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Posts
2004 -
Joined
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This thread turned out to be a lot less funnier than I thought it would be.
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They altered the rage crash while you were gone it now allows you to keep taunting but heavily debuffs your dmg and recovery. Best to use brawl and taunt only during the crash.
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Please /sign. This would help small sg's and encourage more teaming and should be easy to set up.
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This idea was posted in this thread by a new player:
Quote:(cudos for that).Prestige:
If teamed with an SG member (or members) the amt of prestige those particular SG members earn while teamed together should be higher. This could be an incentive for SGs to want to do more things together, making them more active.
I think it is a fantastic idea and should be implemented as soon as possible. -
It would be nice but it won't happen. The devs classed our team role as similar to tanks and balanced our dps accordingly. I use 1 st attack quite a lot in the early levels as a taunt and to supplement my overall damage. Of course I don't use it that much after 32.
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Quote:That's a good idea!
Prestige:
If teamed with an SG member (or members) the amt of prestige those particular SG members earn while teamed together should be higher. This could be an incentive for SGs to want to do more things together, making them more active.
Quote:Ability to move empty character slots from one server and add them to a different server for free
Quote:Paragon Story Arcs:
After getting to Talos from Praetoria, the story arcs seem horribly cumbersome and not the greatest things for teams due to lots of zone changes and missions consisting of talking to NPCs. It would be nice for there to be some Paragon story arcs that keep players in the same zone for a nice long while and have the same pace as the Praetorian arcs. -
I do agree that it takes longer to get them. I thought 9 missions would be enough though I definately will continue to street sweep greys for them if they are that rare!
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9 is a bit too much to be unlucky. Did you reach your quota? ie if you only have 1 empty fame point left then you will only get 1 tip drop.
Also it is much quicker to street sweep for tips than running missions. -
Well done but could you or someone else elaborate on this please. How many teams? How many times did the gm spawn? How many bombing runs did you do?
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Good thanks. I tell you what though all the recnt changes have made low level brutes real fun. I got scrapper lock from level 4.
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Thankyou for this thread. I forgot about the second respec update and was bypassing the updater. Once I applied the patch I got in fine.
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I played an ss/wp and really enjoyed it right up until I tried an ITF and haven't touched it since. I want to start over a new brute but I am over the "hit-a-wall" crashes (rage and godmode crashes) and this combination looks like it would be exciting and has really good synergy and can be survivable. However it is important for me that it will perform well on the endgame tf's especially ITF and LGTF without too much pimping so please let me know your experiences with it.
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Villain at's are more solo oriented. Blue side pretty much have to team. Personally I find red side more fun because I don't have to put up with nonsense.
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Architect day job badge? It says will get tickets on completion of a mission it doesn't specify that it has to be an ae mission.
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I didn't pay rent for a while and power was switched off in my base. After I paid it the power did not return. I tried going out and in and also rebooting but didn't work. I gave up on it and went into edit mode and after I made the first change (deleted my med bay) the power came back.
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I had the rent bug. After I paid power did not return I went out and in again and rebooted and still no power. I still wanted to make some changes so I went to edit mode and as soon as I deleted a room the power returned.
I think I'll post this in technical issues. -
Quote:Fair point. I don't play /ff I prefer regen/debuffs.Not necessarily true for all sets. For instance, /FF has little to do between buffing so they sometimes take all three attacks if they can fit them in. And Demons actually have useful attacks... hit something with all three and it's as big a resist debuff as Tar Patch. Their actual damage is pretty low like all MM attacks, but in effect each one deals around 7% of the target's total incoming damage for the next few seconds thanks to the debuff.
I might throw something else out there. Now that we have dual builds and if you have money you could make a solo build where you take lots of attacks and a team build where you take none. -
Oh cooldown right. Then it would be good to see if the unteamed trick would do anything.
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Your spreadsheet shows the complete opposite of what you are saying.
0%=8s, 5%=8.88s.
40%=40s, 45%=79.99s.
In fact it shows defence is pretty much useless under 10%.
So for the question "should my squishy corruptor get cj for the defense?" the answer is still no. -
I'm Australian but I have found one of the few benefits of working nights.