Accuracy in Carrior Creepers?


 

Posted

I used to know the answer but can't remember.
Mid's will let you slot accuracy in Carrion Creepers (haven't checked in game) but doesn't show an accuracy number in the "info" pane as it does for autohit or powers not affected by Acc.

I'm putting a bunch of procs in mine, do I need the Acc or not? I'm probably still slot a 2nd Positron's blast for the +Rec bonus, but rather than Acc/Dam, I'd do Dam/Rchg or Dam/End


 

Posted

The power spawns a pet that spawns pets that have attacks (Vine Smash and Vine Thorns) which benefit from accuracy slotting. The first pet also casts entangle, which again benefits from slotting. I'd slot some in there. The damage procs aren't going to be rolled unless the attacks hit, except of course the proc from the slow set.


 

Posted

Quote:
Originally Posted by Papaschtroumpf View Post
I used to know the answer but can't remember.
Mid's will let you slot accuracy in Carrion Creepers (haven't checked in game) but doesn't show an accuracy number in the "info" pane as it does for autohit or powers not affected by Acc.

I'm putting a bunch of procs in mine, do I need the Acc or not? I'm probably still slot a 2nd Positron's blast for the +Rec bonus, but rather than Acc/Dam, I'd do Dam/Rchg or Dam/End
The vines that are summoned have two attacks, Vine Smash and Vine Thorns that are not auto hit and need ACC.


Global: @Kelig

 

Posted

Yes, it does benefit from accuracy. Mids doesn't show accuracy for pet powers, and when it does, it usually shows it for the summon power rather than any of the pet's attacks.

My preferred slotting for Creepers is:

Nucleolus Exposure (Acc/Dam HO)
Dam IO
Recharge IO
Posi's Blast Proc
Impeded Swiftness Proc
Explosive Strike Proc

In a build without lots of global recharge, I might swap out the Dam IO for another Recharge IO or a Dam/Rech dual IO, depending on how close to perma creepers I am.

I don't use the Trap of the Hunter proc in it, as it only would proc for the entangle power and be subject to the 10 second timer, so I think it gets more benefit from straight damage enhancement.

Also, be aware that the creeper patch psuedopet does NOT copy creator attributes, so temporary damage buffs won't affect it, and set bonuses like +Acc bonuses won't carry over either. Alpha and Interface should work I think.

IMO the Recovery set bonus from Posi's Blast is so tiny that I wouldn't bother with it unless you wanted to use another set IO anyway.


 

Posted

Quote:
Originally Posted by MTS View Post
Yes, it does benefit from accuracy. Mids doesn't show accuracy for pet powers, and when it does, it usually shows it for the summon power rather than any of the pet's attacks.

My preferred slotting for Creepers is:

Nucleolus Exposure (Acc/Dam HO)
Dam IO
Recharge IO
Posi's Blast Proc
Impeded Swiftness Proc
Explosive Strike Proc

In a build without lots of global recharge, I might swap out the Dam IO for another Recharge IO or a Dam/Rech dual IO, depending on how close to perma creepers I am.

I don't use the Trap of the Hunter proc in it, as it only would proc for the brambles patch and be subject to the 10 second timer, so I think it gets more benefit from straight damage enhancement.

IMO the Recovery set bonus from Posi's Blast is so tiny that I wouldn't bother with it unless you wanted to use another set IO anyway.
Not trying to thread jack, but what about Javelin Volley proc? Thanks

Best,
-MT


Global: @Master Templar on Freedom.
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Posted

Quote:
Originally Posted by Master_Templar View Post
Not trying to thread jack, but what about Javelin Volley proc? Thanks

Best,
-MT
I always miss that one since Mids lists it first in the set instead of last. Yes, Javelin Volley should work nicely.

Impeded Swiftness is still the clear winner, since it has a chance to proc from both Brambles (AoE auto-power, so 10 second timer), and both of the Vines' attack powers.


 

Posted

thx, that helps a lot.
I had not realized the Trap of the Hunter Proc would be a on slow timer, so I'll take it out, maybe add a Javelin proc, or go Acc/Dam Positron (for the +recovery) and a a Nucleolus.

