Why is the stalker community non existant on the VIP beta?


Ang_Rui_Shen

 

Posted

Where are you people.

Yeah I know its a dying dead community but there only seems to be myself and Jibako posting ANYTHING stalker related overthere.

I have a feeling if I didn't copy over my Kinetic melee the Concentrated Strike Bug/Nerf would have made it to live, because no one is testing anything or providing feedback from the unique stalker viewpoint.

(I have PM'd Zwillinger, and was told the KM issue was passed on, here is hoping).

Street justice is turning out to be another set that is ported to stalkers as an afterthought. Whereas Brutes scrappers and tanks get Combat Awareness, the devs tied the same Combat level mulplier to Assassin strike instead on stalkers since the AT is Limited by the AS, BU, Placate limitation.

They didn't even give AS 3 combat levels but 2 instead, yet there is no discussion about it because stalkers are non-existant on the beta forums.

I am asking you guys to COPY your stalkers to Beta and test them out. Make Street Justice stalkers and provide feedback.

Lets avoid being forgotten, and avoid getting another Dual Blades in the stalker AT.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Well I only just got beta downloaded (finally) and since I'm on my laptop (mac) I can't access the paragon store because of some bug.

It's really hampered my enthusiasm to test *anything*. I've yet to step foot on the new game space yet...


 

Posted

Hopefully I get a level bump soon so I can test the whole build.

I usually hate testing new sets because I like to be surprised when they go live but this time I am determined to find out if Stalker's SJ is gimped.

So far, SJ is quite fun at lvl 3. :P

The two combo points in AS is not really "extra". It takes more than 3s and chance to get interrupted to build two points. You can build two points under 2s with just the first two attacks. So don't think of it as an "extra". It is not. In fact, if AS doesn't give any combo points, then it's truly gimped because the whole set revolves around Builder and Finisher so if one of the attacks doesn't give combo points, then it's gimped for the design. And nobody in their right mind would use AS in attack chain just for the two points.

(Ice Armor's numbers look pretty good. Chilling Embrace debuffs 15% damage. Nice)


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

My reason for not posting much about Stalkers in beta is that I was playing around through the new arcs on a SJ/EA Scrapper and Dark/Poison Corruptor while waiting on a level bump to try out the higher levels on a Rad/TM Corruptor.

I haven't played any Stalkers on beta, and figured that I should provide feedback and bug reports on something that I actually did.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Well Mew plays on the beta....

And well it works like it usualy does.

The Lag is very bad for both the brawling set and stalking.....As in the combo meter goes away even though your buttons are ready but server doesnt think the power is ready yet.

Damage from Brawl with the combo at 3 doesnt do very much for assassin strikes.....does make it so the enemies can get dizzy for a few seconds....

It plays about the same as Kinetic Combat.

By the way...Kinetic Combat and Brawl are two power sets that free players would have to purchase....unless your are premium for a right amoutn of time in which case you would get Kinetic Melee automaticaly unlocked.

Good thing is that you can choose in the galaxy city tutorial if you want to be a hero or villain....so you can play a hero stalker right off if you want.

Mew turned in a bug report and it looks like it was adressed....becasue when mew first was doing brawl....her attacks didnt do much damage.....and where all about the same....so thats a good thing.

One thing to keep in mind of the Rocket Board Power.....it turns all other powers off while it is used....this includes hide...so if someone plans to get that power from the market(its a permanent flying power that can be used at low levels)...just remeber this kitty told you about that way ahead of time.

Oh yes....spawn areas....and areas with special missions in them in the new atlas park area the enemies see through hide when you start attacking their friends....so dont be surprised if you sneak up on some enemies there and wind up with some bad guys running at you while you are hidden again and start attacking you....if you get out of the area a short distance though....they wont do this.

Anywise what else can mew say?.....was too busy helping other players who couldnt figure out how to get to atlas park onthe first day when the beta began...second day it ended before mew was home...and third day...was talking to other Legion of Catgirl Members about random things.....


