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Posts
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Joined
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Correct. Old Perma hasten and Perma hasten of today are not equivalent. Today's is much much more recharge.
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I never understood the Dual Pistols Melee argument. Can't you just stand in melee range and shoot? Is actually calling it a melee set any different than just limiting yourself to only attacking while in melee range?
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Opinion: Use the Build Workshop thread.
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Focusing on damage bonuses on a brute is like watering your plants in the rain. It might help, but... really? it's raining! stop watering! (you have a lot of +damage, a few extra % isn't that much). Also on a similar note. Combat Readiness isn't that great of a power imo. It is better to just keep attacking instead. Again, this is my opinion.
As a Will Power brute focus on Smashing/Lethal defense and then Energy/Negative defense to 45% (With or without Darkest Night is personal preference) then +HP for extra pseudo res.
This might work for yah. With darkest night on mobs, it will give you some -def protection or with an AV will give you the soft cap (Debuff res from AVs stink sometimes).
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/Rchg(9)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), S'fstPrt-ResDam/Def+(5)
Level 2: Sweeping Cross -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Dmg/Rchg(17), Erad-Dmg(17), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/EndRdx/Rchg(19)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(27)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(36)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 26: Shin Breaker -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(37), P'ngFist-Acc/Dmg/EndRdx/Rchg(37), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/EndRdx(43), P'ngS'Fest-Dmg/Rchg(46)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 30: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(31)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), BasGaze-Acc/Rchg(34), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(39), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(40), Zinger-Dam%(40)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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EA is a good and balanced set. Easy to soft cap, decent resist numbers. Can even be soft capped in Incarnate Trials. Anyting/EA is a pretty good combo.
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I would suggest going for Smashing/Lethal soft cap if that is something that peaks your taste buds. Then just fight AVs that do mostly Smashing/Lethal damage (most AVs) and try to avoid Infernal X_X, Mother Mayhem or Malaise.
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Ball Lightning does more damage than Fire Ball. Mid's numbers are wrong. However, Fire Ball seems to crit more often.
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Quote:A travel Power is a Great place to put the Winter's Gift Slow Res proc. Stacking with Invuln's already 20% gives you almost a 50% resistance to slows.This is so true. I haven't wasted a pick on a travel power since Ninja Run came out.
I personally would work on getting my Energy/Negative defense up to 45% as well. It is just what I would do however. (I doubt I would do all the purples either, a lot of cost for a little more performance) -
The power is an AoE, thus the effects are an AoE as well.
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Kat/Regen
Soft Capped Melee, Ranged, AoE defense + self heals, IH and MoG. >.> -
Would be really cool if we could have a random/cycling log in screen too (animations?) :O
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Quote:You could at least soft cap Smashing/Lethal damage >.>Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11)
Level 2: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(50)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(34)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(43)
Level 10: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15), Clrty-Stlth(42)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(17), BldM'dt-Acc/EndRdx(17), BldM'dt-Acc/Dmg/EndRdx(19), BldM'dt-Acc(19)
Level 14: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(39)
Level 16: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23), LkGmblr-Rchg+(36)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 20: Acrobatics -- KBDist-I(A)
Level 22: Thaw -- ImpSkn-ResDam/EndRdx(A)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(29), EndRdx-I(29)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(31), BldM'dt-Acc/EndRdx(31), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc(33)
Level 28: Forge -- RechRdx-I(A), ToHit-I(33)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(37), RechRdx-I(37), RechRdx-I(37)
Level 38: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(39), ShldBrk-Acc/Rchg(39), ShldBrk-DefDeb/EndRdx/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-%Dam(40)
Level 41: Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(46)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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I didn't read through all the comments but I wanted to point out this little caveat.
