Enery Aura


Beltor

 

Posted

so looking to roll another scrapper with the changes to EA is it worth rolling? was thining of a claws/ea or db/ea/ any suggestions? Not ea but was thinking of trying a spine/dark as well :P


 

Posted

EA is a good and balanced set. Easy to soft cap, decent resist numbers. Can even be soft capped in Incarnate Trials. Anyting/EA is a pretty good combo.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Rakonu View Post
so looking to roll another scrapper with the changes to EA is it worth rolling? was thining of a claws/ea or db/ea/ any suggestions? Not ea but was thinking of trying a spine/dark as well :P
I'm leveling up a KM/EA and loving it. S/L/E softcapping is trivial, endurance isn't a problem with Energize 'n Power Drain, and you get built-in recharge to build more recharge onto. Thinking on all that recharge, a claws/EA would be a pretty nasty combo.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

I was looking at City of Data and noticed a nice synergy with Spine/. Entropic aura does - recharge to go along with the recharge boost to the player. So with Spine/EA you can get:
Entropic Aura: -16% Rech
Quill: -8% Rech
Both 8 ft. auras with max of 10 targets
Spine Burst: -8% Rech for 8 seconds
Throw Spines: -16% Rech for 10 seconds
Still have that 10 target max

So my typical play style on spine of TS, jump in, SB with quills running will have even level MOBs at -48% Recharge. The other attacks in Spine also give a -8% rech to help keep the -rech on harder targets. Of Course this goes down as the level of the MOBs you are against goes up. But I generally play Spine at +2x6 or 8 so I plan to still get some milage out of the -rech.

There are plenty of other great synergies between Spine and EA that are covered in other threads, just had not seen this one mentioned.

I hit level16 on him last night and am having fun. Just the -rech with Entropic Aura and Spine Burst makes a difference in survivability in the lower level.


 

Posted

New EA owns bones. I am softcapped, permahastened and kicking *** all without a single purple, PvP IO, or Hami-O. I cannot imagine what a beast I will have when I finally incarnate the character out. I recommend it to anyone.


 

Posted

Love my DM/EA, never could get into DM but now I am loving it with EA as secondary.


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.

 

Posted

But EA has a psi hole. And its a pain in the *** to fill. This cuts off things at high level like rularuu, which will just stomp you flat. I wonder if /elec isnt better than ea, slotted for melee/ranged. You can get 30-32% in both pretty easiliy, to stick on top of elecs resists.


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Hew in drag baby

 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
But EA has a psi hole. And its a pain in the *** to fill. This cuts off things at high level like rularuu, which will just stomp you flat. I wonder if /elec isnt better than ea, slotted for melee/ranged. You can get 30-32% in both pretty easiliy, to stick on top of elecs resists.
Psi holes are vastly overrated as far as them being a problem. I have mid to high 20s positional defense as well as my capped typed defense, I just pop a purple if needed and go to town. I find that EA's psi hole is no worse than Inv's, and I have never had a problem on Inv.

Nothing wrong with ELA but this thread is about EA, and EA is awesome.


 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
But EA has a psi hole. And its a pain in the *** to fill. This cuts off things at high level like rularuu, which will just stomp you flat. I wonder if /elec isnt better than ea, slotted for melee/ranged. You can get 30-32% in both pretty easiliy, to stick on top of elecs resists.
The psi hole is the easiest thing in the world to fill. You can use Elusive Mind, Wedding Band, a Vanguard Psi Shield, Eye of the Magus, inspirations, or a moderate amount (mid-20s) in set bonuses. That is more than enough. If it works on my /Invuln, it will work on a /EA. It's also important to remember that you're the Scrapper not the Tanker. You'll never be solo against Rularuu and if you let the Tanker go in first you'll be fine.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Deus_Mortis View Post
I was looking at City of Data and noticed a nice synergy with Spine/. Entropic aura does - recharge to go along with the recharge boost to the player. So with Spine/EA you can get:
Entropic Aura: -16% Rech
Quill: -8% Rech
Both 8 ft. auras with max of 10 targets
Spine Burst: -8% Rech for 8 seconds
Throw Spines: -16% Rech for 10 seconds
Still have that 10 target max

So my typical play style on spine of TS, jump in, SB with quills running will have even level MOBs at -48% Recharge. The other attacks in Spine also give a -8% rech to help keep the -rech on harder targets. Of Course this goes down as the level of the MOBs you are against goes up. But I generally play Spine at +2x6 or 8 so I plan to still get some milage out of the -rech.

There are plenty of other great synergies between Spine and EA that are covered in other threads, just had not seen this one mentioned.

I hit level16 on him last night and am having fun. Just the -rech with Entropic Aura and Spine Burst makes a difference in survivability in the lower level.
Curse you for convincing me that I need to make that Spines/EA I've been thinking about!


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Vauluur View Post
The psi hole is the easiest thing in the world to fill. You can use Elusive Mind, Wedding Band, a Vanguard Psi Shield, Eye of the Magus, inspirations, or a moderate amount (mid-20s) in set bonuses. That is more than enough. If it works on my /Invuln, it will work on a /EA. It's also important to remember that you're the Scrapper not the Tanker. You'll never be solo against Rularuu and if you let the Tanker go in first you'll be fine.
Booo I want to solo everything.


