Stealthy ranged characters


Ang_Rui_Shen

 

Posted

There's a part of my brain that has this real fascination with stealthing. I prefer ranged to melee action, so stalkers are low on my priority list. But I'm intermittently tallying my other options, and would appreciate y'all pointing out all the ones I'm missing.

- Illusion controllers. I'm given to understand superior invisibility is about the best in breed, too. I just have trouble finding a secondary I'm really happy with.

- Fortunatas.

- Devices blasters. I seem to recall reading that the cloaking device is neither all that nor a bag of chips when it comes to stealth, but I can't seem to find that info now. (I freely admit to not really understanding what this feet thing is in stealth ratings.)

- Dark miasma whatevers. See above about stealth ratings, though.

- Anything with stealth IOs, of course.

What am I missing in the way of power sets? And how do they compare in terms of just how stealthy they are


 

Posted

bane spiders can be ranged, but they miss out on the damage bonus from melee attacks striking from stealth. So they would be a bit gimped


 

Posted

Quote:
Originally Posted by MriBruce View Post
There's a part of my brain that has this real fascination with stealthing. I prefer ranged to melee action, so stalkers are low on my priority list. But I'm intermittently tallying my other options, and would appreciate y'all pointing out all the ones I'm missing.

- Illusion controllers. I'm given to understand superior invisibility is about the best in breed, too. I just have trouble finding a secondary I'm really happy with.

- Fortunatas.

- Devices blasters. I seem to recall reading that the cloaking device is neither all that nor a bag of chips when it comes to stealth, but I can't seem to find that info now. (I freely admit to not really understanding what this feet thing is in stealth ratings.)

- Dark miasma whatevers. See above about stealth ratings, though.

- Anything with stealth IOs, of course.

What am I missing in the way of power sets? And how do they compare in terms of just how stealthy they are
The distance (in feet) listed in stealth ratings is how close you have to be for an enemy to see you.

The first thing I thought when I saw this is a /dev Blaster. You can use Superspeed with a +Stealth IO and Cloaking Device to be effectively invisible. For added stealthiness, you can use Smoke Grenade to lower enemy perception. You know how Night Widows disappear when you are fighting them? That's Smoke Grenade.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Second the Devices Blaster. With Cloaking Device and Smoke Grenade (I accidentally typed Cloking Grenade first), you can stand on top of spawns to drop a Trip Mine without them noticing you. If that's not stealthy, nothing is.


 

Posted

*laugh* Okay, sounds like a thing for me to dabble with. Thanks.


 

Posted

This is a good read if you want to know about stealth and perception.

One distinction worth making is suppressed versus unsuppressed stealth. Suppressed stealth powers lose some or all of their stealth component when you attack or receive an attack. Unsuppressed stealth powers do not. So with an unsuppressed stealth power you can attack one group while standing near another group and not get aggro from the group you're not attacking. With suppressed stealth as soon as you attacked you'd become visible and the second group would attack you.

Exactly how much you value unsuppressed versus suppressed stealth is up to you. I am a huge fan of non-suppressing stealth powers, to the point that I have to have a very good reason to pick a set that doesn't have such a power.

Some non-suppressing stealth powers: Dark Miasma/Shadow Fall; Cold Domination/Arctic Fog; Storm Summoning/Steamy Mist; Illusion Control/Superior Invisibility.

A couple gotchas with non-suppressing stealth powers: They still suppress upon clicking a glowie, and they also become inactive if you get mezzed. So fighting near a group you don't want to engage is risky if there's a mezzer in the group you are fighting.


 

Posted

Ah ha! That's the info I needed! Thank you very much.


 

Posted

I'll third the Dev Blaster. Arch/Dev is both stealthy and deadly accurate. As for Illusion, I've paired it with Kinetics and it plays rather like a ranged Stalker.


"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age

Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com

 

Posted

Quote:
Originally Posted by Vauluur View Post
The distance (in feet) listed in stealth ratings is how close you have to be for an enemy to see you.
[For those who didn't click on Supernumiphone's link]

No, the stealth rating of a power is subtracted from a critter's perception; the result is how close you have to be for an enemy to see you.

