Elec/SD - Respecing Farming Toon


Andferne

 

Posted

Hey all!

Thankfully the title didn't turn you off (or if it did, thanks for reading this anyway). I know there are tons of Elec/SD's out there now...but they seem to have calmed down, which is part of the reason I'm playing with my own again.

I haven't played with the toon much after the BoTZ nerf made me lose softcap to Ranged and AoE, but I'm looking for some ideas to get him back over cap and make endurance a little more friendly. I don't want Manuev. or any uber pricey PvP +Def IO's.

The toon is tons of fun AoE madness, and I'd really like to keep Fireball in there (and FireBlast for those stragglers). I also purchased the Ninja Pack, so travel powers aren't an absolute necessity anymore.

Thanks for any/all suggestions!

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

ElecXor.Respec.Final: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(40)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Regen/Rcvry+(40), Heal-I(40)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 10: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15), FrcFbk-Rechg%(15)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(17), Mrcl-Rcvry+(17), Heal-I(31)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(34)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 24: Kick -- Empty(A)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(27), Aegis-ResDam(27), S'fstPrt-ResDam/Def+(50)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Against All Odds -- EndRdx-I(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run



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Posted

I have two builds - both look to be very solid all around builds <solo and group>. They do lack the Blaze Mastery, but the recharge and damage output should keep you farming well enough. Both contain Armageddon sets, which can be replaced with Obliteration if you want to save some cash.

Not sure which one I am going to use but they both has soft-cap M/R/AOE:

1. With Chain Induction and One With Shield (which is there for the Aegis).

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2. Jacobs Ladder instead of Chain Induction, minus One with the Shield and contains both Ribosome and Blessing of the Zephyr (This build is likely more expensive)
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Posted

This is what I use on mine. AoE damage is great and I don't remember when I last ran out of endurance.

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(43), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(5), Sciroc-Acc/Dmg/EndRdx(5)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(42), HO:Enzym(42)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40), Numna-Regen/Rcvry+(42)
Level 8: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(13), FrcFbk-Rechg%(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19), RgnTis-Regen+(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(40), P'Shift-End%(50)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(29)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Kick -- Empty(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-Psi/Status(34)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run



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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

This is mine, actually, pretty close what Dsorrow has...

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

Dualbeam: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Rchg+:50(7), LkGmblr-Def/EndRdx:50(9), S'fstPrt-ResDam/Def+:30(40)
Level 2: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Rchg+:50(13)
Level 4: True Grit -- Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx/Rchg:50(15), Numna-EndRdx/Rchg:50(19), Numna-Heal:50(21), Numna-Heal/Rchg:50(21), Numna-Heal/EndRdx:50(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(13)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(9), Sciroc-Dmg/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(17), Sciroc-Dmg/EndRdx:50(17)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(42), Zephyr-ResKB:50(45)
Level 16: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(46)
Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dam%:50(19), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc:50(29), P'Shift-End%:50(31), P'Shift-Acc/Rchg:50(34), P'Shift-EndMod/Acc/Rchg:50(43)
Level 22: Against All Odds -- EndRdx-I:50(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(50)
Level 26: Build Up -- GSFC-ToHit:50(A), GSFC-Build%:50(27), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/EndRdx/Rchg:40(33), Aegis-ResDam:40(33)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(37)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(39)
Level 38: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/Rchg:30(43), BasGaze-Rchg/Hold:30(43)
Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dam%:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
Level 4: Ninja Run



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Posted

Here's mine, pretty close to what your looking for. I recently respecced out of Thunderstrike because I felt between LR, SC and FB I had plenty of AOE and wanted to boost my ST chain, and turns out I like Chain Induction alot more, it's a fun power.

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Targe - Super Farmer: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(43)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(34), Aegis-ResDam/EndRdx(37), Aegis-ResDam(39), Aegis-ResDam/EndRdx/Rchg(40)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3)
Level 4: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(5), RgnTis-Regen+(5), S'fstPrt-ResDam/Def+(27)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-Build%(25)
Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Rchg+(9)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 26: Boxing -- Dsrnt-I(A)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-Psi/Status(31), Aegis-ResDam/Rchg(39)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Super Speed -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(50)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50), EndRdx-I(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

Lots of nice builds and good ideas here...thanks for the replies! The KD (and 250+ AoE dmg) I get from TS is definitely worth it to me...I'd drop chain induction before JL or TS...and it looks like I'm going to have to do that to get softcap again.

Thanks again guys!


 

Posted

Keep in mind that S-Charge is getting castle'd when GR hits (maybe before)


 

Posted

Quote:
Originally Posted by Silverado View Post
Keep in mind that S-Charge is getting castle'd when GR hits (maybe before)
Say wah?


 

Posted

Quote:
Originally Posted by Silverado View Post
Keep in mind that S-Charge is getting castle'd when GR hits (maybe before)
Though they had said there were more pressing matters to deal with first. (Going Rogue) So how I understood it is we might see SC fix when GR hits, if not then it won't be until after.