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
Booo I want to solo everything.
If you want to go solo the Dr. Quarterfield or any of the other Shadow Shard TFs, I'm not going to stop you. I'm just saying that the chances of running into Rularuu are next to nothing for most players and that there are ways of dealing with them if you encounter them.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

KM/EA here and LOVING it.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
But EA has a psi hole. And its a pain in the *** to fill. This cuts off things at high level like rularuu, which will just stomp you flat. I wonder if /elec isnt better than ea, slotted for melee/ranged. You can get 30-32% in both pretty easiliy, to stick on top of elecs resists.
It's not. My KM/EA has a bit over 25% Ranged defense and 18% Psi defense and I wasn't building for either. That plus Energize and Overload mean no Psi hole. Psi and Toxic might be the weakest links for my EA, but we're comparing it to a character that is well over the soft-cap in everything else and has a decent amount of SM, LE, EN resists as well.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Vauluur View Post
The psi hole is the easiest thing in the world to fill. You can use Elusive Mind, Wedding Band, a Vanguard Psi Shield, Eye of the Magus, inspirations, or a moderate amount (mid-20s) in set bonuses. That is more than enough. If it works on my /Invuln, it will work on a /EA. It's also important to remember that you're the Scrapper not the Tanker. You'll never be solo against Rularuu and if you let the Tanker go in first you'll be fine.
Nitpick: Eye of the Magus doesn't affect Psi, just in case someone was thinking of trying this later on. It's still a great power to have, but that's the hole in it.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
Nitpick: Eye of the Magus doesn't affect Psi, just in case someone was thinking of trying this later on. It's still a great power to have, but that's the hole in it.
And here I've been clicking it thinking it was helping. Maybe it helps negate the debuff that a lot of psi attacks place on defense? Regardless, that just goes to show how much the psi hole really doesn't matter.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Razia View Post
Love my DM/EA, never could get into DM but now I am loving it with EA as secondary.
This. I can't believe how good it is for buzzsaw types. DM/EA is nearly designed to go together.

I mean, the strength of the set is that it gets you extra recharge for every enemy around you, plus of course the -tohit to help defense, plus constantly healing yourself with Siphon Life on top of Energize...

Super easy to get massive recharge, unlimited endurance, two heals, etc. It's just an amazing pairing. Yeah, you lack aoe unless you slot up soul drain as an attack and grab an epic/patron aoe, but you can spam your single target attacks very quickly, and they animate fast.


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Posted

Quote:
Originally Posted by JayboH View Post
This. I can't believe how good it is for buzzsaw types. DM/EA is nearly designed to go together.

I mean, the strength of the set is that it gets you extra recharge for every enemy around you, plus of course the -tohit to help defense, plus constantly healing yourself with Siphon Life on top of Energize...

Super easy to get massive recharge, unlimited endurance, two heals, etc. It's just an amazing pairing. Yeah, you lack aoe unless you slot up soul drain as an attack and grab an epic/patron aoe, but you can spam your single target attacks very quickly, and they animate fast.
My DM/EA Brute from before sets got buffed agrees with this. It's even truer now.


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Posted

Quote:
Originally Posted by Errant View Post
My DM/EA Brute from before sets got buffed agrees with this. It's even truer now.
I am just curious if a DM/EA stalker would be better with the upcoming changes.


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Posted

Quote:
Originally Posted by Vauluur View Post
Maybe it helps negate the debuff that a lot of psi attacks place on defense?
What psi attacks debuff defense? 0.o


 

Posted

The worst part about Rularuu is not the Psi damage, its the +100% to hit, massive - defense and -res thrown around and the holds that get thrown around.

Which is why my DM/Invuln is awesome in the shard tfs.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quick question...

I noticed after picking it up, that Energy Cloak now seems to suppress in combat. Does that mean its defense bonus now suppresses, too? Or is that still at full effect at all times?


-This Space Intentionally Left Blank.-

 

Posted

The combat suppression of energy cloak is entirely visual. I don't think even the stealth fully suppresses, because I manage to fight one group within medium range of a second group without their notice. Pretty neat effect though. At first I thought it was lame that there was no "only in pvp" option but since you become visible while punching it isn't so bad.


 

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Quote:
Originally Posted by DreadShinobi View Post
What psi attacks debuff defense? 0.o
Off the top of my head, a Tarantula Lt/Boss has access to Scramble Thoughts, which is Psi and a nasty DefDebuff.

Quote:
Originally Posted by JayboH View Post
I am just curious if a DM/EA stalker would be better with the upcoming changes.
For buzzsaw? It'll be better in more situations, but since it trades Soul Drain for Build Up and a flat +rech for the scalable one, I could see it being less DPS situationally. But that'd be with 10 mobs firing Recon while you solo an AV kinda situation. Outside of that, I expect that DM/EA Stalk should eclipse it.

Since it's 3 attacks for a 100% Crit... MG>Smite>SL>AS... repeat ad nauseum? And you'd still have a flat 10% crit chance on the other 3. Maybe best to go for the 66% and cycle MG>SL>AS...


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by JayboH View Post
I am just curious if a DM/EA stalker would be better with the upcoming changes.
I've got a DM/EA stalker from before EA was reworked. It was good before, it's better now, and i'm guessing it'll be great after the stalker change.