Xandez

Apprentice
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  1. Well for farming and fighting elite bosses and smaller, ive found the single tgt dmg of my ELM/SD/Blaze to be quite sufficient. Ofc its not very good, but as pointed out, its mostly about AoE anyway... However, ELM is not all about firing your big cannon every 30 secs (imo)
  2. Hmm... wouldnt it be more beneficial to get the E/N and F/C closer to softcap and let the S/L be ~40 (i mean, invuln has big resists to S/L, so...)

    Just wondering... *shrug*
  3. Nothing much to add, but:

    1) Fiery melee is not bad.. it hasnt got a heal nor the AoE compared to /elec, but the single tgt dmg is very strong and if you like flames... aaah
  4. If you like/ can handle the clickies, then regen is nice. But, WP is a "fire and forget" mode and it surely doesnt need any heals

    (I made a /wp recently and even if still is a lowbie w/o IO:s, i feel quite powerful with it at times...)
  5. My vote for 3 era + 3 cleave too!
  6. Your welcome, nice that you liked it!
  7. Hi!

    imo, your 3 slotted active defence is very easy to doublestack --> plenty of DDR and hence no need to stack defences so high... but this is just me and my ideas
    Lowering defences, still softcapped but now a tad more regen (47%) and some extra recharge (+72.5% vs your builds 57.5%)... also some more accuracy (40% --> 52%). However, dmg was lovered 5.5%... Some tradeoffs ofc, hopefully you get some useful ideas out of it!

    Hero Plan by Mids' Hero Designer 1,707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(5), C'ngImp-Dmg/EndRdx/Rchg:50(5), Hectmb-Dam%:50(7)
    Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(9), S'fstPrt-ResDam/Def+:30(9)
    Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(13)
    Level 4: True Grit -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(15), Numna-Heal/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal:50(17), Numna-Regen/Rcvry+:50(19)
    Level 6: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(11), GSFC-ToHit:50(19), GSFC-ToHit/Rchg:50(21), GSFC-ToHit/Rchg/EndRdx:50(21), GSFC-Rchg/EndRdx:50(23)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dmg/Rchg:50(25), Sciroc-Acc/Rchg:50(27), FrcFbk-Rechg%:50(27)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(29), HO:Membr(31)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(31)
    Level 16: Against All Odds -- EndRdx-I:50(A)
    Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(36)
    Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod:50(33), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc/Rchg:50(34), P'Shift-Acc/Rchg:50(34)
    Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), Zephyr-Travel:50(34), Zephyr-Travel/EndRdx:50(36)
    Level 26: Boxing -- Empty(A)
    Level 28: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam/EndRdx/Rchg:50(46), GA-3defTpProc:50(50)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def:50(45)
    Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(39), Oblit-%Dam:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39)
    Level 35: Shield Charge -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Dmg:50(40), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42)
    Level 38: One with the Shield -- Heal-I:50(A)
    Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(43), BasGaze-EndRdx/Rchg/Hold:30(43)
    Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dam%:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run



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  8. Heres my attempt... sofcapped to melee... i hope this gives you more ideas to tweak your build...

