Help with my Elec/Shield please


Gaidin

 

Posted

Hey guys, I'm about to hit 50 on my Elec/Shield scrapper and I want to cap his defenses, or at least make him have stronger defenses

I have never done this before with any of my other level 50 toons, but I enjoy this one enough to put some influence into him. I don't have billions to spend, but I could eventually come up with a few hundred million. Below is the build I have planned for him.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Havoc Punch -- Empty(A)
Level 1: Deflection -- Empty(A)
Level 2: Battle Agility -- Empty(A)
Level 4: True Grit -- Empty(A)
Level 6: Combat Jumping -- Empty(A)
Level 8: Build Up -- Empty(A)
Level 10: Thunder Strike -- Empty(A)
Level 12: Active Defense -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Swift -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Chain Induction -- Empty(A)
Level 24: Against All Odds -- Empty(A)
Level 26: Phalanx Fighting -- Empty(A)
Level 28: Grant Cover -- Empty(A)
Level 30: Boxing -- Empty(A)
Level 32: Lightning Rod -- Empty(A)
Level 35: Shield Charge -- Empty(A)
Level 38: Tough -- Empty(A)
Level 41: Conserve Power -- Empty(A)
Level 44: Physical Perfection -- Empty(A)
Level 47: Weave -- Empty(A)
Level 49: Hasten -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


Now I don't know how to slot him to "cap his defenses" like I see people talking about here. Help would be appreciated. I like this build, but if you have to change a power I will understand. Thanks!


 

Posted

Well Soft capping (on a SD character) is getting all of your positional defenses to at least 45% def. Here is a "low cost" build that gets you essentially* soft capped. I'm not commenting on the actual build (since that's not what you asked) and put together a cost effective (only 2-3 expensive sets) build. Just a warning, you probably can't get the data to import since my mid's is funky but you can look at the sets to get you there.

*I say essentially because it has only 44.5 and 44.8% melee and ranged def, for a little bit more money you can get a set of Kinetic Combat (more expensive then the smashing haymaker) and get your melee capped. Not sure how to get your ranged capped without actually knowing your full budget or changing some power picks (like manuevers instead of hasten).

