SS/INV Build


BlackestNight

 

Posted

Any improvements I can make?

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
War Force: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), Hectmb-Dmg(40), Hectmb-Dam%(45)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), S'fstPrt-ResDam/Def+(50)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(50)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(46)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Dmg/Rchg(46)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36)
Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 18: Rage -- RechRdx-I(A)
Level 20: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(46)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 24: Aid Other -- Heal-I(A)
Level 26: Aid Self -- Dct'dW-Rchg(A), Dct'dW-Heal(27), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(40)
Level 38: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 47: Resist Energies -- GA-3defTpProc(A)
Level 49: Taunt -- Acc-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31), Panac-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(19)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run

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@ThrillKiller

 

Posted

Capped S/L Defenses without Invincibility targets kicking in...check.
Perma-Rage with one slot...check.
Most of the high-end Procs....check.
Purple sets...check.
Endurance recovery...pretty good.

Cost of build...pretty high.
No Travel Power...???
Aid Self...won't be usable in-battle without interrupt redux (at least that's been my experience). Not sure if you planned on using in-battle or not but thought I'd mention it.

I don't know how you'll get around but the survivability is top-notch, except against Energy/Negative where your resists are on the low-ish side and against, of course, Psi. Defense is fine once Invince is in range of some bodies.

Overall, it's a good (but very expensive build) in my eyes, though lack of a travel power I believe (hope?) is an oversight. (Unless you have a lackey TP'ing you all over or you're using Ouroboro portals and Mission Teleport...?)


D3 Bible I6/ED
Bots /FF Guide

 

Posted

Travel powers are overrated since the addition of ninja and beast run. As well as allowing temp travel powers to be used in an Mo.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Travel powers are overrated since the addition of ninja and beast run. As well as allowing temp travel powers to be used in an Mo.
This is so true. I haven't wasted a pick on a travel power since Ninja Run came out. I have friends that insist on having SS and SJ in every build and I can't even help them play with Mids any longer as I can't wrap my mind around a build with that kind of waste in it.


Global: @Kelig

 

Posted

Quote:
Originally Posted by joebartender View Post
This is so true. I haven't wasted a pick on a travel power since Ninja Run came out. I have friends that insist on having SS and SJ in every build and I can't even help them play with Mids any longer as I can't wrap my mind around a build with that kind of waste in it.
LOL. I can't wrap my mind around constantly playing characters that move around that abysmally slow. All my builds have capped run speed SS and SJ. SS always stays on too, even in combat. The only one I have that doesn't have a travel is my SS/Fire/Mu that lives in AE. Still, I dread running to the BM with only Sprint and Ninja Run.

Yeah, I could probably gain a set bonus or two here and there or maybe grab Darkest Night, but having the travel powers fits my playstyle much better. Almost every TF I run with my group of friends is a speed run attempting to break our previous fastest time. You want to have that extra movement speed in that situation.


 

Posted

Here is my Build

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Posted

Quote:
Originally Posted by joebartender View Post
This is so true. I haven't wasted a pick on a travel power since Ninja Run came out.
A travel Power is a Great place to put the Winter's Gift Slow Res proc. Stacking with Invuln's already 20% gives you almost a 50% resistance to slows.

I personally would work on getting my Energy/Negative defense up to 45% as well. It is just what I would do however. (I doubt I would do all the purples either, a lot of cost for a little more performance)



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
A travel Power is a Great place to put the Winter's Gift Slow Res proc. Stacking with Invuln's already 20% gives you almost a 50% resistance to slows.
It also goes into Combat Jumping... ^_^


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by joebartender View Post
This is so true. I haven't wasted a pick on a travel power since Ninja Run came out. I have friends that insist on having SS and SJ in every build and I can't even help them play with Mids any longer as I can't wrap my mind around a build with that kind of waste in it.
I think it makes since that some players wouldn't want their Army-themed merc MM running around the Rogue Isles like a Ninja or Animal....


Raimi: God, she's just so beautiful. The camera sure loves that girl.
Tobey: Thank you, Sam

 

Posted

Quote:
Originally Posted by BlackestNight View Post
Overall, it's a good (but very expensive build) in my eyes, though lack of a travel power I believe (hope?) is an oversight. (Unless you have a lackey TP'ing you all over or you're using Ouroboro portals and Mission Teleport...?)
I plan on using Ninja Run + Sprint and also I have the Rocket Board. I can always get Jet Packs as well. I have a number of characters without travel powers and am comfortable with it.


@ThrillKiller

 

Posted

Quote:
Any improvements I can make?
There was a time back in the day I used Aid Self with my Invulnerable brute. As mentioned though, this power is interruptable during combat. It doesn't suck, it's just something to considered if in trouble.
Budget doesn't seem to be a concern of yours so I would focus on three things: Defense, Recharge and Recovery.

