Stalkers and Teaming?


GavinRuneblade

 

Posted

I don't think it's unfair to say that Stalkers are a very solo-friendly archetype. They're certainly very friendly to my style of solo play.

But... my experience with my Stalker (she's still only 24) has made me wonder what role a Stalker could play on a team. (I've soloed her almost entirely, and the teams I've done have been pretty much random pickup teams with friends, so it's been like 'oh, sure, lol, do whatever').


Soo... teamed stalkers, what do you DO? Do you just run along and do your own thing?


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Posted

I play my Stalker markedly differently on a team than I do solo and I will freely admit that Stalker is not one of my favorite ATs, so perhaps others will be able to better address this, but...

When I am teaming I adopt much the same function on my Stalker than I do when I play a Scrapper - I identify the most dangerous targets in a given mob and then eliminate them with extreme prejudice. I also play watchdog to squishies on the team, taking on enemies that slip by the tank or that rez up behind the tank so that they do not run amok. Naturally there is also the stealth aspect, the Stalker is a natural choice for stealthing missions, but really any AT who takes the right powers can fill the role just as well.

Once I get into a rhythm with a team, I find that my presence takes out those annoying bosses or lts that would otherwise be speedbumps to the overall steamrolling of the team, and in my own way I keep the team rolling.

I am aware that some Stalker players play towards a more scrappy role with more time spent out of hide in the thick of things, but honestly I would play a Scrapper or Brute if I wanted to play that way, so I adopt a hit-and-run style that seems to work out just fine.


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Posted

Dual Blades to me, so rewarding on a team. Sweeping an ambush that your team is not ready for, and taken the alpha until a brute or tank can come over is pure bliss. That is one example with a primary.

Or Dark Armor Stalker just dominating a horde of minions.

How about the AoE Electric Melee puts out that turns heads?

Stalkers are underrated on teams, but it ultimately comes down to your understanding of how the power sets work.

Some people really don't "get" caltrops, while for me personally, caltrops is the ultimate anti ambush tool in a team setting. I have used it that way since AR/DEV (well before it was nerfed into the ground pre-ED). Ever time I see a /Nin skip it I die a little inside.


 

Posted

Don't get me wrong, I *want* to see Stalkers on teams.
I just rarely do.
And I wind up mostly solo-ing my girl (she's claws/ninjitsu, for the record).

But once Freedom comes out I'll be rolling an energy melee/ice character, and would like for her to be more contributory than my current Stalker, who's basically just there for me to toy with.


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Do not ever give Mind Control a pet. We need more control sets without pets.
My characters are not "toons". They are all project characters, though.
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Posted

Quote:
Originally Posted by Lxndr View Post
I don't think it's unfair to say that Stalkers are a very solo-friendly archetype. They're certainly very friendly to my style of solo play.

But... my experience with my Stalker (she's still only 24) has made me wonder what role a Stalker could play on a team. (I've soloed her almost entirely, and the teams I've done have been pretty much random pickup teams with friends, so it's been like 'oh, sure, lol, do whatever').


Soo... teamed stalkers, what do you DO? Do you just run along and do your own thing?
In CoV days, if there wasn't a Brute on your team, there was some buffs and some controls for you. So I'd flip off Hide and Scrap/Brute for them.

In GR days, you are a Scrapper with fewer AoEs and lower max HP. On a tightly packed team of, I believe it's 5, you will out do the Scrapper's ST damage because of your passive. So do that .


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Posted

Quote:
Originally Posted by Lxndr View Post
I don't think it's unfair to say that Stalkers are a very solo-friendly archetype. They're certainly very friendly to my style of solo play.

But... my experience with my Stalker (she's still only 24) has made me wonder what role a Stalker could play on a team. (I've soloed her almost entirely, and the teams I've done have been pretty much random pickup teams with friends, so it's been like 'oh, sure, lol, do whatever').
Do what you do best. A single-target focused Stalker is best used against high-value targets like bosses or particularly annoying lieutenants. Stealth into the middle of the spawn, find your boss, and time your Assassin Strike to land as the rest of the team is engaging the spawn. Your ST damage plus the team's AoE splash should have the boss down quickly whereas with no one focused on that boss it will typically still be standing after the AoE barrage from the team. The only time that is not true is if the team is greatly overpowered vs. the content (think fulcrum-shifted AoE vs. +0 opponents) in which case there is little anyone could do to add to that.

