Lvl 35 DM/SD scrapper -- can I soft cap?
Hi, I'm running a level locked scrapper through AE in order to get more mid-level recipes and enhancements in the system. I may end up going up to 40, but I'd like to stay at 35 for awhile.
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I'd probably go with something like this. It's softcapped vs. Melee(45.5%), and 32.3% vs. Ranged and AoE. You can use Combat Jumping + Hurdle for travel, or Hurdle + Nunja Run, if you have NR.
Code:
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Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 34 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Smite
- (A) Touch of Death - Accuracy/Damage: Level 38
- (7) Touch of Death - Damage/Endurance: Level 38
- (7) Touch of Death - Damage/Recharge: Level 38
- (9) Touch of Death - Accuracy/Damage/Endurance: Level 38
- (9) Touch of Death - Damage/Endurance/Recharge: Level 38
- (11) Touch of Death - Chance of Damage(Negative): Level 38
- (A) Luck of the Gambler - Defense/Endurance: Level 38
- (3) Luck of the Gambler - Defense/Endurance/Recharge: Level 38
- (3) Luck of the Gambler - Defense: Level 38
- (23) Luck of the Gambler - Recharge Speed: Level 38
- (A) Luck of the Gambler - Defense/Endurance: Level 38
- (5) Luck of the Gambler - Defense/Endurance/Recharge: Level 38
- (5) Luck of the Gambler - Defense: Level 38
- (31) Luck of the Gambler - Recharge Speed: Level 38
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 38
- (17) Numina's Convalescence - Heal: Level 38
- (17) Numina's Convalescence - Heal/Endurance: Level 38
- (A) Obliteration - Damage: Level 38
- (11) Obliteration - Accuracy/Recharge: Level 38
- (13) Obliteration - Damage/Recharge: Level 38
- (13) Obliteration - Accuracy/Damage/Recharge: Level 38
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 38
- (15) Obliteration - Chance for Smashing Damage: Level 38
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (19) Kinetic Combat - Damage/Endurance: Level 35
- (19) Kinetic Combat - Damage/Recharge: Level 35
- (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (21) Touch of the Nictus - Accuracy/Healing: Level 38
- (A) Recharge Reduction IO: Level 35
- (A) Jumping IO: Level 35
- (A) Miracle - +Recovery: Level 38
- (A) Accuracy IO: Level 35
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Performance Shifter - Chance for +End: Level 38
- (23) Endurance Modification IO: Level 35
- (25) Endurance Modification IO: Level 35
- (A) Endurance Reduction IO: Level 35
- (A) Luck of the Gambler - Recharge Speed: Level 38
- (25) Kismet - Accuracy +6%: Level 30
- (A) Obliteration - Damage: Level 38
- (27) Obliteration - Accuracy/Recharge: Level 38
- (27) Obliteration - Damage/Recharge: Level 38
- (29) Obliteration - Accuracy/Damage/Recharge: Level 38
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 38
- (34) Obliteration - Chance for Smashing Damage: Level 38
- (A) Luck of the Gambler - Defense/Endurance: Level 38
- (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 38
- (31) Luck of the Gambler - Defense: Level 38
- (34) Luck of the Gambler - Recharge Speed: Level 38
- (A) Luck of the Gambler - Recharge Speed: Level 38
- (A) Crushing Impact - Accuracy/Damage: Level 38
- (33) Crushing Impact - Damage/Recharge: Level 38
- (33) Crushing Impact - Accuracy/Damage/Recharge: Level 38
- (33) Crushing Impact - Accuracy/Damage/Endurance: Level 38
- (34) Crushing Impact - Damage/Endurance/Recharge: Level 38
- (A) Accuracy IO: Level 35
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Don't slot kinetic combats and reactive armors for a defensive set that's based on positional rather than typed defense, when there are better, more suitable sets available. What you are doing is extremely sub-optimal and way more costly than if you slotted sets that gave you positional defense.
I hope this isn't your live build, otherwise I hope you have plenty of respecs available.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 36 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Fighting
Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dam%(3), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), DefBuff-I(5), LkGmblr-Def(5)
Level 6: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(7), Zephyr-Travel/EndRdx(7)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(13), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), Nictus-Acc/Heal(25)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(15)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), P'Shift-End%(31)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 26: Soul Drain -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(34)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Weave -- LkGmblr-Rchg+(A), DefBuff-I(33), LkGmblr-Def(33)
Level 35: Against All Odds -- EndRdx-I(A)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Don't slot kinetic combats and reactive armors for a defensive set that's based on positional rather than typed defense, when there are better, more suitable sets available. What you are doing is extremely sub-optimal and way more costly than if you slotted sets that gave you positional defense.
I hope this isn't your live build, otherwise I hope you have plenty of respecs available. |
Thanks for the inputs -- definitely some food for thought. I didn't run the numbers on Active defense to see I only needed one recharge. I think I may tweak my original build based on your thoughts. I'd rather give up Shadow Maul than Shadow Punch, but I'd need to find another mule for Obliteration. And I wouldn't want to give up True Grit for a little more defense -- that 12.7% resistance helps survivability -- and I'd want to watch endurance needs closely. Blues don't always drop when you need them.
FYI, I used Kin Combat because of the fewer slot usage as well as because I have a ton of those lying around the base. Respecs are a dime a dozen, so I'm not too concerned about making horrible sub-optimal mistakes.
Thanks again!
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
Heres my attempt... sofcapped to melee... i hope this gives you more ideas to tweak your build...
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Fisty: Level 34 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg:38(A), T'Death-Dmg/EndRdx:38(3), T'Death-Dmg/Rchg:38(3), T'Death-Acc/Dmg/EndRdx:38(11), T'Death-Dam%:38(17), T'Death-Dmg/EndRdx/Rchg:38(19)
Level 1: Deflection -- LkGmblr-Def:38(A), LkGmblr-Def/EndRdx:38(23), LkGmblr-Rchg+:38(25)
Level 2: Shadow Maul -- Oblit-Dmg:38(A), Oblit-Acc/Rchg:38(5), Oblit-Dmg/Rchg:38(11), Oblit-Acc/Dmg/Rchg:38(13), Oblit-Acc/Dmg/EndRdx/Rchg:38(17), Oblit-%Dam:38(19)
Level 4: Battle Agility -- LkGmblr-Def:38(A), LkGmblr-Def/EndRdx:38(5), LkGmblr-Rchg+:38(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+:38(A), Zephyr-Travel:38(7), Zephyr-Travel/EndRdx:38(7), Zephyr-ResKB:38(25)
Level 8: Siphon Life -- T'Death-Acc/Dmg:38(A), T'Death-Dmg/EndRdx:38(9), T'Death-Dmg/Rchg:38(9), T'Death-Acc/Dmg/EndRdx:38(15), T'Death-Dmg/EndRdx/Rchg:38(15), T'Death-Dam%:38(21)
Level 10: Active Defense -- RechRdx-I:40(A)
Level 12: Swift -- Empty(A)
Level 14: Super Jump -- Jump-I:40(A)
Level 16: Against All Odds -- EndRdx-I:40(A)
Level 18: Health -- Numna-Regen/Rcvry+:38(A)
Level 20: Stamina -- P'Shift-End%:38(A), P'Shift-EndMod:38(21), P'Shift-EndMod/Acc:38(23)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:38(A)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- GSFC-ToHit:38(A), GSFC-ToHit/Rchg:38(27), GSFC-ToHit/Rchg/EndRdx:38(27), GSFC-Rchg/EndRdx:38(29), GSFC-ToHit/EndRdx:38(29), GSFC-Build%:38(31)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 30: Weave -- LkGmblr-Def:38(A), LkGmblr-Def/EndRdx:38(31), LkGmblr-Rchg+:38(31), LkGmblr-Def/EndRdx/Rchg:38(33)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:38(A), Mako-Dmg/EndRdx:38(33), Mako-Dmg/Rchg:38(33), Mako-Acc/EndRdx/Rchg:38(34), Mako-Acc/Dmg/EndRdx/Rchg:38(34), Mako-Dam%:38(34)
Level 35: Shield Charge -- Sciroc-Dmg/Rchg:38(A)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 38: Ninja Run
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Hi, I'm running a level locked scrapper through AE in order to get more mid-level recipes and enhancements in the system. I may end up going up to 40, but I'd like to stay at 35 for awhile.
Any suggestions on this build? The real bear is slots, and I know it would get a lot easier even going up a level or two, but I'd like to stay here. Stamina is probably a must, and a travel power is optional but preferable. Here's what I'm looking at now, but I'd like to get into the low 40s on melee defense. This gets me to 39ish, and since the default IOs are lvl 50, I doubt it would even get there. It saws lvl 34 for some reason, but the 35 power is Shield Charge.
thanks
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Fisty: Level 34 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(19)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(34)
Level 2: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(34)
Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(15)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(21)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 28: True Grit -- S'fstPrt-ResDam/Def+(A)
Level 30: Boxing -- EndRdx-I(A)
Level 32: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-EndRdx(34)
Level 35: Shield Charge -- Sciroc-Dmg/Rchg(A)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html