Looking to improve my Stj/EA build
Hi Bliz,
The first thing I noticed while looking at your build was your use of Mako's Bite and Gaussians. These IOs provide "positional" typed defense bonuses such as "melee", "ranged" and "AoE". Energy Aura provides "typed" which include "smashing/lethal", "energy/n.energy" and "fire/cold". And while those sets I mentioned do provide some "typed" defense, you're not getting the most bang for your buck as it were. You'll want to focus on using IO sets that provide "typed" first and "positional" second.
After you soft-cap yourself to the 6 main typed damages, I'd recommend slotting for +hp/+regen/+recharge. Psi and Toxic damage are going to be your main threats on an energy build but finding IOs that can help you mitigate these specific types of damage are far and few between and with no base defense/resistance to build off of can be difficult to make a meaningful difference.
A good bet is to add hitpoints to your toon so you can soak an extra hit or two from these "exotic" damage types. Regen will help with this issue as well. The added recharge will help you get your big hitters back up sooner along with your impotant clickies.
When there is no room left in Hell, the Dead shall walk the earth.
Posted this in the scrapper forum but discovered this forum. I'm looking for ways to improve this Stj/EA toon, having never played an EA toon hoping I did not make any major mistakes. I avoided using any HO's,PVP IO's and purples. Any suggestions?
Thanks
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
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Street Vengence: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(46)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(7)
Level 2: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg(7), Erad-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Acc/Dmg(46)
Level 4: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(29)
Level 6: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), AdjTgt-ToHit/Rchg(19)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 16: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(27)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 20: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Acc(33)
Level 22: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 24: Super Jump -- Jump-I(A)
Level 26: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Dam%(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-EndRdx/Rchg(37)
Level 30: Boxing -- Empty(A)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-ResDam(40)
Level 38: Energy Drain -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Rchg(42)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Overload -- RechRdx-I(A), RechRdx-I(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals: