Looking to improve Stj/EA


Blizzarrd

 

Posted

Like the title mentions, looking to improve my attempt at a Stj/EA toon, never played an EA toon so just trying to make sure I did most things correctly. I was trying to avoid using HO's,PVP IO's and purples. Any suggestions?


Thanks
Hero Plan by Mids' Hero Designer 1.952
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Street Vengence: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(46)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(7)
Level 2: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg(7), Erad-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Acc/Dmg(46)
Level 4: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(29)
Level 6: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), AdjTgt-ToHit/Rchg(19)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 16: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(27)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 20: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Acc(33)
Level 22: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 24: Super Jump -- Jump-I(A)
Level 26: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Dam%(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-EndRdx/Rchg(37)
Level 30: Boxing -- Empty(A)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-ResDam(40)
Level 38: Energy Drain -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Rchg(42)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Overload -- RechRdx-I(A), RechRdx-I(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 12.38% Defense(Fire)
  • 12.38% Defense(Cold)
  • 16.13% Defense(Energy)
  • 16.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 17.06% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 1.8% Max End
  • 16% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 56.25% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 155.6 HP (11.62%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 16.5%
  • MezResist(Terrorized) 2.2%
  • 6.5% (0.11 End/sec) Recovery
  • 50% (2.79 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 24% RunSpeed





Thinking Combat Readiness could be altered, might squeeze more defense there.


 

Posted

Mako's bite really is not a good use of IO sets.
5 slots for Spinning strike (drop the SO).
You can just use a 50 Recharge IO instead of Adjusted Targeting.
Might as well find a way to pop Fire Ball, since you have Fire Blast and Char.
Overload isn't really needed. (perfect place to get Fire Ball)
I would suggest 50% defense to all 3 sets, Defense Debuff is a *****
One performance shifter proc is about the same as am unslotted stamina. This means you can essentially double your recovery bonus with that proc in stamina.
Don't forget the Winter's Gift Universal Travel Slow Res proc :O
Regenerative Tissue +regen proc is a good proc to have.

That is all for now



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Your resist passives are poorly slotted. The only reason you put a set in a passive is for good bonuses, and Aegis has poor ones (fire/cold def should be one of your least concerns). Either find a set with good bonuses that improve your build goals and/or cover flaws (Impervium 3-piece helps cover the psi hole), or just save yourself some slots and put 2 generic +resist IOs in.

On my SJ/EA brute I plan on slotting them and tough with 3-piece Impervium. I feel combined with weave, CJ, the steadfast global, and Energy Cloak it will be a worthwhile reduction in incoming psi damage. Some would disagree.


 

Posted

I think your build looks good. A few changes I made and reasons as to why:

- Combat Jump as you were above the rule of 5 for 10% regeneration.
- Combat Readiness to give you softcap S/L without the use of Energy Drain.
- Fire Blast for more hp/regen.
- Energy Protection to free up a slot in Dampening Field.
- Energy Drain, removed defense IOs as it only provides 1% def more if you hit 10 targets.
- Spinning Strike removed acc SO and dam/range posi blast. Added 2 damage procs
- Rib Cracker/Shin Breaker, swapped the IO sets to add an Achilles Heel proc while maintaining defense.

The 3 slots taken from Dampening Field and Energy Drain were added to Kinetic Shield, Power Shield and Energy Cloak to improve tohit/acc. With the changes, attacks will have a 95% chance to hit vs +3 enemies instead of just +1. This doesn't include enemies with defense buffs or if you are -tohit debuff.

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