I also have plenty of +acc bonus sets, so it's good to know I shouldn't count on it to transfer

This is permadom/permahasten build so I don't think I need the rechg, I think it's already better than perma, I'll have to check.


 

Posted

The build I was referencing is a permahasten build, and I still needed to put the Recharge IO in there to get Creepers perma. It had about an 8 second downtime without it.

A Dam/Rech IO would be enough to get it perma, though. At the time I used generics because I wasn't completely clear if Targeted AoE Damage sets would be accepted by all of the pet powers. Now I'm 95% confident that if they can be enhanced for damage, the set IOs should be able to do it.

Creepers are mechanically one of the most complicated powers in the game, so figuring out slotting can be tricky. For example, after looking at it again, the Trap of the Hunter proc might have multiple chances to go off on a single target if they're packed tight enough. However the power that does it also considers dead critters as valid targets (which is why you get phantom damage numbers from them, incidentally), and has a low target cap, so it's tough to say if it beats slotting for raw damage. That's probably a bug, but I think if the power gets looked at too closely it might get 'fixed' and not be as good.


 

Posted

you're right, how about that! it's not perma even with permahasten!


 

Posted

how important is it to slot the Dmg? an Acc/Rchg from the Immob sets would trade the +Dmg for +Acc

I have 5 slots to dedicate to it, and I'd like to keep the +recovery from a dual positron's blast, if it's a wash.

so far this is why I'm thinking:

Enfeebled Operation: Acc/Rechg
Posi Blast: Acc/Dmg
Posi Blast: Chance for Damage
Impeded Swiftness: Chance for Damage
Explosive Strike: Chance for Damage

for 50% Acc, 23% Dmg and 26% rchg (just perma in my build) with 2.5% recovery from the posi set

replace the Posi with a Nucleolus HO if the extra +10% Acc and Dmg enhancements are worth losing the recovery

The numbers at the bottom of Mids are so tiny I can't really tell how much dmg I lose from not slotting for Dmg.


 

Posted

In my tests, targetted AOE procs and slow procs fire off with about the same frequency (at least in the small sample I did). The others, immob, knockback, are about half as much or less. Adding up all the damage, the procs accounted for roughly 2/3 of it (2 targetted AoEs and the slow damage proc).


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Posted

I need to check those numbers anyway. In the database editor at least it's showing the wrong damage numbers (it's using the values for the current AT rather than the Pet class), but on the actual power it might be doing it right, if you can manage to read it.

I'll give it a once over tomorrow and post a list of the individual pet powers and what enhancements they take. I had a big long post typed up with all the details, but my browser crashed and ate it

Quote:
Originally Posted by Necromatic View Post
In my tests, targetted AOE procs and slow procs fire off with about the same frequency (at least in the small sample I did). The others, immob, knockback, are about half as much or less. Adding up all the damage, the procs accounted for roughly 2/3 of it (2 targetted AoEs and the slow damage proc).
Sounds about right. IIRC all of them except the slow patch take Damage enhancements, and everything except the immob takes Slows. Only one of the vine attacks takes kb (I thought it was both but apparently not), and only the immob takes Immobolizes.

The immob however is based on a really funky psuedopet design involving dead hostile targets, so it's hard to measure. It might proc a little more than once per 10 seconds, but I doubt it will measure up to the slow and the damage set procs.


 

Posted

whats about that slotting:
posi: dam/rech, acc/dam/end and the proc;
a end/rech/slow from a slow set and the slow proc
which gives:
47,7% dam and rech
42,4% end
21,2 acc and slow


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Posted

Quote:
Originally Posted by vernichterhelge View Post
whats about that slotting:
posi: dam/rech, acc/dam/end and the proc;
a end/rech/slow from a slow set and the slow proc
which gives:
47,7% dam and rech
42,4% end
21,2 acc and slow
Posi only gives it's bonuses to one of the attacks. Two have no benefit from it. Better to go with the Hami-o or common IOs for that reason. They benefit all.


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