GavinRuneblade

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  1. To expand on what Bill said about the iXP. Each thread converts to 3% of what you need for 1 slot unlock.

    So it's 33 for each of the judgement and interface slots so 66 threads for those two. I've heard that the Lore and Destiny slots take more though I don't know how much the difference is personally.
  2. Quote:
    Originally Posted by Desmodos View Post
    Servers came back up and I just tested it. KB protection remains in effect while hovering provided you are near the ground. So about 2 feet off the ground, still works. If I tap the space bar once, I pop up about 2-3 feet and I lose the KB protection. Same is true of Fly.
    On my elec/elec brute I sometimes lose grounded's bonus while standing on small rocks inside cave maps, or while running downhill. 2-3 feet sounds about what I experience, you have to be REALLY close to the ground.
  3. Quote:
    Originally Posted by Stone Daemon View Post
    Alternatively, you can turn off xp and there is another opportunity to earn a morality credit that you would normally miss due to outleveling it. Depends on what contacts you've done and what side you're in, but the last zone is generally the one I tend to outlevel.
    I outlevel arcs in every zone. My record for progress toward this badge is 2 and that's off of 5 praetorian characters. Only one has ever been in a team and that was for a whopping 2 missions. And I've never yet run one of the newspaper/radio/equivalent missions. I really wish the arcs were shorter. I do have permanently maxed patrol experience though, since I rotate through my alts I rarely play any one of them regularly.
  4. Quote:
    Originally Posted by Heavenly Perverse View Post
    I think the incarnate system (post alpha) has killed Master of Task Forces for me (not the fake MOs "trials"). Back in the day you had to have a great team mix. Now a days you just throw in some incarnates and oh! We have a Mobadge and it wasn't even a challenge!!! Thank you for reading my thoughts. I'll just take my opinions back to the minority section.
    If you need a challenge on a MO run, swing by virtue on some saturday and I'll let you try to keep some of my characters alive. I swear sometimes it feels like there's a baked in secret self-destruct proc attached to a few of my powers.
  5. Quote:
    Originally Posted by LVConvert View Post
    Great popular all-time combos include DM/Regen, Claws/SR, Spines/WP, Kat/Regen, Kat/SR, and probably a bunch more that I'm sure can be listed by others.

    My personal all-time favorite is DM/Regen, but maybe thats cuz it was my first 50.
    One you forgot is Dark/Invuln. It's a classic pairing and very solid.

    There's also the spines/fire that are trendy. Dunno if they really count as all-time popular though.
  6. I'll second /will and toss you /sr also (but I recommend picking up aid self if you go that route).

    /Dark is wonderful, and quite survivable. However, I do like to be able to see my character's costume rather than being a black blob. And, it's definitely not for everyone as it takes layering to work and really appreciates IOs.
  7. Quote:
    Originally Posted by IronPlankton View Post
    Returning Player after a a year away so apologies if this has been asked,

    Whats happened to the Markets? They were expensive before (I was never the richest player I had a about 10 million at my peak) but holy cats theres people throwing around Billions on there?

    Is that right or just some kind of bubble?
    My recommendation: Sell for a while just to get used to it. Lots of money to be made easily.

    Just watch out and don't craft everything, as Fulmens mentioned lots of prices have crashed and so I find a lot of things you can buy cheaper crafted than the 1-2m you need for the rare salvage that goes into it.
  8. Discounting the EM discussion where I have no experience, I'm with Zem 100% on how to play in teams.

    My dark melee finds big baddies or specially dangerous enemies and drops them fast. My spines glues himself to the brute/tank's back and spam's AoEs non-stop.

    Both will break off to handle minor mission goals if I can complete them easily (like clicking altars in the final mission of the Cap Strikeforce).

    With enough buffs, both have acted as a tank (Out of 6 people I play with regularly, only one other has a stable of melee characters the other 5 have one here or there and mobs and mobs of support). Though this was not an ideal experience for anyone involved. It was cool to run around with dual forcefields plus one set of sonic shields on a dark/dark stalker with hide turned off taking the alpha on each group and using dark heal just to get aggro. Heh.
  9. If you can put it together, I have 85% of Iggy's "discount" build on my BS/Regen and it is very effective.