For instance, most minions have a perception of 45 feet. This means they will notice you if you are 45 feet or closer.

Most Bosses, EBs and AVs have 54 feet of perception. They will notice you if you are 54 feet or closer to them.

The Stealth power (Concealment Pool) grants 35 feet of stealth, this means a normal minion will only notice you if you are (45 - 35 = ) 10 feet or closer to them and Bosses, EBs and AVs will only notice you if you are (54 - 35 = ) 19 feet or closer to them.

If you're using Superspeed with a Stealth IO, this grants (35 + 30 = ) 65 feet of stealth. This means, since your stealth is higher than a normal minion's perception, you are effectively invisible to them at any distance. Same with Bosses, EBs and AVs.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by MriBruce View Post
There's a part of my brain that has this real fascination with stealthing. I prefer ranged to melee action, so stalkers are low on my priority list. But I'm intermittently tallying my other options, and would appreciate y'all pointing out all the ones I'm missing.

- Illusion controllers. I'm given to understand superior invisibility is about the best in breed, too. I just have trouble finding a secondary I'm really happy with.

- Fortunatas.

- Devices blasters. I seem to recall reading that the cloaking device is neither all that nor a bag of chips when it comes to stealth, but I can't seem to find that info now. (I freely admit to not really understanding what this feet thing is in stealth ratings.)

- Dark miasma whatevers. See above about stealth ratings, though.

- Anything with stealth IOs, of course.

What am I missing in the way of power sets? And how do they compare in terms of just how stealthy they are
Well, Fortunata is great choice because she already has access to stealth and she is so durable at range. The damage output is less than Blaster of course.

I am leveling a Dark/Mental Blaster right now and I put a +stealth in her Hover. So far it's working WONDERFUL. I have awesome range damage with knock backs, hold, immb and tohit debuff. I highly recommend Dark/Mental or Dark/Energy. If you only want to stay at range then Dark/Energy is a no brainer since Power Boost improves your tohit debuff value and healing in Life Drain and you have boost range.

Bane is a terrible range fighter. He excels at melee. He only uses range to finish off. Bane doesn't get any critical from hidden with any of his range attacks so there's very little reason to start the fight with range.


Another excellent choice is Soldier/Bane build. You mostly only use Single Shot (0.9s!!), Burst (1s) and whole bunch of aoe attacks. This build has excellent resistance debuffs and damage and team buffs. I would say a Soldier/Bane is a premier Range Damage specialist especially on a large team. He carries double Assault and he debuffs with Venom Grenade and Surveillance. Bane has stealth and mez protection and better defense/resistance than Blaster. Oh and Bane has the best stealth only behind Stalker? I know Bane's stealth is better than Widow's.

As for Corr/Defender, it really depends on what secondary you use but they can be a lot more squishy and takes more time to "set up".


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I have go to against people saying /Device is a great range specialist. Why?

Two powers require pbaoe range or setup before the fight starts.

Taser only has 20' range. And what's more importantly you don't get Build Up. If you are not using melee attacks to increase your dps output, then losing Build Up will hurt even more. /Device, however has a great tool in caltrops to keep foes away from you but that also draws more aggro to yourself.

You really only need one +stealth in Hover and your Blaster will be stealthy enough.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

A question about the Stealth procs: do I have to toggle a power off and back on every two minutes to get the benefits? Or does it renew or last or anything like that?


 

Posted

Quote:
Originally Posted by MriBruce View Post
A question about the Stealth procs: do I have to toggle a power off and back on every two minutes to get the benefits? Or does it renew or last or anything like that?
If you put it in a click like Teleport, it's just a 120 second duration. But if you put it in a toggle, the Stealth proc lasts for the duration of the toggle plus 120 seconds. So if you throw it in Hover, it'll stealth you for as long as you have Hover on and for another two minutes after you turn it off. Very handy.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Bosstone View Post
If you put it in a click like Teleport, it's just a 120 second duration. But if you put it in a toggle, the Stealth proc lasts for the duration of the toggle plus 120 seconds. So if you throw it in Hover, it'll stealth you for as long as you have Hover on and for another two minutes after you turn it off. Very handy.
Outstanding! Somehow I'd missed learning that. Thanks!


