Devs moving on
Glad they are making it. Now about them other 50-70 employees...? |
Every single Valor Point item in MoP is gated behind Pandaria faction reputations - to be able to spend them, you HAVE to spend weeks (literally) grinding out the various faction reps first.
Imagine the entire Incarnate system being gated behind your character clearing 300 iterations of the Midnighter arc, and you get the idea.
More to the point, Valor Points are worthless regardless of source unless you do those dailies.
Every single Valor Point item in MoP is gated behind Pandaria faction reputations - to be able to spend them, you HAVE to spend weeks (literally) grinding out the various faction reps first. |
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
Soooo this means that WoW is totally teamed based and COX only recommends that it be done the team way?
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Although WoW was never a herding game (should say not always, some classes did a good job at herding via kiting) solo was always an alternative. In fact, "soloing that next quest in my log" was the biggest appeal WoW had for me when I played it.
Mind you: the cross-server auto-find-team queue system made doing these team content easy for the soloist. He did not have to spam for group anywhere, or be part of a big and active guild, or be insanely social. A recluse can hop on a queue and get a dungeon team very quickly. Trials here would have benefit from such a cross-server teaming system.
Not saying I loved the iTrail based end game progression in this game. I sort of liked Dark Astoria as a source of progression but felt it was too repetitive. It would have been better if the repeatable missions simply had more variety.
More to the point, Valor Points are worthless regardless of source unless you do those dailies.
Every single Valor Point item in MoP is gated behind Pandaria faction reputations - to be able to spend them, you HAVE to spend weeks (literally) grinding out the various faction reps first. Imagine the entire Incarnate system being gated behind your character clearing 300 iterations of the Midnighter arc, and you get the idea. |
Well considering most people team - that kinda makes business sense to cater to those people. It was never about persecuting soloers as much as they like to play the martyr role. I did the solo path on one of my toons (Well ok Duoed with a friend) and had no issues getting all my incarnate stuff. Then again I really liked playing my toon and it wasn't about how fast can I get the shiney. And for some reason on that toon during the DA arcs...I got a purple drop every day so in the end I made out nicely
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No issues getting all your incarnate stuff doing DA arcs? By "getting your incarnate stuff" you are NOT talking about getting fully T4ed. The math has been laid out before and claims to the contrary are ********.
I did care about getting more than one character incarnated out. Attempting to do so with the solo incarnate path as it is now made that impossible.
The devs did a fantastic job of keeping things equitable for soloists for the vast majority of this game's history and then pissed it all away with the incarnate garbage.
My hope for Positron and company as they move on to other games is that they learn from this mistake. They did lose my money over it after all and it certainly didn't bring in more money, did it?
EDIT: Not to mention how ridiculous it was to leave the shard system in place for alpha. Bah, can you tell how absolutely sick I am of running Heather's arc twice a night every night?
Be well, people of CoH.
Thanks for that. So... I guess at the end it's insanely worse than any solo progression we got.
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In an/the upcoming patch you can use valor to upgrade existing items, they didn't put that system in place in 5.0 so they put gear on vendors. You're actually still gated more by the limits on valor gain than the time it would take to get revered with the factions.
No issues getting all your incarnate stuff doing DA arcs? By "getting your incarnate stuff" you are NOT talking about getting fully T4ed. The math has been laid out before and claims to the contrary are ********.
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~4/5 chance of a common, which can't be used to upgrade above common, is just insulting, especially when you've gotten all your freebie tables. And NotW's not working for post-Alpha was just insult to injury, forcing you into waiting on a 5% per day chance of a rare, and Mot help you if were going for a very rare. The 2 emps per week per complete run through (no avoiding arcs depending on character type), when a VR needed 30, all I can say is "Really devs, really?"
Not just math, Coulomb2's "Month in DA" threads collected a lot of actual data.
~4/5 chance of a common, which can't be used to upgrade above common, is just insulting, especially when you've gotten all your freebie tables. And NotW's not working for post-Alpha was just insult to injury, forcing you into waiting on a 5% per day chance of a rare, and Mot help you if were going for a very rare. The 2 emps per week per complete run through (no avoiding arcs depending on character type), when a VR needed 30, all I can say is "Really devs, really?" |
Having different drop chances for solo arcs versus itrials... total BS.
Be well, people of CoH.