    Certainly better than what I was running before even with about 17 slots empty.
  10. Quote:
    Originally Posted by vernichterhelge View Post
    whats about that slotting:
    posi: dam/rech, acc/dam/end and the proc;
    a end/rech/slow from a slow set and the slow proc
    which gives:
    47,7% dam and rech
    42,4% end
    21,2 acc and slow
    Posi only gives it's bonuses to one of the attacks. Two have no benefit from it. Better to go with the Hami-o or common IOs for that reason. They benefit all.
  11. Quote:
    Originally Posted by AquaJAWS View Post
    Generally they TRY to announce the free-spec issue about a week in advance. Sometimes they're a little late. Although with the new market system, they may deliver them through that and they may be able to stack, unlike now, which is the purpose of the week advance notice. My guess is if we hear a free-spec announcement that issue 21 will be going live in about a week of that announcement.
    Well, there has been code to allow free-specs to stack for a while, but as far as I know it only applied to the bonus free-spec from the villain-side patron arcs. No other free-specs stack, but it is theoretically possible to re-purpose the patron-spec code.

    I've always assumed they just didn't want to. Not that they couldn't.
  12. Quote:
    Originally Posted by FallenValkyrja View Post
    Ugh. The only NPC costume pieces I want are from the KoA. That is all. Willing to spend 400 points even. Every Halloween event I keep going until I score the temp outfit and run with it on one of my main toons until it expires.

    ::keeping fingers crossed::
    I'd love carnie costume pieces (especially the mask, the back posts ring mistresses wear, and the tight blouse with the bow), ghost widow's hair, Hro Dt'oz's armor (especially the shoulders), longbow and wyvern's jet packs (plus a permanent version or at least renewable version of the goldbricker one), and the "fat civilian" body type.
  13. GavinRuneblade

    Kb/kd/ku

    Quote:
    Originally Posted by OutaControl View Post
    It would be my experience that the only way you DON'T have issue with this is because you are the one doing the KB.

    KB is only good is your a solo player.

    If my AoE spell will do 100 dmg on say 10 targets ( 1000 dmg total) and you blow them up so I only hit one target for 100 dmg, you have robbed me of 900 dmg. How can you NOT see that as a problem?
    Because that is the fault of the player with knockback, not the fault of the knockback property.

    I have played with a few excellent /stormies. When they are good, they can take two spawns, and trap all 20+ of the mobs into one small corner faster than a tank can herd them. This is knockback used well, and making a team more efficient.

    Knock is like a car, drive to the store and it is great. Drive over your neighbor and it is murder. If you personally can't use knock, or you play with people who can't, then it is the lack of skill that is the problem. This is why blind people are not allowed to drive. Car's aren't bad, but not all people should be allowed to drive. Knock isn't bad, but not everyone should be using it.

    I'll come right out and say I would prefer if knock was removed from 90% or more of the powers that have it. But when I team with someone who knows what they are doing, I really appreciate it.
  14. Quote:
    Originally Posted by Angelxman81 View Post
    I play human form, and I think PBs work better in melee range, but the knockback is annoying. Would love to see it fixed!
    Knockback isn't broken, therefore it can never be "fixed".

    While you might prefer knockdown, that would not be a "fix" or an "improvement". That would be a "rebalancing" of the power. A nerf in some people's minds, a buff in others (you and me both).

    just because some of us don't like an effect, doesn't mean it is broken. Or that we are right. Or that it needs to be, or should be, or would be better if, changed.
  15. Just checking to see if anyone had any recommendations other than the laptop shred linked.

    Thanks!
  16. 1. Dominators (Damage based only)
    2. Stalkers (solo)
    3. Scrappers
    4. Brutes
    5. Stalkers (teamed)
    6. Blasters
    7. Veats
    9. Peacebringers
    22. Warshades
    31. Controllers/Defenders/Corruptors/Dominators built for control in a 4-way tie.
    4,298. Masterminds and Tanks tied.

    Shortened short version: I utterly suck at support and don't really enjoy it. I really enjoy killing things and am decent at it. I am quite possibly incapable of playing a mastermind or a tank.

    Notes:

    I have tried MMs. I really wanted to like them. Nearly all other games that is my ideal character class. I had 6 level 70+ necromancers in hardcore Diablo II for example. I have leveled two to 50 and 5+ to the 30s. All but one are now deleted. This game isn't hard, but MMs are a complete ***** unless you have reflexes and are capable of using macros. Even a bots/ff. I have no reflexes and cannot use macros. I am an absolute liability on teams when I bring my MM to the table. You're better off with me door sitting than trying to "help". Some of my friends eventually told me to just put the blaster on follow and the dark heal on auto and call it good.

