Quick build critique- Elec/Shield
Hmm...
Worked it a bit, replaced OwtS with Chain Induction and boxing with kick, some slotting were changed too... a tad more expensive, but not too much imo and has got some more regen, HP, recharge and recovery atleast, althou def is a little lower, but... sofcapped nonetheless. Accuracy got down from 51% to 43% thou... Oh, and i changed Havoc Punch to Charged Brawl too (better DPA with CB) and slotted it with dmg instead of +sleep...
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Here is an electric shield build I came up with for a scrapper I'm considering making, it is relatively cheap...
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Telenuke: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 4: True Grit -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(13), H'zdH-Heal/Rchg(13), H'zdH-Heal/EndRdx/Rchg(15), H'zdH-Heal(15), S'fstPrt-ResDam/Def+(17)
Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(19)
Level 8: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(48), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(50)
Level 10: Swift -- Run-I(A)
Level 12: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 14: Health -- H'zdH-Heal/EndRdx(A), H'zdH-Heal/Rchg(19), Heal-I(21)
Level 16: Boxing -- Acc-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Active Defense -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33)
Level 28: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(34), LkGmblr-Rchg+(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(36), S'dpty-EndRdx(37)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 38: Against All Odds -- EndRdx-I(A)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
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Level 1: Brawl -- Mako-Acc/Dmg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Virtue: @Santorican
Dark/Shield Build Thread
Santorican, in the future, mind posting the data chunk? It's a bit easier (for me at least) to copy & paste the data chunk rather than the datalink
Oops had wrong exposure in Active Defense... ment to place the +def - recharge in there (seemed to have the +def -end redux).
Oops yeah I thought it posted, when I get homes I'll fix it.
Virtue: @Santorican
Dark/Shield Build Thread
Thanks for all the critique everyone! I mixed and matched a bit from each set and I'm extremely pleased with the results. Slight of the LotG going for 150 million each, it wasnt too bad of a build to pay for. I'm loving it so far, thanks a lot everyone!
Datalink doesn't work for me if I try to open it directly, it just opens endless blank pages in Firefox. If I save it on my harddrive, I have then to scout my download folder for it and copy it to my mids build folder. It also saves as "mids_buildX" rather than a descriptive name.
Much easier to just copy/paste the data chunk and import it in Mids for me, takes all of ten seconds and doesn't involve anything annoying.
And I usually have a couple of mids open up. Clicking that thingy would open up a new one... me no likey
Edit:
So I almost always never click one of those, no matter how good the build maybe look like ...
Datalink doesn't work for me if I try to open it directly, it just opens endless blank pages in Firefox. If I save it on my harddrive, I have then to scout my download folder for it and copy it to my mids build folder. It also saves as "mids_buildX" rather than a descriptive name.
Much easier to just copy/paste the data chunk and import it in Mids for me, takes all of ten seconds and doesn't involve anything annoying. |
Bummer you are having problems
And I usually have a couple of mids open up. Clicking that thingy would open up a new one... me no likey
Edit: So I almost always never click one of those, no matter how good the build maybe look like ... |
But i digress, I am derailing this thread and i had no intention too!
Hello! I'm trying to buff out my elec/Sheild scrapper so he can farm well. I have had some help with mids lately, and this is what I have come up with so far. Is there anything I am missing or I just dont need? Thanks for the info!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(46)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), LkGmblr-Rchg+(17)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(17), H'zdH-Heal(19), H'zdH-Heal/EndRdx(19)
Level 6: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Phalanx Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 24: Against All Odds -- EndRdx-I(A), EndRdx-I(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 28: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 30: Tough -- S'fstPrt-ResKB(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41: Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Physical Perfection -- P'Shift-End%(A), EndMod-I(48), EndMod-I(48)
Level 49: One with the Shield -- ResDam-I(A), ResDam-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit