powerhouse and has both a great heal and much improved endurance management. Would recommend a primary with a fair bit of active mitigation for this though.

Stone Armour is a decent typed defence set until you hit 38 and get arguably the best armour toggle ever. You will need teleport or vast amounts of runspeed slotting to overcome the movement penalties though. Granite comes with rather hefty recharge and damage debuffs; Fury does a good job of overcoming the latter.

Super Reflexes has better power order on a brute than scrappers, you can get decent AoE defence 15 levels earlier. Nice and easy to softcap without breaking the bank.

With all the changes the Devs have been doing to underperforming sets over the past year or so it's hard to find an armour set that isn't good. Energy Aura is still lagging slightly but being the worst set in this pack is much like coming in last at the Olympics, still pretty good.


 

Posted

TY for the answers ill try some out


 

Posted

claws/willpower is kind of easy mode. No endurance worries, don't need any pool powers to fill in gaps. Both area fantastic on common ios/SOs and get better with sets.


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