 

Posted

Stalkers are underpowered and unrepresented because of it. What more do you want? I'd test Stalkers, but no matter what I test, the biggest issue is that Stalkers are severely underperforming and we're too busy arguing whether they actually are or not.

Let the play numbers speak for themselves, I gave up being a Stalker advocate years ago.


 

Posted

I played more tonight and I am lvl 10.

One thing I just realized that when you critical with Finisher moves, the critical damage is only based on Combo 0 (which is no combo) and not based on Combo 3.

This means for an AT that excels in critical damage, you are not going to get that much from Finishers. At least this is how I view. I don't know the actual math but if you want me to guess, SJ fits Brute a bit more than Scrapper/Stalker (while Kinetic fits Stalker/Scrapper more).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I have too many Stalkers on Live, I feel I know how they work (at least for the playstyle I prefer) so there's nothing new to me. I made one but haven't touched him. That and I'm no number cruncher - let alone min/maxer so any support for my observation would likely be based on personal preference and lack conclusive data. :P


Been reading a little. I think they do need to fix the whole Combo issue as IMO, a ComboX3 should ALWAYS crit for a Stalker.


 

Posted

Haven't been able to do much Beta testing this weekend unfortunately which is why I haven't been reporting anything.


 

Posted

Quote:
Originally Posted by Jibikao View Post
I played more tonight and I am lvl 10.

One thing I just realized that when you critical with Finisher moves, the critical damage is only based on Combo 0 (which is no combo) and not based on Combo 3.

This means for an AT that excels in critical damage, you are not going to get that much from Finishers. At least this is how I view. I don't know the actual math but if you want me to guess, SJ fits Brute a bit more than Scrapper/Stalker (while Kinetic fits Stalker/Scrapper more).
I noticed that all of the criticals were based on combo level 0 as well, but the fact that they get a "full damage" critical even at combo level 0 on all of the powers that can critical makes it a very nice set for both Scrappers and Stalkers.

Would it hurt to add in the extra lines for "only combo level x" and have different criticals? Probably not, but it's extra time that I'd rather they spend looking at overall AT issues rather than buff one set that's already going to be a top performer.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
I noticed that all of the criticals were based on combo level 0 as well, but the fact that they get a "full damage" critical even at combo level 0 on all of the powers that can critical makes it a very nice set for both Scrappers and Stalkers.

Would it hurt to add in the extra lines for "only combo level x" and have different criticals? Probably not, but it's extra time that I'd rather they spend looking at overall AT issues rather than buff one set that's already going to be a top performer.
Yeah, I wrote down some numbers last night and even at base level Crushing Uppercut critical harder than Eagle Claw and if you have any combo points, it will do even more. The only down side is CU has 25s recharge (but activates faster and with 13' long range!) which is fine because the rest of the set is pretty fast-attacking.

I think at this point, I just want them to add -11.25% damage debuff and -7.5% resist debuff somewhere for Stalker. Then I'll call it balanced.

PS: Total Focus' critical damage is way too low by the way. I've never made Energy Melee but I am surprised by how low TF's critical damage is for a lvl 32 power when I compare the numbers last night.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

#1... I have absolutely no intention of playing any of the new Stalker types on Live. Nothing about those options thrill me, I don't want stalkers of that type, and I so wouldn't be a fair judge of the sets as a result. I'd hate them no matter how they played.

#2... I already have a brute on Beta to test SJ, a Time Manip defender and a Dark/Dark blaster to deal with. Those are the combinations I do intend to play on live. I also moved copies of both of my Peacebringers over to test the changes to their AT. My time is finite and to be honest, I'd rather spend it on them.

#3... I'm not a min/maxer or a power player. (I *like* my Dual Blade stalkers, thank you very much. I wouldn't have three of the things at 50 if I didn't... <_<) So, even if I were interested in any of the new stalker varients, I wouldn't be number-crunching them. I don't play that way, and any feedback I had would be completely subjective, and thus completely useless.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

I'm not the greatest numbers guy and tend to gravitate more towards feel and text (I'm dreading making a typo list for the Paragon Market though I feel it needs to be done). Plus, I'm on a different end of the "not many testers" spectrum and trying to test AE additions. However, I have made multiple Stalkers since I intend to test Street Justice and Ice Armor.


