Entropic Chaos: Chance for Self Heal
Yes they are not unique, though they are disappointing.
To me, it's not just that it's 10% chance to fire, but when it fires it's just 5% HP. So the expected value of the HP it will return on an attack is .5%. I think this one's a dud.
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The heal doesn't fire very often and it doesn't heal for much. But if you slot all five pieces of the set you do get a 6.25% recharge bonus. That's the real reason for slotting that IO.
I would recommend looking at the set as a whole and seeing if it's worth it. The set has lower accuracy than Decimation (which I think is the other set that gives 6.25% recharge) but it's a hell of a lot cheaper. If you have good accuracy bonuses, it can be worth stacking them up.
My Kinetics/Ice Defender has three sets of them for the recharge and runs Tactics so the lower Accuracy is not really an issue. And although the heal is small it's a little bonus when it does fire off. But to rely on it on it's own? Not a smart idea.
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A blaster has a base 1205 HP. When the proc fires it heals 60.24 HP. If you fire a single target attack often enough in one minute to hit 10 times (that would be an attack that recharges in 6 seconds and assuming that you hit all 10 times and had targets to fire at all 60 seconds long) you would be healing 60.24/1205=5% of your base per minute. That's like getting an extra 5% regen for that slot.
If you are at the blaster HP cap (which is easy) its more like 3.75%. I tracked it once and at my normal mission pace it was actually under 1%. You are better off slotting a 1% regen bonus (which works 100% of the time) than wasting a slot on this IO.
The one and only good thing about this proc is that it is a HEAL. If it is slotted in the tier 1 or 2 primary or the tier 1 secondary and the blaster is slept (blasters can fire these attacks while mezzed), IF the proc triggers it will break the sleep. It's a ghetto heal and a ghetto break free but they are cheap if you have the slots to spare.
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Terrible. I slotted 3 of them in my Dom and thought it could be my self heal. Yeah that didn't work to well
It appears that the devs were so afraid that this IO (as well as the sleep Chance for Heal) would be overpowered so they made it not worth anything.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Why not Electric Control?
Edit: Wait, now that I think about it, I dont think you can slot Sleep IOs (or sets) into the AoE sleep patch.
Why not Electric Control?
Edit: Wait, now that I think about it, I dont think you can slot Sleep IOs (or sets) into the AoE sleep patch. |
it will have 1 chance to proc when you cast it but other than that wont do much for you
the sleep chance for heal is not half bad when you have it slotted in aoe such as mass hypnosis or any of the control sets mass sleeps (except for elec control)
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This. You can slot the thing in Static Field all you want, it just won't really do any good.
It appears that the devs were so afraid that this IO (as well as the sleep Chance for Heal) would be overpowered so they made it not worth anything.
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-recharge in a sleep set. If it hits, they can't attack and the proc doesn't last as long as the sleep. Brilliant!
-tohit in a stun. This piece of geniousness is purple folks. You can't attack, but if you could you'd have an insignificant chance to miss.
Really, quite a few of the procs are as handy as debt resistance as a set bonus.
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It's still more useful than several other procs they came up with.
-recharge in a sleep set. If it hits, they can't attack and the proc doesn't last as long as the sleep. Brilliant! -tohit in a stun. This piece of geniousness is purple folks. You can't attack, but if you could you'd have an insignificant chance to miss. Really, quite a few of the procs are as handy as debt resistance as a set bonus. |
That's not to say they're worth a hill of beans, but I can understand them.
The heal doesn't fire very often and it doesn't heal for much. But if you slot all five pieces of the set you do get a 6.25% recharge bonus. That's the real reason for slotting that IO.