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Mutation Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Havoc Punch S'ngH'mkr-Acc/Dmg:30(A), S'ngH'mkr-Dmg/EndRdx:30(3), S'ngH'mkr-Dmg/Rchg:30(3), S'ngH'mkr-Dmg/EndRdx/Rchg:30(5), C'ngImp-Dmg/EndRdx/Rchg:30(5)
Level 1: Deflection S'dpty-Def/EndRdx:30(A), S'dpty-Def/Rchg:30(7), S'dpty-Def/EndRdx/Rchg:30(7), S'dpty-Def:30(9)
Level 2: Battle Agility S'dpty-Def/EndRdx:30(A), S'dpty-Def/Rchg:30(9), S'dpty-Def/EndRdx/Rchg:30(11), S'dpty-Def:30(11)
Level 4: True Grit H'zdH-Heal/EndRdx:30(A), H'zdH-Heal:30(43), ImpArm-ResDam/EndRdx:30(43), ImpArm-ResDam:30(46)
Level 6: Combat Jumping Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(13)
Level 8: Build Up GSFC-Build%:30(A), GSFC-ToHit/EndRdx:30(13), GSFC-Rchg/EndRdx:30(15), GSFC-ToHit/Rchg/EndRdx:30(15), GSFC-ToHit/Rchg:30(17), GSFC-ToHit:30(17)
Level 10: Thunder Strike M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(19), M'Strk-Dmg/Rchg:30(19), M'Strk-Acc/EndRdx:30(21), M'Strk-Acc/Dmg/EndRdx:30(21), M'Strk-Dmg/EndRdx/Rchg:30(23)
Level 12: Active Defense RechRdx-I:30(A), RechRdx-I:30(23)
Level 14: Super Jump Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(25)
Level 16: Swift Run-I:30(A)
Level 18: Health Heal-I:30(A)
Level 20: Stamina P'Shift-End%:30(A), P'Shift-EndMod/Acc:30(25), P'Shift-Acc/Rchg:30(27), P'Shift-EndMod/Acc/Rchg:30(27), P'Shift-EndMod/Rchg:30(29), P'Shift-EndMod:30(29)
Level 22: Chain Induction S'ngH'mkr-Acc/Dmg:30(A), S'ngH'mkr-Dmg/EndRdx:30(31), S'ngH'mkr-Dmg/Rchg:30(31), S'ngH'mkr-Dmg/EndRdx/Rchg:30(31), C'ngImp-Acc/Dmg/Rchg:30(33)
Level 24: Against All Odds EndRdx-I:30(A), EndRdx-I:30(33)
Level 26: Phalanx Fighting DefBuff-I:30(A)
Level 28: Grant Cover RedFtn-Def/EndRdx:30(A), RedFtn-Def/Rchg:30(33), RedFtn-EndRdx/Rchg:30(34), RedFtn-Def/EndRdx/Rchg:30(34), RedFtn-Def:30(34), RedFtn-EndRdx:30(36)
Level 30: Boxing RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(36), RzDz-Acc/EndRdx:30(36), RzDz-Stun/Rng:30(37), RzDz-Acc/Stun/Rchg:30(37)
Level 32: Lightning Rod Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(39), Oblit-Dmg/Rchg:30(39), Oblit-Acc/Dmg/Rchg:30(39), Oblit-Acc/Dmg/EndRdx/Rchg:30(40), Oblit-%Dam:30(40)
Level 35: Shield Charge Erad-Dmg:30(A), Erad-%Dam:30(37), Erad-Acc/Rchg:30(40), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42)
Level 38: Tough S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam:30(43), RctvArm-ResDam/EndRdx:30(45), RctvArm-ResDam/Rchg:30(45), RctvArm-ResDam/EndRdx/Rchg:30(46)
Level 41: Conserve Power Empty(A)
Level 44: Physical Perfection P'Shift-EndMod:30(A), P'Shift-EndMod/Rchg:30(45), P'Shift-EndMod/Acc/Rchg:30(46), P'Shift-Acc/Rchg:30(48), P'Shift-EndMod/Acc:30(50), P'Shift-End%:30(50)
Level 47: Weave S'dpty-Def/EndRdx:30(A), S'dpty-Def/EndRdx/Rchg:30(48), S'dpty-Def:30(48)
Level 49: Hasten RechRdx-I:30(A), RechRdx-I:30(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
12.5% DamageBuff(Smashing)
12.5% DamageBuff(Lethal)
12.5% DamageBuff(Fire)
12.5% DamageBuff(Cold)
12.5% DamageBuff(Energy)
12.5% DamageBuff(Negative)
12.5% DamageBuff(Toxic)
12.5% DamageBuff(Psionic)
13.3% Defense(Smashing)
13.3% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
13% Defense(Energy)
13% Defense(Negative)
3% Defense(Psionic)
16.1% Defense(Melee)
16.4% Defense(Ranged)
16.8% Defense(AoE)
1.8% Max End
15% Enhancement(Accuracy)
2% Enhancement(Stun)
10% Enhancement(RechargeTime)
15% FlySpeed
185.7 HP (13.9%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Immobilize) 7.7%
MezResist(Sleep) 1.65%
MezResist(Stun) 3.85%
13.5% (0.23 End/sec) Recovery
12% (0.67 HP/sec) Regeneration
2.21% Resistance(Fire)
2.21% Resistance(Cold)
15% RunSpeed
2% XPDebtProtection



------------
Set Bonuses:
Smashing Haymaker
(Havoc Punch)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


Serendipity
(Deflection)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)


Serendipity
(Battle Agility)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)


Harmonized Healing
(True Grit)
1.5% (0.03 End/sec) Recovery


Impervium Armor
(True Grit)
2.5% (0.04 End/sec) Recovery


Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Multi Strike
(Thunder Strike)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Smashing Haymaker
(Chain Induction)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)


Red Fortune
(Grant Cover)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Eradication
(Shield Charge)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
30.1 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Steadfast Protection
(Tough)
3% Defense(All)


Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Performance Shifter
(Physical Perfection)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Serendipity
(Weave)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints



So here you go hope it helps.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Actually, im still using the 1st build from my thread i posted above (i think i added a numina unique into health, but other than that)

Imo, its pretty cheap and does its job decently. Regen (and recovery to some extent) is poor, but i can solo +2/8 missions with it (insps are nice).
Posting the chunk here for those who dont want to dig it up.

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Posted

Thanks alot for that build ideal MutantX. Does my build look decent, I mean, its not that bad or anything is it? Also, when I plan these builds and slot my enhancements, what do I look at in Mid's to make sure I have "soft capped" my defenses? Does it show you when you have "soft capped" or do you just have to figure it out yourself? Thanks!


