Like the title mentions, looking to improve my attempt at a Stj/EA toon, never played an EA toon so just trying to make sure I did most things correctly. I was trying to avoid using HO's,PVP IO's and purples. Any suggestions?
Thanks
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Street Vengence: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(3)
, KntkC'bat-Dmg/Rchg(3)
, KntkC'bat-Dmg/EndRdx/Rchg(5)
, C'ngImp-Acc/Dmg/EndRdx(25)
, C'ngImp-Acc/Dmg/Rchg(46)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Def(5)
, LkGmblr-Rchg+(7)
Level 2: Sweeping Cross -- Erad-Acc/Rchg(A)
, Erad-Dmg(7)
, Erad-Dmg/Rchg(9)
, Sciroc-Acc/Rchg(9)
, Sciroc-Acc/Dmg/EndRdx(43)
, Sciroc-Acc/Dmg(46)
Level 4: Dampening Field -- Aegis-ResDam/EndRdx(A)
, Aegis-ResDam(11)
, Aegis-ResDam/Rchg(11)
, S'fstPrt-ResDam/Def+(29)
Level 6: Power Shield -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Def(13)
, LkGmblr-Rchg+(15)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(15)
, KntkC'bat-Dmg/Rchg(17)
, KntkC'bat-Dmg/EndRdx/Rchg(17)
, C'ngImp-Acc/Dmg/Rchg(21)
, C'ngImp-Acc/Dmg/EndRdx(21)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Readiness -- GSFC-ToHit(A)
, GSFC-ToHit/Rchg(19)
, AdjTgt-ToHit/Rchg(19)
Level 14: Combat Jumping -- LkGmblr-Def(A)
, LkGmblr-Rchg+(25)
Level 16: Energy Protection -- Aegis-ResDam(A)
, Aegis-ResDam/EndRdx(27)
, Aegis-ResDam/Rchg(27)
Level 18: Hasten -- RechRdx-I(A)
, RechRdx-I(29)
Level 20: Spinning Strike -- Posi-Acc/Dmg(A)
, Posi-Acc/Dmg/EndRdx(23)
, Posi-Dmg/EndRdx(31)
, Posi-Dmg/Rchg(31)
, Posi-Dmg/Rng(31)
, Acc(33)
Level 22: Energy Cloak -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Def(33)
, LkGmblr-Rchg+(33)
Level 24: Super Jump -- Jump-I(A)
Level 26: Shin Breaker -- Mako-Acc/Dmg(A)
, Mako-Dmg/EndRdx(34)
, Mako-Dmg/Rchg(34)
, Mako-Dam%(34)
, Mako-Acc/EndRdx/Rchg(36)
, Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Energize -- Dct'dW-Rchg(A)
, Dct'dW-Heal/Rchg(36)
, Dct'dW-Heal/EndRdx/Rchg(37)
, Dct'dW-Heal(37)
, Dct'dW-EndRdx/Rchg(37)
Level 30: Boxing -- Empty(A)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A)
, Mako-Dmg/EndRdx(39)
, Mako-Dmg/Rchg(39)
, Mako-Acc/EndRdx/Rchg(39)
, Mako-Acc/Dmg/EndRdx/Rchg(40)
, Mako-Dam%(43)
Level 35: Tough -- Aegis-ResDam/EndRdx(A)
, Aegis-ResDam/Rchg(40)
, Aegis-ResDam(40)
Level 38: Energy Drain -- LkGmblr-Def/Rchg(A)
, RedFtn-Def/Rchg(42)
, Efficacy-EndMod/Acc/Rchg(42)
, Efficacy-EndMod/Rchg(42)
Level 41: Char -- BasGaze-Acc/Hold(A)
, BasGaze-Acc/Rchg(43)
, BasGaze-Rchg/Hold(45)
, BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Weave -- LkGmblr-Def/EndRdx(A)
, LkGmblr-Def(45)
, LkGmblr-Rchg+(45)
Level 47: Fire Blast -- Thundr-Acc/Dmg(A)
, Thundr-Dmg/EndRdx(48)
, Thundr-Dmg/Rchg(48)
, Thundr-Acc/Dmg/Rchg(48)
, Thundr-Acc/Dmg/EndRdx(50)
, Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Overload -- RechRdx-I(A)
, RechRdx-I(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
, Mrcl-Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
, EndMod-I(13)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 12.38% Defense(Fire)
- 12.38% Defense(Cold)
- 16.13% Defense(Energy)
- 16.13% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 17.06% Defense(Ranged)
- 7.69% Defense(AoE)
- 1.8% Max End
- 16% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 56.25% Enhancement(RechargeTime)
- 9% FlySpeed
- 155.6 HP (11.62%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 16.5%
- MezResist(Terrorized) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 50% (2.79 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Negative)
- 24% RunSpeed
Thinking Combat Readiness could be altered, might squeeze more defense there.