Quote:This is wrong. You can get an A-Merit at level 1. It has been done in the past.2) The normal alignment system does not allow anyone to receive hero or villain merits before they have reinforced their alignment, before you reinforce your alignment you recieve 50 reward merits, rather than a hero/villain merit. The change to not allow villain/hero merits to characters that haven't reinforced their alignment was warranted because it wasn't precedented before, you could not receive hero/villain merits before without reinforcing your alignment
I'm not sure what the deal is with this. The reward is on a week long timer. Not something that can easily be easily abused. Even with doing it with many toons, it wouldn't stop anyone from just affirming their alignment on all the toons (prolly have already). Only thing it effects are new players and ignorant players. People who we should be trying to help, not hinder. -
It appears that the devs were so afraid that this IO (as well as the sleep Chance for Heal) would be overpowered so they made it not worth anything.
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Dark Armor is Overpowered. If anything any 'fixing' will result in a nerf.
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You didn't happen to be using a set that has Slow Resistance did you?
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Energy is a good set. Don't use sets that provide positional defense (Melee, Ranged, AoE) when working with a typed defense set (Smashing/Lethal, Energy/Negative, Fire/Cold). It is a waste.
I edited your build.. however >.> for some reason Mids keeps crashing when I try to export the build. I'll try to upload later. -
It appears to be similar to WP in the fact that it can take up to 2 seconds before it starts taunting (pulsing), not as soon as you are in range of the mob. It also seems a very weak aggro aura since I easily lose aggro (scrapper). If only the detailed numbers were available in game so I could be sure.
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Well, just a small caveat, there is no possible way you can do Incinerate->cremate. Incinerate would have to recharge in less than 1.716 seconds. It's base recharge is 10 seconds, 100% recharge (slotted would bring it to 5 seconds) another 100% recharge from globals brings it to 3.5 seconds, 200% recharge would would bring it to 2.5 seconds. Add in Spiritual Core alpha brings it to 2.3 seconds. 300% recharge brings incinerate to 2 seconds. So it is possible, maybe if you got to the recharge cap by yourself that you would only have a slight gap in your attack chain.
As far as Greater Fire Sword goes. I prefer without it. It takes too long to animate. The best fire melee attack chain is Incinerate->GFS->Cremate, but for only a little less DPS and a lot less recharge and endurance per second you can go for Incinerate->Cremate->Scorch and proc up Scorch for extra damage. This is also cool because you are using just hand attacks, no silly fire swords. -
What are you trying to accomplish with this build/toon?
Why not use Maneuvers? Why Assault at such a low level? No reason for a -KB IO. You are chasing after positional defense bonuses when EA is a typed defense set. No reason to get fireball if you aren't going to slot it well. IO damage bonuses really don't help in the long run. If they happen it's ok, and might add a 1-2% overall damage boost, but are not worth actually chasing for bonuses. The rule of 5. Slotting 5 doctored wounds would be a better investment in Energize. The +regen proc will only happen when you click the power. Might as well slot it in health so it's always on and can add to the +regen of energize. -
Mako's bite really is not a good use of IO sets.
5 slots for Spinning strike (drop the SO).
You can just use a 50 Recharge IO instead of Adjusted Targeting.
Might as well find a way to pop Fire Ball, since you have Fire Blast and Char.
Overload isn't really needed. (perfect place to get Fire Ball)
I would suggest 50% defense to all 3 sets, Defense Debuff is a *****
One performance shifter proc is about the same as am unslotted stamina. This means you can essentially double your recovery bonus with that proc in stamina.
Don't forget the Winter's Gift Universal Travel Slow Res proc :O
Regenerative Tissue +regen proc is a good proc to have.
That is all for now -
Sure but who wants to eat fish all the time :P I would prefer a good slab of beef
*btw, I have thousands of builds saved by now. I just modified my Warmace/Will Power build I had in storage. Wasn't too difficult, and it gives a base to work on for Blue. -
Correct. However, it is good to note that the Finisher's Extra damage due to the combo system does NOT crit. It only crits on the base damage. Each of the Finishers even state this.