If the situation is less controlled than that, I tend to try to play interceptor. I keep an eye on the ranged teammates and see if they are drawing aggro not controlled by someone else. If a melee goes after one of them, I intercept him either with a KU/KD attack or caltrops.

Similar to the idea with bosses, looking out for things like sappers, surgeons, and devouring earth buff drops (cairn, quartz, etc.) and getting them dead quickly is well worth doing. I find that more often than not I am the only person focusing on such things as everyone else is too busy with their AoE, AoE, AoE....

Make a macro button for them:

/macro CIM targetcustomnext Surgeon
/macro DE "targetcustomnext Cairn $$ targetcustomnext Quartz"

etc.

While none of this is stuff that other ATs can't do, you'd be surprised how few people make it their mission to do it. The old adage applies, "When all you have is a hammer, everything looks like nail." Those on your team with AoE damage potential are going to use it first. From what I've seen... even if the team is already overkilling the minions and such.


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Posted

Quote:
Originally Posted by Lxndr View Post
Don't get me wrong, I *want* to see Stalkers on teams.
I just rarely do.
And I wind up mostly solo-ing my girl (she's claws/ninjitsu, for the record).

But once Freedom comes out I'll be rolling an energy melee/ice character, and would like for her to be more contributory than my current Stalker, who's basically just there for me to toy with.
If you love Energy Melee, great - roll your EM/Ice and enjoy it. If you're looking to contribute more to a team, you probably want a different primary, though. EM has no AoEs, reduced (or no) damage criticals on the hard hitters, and the hard hitters are also slow animating with damage coming at the end - this causes you to use a lot of animation time on corpses if teammates pick the same targets. It's not exactly the best set for team contributions.

For a pure single-target set, Martial Arts is nice and if you want an alternate damage type you can take Dark Melee and get at least a small cone. Kinetic Melee has no critical damage on Concentrated Strike but has a 100% chance to critical from hide on it's PBAoE, and has Build Up available on a whim once you hit level 32. Electric Melee is a rare Stalker set that didn't give up an AoE, so works well; Street Justice - as tested before it was yanked from beta - doesn't have the resistance and damage debuff for Stalkers but also doesn't lose an AoE and Crushing Uppercut can hit harder than Assassin's Strike with a shorter animation time, longer range, built-in hold and knockup, and no interrupt.


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Posted

I play a KM/EA/Pyre (She a dragon yo) with 97.% global recharge bonus and t4 Spirtual on Live.

What I do solo: AoE everyting to death with double stacked Build up Fire ball, Pyronic and Burst.

What I do Teamed: AoE everyting to death with double stacked Build up Fire ball, Pyronic and Burst.

My new Issue 21 build has 120+ % global recharge bonus.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


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Posted

Stalker teaming.. I've come to enjoy the fight by killing most Lieuts first. I know people love to setup Assassin Strike on a boss when they have the chance but I think most people go after the bosses anyway so I might as well kill off one or two lieuts as soon as possible during Build Up.

For example, Night Widow, Illusionist, Nullifers, Sorcerer (lower level)...they all need to die asap!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Siolfir View Post
If you love Energy Melee, great - roll your EM/Ice and enjoy it. If you're looking to contribute more to a team, you probably want a different primary, though.
Ahh, too bad. She's supposed to be the 'mirror image' of an Ice/EM tank, so while I don't really love EM, concept is demanding it.

Maybe I should make her my 'toy' character and let my claws/ninja team up more.


The game ends at 50. Smilegasm
Do not ever give Mind Control a pet. We need more control sets without pets.
My characters are not "toons". They are all project characters, though.
Global chat @Lxndr My servers: Defiant, Liberty, Pinnacle, Virtue

 

Posted

Quote:
Originally Posted by Lxndr View Post
Ahh, too bad. She's supposed to be the 'mirror image' of an Ice/EM tank, so while I don't really love EM, concept is demanding it.

Maybe I should make her my 'toy' character and let my claws/ninja team up more.
Put it this way: If you're the sort of person who is going to care about the performance difference between EM and other primaries then you've already chosen the wrong AT. Might as well stick to your concept and see what happens. You may like it.

EM is not all that bad. Yeah, it doesn't get a full crit on Total Focus, but that's because if it did, it would do more damage than Assassin Strike. It still hits like a truck regardless of it not getting a full crit. Second, people often whinge about how ET is but a shadow of its former self. Thing is, it's former self was a monster. It's still a fantastic attack with its current stats. You are not going to feel like you're dealing poor ST damage even if someone armed with a spreadsheet can prove that MA does slightly more.

