Ang_Rui_Shen

Mentor
  • Posts

    297
  • Joined

  1. I don't know quite how I'd do it, but I'd like to see Ghost Widow as leader of Arachnos.
  2. Plus, not everyone is at level 50 enhancements.
  3. Classic chainsaw fights require the use of pig heads.
  4. Sneaking around in Grandville does sound like good practice.
  5. A Trick Arrow Superteam's alpha strike is pretty inspiring.

    I really do like my Huntsman, though; he doesn't even need Hasten to feel awesome.
  6. Ang_Rui_Shen

    Flight Poses

    Like linking emotes to costume changes.
  7. Quote:
    Originally Posted by Robotech_Master View Post
    Or make the Sewers and Abandoned Sewers another dual-morality co-op zone, which would also give Rogues and Vigilantes a new way back and forth.
    Ooh. That could be fun.
  8. Perhaps the most general benefit I like best about Inherent Fitness is that it allows me to take a few one-slot "skippable" powers without feeling guilty about it. heh.
  9. I'm having a bunch of fun with Spring Attack on my DP/NRG blapper. Build Up then alpha strike.
  10. Ang_Rui_Shen

    Remember when

    The first Hamidon Oil Slick Arrow....
  11. Ah, well. It would have been plenty dramatic for my Dual Pistols/Energy Manipulation guy to start blazing away with the guns, have the fight start to go pear-shaped, then go berserk and turn into a blapper werewolf. heh.

    Council lieutenants can do it; it could even be an option linked to the Return to Battle perk power. That would be cool too.
  12. Quote:
    Originally Posted by Lazarillo View Post
    Following up on the "Bane Spiders" idea, going a Huntsman path on an Arachnos Soldier, using the initial primary powers but the Bane Spider secondary powers would be very effective.
    As discussed in useful detail in this thread.
    1. I'd like to have an automatic costume change with emote available when I go to a trainer to switch to an alternate build.
    2. I'd like to have some way to switch to an alternate build without having to go to a trainer (still having a cooldown period is fine, though).
  13. Quote:
    Originally Posted by DarkSideLeague View Post
    You can't click a glowie if Afterburner is on - Only affecting select prevents you from clicking them.
    Hmmm, I thought I did. Maybe it was a comm terminal or something.
  14. I've tried the crafted Temporary Power: Smoke Flash, and the results seemed a bit haphazard to me; if I need to click a glowie in a hostile environment, I've had better luck under Cloaking Device by turning on Hover and Afterburner and doing it temporarily defense soft-capped and hoping there aren't any lucky interrupting hits.
  15. Quote:
    Originally Posted by Garielle View Post
    Pocket D. DJ Zero has that place so cleaned up, they don't even have bar brawls.
    Don't forget the chalk outlines.

    Speaking of Pocket D, I wonder who did the voice acting for the throwing-up guy.
  16. Portal Corp is frequently a chaotic mess, replete with mutually hostile random universe tourists wandering around unescorted, most of them with fairly extreme firepower available. They need much, much better security there.
  17. It's been a while since I last tried a Blapper; this one just uses SO's to illustrate power and slot choices; I'll do an IO version later.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Another Blapper: Level 50 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Energy Manipulation
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Pistols -- Acc(A)
    Level 1: Power Thrust -- Acc(A), KBDist(37), KBDist(37), KBDist(43), EndRdx(43)
    Level 2: Energy Punch -- Acc(A), Dmg(9), Dmg(9), Dmg(13), EndRdx(13)
    Level 4: Build Up -- RechRdx(A), RechRdx(7), RechRdx(7), ToHit(15), ToHit(25), ToHit(25)
    Level 6: Stealth -- EndRdx(A), EndRdx(15)
    Level 8: Combat Jumping -- DefBuff(A)
    Level 10: Bone Smasher -- Acc(A), Dmg(11), Dmg(11), Dmg(27), EndRdx(27), RechRdx(31)
    Level 12: Super Jump -- EndRdx(A)
    Level 14: Acrobatics -- EndRdx(A)
    Level 16: Conserve Power -- RechRdx(A), RechRdx(17), RechRdx(17)
    Level 18: Spring Attack -- Acc(A), Dmg(19), Dmg(19), RechRdx(31), RechRdx(31), RechRdx(33)
    Level 20: Stun -- Acc(A), Dsrnt(21), Dsrnt(21), Dsrnt(33), EndRdx(33), RechRdx(34)
    Level 22: Boxing -- Acc(A), Dsrnt(23), Dsrnt(23), Dsrnt(34), EndRdx(34), RechRdx(36)
    Level 24: Tough -- EndRdx(A), EndRdx(46), ResDam(48), ResDam(50), ResDam(50)
    Level 26: Weave -- EndRdx(A), EndRdx(43), DefBuff(48), DefBuff(48), DefBuff(50)
    Level 28: Power Boost -- RechRdx(A), RechRdx(29), RechRdx(29)
    Level 30: Aid Other -- RechRdx(A)
    Level 32: Stimulant -- RechRdx(A)
    Level 35: Aid Self -- RechRdx(A), RechRdx(36), RechRdx(36), Heal(37), Heal(40), Heal(42)
    Level 38: Total Focus -- Acc(A), Dmg(39), Dmg(39), Dmg(39), EndRdx(40), RechRdx(40)
    Level 41: Body Armor -- ResDam(A), ResDam(42), ResDam(42)
    Level 44: Surveillance -- Acc(A), DefDeb(45), DefDeb(45), DefDeb(45), EndRdx(46), RechRdx(46)
    Level 47: Invisibility -- EndRdx(A)
    Level 49: Phase Shift -- EndRdx(A)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Defiance
    Level 1: Sprint -- EndRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A), Heal(3), Heal(3)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(5), EndMod(5)
    Level 2: Rest -- RechRdx(A)
    Level 4: Ninja Run
  18. This is just to say that's an interesting tray arrangement.
  19. Thanks, those are interesting suggestions.

    As a concept test, I'm trying out a level 6 Wolf Spider (will respec out of Stealth when Bane Cloaking Device becomes available).

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Low Threat Test: Level 6 Natural Arachnos Soldier
    Primary Power Set: Arachnos Soldier
    Secondary Power Set: Training and Gadgets
    Power Pool: Speed
    Power Pool: Concealment

    Villain Profile:
    Level 1: Single Shot -- Acc(A), Dmg(3), Dmg(5)
    Level 1: Wolf Spider Armor -- ResDam(A)
    Level 2: Burst -- Acc(A), Dmg(3), Dmg(5)
    Level 4: Super Speed -- EndRdx(A)
    Level 6: Stealth -- EndRdx(A)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Conditioning
    Level 1: Sprint -- EndRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A)
    Level 2: Rest -- RechRdx(A)
    Level 4: Ninja Run
    ------------
  20. I've been spotted by Rikti drones and Rularuu eye-chomper monsters as well. I wonder if all of those resist Placate too?

    I suppose sometimes you just have to shrug and start negotiating from a position of superior firepower.
  21. I have a Bane Cloaking Device and now a Leap +Stealth IO; we'll see how that works.
  22. Is it possible to have enough Stealth to sneak undetected past a Bane Spider Scout?