Going off the rails (Warning: Spoilers ahoy!)


Aggelakis

 

Posted

Okay, so this is sort of an amusing RP question thread about how your own characters might completely derail one of the game's story arcs if they could?

This came strongest to mind during the third part of the Signature story arcs where I couldn't help but wonder what would Malaise had done if the hero who joined in on the interrogation had had and did absorb the negative energy of the Dirge before Sister Psyche did?

So, that being said, in what story arcs, at what points, and HOW would your characters potentially derail a plotline?


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Playing on my ice/ice character, I always find it amusing when fire is used as a device to move you along quickly (For example, the Roy Cooling arc, or the Protean arc redside). Really, fire? I can put out fires in Steel Canyon, but somehow I can't in missions?


I find your lack of signature disturbing.

 

Posted

Just off the top of my head: in "A Titan Called Joe" my main would have disabled the Zeus without damaging the "brain pod" life support system, then cloned a new body for the guy and transplanted the brain into it.


Current Blog Post: "Why I am an Atheist..."
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Posted

I always thought it was a little lame that Desdemona gets the mask in UGT when my villains are in the trial. At the very least I'd like her to have to elbow me out of the way during the cutscene.


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Posted

Quote:
Originally Posted by Mokalus View Post
I always thought it was a little lame that Desdemona gets the mask in UGT when my villains are in the trial. At the very least I'd like her to have to elbow me out of the way during the cutscene.
The hotpants mez the whole chamber, so you can't move from where you're standing.


@Golden Girl

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Posted

Some of my villains would have killed Hardcase and continued helping Vivacious Verandi trash St. Martial for the lulz. Others would have just killed Hardcase. One or two might have settled for just beating him up. Especially now that I know I can.

My Elec/Elec Brute, who is a nihilist, would do everything she could to keep the truth from getting out in the RWZ arcs.

Eva Destruction would have killed, or at least tried to kill Countess Crey when I fought her. Other vigilante-aligned characters would kill, or try to kill certain other villains, either because they consider them too heinous to be allowed to live (my Scrapper who grew up on Striga and despises the Council and 5th Column would make a serious attempt at killing every one of their AVs) or because they've broken out of the Zig one too many times.

Edit: My old villain main would probably give Ghost Widow her body back.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Here's an interesting case that actually did happen in the realm of game mechanics:

Apparently, shortly after issue 15 launched, some teams proved themselves able to defeat 'The Invincible' Reichsman in the first encounter with him. Developers later went back and fixed this. Personally would have kept it and made it a non-standard TF/SF ending giving full rewards and the badge title "Plot Derailer" with the following description: "Congratulations, you've ruined the whole story with your stupid power gaming! Now go back and follow the plot rails like a good player!"


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Controller Grav (grav/kin/primal) and depending on how it happens.. most likely the next who will die arc. Wormhole, dim shift.. recalls.. I'm sure I could get the target out of there, or fight the one behind the plot to an endless battle until one of us gives up.

Gravity's control might only be a 6/10 but its annoyance/grief/plot breaking factors in at a 10/10 when pushed by a creative mind.


 

Posted

My blaster would portal into Mother Mayhem's hospitial (like we do 30 times in SAs) and vaporize her head thus preventing the entire MoM trial like our heroes should have in the first place.


There is a difference between retreating and giving up.

"A good evil villian kills with style"-Galgarion
"Ha you're more full of yourself than I am!"-Jack Spicer

 

Posted

For villains:

As soon as I realized where Willy Wheeler's missions were going I'd drop kick him off the ledge he's standing near.

I would kill Synapse in WWD Part 1 instead of letting him just lay there powerless. Then I could keep his crappy powers.

For a number of the the villain contacts I'd probably say something like "Go do your own dirty leg work you arrogant <expletive>." And possibly beat them senseless afterward.

My female characters would teach Dean McArthur that no means no.