That said, Kinetic Melee has a very Energy Melee'ish feel to it if you're willing to stretch concept a bit. The visual effects are all about the glowy swooshy energy auras around your hands even if they are not quite the pink pom-poms of Energy Melee.


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Posted

Quote:
Originally Posted by Zem View Post
EM is not all that bad. Yeah, it doesn't get a full crit on Total Focus, but that's because if it did, it would do more damage than Assassin Strike. It still hits like a truck regardless of it not getting a full crit. Second, people often whinge about how ET is but a shadow of its former self. Thing is, it's former self was a monster. It's still a fantastic attack with its current stats. You are not going to feel like you're dealing poor ST damage even if someone armed with a spreadsheet can prove that MA does slightly more.
My complaints about EM and team contributions are due more to the speed of the set - it feels slow - and the total lack of AoE for Stalkers than about comparisons to how it was pre-nerf.

I never felt it was a great set for team play, even with the 1-second animation on Energy Transfer. At least back then it was undeniably great at single-target to make up for the lack of AoE - which made it great for soloing against hard targets - and I could go through most play sessions without a single attack that animated slower than 1.5 seconds (Bone Smasher) on my EM/Elec Brute.

It can still be fun, but if you're going to feel like you're not contributing much if your target dies during the animation of your best attacks and/or feel that Assassin's Strike's animation is too long to make it a useful power, you probably won't feel like you're contributing with EM. That's why I recommended the other sets.

If it's concept, and you know what you're getting into with EM (for example, due to having an Ice/EM Tanker) and still find it fun, then roll it and enjoy. I just didn't want to have a high expectation.

As for teaming with a Stalker, it's already been covered and was before my first post. You make troublesome mobs go away quickly, whether that's a boss that would live past the first round of AoE burst the team generates or whether it's picking off that Spectral/Sorcerer/Sapper/Surgeon/etc. (wow, look at all the troublesome S mobs!) that can make the rest of the fight a pain. I'd advise against hit-and-run because your team critical bonus can get you to generate a lot of extra damage with most sets, and AoEs have the same chance on those criticals as your single target attacks, unlike from hidden status.


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Posted

Discounting the EM discussion where I have no experience, I'm with Zem 100% on how to play in teams.

My dark melee finds big baddies or specially dangerous enemies and drops them fast. My spines glues himself to the brute/tank's back and spam's AoEs non-stop.

Both will break off to handle minor mission goals if I can complete them easily (like clicking altars in the final mission of the Cap Strikeforce).

With enough buffs, both have acted as a tank (Out of 6 people I play with regularly, only one other has a stable of melee characters the other 5 have one here or there and mobs and mobs of support). Though this was not an ideal experience for anyone involved. It was cool to run around with dual forcefields plus one set of sonic shields on a dark/dark stalker with hide turned off taking the alpha on each group and using dark heal just to get aggro. Heh.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Posted

If CoH was about minmaxing, hard content and optimised teams, Stalkers would have a strong spot into teams because they are the ultimate single target DPS (1.0 damage scale, 500% damage cap, 31% crit on a 8 man teamplaying team and top DPA attack chains).

But its not. Most of the time, even on good teams, everyone is ******* around, half soloing here and there because anyone with a descent build and a couple of incarnate is self-sufficient.
It doesnt mean you cannot contribute but most of the job you do can be done better by a scrapper.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
But its not. Most of the time, even on good teams, everyone is ******* around, half soloing here and there because anyone with a descent build and a couple of incarnate is self-sufficient.
Even on a team that is moving together from spawn to spawn you are still not going to be within 30 feet of ALL of your teammates ALL of the time unless they are on autofollow. 31% crit rate is NEVER going to be your average crit rate for a mission.

Stalkers are melee combatants. They don't have the luxury of positioning themselves in the middle of their team and then attacking enemies from range. They have to go where their targets are, not where their teammates are most grouped up to give them their bonus crit rate.


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Posted

I think the +crit is 30y range. Most squishy should still be in that range, maybe closer if they consider benefiting from AoE buffs and heals. But yeah thats only against big targets and even rarely happends.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
If CoH was about minmaxing, hard content and optimised teams, Stalkers would have a strong spot into teams because they are the ultimate single target DPS (1.0 damage scale, 500% damage cap, 31% crit on a 8 man teamplaying team and top DPA attack chains).