 

Posted

Well, so far with the exception of Rib Cracker power and Build Up/Combat Readiness, Stalker's version of SJ is the same as the others. They didn't take out any of the aoe power and the combo system works the same way (unlike Dual Blade).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Oh ... so you mean Street Justice isn't "pre-crippled" by the port to Stalkers? How the heck did that happen?!


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
Oh ... so you mean Street Justice isn't "pre-crippled" by the port to Stalkers? How the heck did that happen?!
It doesn't get Nut... er, Rib Cracker.

But mostly, it's because they kept all the finishers in and the combo builders (other than Rib Cracker, which carries a damage and resistance debuff on the target, which is why I want it more than the animation) are pretty much swappable. Given how Electric Melee and Kinetic Melee were ported, hopefully this is an indication of a new direction in Stalker powersets rather than an oversight on the part of the powers team.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Redlynne View Post
Oh ... so you mean Street Justice isn't "pre-crippled" by the port to Stalkers? How the heck did that happen?!
Well, "almost" not pre-cripped. If they add Rib Cracker back, which has -dmg and -resist debuff and awesome animation, then Stalker's SJ will be at the same level IMO.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Siolfir View Post
It doesn't get Nut... er, Rib Cracker.

But mostly, it's because they kept all the finishers in and the combo builders (other than Rib Cracker, which carries a damage and resistance debuff on the target, which is why I want it more than the animation) are pretty much swappable. Given how Electric Melee and Kinetic Melee were ported, hopefully this is an indication of a new direction in Stalker powersets rather than an oversight on the part of the powers team.
If you guys are happy with how KM stalkers perform on live, please make bug reports about the removal of the Concentrated strike 100% hidden build up recharge.

There is no patch note so I hope it's a bug, let's try to get it fixed before it hits live.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Well I got some of my enthusiasm back. But still haven'd done much.

-made a WP/MA Tanker, started the Galaxy city tutorial but with no market access (mac) I can't finish it.

-made a DP/time corruptor and did the first 2 arcs in atlas.

-made a costume for a spines/ice stalker but haven't decided if I'd rather run villains or try the other arc I skipped in atlas.

-I plan to copy over my PB and give him a shot although it's been a while since I played him.

I don't really like testing content though, I'd rather just stress test powers, AT changes, and enemy groups. Keeps the stories fresh for when I play them for real. I'm probably going to focus on Time Manipulation and Poison. There's usually plenty testing the melees anyway.


 

Posted

I've been testing a stalker, since I prefer to play solo. Street Justice is pretty nice. I hope they swap out Heavy Blow for Ribcracker, though. I don't have the numbers, but they seem comparable, apart from the - res component. It'd be pleasing aesthetically, alternating a punch for a kick, as well. As an aside, EA is looking pretty nice with the changes.


 

Posted

I'll be in there today, downloading it now


 

Posted

A small bright spot in my stalker testing: Spring Attack does not break hide. It's more 'Lightning Rod' than it is 'Shield Charge'.

... not that I'm saying its a good as Lightning Rod, just that it uses the same basic game mechanic.


 

Posted

>.>
<.<

We're hiding silly!

Kidding. Well when i21 hits I'll try my luck with another stalker, but it still doesn't change anything about the AT being "underperforming"

AoE is king!

Scary thought, I'm actually looking at skipping AS and placate on my next stalker.

Either I will respec out of them or my main "teaming" build will skip them. Solo build will keep them.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Well mew did find that as she got higher level the brawl powers begin to not cause as much damage to things. I.e. Mew could actualy beat things up in 3 or 4 hits.....now it takes mew about 7 or 8 sometimes alot more....

Anywise....mew on beta can still attack a box and the box will dodge still.....

Too bad stalkers cant hit very well...they go to all the trouble to sneak up on an unmoving target and still miss when they use buildups and accuracy inspirations....

<_<...mew cant help but wonder if the developers think if you try to smack the side of a building with your fist you would miss in real life as well.