Fire/SR Build and Questions.
Well, just a small caveat, there is no possible way you can do Incinerate->cremate. Incinerate would have to recharge in less than 1.716 seconds. It's base recharge is 10 seconds, 100% recharge (slotted would bring it to 5 seconds) another 100% recharge from globals brings it to 3.5 seconds, 200% recharge would would bring it to 2.5 seconds. Add in Spiritual Core alpha brings it to 2.3 seconds. 300% recharge brings incinerate to 2 seconds. So it is possible, maybe if you got to the recharge cap by yourself that you would only have a slight gap in your attack chain.
As far as Greater Fire Sword goes. I prefer without it. It takes too long to animate. The best fire melee attack chain is Incinerate->GFS->Cremate, but for only a little less DPS and a lot less recharge and endurance per second you can go for Incinerate->Cremate->Scorch and proc up Scorch for extra damage. This is also cool because you are using just hand attacks, no silly fire swords.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Well, just a small caveat, there is no possible way you can do Incinerate->cremate. Incinerate would have to recharge in less than 1.716 seconds. It's base recharge is 10 seconds, 100% recharge (slotted would bring it to 5 seconds) another 100% recharge from globals brings it to 3.5 seconds, 200% recharge would would bring it to 2.5 seconds. Add in Spiritual Core alpha brings it to 2.3 seconds. 300% recharge brings incinerate to 2 seconds. So it is possible, maybe if you got to the recharge cap by yourself that you would only have a slight gap in your attack chain.
As far as Greater Fire Sword goes. I prefer without it. It takes too long to animate. The best fire melee attack chain is Incinerate->GFS->Cremate, but for only a little less DPS and a lot less recharge and endurance per second you can go for Incinerate->Cremate->Scorch and proc up Scorch for extra damage. This is also cool because you are using just hand attacks, no silly fire swords. |
In my build there is a 3.1 second recharge and 1.67 cast time for incinerate and cremate at a 2.46 recharge time and a 1.5 second cast time without incarnates, but T4 spirit brings that down to 2.24 for recharge for cremate and 2.82 recharge time for incinerate.
If I go cremate -> incinerate, cremate should be recharged by the end of the incinerate cast. Then cremate with another 1.5 second cast time. I would think that between 1.67 cast time on incinerate and the 1.5 second cast time on cremate that both would recharge in the appropriate amount of time for the chain.
Is the cast time for the power subtracted from the recharge time when determining a chain? I mean if it takes 1.67 seconds for incinerate to animate and there's a 3.1 second recharge time (2.82 with incarnate) does that not mean that by the time incinerate is done animating that only 1.43 seconds of that 3.1 second recharge time remains? Am I missing something important?
Fire melee doesn't seem to be nearly as popular as sets like claws, katana, etc and since I never played it I wanted to give it a shot.
I had thought to do DB/SR, but I feel the amount of recharge to get to a good single target damage chain is a little high and probably at a cost more than I wish to invest.
So, working through my build I was trying to do a few things. One, I wanted to try and get to the softcap as quickly as possible and be as close to the softcap as I reasonably can while exemplared at most levels.
Two, I wanted to try and put together a high dps ST attack chain that was as seamless as it could be. The build has enough recharge where incinerate -> cremate -> incincerate could be used which seems to be pretty good to me. I'm just wondering if I'm doing myself a diservice by not including greater fire sword? At lower levels, where I don't have all the recharge, I'd use scorch to fill in any gaps.
Three, I wanted Aid self in the build as early as I could get it without affecting the other two goals.
I think I pretty much have everything where I want it. I just want to be certain I have all my bases covered and the attack chain is good and will work the way I am thinking it will.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
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Test 2: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(31), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dam%(46)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3), LkGmblr-Def/Rchg(43)
Level 2: Cremate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(34), Mako-Dmg/EndRdx(34), Mako-Dam%(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(43)
Level 4: Agile -- LkGmblr-Def(A), LkGmblr-Def/Rchg(5), LkGmblr-Rchg+(5)
Level 6: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(7)
Level 8: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(25), Winter-ResSlow(21)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(19)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Def/Rchg(17), LkGmblr-Rchg+(17)
Level 18: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def/Rchg(31)
Level 20: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Dmg/Rchg(23), Erad-Acc/Rchg(25), Erad-Dmg(27), Erad-%Dam(27)
Level 22: Aid Other -- Heal-I(A)
Level 24: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(39)
Level 26: Incinerate -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg(40), C'ngImp-Acc/Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(46)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/Rchg(29), LkGmblr-Rchg+(29)
Level 30: Quickness -- Run-I(A)
Level 32: Breath of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(37), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dam%(39)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/EndRdx/Rchg(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(50), Det'tn-Dmg/Rchg(50)
Level 49: Build Up -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Partial Core Revamp
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Regen/Rcvry+(11), Mrcl-Heal(13), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(9), P'Shift-End%(9), P'Shift-EndMod/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run