 

Posted

Quote:
Originally Posted by Regulos View Post
Thanks alot for that build ideal MutantX. Does my build look decent, I mean, its not that bad or anything is it? Also, when I plan these builds and slot my enhancements, what do I look at in Mid's to make sure I have "soft capped" my defenses? Does it show you when you have "soft capped" or do you just have to figure it out yourself? Thanks!
When it comes down to it, as long as you like what you have then enjoy it. Below is my Elm/SD/Blaze (just for reference). Without alot of Recharge I think you'll be waiting for your attacks to come up with only Havoc Punch and Chain Induction as ST attacks (and T-strike thrown in as well).

As far as mid's goes Click the totals tab on top of the power description box in the lower left hand corner, that will show you all of your defensive totals (Res., Def and a plethora of other stats).

Here is my build, Ended up costing maybe around 200mil total (as of today). The key to keeping the cost low with the sets I used was using sub-30 level IOs instead of the +30 ones available, I saw those were sometime 2-3 times as expesive as the lower level ones for not "that" much more of a benefit. I also planned around soft capping my melee and then ranged/AoE def as early as possible.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Ex-7 LIve Final: Level 50 Mutation Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Blaze Mastery

Hero Profile:
------------
Level 1: Charged Brawl
(A) Kinetic Combat - Accuracy/Damage: Level 25
(3) Kinetic Combat - Damage/Endurance: Level 25
(3) Kinetic Combat - Damage/Recharge: Level 25
(5) Kinetic Combat - Damage/Endurance/Recharge: Level 25
(13) Crushing Impact - Accuracy/Damage/Recharge: Level 30
(50) Call of the Sandman - Chance of Heal Self: Level 25


Level 1: Deflection
(A) Luck of the Gambler - Defense/Endurance: Level 25
(5) Luck of the Gambler - Defense/Recharge: Level 25
(7) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(7) Luck of the Gambler - Defense: Level 25


Level 2: Havoc Punch
(A) Kinetic Combat - Accuracy/Damage: Level 25
(9) Kinetic Combat - Damage/Endurance: Level 25
(11) Kinetic Combat - Damage/Recharge: Level 25
(11) Kinetic Combat - Damage/Endurance/Recharge: Level 25
(13) Crushing Impact - Accuracy/Damage/Recharge: Level 30


Level 4: Battle Agility
(A) Luck of the Gambler - Defense/Endurance: Level 25
(9) Luck of the Gambler - Defense/Recharge: Level 25
(15) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(42) Luck of the Gambler - Defense: Level 25


Level 6: Boxing
(A) Razzle Dazzle - Accuracy/Recharge: Level 25
(15) Razzle Dazzle - Endurance/Stun: Level 25
(17) Razzle Dazzle - Accuracy/Endurance: Level 25
(19) Razzle Dazzle - Stun/Range: Level 25
(19) Razzle Dazzle - Accuracy/Stun/Recharge: Level 25
(21) Razzle Dazzle - Chance of Immobilize: Level 25


Level 8: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 25
(17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 25


Level 10: Active Defense
(A) Recharge Reduction IO: Level 25
(21) Recharge Reduction IO: Level 25


Level 12: Swift
(A) Run Speed IO: Level 25


Level 14: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 25


Level 16: Health
(A) Regenerative Tissue - +Regeneration: Level 25


Level 18: Chain Induction
(A) Kinetic Combat - Accuracy/Damage: Level 25
(23) Kinetic Combat - Damage/Endurance: Level 25
(25) Kinetic Combat - Damage/Recharge: Level 25
(25) Kinetic Combat - Damage/Endurance/Recharge: Level 25
(27) Crushing Impact - Accuracy/Damage/Recharge: Level 30


Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 25
(23) Performance Shifter - EndMod: Level 25
(29) Performance Shifter - EndMod/Recharge: Level 25
(43) Performance Shifter - EndMod/Accuracy: Level 25
(43) Performance Shifter - Accuracy/Recharge: Level 25
(46) Performance Shifter - EndMod/Accuracy/Recharge: Level 25


Level 22: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 25
(27) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(31) Luck of the Gambler - Defense: Level 25


Level 24: Phalanx Fighting
(A) Kismet - Accuracy +6%: Level 25


Level 26: Against All Odds
(A) Endurance Reduction IO: Level 25
(29) Endurance Reduction IO: Level 25


Level 28: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 25
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 25


Level 30: Build Up
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 25
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 25
(33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 25
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 25
(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 25
(34) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 25


Level 32: Lightning Rod
(A) Multi Strike - Accuracy/Damage: Level 25
(33) Multi Strike - Damage/Endurance: Level 25
(34) Multi Strike - Damage/Recharge: Level 25
(36) Multi Strike - Accuracy/Endurance: Level 25
(36) Multi Strike - Accuracy/Damage/Endurance: Level 25
(36) Multi Strike - Damage/Endurance/Recharge: Level 25