I would say you have defense covered on your S/L but almost too much? What I mean is, maybe you could improve your Eng/Neg defense to avoid those hits. Taking a look at your resistance to Eng/Neg damages and you see you only resist 19% of the damage. That's not a lot and if you could avoid the hit...do so.
There is a way to get almost soft capped on most the damage out there, but you'd need the assistance of Nerve Alpha slot (or the new Agile Alpha slot)

P.S. sorry but i added super speed travel power. (old habit i guess )

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Posted

Quote:
Originally Posted by Celestial Might View Post
There is a way to get almost soft capped on most the damage out there, but you'd need the assistance of Nerve Alpha slot (or the new Agile Alpha slot)
You really don't need Nerve to soft-cap an Invuln build to S/L/E/N. Fire and Cold DEF are virtually irrelevant throughout the game's content -- and INV basically can't avoid boosting those categories to very respectable levels anyway. Boosting Psi DEF is more worthwhile, once you've got the S/L/E/N bases covered, than pursuing the cap to F/C, but if you want appreciable levels of Psi DEF, you're probably not going to do so comfortably on a tight budget.

Don't have time to go through the whys and wherefores, but I'll link to a Scrapper thread that illustrates the principles I'm describing, at various levels of expenditure. Even that is probably a waste of breath, given the way these build discussions tend to go, but here you go anyway.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Yep you don't need to use Nerve, I was away from my comp when I wrote that and quickly put a build together. Actually there are a ton of ways to go about doing this. I dont agree that Cold and Fire are irrelevent. I see that damage quite often. I guess it depends on what you are doing in game.
Here's a build that uses Cardiac Alpha slot but has decent defenses. Again tho, it has travel powers which you might not like Simian.

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Anyway Simian Stalker has a bunch of ways he can go about building whatever SS/Inv brute he wants. Enjoy!


 

Posted

Quote:
Originally Posted by Celestial Might View Post
I dont agree that Cold and Fire are irrelevent. I see that damage quite often. I guess it depends on what you are doing in game.
Ah yes, but do you often see pure-typed Fire/Cold attacks*? Under what circumstances do you see them? Are you usually surrounded (and thus probably soft-capped regardless because of Invincibility's scaling)? Do those attacks often carry -DEF debuffs with them (as Lethal/Energy attacks do)?

Usually, I'd be the first to tell you that a lot of these build decisions are subjective, based on play style. In this case, unless you have an amazingly atypical playstyle, it's pretty clear that Fire/Cold DEF is less valuable than Psi on an Invuln build. Fire/Cold DEF is definitely and vastly less valuable than Smash/Lethal/Energy/Negative DEF. The applicable attacks are rare enough that they're not worth building around. Inspirations do exist.

If you want to cap Fire/Cold, then that's fine. Fire/Cold DEF is not useless. Soft-capped Fire/Cold DEF is not worth making any significant compromise elsewhere, though, not when you'll probably end up with F/C DEF north of 30% just by accident.

[* - Fire/Cold attacks are often also typed as Smash/Lethal for the purpose of opposing DEF. Dual-typing is one of the main reasons that Invuln builds, which have high innate S/L RES, still bother to soft-cap S/L DEF.]


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

these builds are pretty good, however, i must ask this question in the most polite way, in what time would you need aid self if your planning to be sooftcapped to all damages types?
also i would personally swap it for hand clap since its good mitigation, if you plan to survive alot you probably wont need a heal, if you recharge is good you could get dull pain a bit lower maybe taking the spiritual core paragon alpha slot will boost this.

Also as a side note, i dont see the need to be softcapped to s/l without invincibility because i feel all that defense is a waste, you will always be surrounded by mobs so make use of the slots elsewhere, just my opinion anyway.

EDIT: just made a build, not sure if its better or worse, has perma rage, nice defenses in my opinion, good ST attacks and an ok recharge rate.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
SS INVUL BRUTE 2: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch

  • (A) Pounding Slugfest - Accuracy/Damage
  • (50) Pounding Slugfest - Damage/Endurance
  • (50) Pounding Slugfest - Damage/Recharge
Level 1: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Steadfast Protection - Resistance/+Def 3%
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Dull Pain
  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Recharge
Level 6: Haymaker
  • (A) Smashing Haymaker - Damage/Recharge
  • (23) Smashing Haymaker - Damage/Endurance/Recharge
  • (27) Smashing Haymaker - Damage/Endurance
  • (27) Smashing Haymaker - Accuracy/Damage
Level 8: Hand Clap
  • (A) Mocking Beratement - Taunt/Range
  • (43) Mocking Beratement - Taunt
  • (43) Mocking Beratement - Taunt/Recharge
  • (43) Mocking Beratement - Taunt/Recharge/Range
  • (45) Mocking Beratement - Accuracy/Recharge
  • (45) Mocking Beratement - Recharge
Level 10: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Hold
Level 12: Resist Elements
  • (A) Impervium Armor - Resistance
  • (13) Impervium Armor - Resistance/Endurance
  • (13) Impervium Armor - Resistance/Recharge
  • (46) Aegis - Resistance
  • (46) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Recharge
Level 14: Kick
  • (A) Pulverizing Fisticuffs - Accuracy/Damage
  • (48) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (48) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
Level 16: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (17) Impervium Armor - Resistance
  • (17) Impervium Armor - Resistance/Endurance/Recharge
  • (23) Aegis - Resistance
  • (37) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance/Endurance/Recharge
Level 18: Weave
  • (A) HamiO:Enzyme Exposure
  • (19) HamiO:Enzyme Exposure
  • (19) Luck of the Gambler - Recharge Speed
Level 20: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (21) HamiO:Enzyme Exposure
  • (21) Luck of the Gambler - Recharge Speed
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Recharge
  • (42) Impervium Armor - Resistance
  • (42) Impervium Armor - Resistance/Recharge
  • (45) Impervium Armor - Resistance/Endurance
Level 28: Resist Energies
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance
  • (33) Aegis - Resistance/Recharge
  • (33) Impervium Armor - Resistance
  • (34) Impervium Armor - Resistance/Endurance
  • (34) Impervium Armor - Resistance/Endurance/Recharge
Level 30: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (42) HamiO:Enzyme Exposure
Level 32: Rage
  • (A) Rectified Reticle - To Hit Buff
  • (34) Rectified Reticle - To Hit Buff/Recharge
Level 35: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Damage/Endurance
  • (36) Scirocco's Dervish - Damage/Recharge
  • (37) Scirocco's Dervish - Accuracy/Recharge
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
Level 38: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (39) HamiO:Membrane Exposure
  • (39) Luck of the Gambler - Recharge Speed
Level 41: Superior Conditioning
  • (A) Endurance Modification IO
Level 44: Physical Perfection
  • (A) Endurance Modification IO
Level 47: Unstoppable
  • (A) Recharge Reduction IO
Level 49: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 50: Nerve Core Paragon
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

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Posted

Its kinda cool how many different ways you can build a solid brute. Yet another good build Sypher


 

Posted

I was under the impression that most attacks had a S/L component and if I built for S/L defense I should be okay. Is this not the case?

Really great builds in this thread. I need to re-think my build.

I haven't really played SS or Inv or a Brute to high levels, so looking for something strong and tough.

Anyone know if the SS/Inv can take down AVs?


@ThrillKiller

 

Posted

Here is what I've come up with:
1. I like to solo, so went for health and regen
2. My playstyle is "run in and smash them down before they can kill you" so I sacraficed some Def for +damage.
3. I'm not a fan of Unstoppable, but that's been debated to death elsewhere.
4. Small luck from softcap S/L/E/N/F/C.
5. No purps so it's dam cheap compared to most SS/INV builds. I can get Miracle/Numina/LotG's with Merits. Even if you were impatient and went out and purchased the entire build its probably 600-700 mill.
6.I normaly run with out manuevers going. Just a habit I got into as an I-5 INV/SS tank when end was an issue, but that's up to you. Pop it on for a quick 3% def boost.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(48)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 2: Haymaker -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Dull Pain -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(17), H'zdH-Heal/Rchg(17), H'zdH-Heal/EndRdx/Rchg(19)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19)
Level 10: Boxing -- Dmg-I(A)
Level 12: Knockout Blow -- Mocking-Taunt/Rchg(A), Mocking-Rchg(21), Mocking-Taunt/Rng(21), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Taunt(42)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(27)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(29)
Level 18: Rage -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Build%(43), GSFC-ToHit(43)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 24: Super Jump -- ULeap-Stlth(A)
Level 26: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
Level 28: Invincibility -- LkGmblr-Rchg+(A), GftotA-Def(36), LkGmblr-Def(36), GftotA-Def/EndRdx(36)
Level 30: Hand Clap -- Stpfy-KB%(A), Stpfy-Acc/EndRdx(43), RzDz-Immob%(46), RzDz-Acc/Rchg(40)
Level 32: Foot Stomp -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(39), FrcFbk-Rechg%(39)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 38: Superior Conditioning -- P'Shift-End%(A)
Level 41: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 47: Physical Perfection -- RgnTis-Regen+(A), EndMod-I(48), Mrcl-Heal(48), Mrcl-Heal/Rchg(50), EndMod-I(50)
Level 49: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40), Mrcl-Heal(40), Numna-Heal(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(45)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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