And as I have stated multiple times in the past: The incarnate system is what kept me subbed
I loved the iTrials; except for UG. You and I are direct opposites...you loathe teaming...and I loathe soloing. In my 7+ years I think I have soloed a whopping 10-12 missions. If CoH were not an MMO where there were other people I could easily team with...I never would have purchased it.
Group rewards were time gated before itrials btw...look at all the TFs
Back to the OP: I feel confident in that the devs will easily find new work, and am hopeful it doesn't require up and moving (unless of course that's something they want).
No, it makes no sense to **** over those that don't wish to team and have avoided doing so for 8 years by time-gating rewards as they chose to do so for this incarnate progress.
No issues getting all your incarnate stuff doing DA arcs? By "getting your incarnate stuff" you are NOT talking about getting fully T4ed. The math has been laid out before and claims to the contrary are ********. I did care about getting more than one character incarnated out. Attempting to do so with the solo incarnate path as it is now made that impossible. The devs did a fantastic job of keeping things equitable for soloists for the vast majority of this game's history and then pissed it all away with the incarnate garbage. My hope for Positron and company as they move on to other games is that they learn from this mistake. They did lose my money over it after all and it certainly didn't bring in more money, did it? EDIT: Not to mention how ridiculous it was to leave the shard system in place for alpha. Bah, can you tell how absolutely sick I am of running Heather's arc twice a night every night? |
And as I have stated multiple times in the past: The incarnate system is what kept me subbed
I loved the iTrials; except for UG. You and I are direct opposites...you loathe teaming...and I loathe soloing. In my 7+ years I think I have soloed a whopping 10-12 missions. If CoH were not an MMO where there were other people I could easily team with...I never would have purchased it. Group rewards were time gated before itrials btw...look at all the TFs Back to the OP: I feel confident in that the devs will easily find new work, and am hopeful it doesn't require up and moving (unless of course that's something they want). |
It's like people say they love the game but in their actual actions, they want to speed through everything like it's a chore to play. That confuses me. It's like saying you enjoy a movie but skip straight to the credits. It just seem that not many people enjoy the ride as much as they say.
And there is a difference between "speeding" and murking anything in the way in a quick manner in this context.
-Female Player-
And as I have stated multiple times in the past: The incarnate system is what kept me subbed
I loved the iTrials; except for UG. You and I are direct opposites...you loathe teaming...and I loathe soloing. In my 7+ years I think I have soloed a whopping 10-12 missions. If CoH were not an MMO where there were other people I could easily team with...I never would have purchased it. Group rewards were time gated before itrials btw...look at all the TFs |
The big sticking point here is that had the devs not decided to **** over the soloists, you'd have still been able to run all the itrials you wanted.
The mindset of "well, you gotta team to get the incarnate goodies at less than a glacial pace" comes from the same mindset that gives us "gay people have the same right to marry someone of the opposite sex as everyone else!"
Be well, people of CoH.
As a gay man please do not use something that is a real world issue to compare to a frickin MMO..it belittles the true struggles that the LGBT go through every day... My life is not a game..nor are my rights - they are REAL hurdles I face every day because of closed minded people who think hate and denial of human rights is ok....
Seriously.. CoH is a game...that's it. "Forcing" someone to team in a game is NOTHING like forcing one's morals on someone's actual life. If you fail to see the difference by comparing them...I feel bad for you.
And contrary to your opinion Freedom (at least) ran multiple itrials every day not just Mag farms. EVERY toon of mine that was 50 had EVERY MOITrial badge (Yes even UG).
You mean all those TFs I soloed with the use of a single offline pad?
The big sticking point here is that had the devs not decided to **** over the soloists, you'd have still been able to run all the itrials you wanted. The mindset of "well, you gotta team to get the incarnate goodies at less than a glacial pace" comes from the same mindset that gives us "gay people have the same right to marry someone of the opposite sex as everyone else!" |
Is Carbine Studios actually owned by NCSoft or are they independently owned?
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Here is the PR at Carbine's site. Here is the first post about them at Massively.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Moby Games listed them as founded in 2005. However when a group of devs who worked on WoW splinter off of Blizzard and go looking for a sugar daddy, I can see NCSoft deciding to gobble them up.
With the core group being former WoW devs, I now understand where the art style comes from in WildStar.
I can also see why, considering Blizzard's reputation in Korea as well as WoW's success in Asia, NCSoft is keeping them around. They are probably expecting WildStar to do very well in Asia.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Moby Games listed them as founded in 2005. However when a group of devs who worked on WoW splinter off of Blizzard and go looking for a sugar daddy, I can see NCSoft deciding to gobble them up.