For heroes:

I'd let Manticore assassinate Malaise in WWD4. I may be a hero buy that guy had it coming.

I'd arrange to fight Maelstrom in a location with teleport dampeners so that after he goes on and on about what a badass he is he won't be able to just zap himself out of trouble.

I'd nuke the hive from orbit. It's the only way to be sure.


_________
@Inquisitor

 

Posted

In the Marshall Brass arc there are a couple of ways to completely derail things.

My stalker (who is more than a bit mentally unhinged) would have just killed Amanda Vines on sight, dropped the body at Brass' feet and told him "problem solved. now what?"

Or, what if I don't kill Doc Aeon, what if I like his plan for ruling the world. "Ok Doc, have fun."


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Posted

Arbiter Daos would be a dead man... probably several times over... by now.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Probably the big one for me was Virgil Tankross. Since the ending of his Strike Force has him flat out saying that he used you and, more importantly, you're not getting paid.

... so when I ran it with my RP group, I'd thrown together an extra special AE mission to deal with that little detail of what happens when you screw with half a dozen brightly colored superpowered sociopaths. ^_^


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Posted

My Stalker would deal with Cole and Praetoria very effectively now that she's on Primal Earth, and even the Resistance would be shocked at her tactics. By the time the storyline progresses to the iTrials, things would be FAR different.

Instead, she's forced to sit on her hands and do NOTHING within Praetoria (except for First Ward, which is very self-contained). No killing Neuron with the Dimensional Gun she got in a newspaper mission, no firing a huge death ray through a portal to melt down Cole's tower. Nothing. Not even sneaking back to hack the occasional clockwork so that it spraypaints pro-Primal slogans on the walls.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

Posted

A few things spring to mind:

First Ward: ....so right, I'm going to leave an entire city of people to the mercy of the Seed of Hamidon, Cole's troops and assorted magical creatures. Uh...no. I'm going to organise disaster relief for the region, organise a task force to bring the Seed down and at least erect protections against the rift in the sky. And I'm sure as heck not leaving Katie to that fate.

Vanguard: Turn the whole organisation over to the authorities for a proper investigation to their often illegal, immoral and clearly at times specieist activities. Paragon City allows and welcomes aliens on this world and then subjects them to that group? Not on my watch.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by Frost Warden View Post
Playing on my ice/ice character, I always find it amusing when fire is used as a device to move you along quickly (For example, the Roy Cooling arc, or the Protean arc redside). Really, fire? I can put out fires in Steel Canyon, but somehow I can't in missions?
This holds true for my main.

I also agree with the scenario of, "I might look the other way when Manticore came for Malaise's head."


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

I wrecked the ending of the Twilight Son arc by keeping Cyrus Thompson alive the entire time. When I showed Hickman the screenshot, he told me in no uncertain terms that I was now the reason the world would end, and he hoped I was happy about it.

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Posted

I have a character or two who would have gone with Manticore at the beginning of WWD 3, wanting to leave the Arachnos attackers in the dust and keep Miss Liberty safe. Either that, or would have just teleported her out of there.

Likewise, I've also got some who would have outright killed or knocked out Malaise after the stuff he pulled in WWD 3 and 4, or at least would have looked the other way when Manticore showed back up.

Quote:
Originally Posted by SuperOz
Vanguard: Turn the whole organisation over to the authorities for a proper investigation to their often illegal, immoral and clearly at times specieist activities. Paragon City allows and welcomes aliens on this world and then subjects them to that group? Not on my watch.
...What authorities? Vanguard is sanctioned and fully supported by the United Nations; there isn't a group above them. The only 'questionable' things that happen within Vaguard are the renegade Vanguard operatives in Gaussian's arc (which are dealt with at the end of that arc) and the 'working with open villains' thing, which is explained by 'the enemy of my enemy is my friend' against the threat of the Rikti.