    If I show up for your team on my namesake (Fire/DB tanker). Pretend I am a melee-based defender. That about sums up both my damage and survivability and agro management abilities. If you need me to be the tank, we are doomed to failure and none of us will enjoy the experience. If I can pretend to be a wimpy scrapper, and you're ok with that, we'll all have fun.

    I'd rank blasters up higher but they actually need to have a functional build and a player with reflexes to not be dead ALL the time and I have no building skills and no reflexes. The one I have that Miladys Knight gave me a build for is hella fun though. It's just that most other damage classes are more forgiving of build errors.

    Warshades need a player with reflexes and need corpses thus a high difficulty setting. They are not good for people who like the game slow paced and who have no reflexes. Also, a good build really changes everything. I have no good builds. Peacebringers are just as playable on -1/0 as at 0/x8. Warshades are weaker at anything below x4 than they are above x4.

    I'd rank veats up higher, but I don't understand them.
  17. I'd love options to turn on or off all of the "over the head" messages.

    The one I'd most love to turn off are the damage and healing numbers. As long as I have the sound effects and the Miss notice, I'm good to go. I know that on my not very powerful system turning off team buff notices and icons made enough difference in my lag, that if the server didn't have to send me damage reports that would be an enormous help.
  18. Quote:
    Originally Posted by Roderick View Post
    You can't turn it off. However it's so similar to the common "Invention Salvage Found" message that my brain automatically ignores it along with the salvage message.
    I have this same problem. I'll get the red notice of salvage full and then think "how did that happen, I haven't had a single salvage drop the past three missions." And I know I miss the shard notice very often.
  19. A melee debuffing class would be pretty cool, but I don't think it would be fair to go to defender levels and still deal the damage that stalkers currently deal. Even corrupter is likely too much. But close to corrupter is possible.

    This would also be very interesting in that taking something other than reactive for interface might become tempting to stack on.

    I'd have to see how it played out, but that would definitely give stalkers a unique place. Plus keep the solo play all about having a big bag of tricks, which is really what I love about the AT right now.
  20. For starters, you also need to learn about ED (Enhancement Diversification). This was put in a while back to encourage exactly what it says: Mixing up what you slot in your powers instead of having 6 damage. The way it works is that after three SOs worth of bonus (typically 95% but defense/resist etc use a different scale so three SOs is the guideline) anything else you put it is drasticaly reduced in effect.

    This is most relevant to haste. The difference between two level 50 Common IOs and three is only 12 seconds of recharge time. The last time I checked, adding a fourth only gets you 1 second improvement, and that fifth actually does nothing at all (less than 1 second). Put those slots where you'll benefit from them.

    Also those achilles heels don't stack. It's nice to have 2 to increase teh odds of them going off, but only one can impact a target at a time. Also, if you are fighting minions and lieutenants solo you will always get more benefit out of a damage proc (the lady grey negative damage is cheap and potent and goes in all the same powers). If you fight lots of bosses or team against AVs/GMs then the achilees heel really starts to pull ahead.

    Carrion Creepers are a really odd power. They summon a pet that has many attacks, each attack will only use bonuses from their specific set. So there is a melee attack, a singe-target ranged attack, and a cone. Those gravitational anchors will only give their bonuses to the single target ranged attack. Nothng else. And the proc will only trigger on the single target ranged attack. You want to use a hami-o nucleus to get some damage and accuracy that will work on all types of attack. You also want at least one recharge in there (I recommend a common IO, but an SO works too). After that use all the damage procs you can cram in. But go in this order: Slow -> Targetted AoE -> Immobilize. I often run with two nucleus, two recharge, the slow proc and the posi's blast proc. Works very well. And you can drop one nucleus for the trap of the hunter or some other damage proc.

    Roots is a high damage attack. I recomend putting some damage into it. I run 5x Posi's blast (all but damage/range) and the gravitational anchor proc to give it more hold. There are lots of variations though.

    If you are going to use the Seer, then I recommend getting solid benefit from it. Take slots from haste and soul drain and put them in seer. Drop in 5x (I always forget the name) but recharge intensive pet set that goes up to level 50. Gives you great bonuses including a 6.5% recharge that is better than the 5% from adjusted targetting.
  21. Quote:
    Originally Posted by Auroxis View Post
    Burn.

    Burn gets 2 tics per activation, BA gets one tic per 10 seconds. So if you were to use Burn once every 10 seconds, procs in it would be twice as effective as they would be in BA.
    This is the important bit. Just ahving burn recharge fast enough isn't the criteria. The criteria is: Do you click it every 10 seconds or every 12 seconds or every 15 seconds? Whether it is recharged or not, that is the important bit.