With the core group being former WoW devs, I now understand where the art style comes from in WildStar. I can also see why, considering Blizzard's reputation in Korea as well as WoW's success in Asia, NCSoft is keeping them around. They are probably expecting WildStar to do very well in Asia. |
Although this not to say that former Blizzard developers are perfect. Flagship Studios discovered this...
- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie
Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608
As a gay man please do not use something that is a real world issue to compare to a frickin MMO..it belittles the true struggles that the LGBT go through every day... My life is not a game..nor are my rights - they are REAL hurdles I face every day because of closed minded people who think hate and denial of human rights is ok....
Seriously.. CoH is a game...that's it. "Forcing" someone to team in a game is NOTHING like forcing one's morals on someone's actual life. If you fail to see the difference by comparing them...I feel bad for you. And contrary to your opinion Freedom (at least) ran multiple itrials every day not just Mag farms. EVERY toon of mine that was 50 had EVERY MOITrial badge (Yes even UG). |
How is knowing that itrials are/were run often contrary to my opinion? They'd be run often even IF the solo path wasn't a screaming pile of ****. That was the point. It was my point back when the first itrial hit beta.
The fact that you know how it feels to be ****** over in real life yet have zero qualms about it happening to the very real people that play this game here says a lot about you. It says a lot about people in general, actually. There's a whole hell of a lot of "I got mine, so screw you" going on in this country. Why should we lay back and take it in ANY area of our lives?
It IS the same mindset behind all of these: "I team so I don't care if soloists get screwed." "I'm straight so I don't care if gays can't get married." "I'm white so I don't care if blacks are mistreated." "I'm male so I don't care if women can't get legal abortions." Again, the mindset, "I got mine, so screw you/them," is the root behind all of these idiotic beliefs.
Is there a real world difference between them? Of course there is. On November 30th, the game dies and our real lives will keep going on. You'll keep struggling against prejudice and I'll keep struggling against religious fascism. Yay for us. Hopefully in the future we can ALL continue thinking about how are beliefs affect others.
It was just brought to my attention that I should reiterate the following: Obviously, getting screwed over by the devs of a game is of VASTLY less importance and weight than getting screwed over by a society and/or government. Anyone thinking otherwise IS delusional. However, the root of the opinion, the base of it all, still comes from the same spot in the human brain.
Be well, people of CoH.
More to the point, Valor Points are worthless regardless of source unless you do those dailies. Every single Valor Point item in MoP is gated behind Pandaria faction reputations - to be able to spend them, you HAVE to spend weeks (literally) grinding out the various faction reps first. |
This is just looking for things to complain about.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
The fact that you know how it feels to be ****** over in real life yet have zero qualms about it happening to the very real people that play this game here says a lot about you. It says a lot about people in general, actually. There's a whole hell of a lot of "I got mine, so screw you" going on in this country. Why should we lay back and take it in ANY area of our lives?
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I believe that how things that don't "matter" are handled is a good indicator of how things that matter will be handled.
If having a solo path that was equal to the team path would detract from the team path that means that those people who moved on to the now equal solo path were not in the iTrials for the teaming but merely because it was the path of least resistance. Why not let teaming stand on its own merits instead of browbeating the community into it. If it was fun people would be doing it. If you have to coerce people to do it a redesign might be in order.
Now lets translate this to a game like WoW, go try to get the end-game merit-thingy they use to progress for end-game armor in a team in random dungeons.
Then do the same solo... oh wait: they dont let you even do ANY progress towards that solo. |
If having a solo path that was equal to the team path would detract from the team path that means that those people who moved on to the now equal solo path were not in the iTrials for the teaming but merely because it was the path of least resistance. Why not let teaming stand on its own merits instead of browbeating the community into it. If it was fun people would be doing it. If you have to coerce people to do it a redesign might be in order.
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The super long drawn out story lines going over multiple issues was a poor idea (Praetoria, Coming Storm etc). These plots should have been no longer than 2-3 issues. When you get 3-4 issues a year a multiple issue arc is not a great idea.
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This should have been the standard for all content in the game. One issue per storyline. Maybe two issues for massive things like the Coming Storm. Not the six issues of Praetoria we got that introduced characters that had no meaning while completely ignoring ones that did, created entire new zones from scratch that became dead within weeks, answered questions no one asked, was filled with plot holes and inconsistencies, and overall lacked the quality and impact so much of the older content had in abundance.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom