BS/Shield Critique
How about this?
Its got a tad too much defenses, but... *shrug*
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(39)
Level 2: Slice -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(3), Oblit-Dmg(3), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx(43), S'fstPrt-ResDam/Def+(46)
Level 8: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(39)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25), LkGmblr-Rchg+(40)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(50)
Level 16: Swift -- Run-I(A)
Level 18: Health -- RgnTis-Regen+(A), Numna-Heal(23), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(45)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(40)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- GSFC-Build%(A), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(43), GSFC-ToHit(43)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(34)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(50), Aegis-EndRdx/Rchg(50)
Level 32: Head Splitter -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(46), EndMod-I(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;703;1406;HEX;| |78DAA593CB7212511086CFC010121842800412720102B9874950171AABB42A46AB6| |285AA289A8526C1094C6094028AA154763E802B37AEDC69D447B07C13F54DBC609F| |FE0F6C5C3A05FF37A7A7FB74F79C9EE2CB3D4388573785367EAB61B96EB954E958E| |DB6DDF115AD9A53117E214472602B17ED866D9BBB9D96552D975EB43AD5D4F0D19E| |7D6E375DDB2CD51DBB511D2C23FBCDBADDB19B5D7370631CB65A0DF3C0B6DA4EB38| |6C51DA7DBB45D37A416B57A971E4578B5DF7CEEB8CE99D370BABDC8EDB65331775B| |D55EB968B95DBBD39BA6E2D6E85F9655F2D5F789678482187F0A9C33266A409D117| |518811041E3285D4C69D23432C9189D602CAF1256C4728E61F9953725D184573A78| |FA1EC64F86FE0BF8CD18F9C30852122F9278BD481288310CE43290CB203F9FF2F33| |D441525C6FA3D463E4198174FA80ABFAAC2FF48C8C2028F19D163C6E40970CA8897| |1921DA7D0CBB6B633B04DD2B9615E3B45D50650E7EE3A2A7BF033F182B283B417E2| |164F684E097835F017E3E7208632311CEF32BF69329A2F68EDCE006E2686E015D6D| |A2C751F28BC1CF137B8BAC6F8034CE91324F691AEF3D9561D319C524D49B487C66E| |7B58FC027E082B1FE0178CF38A7A81915358351496254921895398CCA1C46258351| |D1286A16516236C9262F99E6D5F4CC5FE60959B882D6B619850270895123F794CA9| |BC2F4A4313D694C4F1AD393C1F464303D116A7B51452D222A8BA82CA2B288CA212A| |87A828452DA96A9736B9DA12C5AE2AD3EA069B2EC86B4335B07184D3B8CB7D6CE20| |4F238813C4E40A7064C75942626620BA3BB35C9515B314698B6DD5653B00DBF397D| |F879D28F2E71F08FE5501F7E5D42634B4A1F7E9EFF757D3106FB8CDD0F903E90724| |8A21DC9BB63292772792AEF2C797726A52297FDAFC6A0D2F05559D035293B52AE4B| |792D9DFC4192A014434A48CAB894B0940929312971294929EFA4F4FF02C536FC17| |-------------------------------------------------------------------|
Here is one with soft capped (w/ hover and parry active). Not saying it is better, just offering up for perspective. The build is with me as a 60 mo vet, little creative swapping around of power selection can help that. I do not have PP, but at 41 my end is not so bad, and I think it will be even better when I have maxed the build out. When things do look ugly on the blue bar, I just hit conserve.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Seraph Creed: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (3) Mako's Bite - Damage/Recharge
- (3) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (7) Red Fortune - Endurance/Recharge
- (9) Red Fortune - Defense/Endurance/Recharge
- (9) Red Fortune - Defense
- (11) Red Fortune - Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (11) Scirocco's Dervish - Damage/Endurance
- (13) Scirocco's Dervish - Damage/Recharge
- (13) Scirocco's Dervish - Accuracy/Recharge
- (15) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Red Fortune - Defense/Endurance
- (15) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Defense
- (19) Red Fortune - Endurance
- (A) Flight Speed IO
- (A) Mako's Bite - Accuracy/Damage
- (21) Mako's Bite - Damage/Endurance
- (21) Mako's Bite - Damage/Recharge
- (23) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (25) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Flight Speed IO
- (A) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (29) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (A) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy/Recharge
- (34) Performance Shifter - Accuracy/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - Chance for +End
- (A) Numina's Convalescence - Heal
- (36) Numina's Convalescence - Heal/Endurance
- (36) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Chance of Damage(Lethal)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (42) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (43) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (48) Achilles' Heel - Chance for Res Debuff
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (A) Defense Buff IO
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Aegis - Resistance
- (48) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
Level 1: Brawl
- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
------------
Set Bonus Totals:
- 24% DamageBuff(Smashing)
- 24% DamageBuff(Lethal)
- 24% DamageBuff(Fire)
- 24% DamageBuff(Cold)
- 24% DamageBuff(Energy)
- 24% DamageBuff(Negative)
- 24% DamageBuff(Toxic)
- 24% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 12.1% Defense(Fire)
- 12.1% Defense(Cold)
- 12.4% Defense(Energy)
- 12.4% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 21.8% Defense(Ranged)
- 16.4% Defense(AoE)
- 36% Enhancement(Accuracy)
- 27.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 175.7 HP (13.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 9.9%
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 4.4%
- 5% (0.08 End/sec) Recovery
- 54% (3.02 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 6.25% Resistance(Negative)
- 15% RunSpeed
Set Bonuses:
Mako's Bite
(Hack)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Deflection)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Slice)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Battle Agility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Parry)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Health)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Whirling Sword)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(True Grit)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
(Disembowel)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Head Splitter)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)
- 3% Defense(All)
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
Types of Swords
My Portfolio
You should cap both melee and ranged if at all possible, even if it means skipping Grant Cover. In fact, it will likely make you less vulnerable to defense debuffs than if you took GC since you'll be less vulnerable to cascading defense failure. I would suggest replacing the Resistance IO in true grit with a Steadfast +3 def unique, and slotting CJ with 1x LotG 7.5 and 2x BotZ. This gives you 45.9 melee and 44.6 ranged at the cost of a little lower HP and exotic resistances.
You should cap both melee and ranged if at all possible, even if it means skipping Grant Cover. In fact, it will likely make you less vulnerable to defense debuffs than if you took GC since you'll be less vulnerable to cascading defense failure. I would suggest replacing the Resistance IO in true grit with a Steadfast +3 def unique, and slotting CJ with 1x LotG 7.5 and 2x BotZ. This gives you 45.9 melee and 44.6 ranged at the cost of a little lower HP and exotic resistances.
|
Can't believe I missed that Steadfast! I have it on my live build in TG, and I still missed it.
I tweaked the build a little bit, taking some of everyone's advice into account. I also swapped powers around to drop Slash in favor of Whirling Sword, and now have melee/ranged over the cap, and AoE is just (0.7%) shy of the cap. I also got rid of GC in favor of PF, figuring that by using that to get me over the cap, I won't have to really worry about slow effects actually hitting me, so the recharge resistance is a moot point. Here's the build, let me know what y'all think.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Chance of Damage(Lethal)
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (9) Impervium Armor - Resistance
- (11) Impervium Armor - Resistance/Endurance
- (11) HamiO:Ribosome Exposure
- (A) Obliteration - Chance for Smashing Damage
- (3) Obliteration - Accuracy/Damage/Endurance/Recharge
- (3) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (A) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (43) Steadfast Protection - Resistance/Endurance
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Run Speed IO
- (A) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (40) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Regenerative Tissue - +Regeneration
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (19) Scirocco's Dervish - Accuracy/Damage/Endurance
- (21) Scirocco's Dervish - Damage/Recharge
- (21) Scirocco's Dervish - Damage/Endurance
- (23) Scirocco's Dervish - Accuracy/Damage
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (40) Endurance Modification IO
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Mako's Bite - Chance of Damage(Lethal)
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Accuracy IO
- (A) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance
- (31) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Resist Damage IO
- (39) Resist Damage IO
- (39) Healing IO
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (45) Miracle - +Recovery
- (45) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Gift of the Ancients - Run Speed +7.5%
- (48) Gift of the Ancients - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 11.1% Defense(Energy)
- 11.1% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 19.3% Defense(Ranged)
- 11.8% Defense(AoE)
- 52.5% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 15% FlySpeed
- 120.5 HP (9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 6.6%
- 11% (0.18 End/sec) Recovery
- 74% (4.14 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 27.5% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Hack)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Deflection)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Deflection)
- 2.5% (0.04 End/sec) Recovery
(Slice)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Battle Agility)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(True Grit)
- 12% (0.67 HP/sec) Regeneration
(True Grit)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Whirling Sword)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Disembowel)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tough)
- 2.5% (0.04 End/sec) Recovery
(Tough)
- 5% RunSpeed
(Head Splitter)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Physical Perfection)
- 12% (0.67 HP/sec) Regeneration
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Weave)
- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
(Phalanx Fighting)
- 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
Thanks again for all the advice!
~WP
Just my opinion, feel free to disregard...
Here's my planned respec build (dropping hasten for a few LoTG +Rech, and working in another attack). Softcapped Melee/Ranged and .5 shy on AoE, 230 Extra HP, etc..etc..
Endu Recovery may seem low to some of you, but this is how I have the guy currently slotted (save for that extra attack) and I *very rarely* need to pop a blue with the Perf Shifter Procs firing off so much. It's also a beastly BM farmer.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
DMC_Respec: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5)
Level 2: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 4: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(40)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-Build%(17)
Level 8: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), LkGmblr-Def(9), LkGmblr-Rchg+(15)
Level 10: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(11), Numna-Regen/Rcvry+(11), Heal-I(13), RgnTis-Regen+(13), S'fstPrt-ResDam/Def+(39)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(48)
Level 14: Kick -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Tough -- HO:Ribo(A), HO:Ribo(19), HO:Ribo(19)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(25)
Level 24: Hurdle -- Jump-I(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(34)
Level 28: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(37), Numna-Heal(39)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), LdyGrey-Rchg/EndRdx(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- ResDam-I(A), ResDam-I(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45), P'Shift-End%(45)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48), LkGmblr-Rchg+(50)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1418;703;1406;HEX;| |78DAA593CB52134114863B3703B9325C12086004C24D42203B2F555805684915A94| |2A22C1488433224A3A9249589405CF900AEB44A57EE14F5112C1FC13750DFC44B3C| |E7FC9D2C74E914FC5FBAFB3FD3E7F4E9C99D6D86947A7643B9221B55D3710AF962D| |36C34AC665FEE49CB6CD9F55A6033B751D8B59C8655F42BA5125D432167552D2BB3| |DEAC9BA542FEB4DE2C257B4B9BD6B15573AC4CBE625BD55277686CD52A56D3AAB53| |2DD1FE19D7ABD9AB965972B2DBB560EE951AB66390E06DB96D9A01543065BB513DB| |B18FECAADD6A1B371B7631B35E2FB50B39D36959CDF62825B748FF05CE529E8E4FD| |D27CCABCB0F807DE040B07C0814048130C125511E35403FB2CA6D00C302EF88E0A1| |5FDBE8EDAE63C553F365A02258B48147C0638149511E1DE5F9E196F7FD140CFF027| |E0B463B82793667D51145F97494EFADAC5C78079C0B22EF05031F808F822055E2D7| |95F851491F2AE94325115412225F3F7CBEFE3B3215C8037B30A424F7D01A8D26D55| |C5C10A6A82072720597C4B002B829DBB05E09DF566C5EDE1244683AEAE2AD3A2A3A| |25660F990D6CEE36D6085E8F1AFC8B510A1B82470D21672F858DE8DA46505B0CB5C| |550DB287C17C817D7A1F105D9F198A6C6F4618EA17109342E81C64DA0711368DC14| |1AE7A7A8719DE7380E2985439ABB873325C3A4CE68F28534E0E24BE015F05A50265| |F526F9F3C91775F3A05CE8036F67D0A7C9128838E605A474DE3DECCE0DECCE0DECC| |E0DEA4706F52B837831435AB3B319B96F7CD01795A5FC08A5A40DBCEC9BCA40B584| |2016914904601691410A30232DA97F92A532BDF80EF822C8E3E4EBE556CE15E852F| |0B5F16BE096FEFFBA43F7AD4F63F333BDEDE57A65C3293F4F6BECFFF7A3E85BA7BF| |5EF0648EFB2ECB0ECB1ECB31CB01CB2982C472C4596CEE75E74F40A277495E51ACB| |7596E76CF2F3E7116409B18459222C519601962196184B82E50D4BE70F94E600DD| |-------------------------------------------------------------------|
Whirling sword is nice to give the mob a quick debuff while AAO saturates, giving you time to use BU+SC. I decided to drop it out of my build for the cone attack, and to help out with some AV/Pylon solo's.
Nice updated build, btw!
I've got a BS/Shield at level 40, and I'm going to be starting the investment of funds into increasing her survivability. In other words, more defense ASAP. I am also greatly anticipating adding PP to the build, as after a couple of mobs, I'm quite low on endurance. Not to the point where I have to use Rest, but low enough that I need a little bit of a breather between mobs to get some blue back, especially if I don't have any blue inspirations to use.
So I worked up a build that doesn't quite softcap, but comes pretty darn close, while giving pretty good +HP, nearly 70% S/L resists with OwtS up, and very good endurance recovery, to the point where I'll never need a blue again, regardless of what's going on. I'll post the build momentarily.
