Blizzarrd

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  1. Posted this in the scrapper forum but discovered this forum. I'm looking for ways to improve this Stj/EA toon, having never played an EA toon hoping I did not make any major mistakes. I avoided using any HO's,PVP IO's and purples. Any suggestions?

    Thanks

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Street Vengence: Level 50 Natural Scrapper
    Primary Power Set: Street Justice
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(46)
    Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(7)
    Level 2: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg(7), Erad-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Acc/Dmg(46)
    Level 4: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(29)
    Level 6: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(15)
    Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), AdjTgt-ToHit/Rchg(19)
    Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
    Level 16: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(27)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 20: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Acc(33)
    Level 22: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Dam%(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
    Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-EndRdx/Rchg(37)
    Level 30: Boxing -- Empty(A)
    Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
    Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-ResDam(40)
    Level 38: Energy Drain -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Rchg(42)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
    Level 47: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
    Level 49: Overload -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 12.38% Defense(Fire)
    • 12.38% Defense(Cold)
    • 16.13% Defense(Energy)
    • 16.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 17.06% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 1.8% Max End
    • 16% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 56.25% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 155.6 HP (11.62%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 16.5%
    • MezResist(Terrorized) 2.2%
    • 6.5% (0.11 End/sec) Recovery
    • 50% (2.79 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 24% RunSpeed
  2. Like the title mentions, looking to improve my attempt at a Stj/EA toon, never played an EA toon so just trying to make sure I did most things correctly. I was trying to avoid using HO's,PVP IO's and purples. Any suggestions?


    Thanks
    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Street Vengence: Level 50 Natural Scrapper
    Primary Power Set: Street Justice
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(46)
    Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(7)
    Level 2: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg(7), Erad-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Acc/Dmg(46)
    Level 4: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(29)
    Level 6: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(15)
    Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), AdjTgt-ToHit/Rchg(19)
    Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
    Level 16: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(27)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 20: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Acc(33)
    Level 22: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Dam%(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
    Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-EndRdx/Rchg(37)
    Level 30: Boxing -- Empty(A)
    Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
    Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-ResDam(40)
    Level 38: Energy Drain -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Rchg(42)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
    Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
    Level 47: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
    Level 49: Overload -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 12.38% Defense(Fire)
    • 12.38% Defense(Cold)
    • 16.13% Defense(Energy)
    • 16.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 17.06% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 1.8% Max End
    • 16% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 56.25% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 155.6 HP (11.62%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 16.5%
    • MezResist(Terrorized) 2.2%
    • 6.5% (0.11 End/sec) Recovery
    • 50% (2.79 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 24% RunSpeed





    Thinking Combat Readiness could be altered, might squeeze more defense there.