 

Posted

My stealth ranged toon was my TA/Archery defender. Since he stays airborne the entire time i'm playing him, +stealth IO in hover. That alone could get him in close enough to mobs without being seen. If i (for whatever god forsaken reason) i needed to get closer....Flash Arrow. Effectively invisible at that point.

EDIT: Since i don't wanna double post...in reference to Bosstone's comment, i'm pretty sure a few issues back, they "fixed" that so that +stealth IO's that are set in toggles turn off when the power is detoggled now. It no longer has the 120 duration afterwards, only as long as the toggle is on. Only the clickie powers, ie Teleport have the 120 second duration.


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
Quote:
Originally Posted by Smiling_Joe View Post
::looks at RaikenX's signature::
Something funny.
That'll do, pig. That'll do.

 

Posted

Quote:
Originally Posted by RaikenX View Post
EDIT: Since i don't wanna double post...in reference to Bosstone's comment, i'm pretty sure a few issues back, they "fixed" that so that +stealth IO's that are set in toggles turn off when the power is detoggled now. It no longer has the 120 duration afterwards, only as long as the toggle is on. Only the clickie powers, ie Teleport have the 120 second duration.
Whoops, you're absolutely right. That'll teach me not to doublecheck my facts before I spout off on them.


De minimis non curat Lex Luthor.

 

Posted

Following up on the "Bane Spiders" idea, going a Huntsman path on an Arachnos Soldier, using the initial primary powers but the Bane Spider secondary powers would be very effective.


 

Posted

Quote:
Originally Posted by MriBruce View Post
A question about the Stealth procs: do I have to toggle a power off and back on every two minutes to get the benefits? Or does it renew or last or anything like that?
Some said it's been fixed but I still see some stealth after I de-toggled my Hover. It really doesn't bother me because Hover fits all-range toon so well that there's really no reason to de-toggle except for saving endurance.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by MriBruce View Post
- Devices blasters. I seem to recall reading that the cloaking device is neither all that nor a bag of chips when it comes to stealth, but I can't seem to find that info now. (I freely admit to not really understanding what this feet thing is in stealth ratings.)
While there are certainly (debatable) issues with the devices powerset, its ability to be stealthy is most certainly not one of them. The pairing of cloaking device, and smoke grenade let you sneak around most anything in the game.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

SOA or a WS.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Another excellent choice is Soldier/Bane build. You mostly only use Single Shot (0.9s!!), Burst (1s) and whole bunch of aoe attacks. This build has excellent resistance debuffs and damage and team buffs. I would say a Soldier/Bane is a premier Range Damage specialist especially on a large team. He carries double Assault and he debuffs with Venom Grenade and Surveillance. Bane has stealth and mez protection and better defense/resistance than Blaster. Oh and Bane has the best stealth only behind Stalker? I know Bane's stealth is better than Widow's.
Quote:
Originally Posted by Lazarillo View Post
Following up on the "Bane Spiders" idea, going a Huntsman path on an Arachnos Soldier, using the initial primary powers but the Bane Spider secondary powers would be very effective.
You mean ... something like ... THIS (post #6)?


It's the end. But the moment has been prepared for ...

 

Posted

Try a Huntsman build SoA. You basically take all of the basic gun attacks from the default Soldier set and then add in Cloak and Bane Spider Armor from the Bane tree. You can also grab Call Reinforcements if you want pets or Surveilance, and if you don't mind pulling out a mace for a second Build Up is nice. You'll have a much tougher character than an AR/Devices Blaster at the cost of a bit of damage, and you'll add a lot of team utility thanks to the SoA leadership skills.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Hmm. I've got a 40-ish SoA I haven't known what to do with, quite. I'll give that a respec try.


 

Posted

I say fort. Not only do you have stealth, you get high def to all positions (mine is in the 50s with mind link on), mez and kb protection, a crashless nuke, and a confuse power that give total confusion a run for its money. Not to mention scaling res like sr, and leadership. I just wish forts got mental training.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.