    For instance, on my fire/fire scrapper I use it once every third spawn. Only when there are enough bosses to matter because fireswordcircle-fireball and all the minions are dead, half the lieut's at least and the one or two lieuts still standing are faster to kill with cremate than burn because they're not clumped up.
  22. Quote:
    Originally Posted by streetlight View Post
    The thing that makes me giggle is when people worry about DPS. Chances are, if you're worrying about DPS, you've got a team loaded with debuffs, buffs and controls. Any such team has plenty of DPS and isn't likely to have any problems with anything.
    I did run a lamda this morning with 9 tanks 2 brutes 1 scrapper and 1 thugs/traps MM. I joined (plant/ice dom) and they were trying to convince the leader they needed heals. Thankfully the leader was ignoring them and asking for either support or Damage. That was a pretty legitimate request for damage. But yes, nearly every other time, its as you say: a ton of support being led by a person who doesn't understand that the team is already steamroller just waiting to get moving.

    Quote:
    Originally Posted by ClawsandEffect View Post
    I've never understood the whole "You must be exactly THIS set of powers, slotted exactly THIS way. If you aren't you're gimped and useless!" mentality that I sometimes see. Really? The game isn't so freaking hard that you must optimize every facet of every powerset on your team.
    The sad thing is that I do understand it. I have found that it is nearly always one of two types of people:
    1. the people from other games who have only played CoH using the rules they learned elsewhere and have therefore never (and probably will never) learned that this one is totally different.

    2. min maxxers who think that if they just get the exact right group, they will finish the taskforce/mission/trial fast enough to make back the 2 hours they spent recruiting.

    Those are who I bump into the most.
  23. GavinRuneblade

    PB and AV/EB

    Quote:
    Originally Posted by Papaschtroumpf View Post
    Makes me feel a little better.
    At least it was nice to see he couldn't kill me either, we were just in stalemate, although in the end he would probably get me since I needed to pop blues after LF crash
    Snag the temp power "envenomed Dagger" and see how much difference that makes for you. Massive -regen plus decent damage. If you were stalemated, then I suspect they would be enough to take you over the edge against him.
  24. Quote:
    Originally Posted by Zamuel View Post
    Whaaaa...Badgers are one of the very groups the devs DO cater to. How in the world did they get included in that list?
    It may be a bit strong, but here're what's behind that thought. (note: shortened short version: I think they don't understand badgers, I don't think they have anything against badgers, that's all)

    It took how long for them to fix empath after admitting it was bugged?

    There are still how many bugs with badges?

    Glad to see that it is possible to find out which 1 of the 13 praetorians you're missing... finally. But did they take the oft-mentioned suggestion and update the badge tool to give you the info? No you have to go character by character to talk to an NPC each time you want to check. And all those other badges with multiple tasks you still have no way to figure out which task you haven't done short of manually checking for each component.

    So, how're the charges on that Mission Architect Day Job Accolade working out for ya? Oh that's right, you never get any charges on the self-rez, it's still borked. Any plans to fix it? Not that I have heard of.

    Were you one of the badgers that earned all the early mission architect badges only to have them taken away?

    They have recently said in one of the interviews that gladiator badges didn't work out the way they hoped, but no plans to fix the situation, they'll just let 'em die.

    Treating the Oroboros pseudo-taskforces to a badge? Not likely to happen.

    Etc.

    The new devs may have a different attitude, but I believe it was Posi who said that badging is a "journey" that measures what you have done, not a goal in itself, and that they will continue to base their designs and badge requirements on that theory.

    Compare that to the way they really do try hard on the game text, new challenges and new content being more fun and having new mechanics. The new costumes, or hell ,just look at Jay's costume thread. Power Proliferation. Etc. Many other areas of the game get a lot more enthusiastic support from the devs than badging. And the Devs pretty clearly understand those areas of the game. I don't think they understand badging besides an intellectual grasp on the idea that some players want all of the badges. The motive and the experience of badging seems outside their "ken". I don't think (and didn't mean to imply) they screw over badgers in any way shape or form, and it is clear they are adding more badges with clever names because they know badgers care about new badges, and like the badge titles. So they do try with the badgers. but I also don't feel they understand badgers. And I don't think badge issues have very high priority.

    And I feel that we are in the same boat. I don't think the devs really understand stalkers. And I don't think we have very high priority.