    Hero Plan by Mids' Hero Designer 1,707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fisty: Level 34 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Smite -- T'Death-Acc/Dmg:38(A), T'Death-Dmg/EndRdx:38(3), T'Death-Dmg/Rchg:38(3), T'Death-Acc/Dmg/EndRdx:38(11), T'Death-Dam%:38(17), T'Death-Dmg/EndRdx/Rchg:38(19)
    Level 1: Deflection -- LkGmblr-Def:38(A), LkGmblr-Def/EndRdx:38(23), LkGmblr-Rchg+:38(25)
    Level 2: Shadow Maul -- Oblit-Dmg:38(A), Oblit-Acc/Rchg:38(5), Oblit-Dmg/Rchg:38(11), Oblit-Acc/Dmg/Rchg:38(13), Oblit-Acc/Dmg/EndRdx/Rchg:38(17), Oblit-%Dam:38(19)
    Level 4: Battle Agility -- LkGmblr-Def:38(A), LkGmblr-Def/EndRdx:38(5), LkGmblr-Rchg+:38(13)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:38(A), Zephyr-Travel:38(7), Zephyr-Travel/EndRdx:38(7), Zephyr-ResKB:38(25)
    Level 8: Siphon Life -- T'Death-Acc/Dmg:38(A), T'Death-Dmg/EndRdx:38(9), T'Death-Dmg/Rchg:38(9), T'Death-Acc/Dmg/EndRdx:38(15), T'Death-Dmg/EndRdx/Rchg:38(15), T'Death-Dam%:38(21)
    Level 10: Active Defense -- RechRdx-I:40(A)
    Level 12: Swift -- Empty(A)
    Level 14: Super Jump -- Jump-I:40(A)
    Level 16: Against All Odds -- EndRdx-I:40(A)
    Level 18: Health -- Numna-Regen/Rcvry+:38(A)
    Level 20: Stamina -- P'Shift-End%:38(A), P'Shift-EndMod:38(21), P'Shift-EndMod/Acc:38(23)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+:38(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Soul Drain -- GSFC-ToHit:38(A), GSFC-ToHit/Rchg:38(27), GSFC-ToHit/Rchg/EndRdx:38(27), GSFC-Rchg/EndRdx:38(29), GSFC-ToHit/EndRdx:38(29), GSFC-Build%:38(31)
    Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 30: Weave -- LkGmblr-Def:38(A), LkGmblr-Def/EndRdx:38(31), LkGmblr-Rchg+:38(31), LkGmblr-Def/EndRdx/Rchg:38(33)
    Level 32: Midnight Grasp -- Mako-Acc/Dmg:38(A), Mako-Dmg/EndRdx:38(33), Mako-Dmg/Rchg:38(33), Mako-Acc/EndRdx/Rchg:38(34), Mako-Acc/Dmg/EndRdx/Rchg:38(34), Mako-Dam%:38(34)
    Level 35: Shield Charge -- Sciroc-Dmg/Rchg:38(A)
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 38: Ninja Run



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  9. This is mine, actually, pretty close what Dsorrow has...

    Hero Plan by Mids' Hero Designer 1,707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dualbeam: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
    Level 1: Deflection -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Rchg+:50(7), LkGmblr-Def/EndRdx:50(9), S'fstPrt-ResDam/Def+:30(40)
    Level 2: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Rchg+:50(13)
    Level 4: True Grit -- Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx/Rchg:50(15), Numna-EndRdx/Rchg:50(19), Numna-Heal:50(21), Numna-Heal/Rchg:50(21), Numna-Heal/EndRdx:50(23)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(13)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(9), Sciroc-Dmg/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(17), Sciroc-Dmg/EndRdx:50(17)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(42), Zephyr-ResKB:50(45)
    Level 16: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(46)
    Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dam%:50(19), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc:50(29), P'Shift-End%:50(31), P'Shift-Acc/Rchg:50(34), P'Shift-EndMod/Acc/Rchg:50(43)
    Level 22: Against All Odds -- EndRdx-I:50(A)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(50)
    Level 26: Build Up -- GSFC-ToHit:50(A), GSFC-Build%:50(27), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34)
    Level 28: Boxing -- Acc-I:50(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/EndRdx/Rchg:40(33), Aegis-ResDam:40(33)
    Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(37)
    Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(39)
    Level 38: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40), LkGmblr-Def/EndRdx/Rchg:50(42)
    Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/Rchg:30(43), BasGaze-Rchg/Hold:30(43)
    Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dam%:50(50)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Critical Hit
    Level 4: Ninja Run



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  10. Xandez

    ElM/SD

    Quote:
    Originally Posted by Nihilii View Post
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    !!!!!!!!!!!!!!!!
    !

    !!!!!


    !!!!!!!!!!!!!!!!!!!!!!!!!!

    !!!!


    !


    That is all.
    Agreelegs!!!!

    Quote:
    Originally Posted by Nihilii View Post
    Alas, I'll never know that because I'll never go for Pyre.
    Add fireball in, and its pretty nice
    like:

    !!!!!!!!!!!!!!!!!! !!!!!! !!!!!


    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    more!
  11. Quote:
    Originally Posted by Gaidin View Post
    I think he was asking how to check this in mids. Click on the 'Totals' tab on the bottom left and look under Defense. You're looking at the values for Melee, Ranged, and AoE to be at 45% or higher.
    oops, sry if that was the case and kudos to Gaidin for correcting me
  12. Quote:
    Originally Posted by Regulos View Post
    TDoes it show you when you have "soft capped" or do you just have to figure it out yourself? Thanks!
    You have "soft capped" your defense when you have 45% of defense.
    So, in the case of /SD you would need to get atleast 45% in melee, ranged and AoE defense to be "good".
  13. Actually, im still using the 1st build from my thread i posted above (i think i added a numina unique into health, but other than that)

    Imo, its pretty cheap and does its job decently. Regen (and recovery to some extent) is poor, but i can solo +2/8 missions with it (insps are nice).
    Posting the chunk here for those who dont want to dig it up.