But its not. Most of the time, even on good teams, everyone is ******* around, half soloing here and there because anyone with a descent build and a couple of incarnate is self-sufficient.
It doesnt mean you cannot contribute but most of the job you do can be done better by a scrapper.
I want to believe so but it's not quite. If the content is 'hard', Bane actually offers way more damage than Stalker because Bane can increase the team's damage by a lot with resistance debuffs and damage buffs. And bane's personal damage is arguably higher than Stalker. I know I've soloed Pylon with Bane but not with any of my Stalker.

However, I do agree somewhat that when the content gets too easy, Stalker's role is even less important because people don't care about waiting for you to setup Assassin Strike. They can just build up/aim and aoe the mobs to death including bosses.

I feel my Stalker a bit more useful in itrials as the battle lasts a bit longer and I have more chance to have more teammates around me. Do League mates count as Team Critical? Probably not... I just feel during BAF, I could score a lot of critical. In fact, I scored like 3 crits in a row one time on Night.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Bane has lower damage cap. Pylon means something but in a full team Stalker will perform better than Bane because the difference between true damage dealers (Scrap/Blast/Stalk/Corr) and "hybrids" begins when you start hitting damage bonus caps.

As for indirect damage of course it counts but if you are going that way Kin/Sonic fender is the best damage dealer ever.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Bane has lower damage cap. Pylon means something but in a full team Stalker will perform better than Bane because the difference between true damage dealers (Scrap/Blast/Stalk/Corr) and "hybrids" begins when you start hitting damage bonus caps.

As for indirect damage of course it counts but if you are going that way Kin/Sonic fender is the best damage dealer ever.
If you're seriously discussing AT "balance" at the damage cap then you've already descended into absurdity. You can talk about the damage difference on paper at that point, but give me a situation where anyone could possibly CARE about the difference when they are rolling around at the damage cap and obliterating everything in their way already. Farming maybe?


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Posted

What does mew do?

Well if mew is a leader of a Task Force Team and is competing to try and complete a TAsk Force first before another team.....then mew starts by going along with the team and fighting with them....then if they seam competent she will go off and complete objectives.

If mew is just on a normal team without trying to race....
Mew tends to play a back up for the team.
What that means is that mew has hide.....and has recall friend at low levels....so no matter what the team is or task force....mew can usualy teleport the entire team where ever.
Mew can also teleport downed players out of the trouble areas....and using the day job power she can rez the person....

When playing with the group...mew usualy tries to play team minded....as in she looks for the targets with the most health and hits them down if she can.
If a Defender or Corruptor or Blaster is taking too much aggro...then mew goes to try to help the situation by eliminating the targets while the blaster, defender, corrupter, controller, whatever, does their thing.
This also goes for the Brutes and Tanks and such....sometimes they bite off more then they can chew....so mew goes into the middle of the group and helps thin it a bit.
(Mew is always told to stay back she is squishy blah blah blah, but mew handles her self and then gets complimented when she can stand inthe middle with the big burly tanks and dish out damage too)

Sometimes mew takes alot of aggro....stalkers have a threat rating of 2...super speed reduces threat...thus groups can all have super speed...and if mew doesnt she can start getting alot of aggro.....which happens alot....contrary to what others say. Mew plays alot and plays stalkers alot.

If you had to ask mew what specific role the stalker plays....that would be the Scout or the Puller...unless you have an illusion controller who pulls better.
But what happens in the game usualy...is if mew is pulling someone else usualy spoils the pull on purpose....and usualy there are people who think they can do better and fail miserably everytime. (remember stalkers have placate...if they get more then one they can placate others including archvillains on the statesman task force)

As an advanced scout....you should go ahead and check the area first...other players will do the same sometimes.....its a tough call....but if those other players get noticed....you may or may not go back to help them....mew usualy wont becasue too many times mew ends up taking tons of aggro from stupid players who think that their super speed is enough stealth and forget when they exemplar low enough they dont get the stealth effect from certain other things.

Only thing mew will suggest on play style is to stay with the team if you are battling rikti and knives of artemis since your powers will not work on them very well.
Also clockwork in the sysnapse task force and longbow and nemesis sometimes see you through your hide or ignore your placate attempts.
And Circle of Thorns on some misisons will get increased perception like the Cage Consortium and thus see you though your hide as well.

So i guess its best to make sure to expect to not be always hidden...and even if you are hidden expect that sometimes you will run into somethign that will see you anywise.

Oh yah and a role on keys trial....just try to perform the objectives.....you will die anywise but go figure..there is not much that can be done about that.