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I used several sets in my Cold/Ice, primarily for the 5 slot bonuses. The set reminds me a little bit of Kinetic Combat in its enhancement values with the poor net accuracy (on a Cold with Tactics, Sleet and PBU the +accuracy isn't needed). Damage is a bit more than Decimation. But bottom line I was looking at for the recharge for 5 slots while getting a bit more regen and damage over Decimations. That I might get an occasional heal out of the proc was just gravy. I also run Power Build Up and just as a side note it DOES effect the heal of the proc if it triggers while PBU is active. Worth a mind boggling 100 or so heal with PBU boosting it on my defender ... might almost be worth it if it triggered on an AoE sleep like Siren's Song while PBU was running.
Edit: Just a thought about the AA To Hit debuff. Have a sg mate and friend who uses it in a proc happy Stone Fist (4 procs including this one) on her Stone/Stone tanker. The AA proc is Unresistable and therefore just a effective vs a Lvl 54 AV as a lvl 50 minion. After running thru her attack sequence a few times the To Hit debuff (at the full -7.5%) is quite likely running on that AV she's got focused on her.
Entropic Chaos is hilariously bad.
Its redeeming features, namely the endurance and recharge bonuses, are matched by the Decimation set.
Which has better other bonuses.
And better enhancement values.
And a better proc.
Which leaves EC with the ostensible benefit that it can be slotted 5 levels earlier. Yay?
The Melee Teaming Guide for Melee Mans
Honestly, not even then. I used to have it slotted in my WP/Ice tank's Frozen Aura, and it's totally worthless. Not worth the inf spent crafting it IMO, and I fire that thing off a heck of a lot more often than most Controllers/Doms will get to use their AoE sleeps.
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But as I started soloing mishes I realized a trend
Mass Hyp put everything to sleep and then Mass Confusion and Confuse everything, Soul Drain, Then Dark Obliteration and mop up. I was never touched so the heal was pretty useless and I think I replaced it since I only need 5 for the recharge.
It's still more useful than several other procs they came up with.
-recharge in a sleep set. If it hits, they can't attack and the proc doesn't last as long as the sleep. Brilliant! -tohit in a stun. This piece of geniousness is purple folks. You can't attack, but if you could you'd have an insignificant chance to miss. Really, quite a few of the procs are as handy as debt resistance as a set bonus. |
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-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
I quite like the chance for heal in the first 2 attacks on a Blaster. If I've been mezzed and I only have those then I don't mind the chance for some self healing, every little helps and it has saved my bacon a couple times (believe it or not). The way I figure it is they'll only really come into play when I need them most, and if I get lucky and have 2 or more proc of it in a short time frame (I generally have enough recharge that the first two attacks can be chained together as a full attack chain) then that's at least 10% of my health back, which isn't too shabby if I'm fighting for my life. I've even seen it go off 4 times in a row before, but that's just a random roll of the dice talking.
I guess the real answer is, do you feel lucky? Well do ya, punk?
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
Don't forget about Fortunata Hypnosis Chance for Placate, Chance for an 8 sec mag 2 Placate, They are sleeping and only wake up if you attack them, but if you attack them the Placate wears off.
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How, you ask?
....You can slot it in any version of Charged Brawl that exists in the game. The sleep effect in it is only mag 1, and has a very low chance to happen, but you can still slot sleep sets in the power. People frequently forget that Charged Brawl HAS a sleep component, because it's so weak and they never see it happen.
That means you can have a chance to Placate on an /Electric Manipulation blaster, or an Electric Melee stalker. Or a Dominator. You could use it on a scrapper, tank, or brute too, but I can't imagine why you'd want to bother, especially with the tank.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
That means you can have a chance to Placate on an /Electric Manipulation blaster, or an Electric Melee stalker. Or a Dominator. You could use it on a scrapper, tank, or brute too, but I can't imagine why you'd want to bother, especially with the tank. |
I've used this set (and proc) on several toons and I can't say I've ever noticed the visual effect of the proc. If they're slept I don't get to see the "wait... wha?" effect Placate has.
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Mids allows it...but I have to make sure...can you slot more than one of these?
Meaning that...if I have 3 ranged attacks...I can slot one in each?