Level 35: Shield Charge
(A) Multi Strike - Accuracy/Damage: Level 25
(37) Multi Strike - Damage/Endurance: Level 25
(37) Multi Strike - Damage/Recharge: Level 25
(37) Multi Strike - Accuracy/Endurance: Level 25
(39) Multi Strike - Accuracy/Damage/Endurance: Level 25
(39) Multi Strike - Damage/Endurance/Recharge: Level 25


Level 38: Thunder Strike
(A) Eradication - Damage: Level 25
(39) Eradication - Accuracy/Recharge: Level 25
(40) Eradication - Damage/Recharge: Level 25
(40) Eradication - Accuracy/Damage/Recharge: Level 25
(40) Eradication - Accuracy/Damage/Endurance/Recharge: Level 25
(42) Eradication - Chance for Energy Damage: Level 25


Level 41: Ring of Fire
(A) Trap of the Hunter - Accuracy/Recharge: Level 30
(42) Trap of the Hunter - Immobilize/Accuracy: Level 30
(43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 30


Level 44: Fire Blast
(A) Thunderstrike - Accuracy/Damage: Level 30
(45) Thunderstrike - Damage/Endurance: Level 30
(45) Thunderstrike - Damage/Recharge: Level 30
(45) Thunderstrike - Accuracy/Damage/Recharge: Level 30
(46) Thunderstrike - Accuracy/Damage/Endurance: Level 30
(46) Thunderstrike - Damage/Endurance/Recharge: Level 30


Level 47: Fire Ball
(A) Positron's Blast - Accuracy/Damage: Level 25
(48) Positron's Blast - Damage/Endurance: Level 25
(48) Positron's Blast - Damage/Recharge: Level 25
(48) Positron's Blast - Damage/Range: Level 25
(50) Positron's Blast - Accuracy/Damage/Endurance: Level 25


Level 49: True Grit
(A) Harmonized Healing - Heal: Level 30
(50) Harmonized Healing - Heal/Endurance: Level 30


------------
Level 1: Brawl
(A) Kinetic Combat - Knockdown Bonus: Level 25


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Critical Hit
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
18.6% Defense(Smashing)
18.6% Defense(Lethal)
10.5% Defense(Fire)
10.5% Defense(Cold)
14.3% Defense(Energy)
14.3% Defense(Negative)
3% Defense(Psionic)
17.4% Defense(Melee)
17.1% Defense(Ranged)
18% Defense(AoE)
1.8% Max End
2% Enhancement(Stun)
5% Enhancement(Immobilize)
34% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
14% FlySpeed
230.9 HP (17.2%) HitPoints
14% JumpHeight
14% JumpSpeed
MezResist(Immobilize) 8.25%
MezResist(Sleep) 3.3%
MezResist(Stun) 3.3%
13% (0.22 End/sec) Recovery
30% (1.68 HP/sec) Regeneration
3.47% Resistance(Fire)
3.47% Resistance(Cold)
14% RunSpeed
2% XPDebtProtection



------------
Set Bonuses:
Kinetic Combat
(Charged Brawl)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)


Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Luck of the Gambler
(Battle Agility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)


Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Steadfast Protection
(Tough)
3% Defense(All)


Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints


Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Multi Strike
(Lightning Rod)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


Multi Strike
(Shield Charge)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


Eradication
(Thunder Strike)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
30.1 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Trap of the Hunter
(Ring of Fire)
5% Enhancement(Immobilize)
25.1 HP (1.87%) HitPoints


Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Harmonized Healing
(True Grit)
1.5% (0.03 End/sec) Recovery


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Quote:
Originally Posted by Regulos View Post
TDoes it show you when you have "soft capped" or do you just have to figure it out yourself? Thanks!
You have "soft capped" your defense when you have 45% of defense.
So, in the case of /SD you would need to get atleast 45% in melee, ranged and AoE defense to be "good".


 

Posted

Quote:
Originally Posted by Xandez View Post
You have "soft capped" your defense when you have 45% of defense.
So, in the case of /SD you would need to get atleast 45% in melee, ranged and AoE defense to be "good".
I think he was asking how to check this in mids. Click on the 'Totals' tab on the bottom left and look under Defense. You're looking at the values for Melee, Ranged, and AoE to be at 45% or higher.


 

Posted

Quote:
Originally Posted by Gaidin View Post
I think he was asking how to check this in mids. Click on the 'Totals' tab on the bottom left and look under Defense. You're looking at the values for Melee, Ranged, and AoE to be at 45% or higher.
oops, sry if that was the case and kudos to Gaidin for correcting me