Paragon City does welcome aliens. The Kheldians are more than proof of that. What they don't welcome are alien invaders and extra-dimensional threats (a la the Rikti). And no one is 'subjected' to the Vanguard; you don't have to work with them if you don't want to. I have no issues on how they treat the invasion force that almost turned the Earth into a smouldering crater.


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Posted

Puching Arbiter Daos when he tries to strongarm me is the one that always seems to come to me just off the top of my head.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by ElementalFury View Post
My blaster would portal into Mother Mayhem's hospitial (like we do 30 times in SAs) and vaporize her head thus preventing the entire MoM trial like our heroes should have in the first place.
If some of my villains had their way the entire TPN trial wouldn't have happened either, since Primal Earth's PR would be so horrible by now that even Praetorian Television can't convince the people of Praetoria that we're not all out to brutally and messily slaughter every single one of them for being so stupid.

Quote:
Originally Posted by El__D View Post
Paragon City does welcome aliens. The Kheldians are more than proof of that. What they don't welcome are alien invaders and extra-dimensional threats (a la the Rikti). And no one is 'subjected' to the Vanguard; you don't have to work with them if you don't want to. I have no issues on how they treat the invasion force that almost turned the Earth into a smouldering crater.
The Vanguard also help out and negotiate with Rikti who are willing to work with them rather than bomb the crap out of us.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
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Posted

I would ally with Lord Recluse. Not in a bad way.. But to suggest stuff like cleaning islands etc. for his benefits of getting more people to come to the rogue islands. Also being at the end of the STF to help recluse there.. Maybe fire arbitor Dias since ppl don't like him :P maybe create villain side sewer network and abandoned sewer network too.



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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Puching Arbiter Daos when he tries to strongarm me is the one that always seems to come to me just off the top of my head.
Remember, an attack on an Arbiter is considered an attack on Arachnos itself which will lead to the player being tracked down and utterly destroyed! Of course, some of my heroes have beaten up LOTS of arbiters and Arachnos ain't done squat about it. Pansies.


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
Remember, an attack on an Arbiter is considered an attack on Arachnos itself which will lead to the player being tracked down and utterly destroyed! Of course, some of my heroes have beaten up LOTS of arbiters and Arachnos ain't done squat about it. Pansies.
I dunno... I'd think that after Kestrel (and others like her-) have handed Recluse his own helmet, he might be a little more willing to look the other way if some "terrible, tragic and completely unforseeable accident" just happened to befall poor old Arbiter Daos on the way to work one day.

After all, if Daos was careless enough to find himself assassinated in some subtle, yet stylish way he obviously wasn't fit to continue in his current capacity anyway, right?


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
Remember, an attack on an Arbiter is considered an attack on Arachnos itself which will lead to the player being tracked down and utterly destroyed! Of course, some of my heroes have beaten up LOTS of arbiters and Arachnos ain't done squat about it. Pansies.
Unless you're a Rogue and can run away to Paragon City.

Or you've done Barracuda's train wreck and are an Arbiter yourself.

Quote:
Originally Posted by Bright View Post
After all, if Daos was careless enough to find himself assassinated in some subtle, yet stylish way he obviously wasn't fit to continue in his current capacity anyway, right?
Yeah, you'd think so, wouldn't you?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
Remember, an attack on an Arbiter is considered an attack on Arachnos itself which will lead to the player being tracked down and utterly destroyed! Of course, some of my heroes have beaten up LOTS of arbiters and Arachnos ain't done squat about it. Pansies.
Yeah, and considering we rip apart Arachnos base after Arachnos base time and time again, I'm not worried. It's just "but thou must" where one doesn't need to exist. I'm pretty sure villains would be perfectly happy to screw over a Patron if that patron were aiming to screw us over anyway.

But again, if I got to break canon and go off the rails, punching and shooting various annoying villain contacts is the direction I'd go. Whenever people ask for "more villainous stuff," someone invariably brings up killing civilians. Screw that! I want to kill the pompous bastards who try to order me around! Ain't that villainous AND fun?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.