My main question has to do with the fact that, while I can cap my melee, my ranged will be lower (36% or so). The build I have worked up gives me about 39% ranged, but only 43.6% melee. Would I be better off with the higher ranged def combined with the (just short) melee def, or should I just cap melee, ranged be darned? My AoE is lower, but frankly it's not a major concern. By moving around I can avoid things like Burn patches, and more often than not I'm either solo or on a small team, so I end up being the focus of the attacks as opposed to getting their splashes.
Also, I want to take Grant Cover because, while I'm not *too* worried about the defense debuffs (only Cimerorans have given me troubles), it seems the -recharge resistance would be greatly helpful, given that I don't have hasten and want to make sure that I can keep AD up for mezz prot and -def resists. Also, having the defense to give to allies, especially on smaller teams that may not have extra +def or -tohit, would be nice. I'm just wondering if Phalanx Fighting would be better off, because it would put me at the soft cap for melee and ranged, and cost less (no) endurance (which isn't an issue, considering I'll have PP before I take GC).
I'm also conflicted about my travel power. CJ is ideal because of the def buff. It's small, but when you get alot of defense piled up, every little bit helps. I'm wondering, however, if having Hasten instead would increase my survivability by helping me get SC up faster, as well as having my heavy hitters up more often so that I kill faster. I prefer to have Super Speed. I'm skilled with it and I like its stealth factor for "ghosting" missions.
One last thing: Slash or Whirling Sword? If I swap around my early power choices, I can get WS instead of Slash, and replace the ToDs with Oblits for the same amount of melee def bonus. Would I be losing too much ST damage by doing that? Or would the fact that I'll have more AoE damage for a better alpha strike (BU while running in, let AAO get soaked, SC+WS) make up for the loss of an ST attack? Note that by doing that, I'll get an extra 5% recharge bonus, to help get Hack, Disembowel, and Head Splitter up faster.
Here's the build. Let me know what y'all think, please.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Chance of Damage(Lethal)
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (9) Impervium Armor - Resistance
- (11) Impervium Armor - Resistance/Endurance
- (11) HamiO:Ribosome Exposure
Level 2: Slice- (A) Obliteration - Chance for Smashing Damage
- (3) Obliteration - Accuracy/Damage/Endurance/Recharge
- (3) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Recharge
Level 4: Battle Agility- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
Level 6: True Grit- (A) Numina's Convalescence - Heal
- (43) Numina's Convalescence - Heal/Endurance
- (46) Resist Damage IO
Level 8: Slash- (A) Touch of Death - Chance of Damage(Negative)
- (19) Touch of Death - Damage/Endurance/Recharge
- (21) Touch of Death - Accuracy/Damage
- (21) Touch of Death - Damage/Endurance
- (23) Touch of Death - Damage/Recharge
- (23) Touch of Death - Accuracy/Damage/Endurance
Level 10: Active Defense- (A) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (40) HamiO:Membrane Exposure
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift- (A) Run Speed IO
Level 18: Health- (A) Regenerative Tissue - +Regeneration
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (40) Endurance Modification IO
Level 22: Against All Odds- (A) Endurance Reduction IO
Level 24: Build Up- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 26: Disembowel- (A) Mako's Bite - Chance of Damage(Lethal)
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 28: Boxing- (A) Accuracy IO
Level 30: Tough- (A) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance
- (31) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
Level 32: Head Splitter- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
Level 35: Shield Charge- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
Level 38: One with the Shield- (A) Resist Damage IO
- (39) Resist Damage IO
- (39) Healing IO
Level 41: Conserve Power- (A) Recharge Reduction IO
Level 44: Physical Perfection- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (45) Miracle - +Recovery
- (45) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
Level 47: Weave- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Gift of the Ancients - Run Speed +7.5%
- (48) Gift of the Ancients - Defense/Endurance
Level 49: Grant Cover- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Gift of the Ancients - Run Speed +7.5%
- (50) Gift of the Ancients - Defense/Endurance
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical Hit------------
Set Bonus Totals:
------------
Set Bonuses:
Mako's Bite
(Hack)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler(Deflection)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Impervium Armor(Deflection)
- 2.5% (0.04 End/sec) Recovery
Obliteration(Slice)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Battle Agility)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(True Grit)
- 12% (0.67 HP/sec) Regeneration
Touch of Death(Slash)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Mako's Bite(Disembowel)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Impervium Armor(Tough)
- 2.5% (0.04 End/sec) Recovery
Aegis(Tough)
- 5% RunSpeed
Obliteration(Head Splitter)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence(Physical Perfection)
- 12% (0.67 HP/sec) Regeneration
Performance Shifter(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
Luck of the Gambler(Weave)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Weave)
- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
Luck of the Gambler(Grant Cover)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Grant Cover)
Thanks in advance!
~WP
Just my opinion, feel free to disregard...