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  14. Came out with this... slight improvements in some departments, added Haste and took out Grant Cover (havent really missed that one, but if you want it, just change it back (and rm Haste) and slot it with 2x LotG and place the kismet back in Phalanx Fighting).

    Also took out the Mako's from CI, since it had 5.2s recharge and iirc to be able to run the singletgt chain of CI-CB-JL-CB, CI would need to be recharge in ~3.96s (this is from my memory, so could be off)... so 5.2s vs the 5.33s imo is irrelevant in this case (again, i might have missed why you slotted in the Mako's)


    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), S'fstPrt-ResDam/Def+(46)
    Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(19)
    Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(15)
    Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(11), FrcFbk-Rechg%(13)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(13)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Regen/Rcvry+(31), RgnTis-Regen+(33), Heal-I(39)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Chain Induction -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(43)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(37)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40), Zephyr-ResKB(46), Zephyr-Travel(48), Zephyr-Travel/EndRdx(48)
    Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
    Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 30: Kick -- Empty(A)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx/Rchg(39)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(46)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(50), Mrcl-Rcvry+(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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  15. Oops had wrong exposure in Active Defense... ment to place the +def - recharge in there (seemed to have the +def -end redux).
  16. Hmm...

    Worked it a bit, replaced OwtS with Chain Induction and boxing with kick, some slotting were changed too... a tad more expensive, but not too much imo and has got some more regen, HP, recharge and recovery atleast, althou def is a little lower, but... sofcapped nonetheless. Accuracy got down from 51% to 43% thou... Oh, and i changed Havoc Punch to Charged Brawl too (better DPA with CB) and slotted it with dmg instead of +sleep...


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  17. Quote:
    Originally Posted by Werner View Post

    Just to comment a little further, when I saw the thread title, my immediate thought was "All of them." All scrappers solo well. They have different strengths and weaknesses, but they all solo well. The primaries and secondaries are very well balanced, and there simply aren't any bad combinations, nor any combinations that are clearly superior (at least in PvE). You'll find a vast variety of scrappers being played, even among the min-max powergaming crowd.
    Yup, same thought came to my mind, "Any of them."
    But if i had to choose one, maybe Willpower is easiest to begin with.
  18. Ok, i see the Eludeness better now, thx.
  19. Yes PB will force a redraw.
    Secondly, why elude when you already are at the softcap?

    And i really dont understand your slotting, but... *shrug*
    (Althou, i kinda do not even understand why you picked so many primary pool powers too... consept build?)
  20. Not too bad, but... no softcap which imo is "blasphemy"
    Anyway, thats because of my Kat/SR "background"... and that i dont really farm.

    Some suggestions :
    Take out the 4th LotG (Def/end/rec) from some of the toggles to remove the redundant +9% accuracy capping and move it to eg. health. I would also slot True grit with 3x Numinas (and try to do that in health also, tbh). Get some more Hp and health that way, your gonna need it since not in the softcap
    (hehe)
  21. Hehe... i think my next respec will be without hasten, but maybe with BU... not sure yet, many times it doesnt seem to increase my dmg (i guess its capped already? with reds ofc) but sometimes its nice... (+its a good mule for gaussian set )
  22. How about this?
    Its got a tad too much defenses, but... *shrug*


    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(39)
    Level 2: Slice -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(3), Oblit-Dmg(3), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
    Level 6: True Grit -- Numna-Heal(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx(43), S'fstPrt-ResDam/Def+(46)
    Level 8: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(39)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25), LkGmblr-Rchg+(40)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(50)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- RgnTis-Regen+(A), Numna-Heal(23), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(45)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(40)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Build Up -- GSFC-Build%(A), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(43), GSFC-ToHit(43)
    Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(34)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(50), Aegis-EndRdx/Rchg(50)
    Level 32: Head Splitter -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
    Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 38: One with the Shield -- ResDam-I(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(46), EndMod-I(46)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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  23. A net gain of ~3 end/s should be sufficient. But it does depend on your build and also with your personal pref.