Devs moving on


Adeon Hawkwood

 

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Originally Posted by Bill Z Bubba View Post
I'm allergic to hops. This is no way stops me from drinking beer.
Hmmm... curious... would not a non-lethal hop allergy result in an even stronger punch from beer?


 

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Originally Posted by Starsman View Post
Hmmm... curious... would not a non-lethal hop allergy result in an even stronger punch from beer?
Whatcha sayin, man?!? That I'm a cheap date?

All it does is clog up my sinuses. I've gotten into the habit of popping allergy pills if I plan to do any serious drinking.

... which also helps me get drunk faster.

Ok, yes, I'm a cheap date.


Be well, people of CoH.

 

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Originally Posted by Bill Z Bubba View Post
Blocking access to those abilities for no reason other than "well, we think only raiders should be allowed the l33t gear!!!" was a moronic decision for this game. This game was never WoW and the devs shouldn't have tried to act like it was.
I disagree, and the evidence shows that's not true. iTrials were run all day and all night and there was a vocal minority that just repeatedly whined about it, making it appear that way. I also think that anything in this game that encouraged teaming was a plus. The problem comes in when the anti-socialists that come to escape their real-life anxiety flock to the game and think they should have it tailored to their personality quirks. I'm glad the devs stood their ground on this issue and continued creating end game content based on teaming and leagues.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by JayboH View Post
I disagree, and the evidence shows that's not true. iTrials were run all day and all night and there was a vocal minority that just repeatedly whined about it, making it appear that way. I also think that anything in this game that encouraged teaming was a plus. The problem comes in when the anti-socialists that come to escape their real-life anxiety flock to the game and think they should have it tailored to their personality quirks. I'm glad the devs stood their ground on this issue and continued creating end game content based on teaming and leagues.
How cute.

Yup, the itrials were run all day and all night. Even more of a reason not to **** over the soloists over it.

Too bad we had all the whining fanboys bawling their eyes out that fixing the solo path would lead to the itrials never being run by anyone. Again, it was nothing more than a case of self-centered ******* telling us all, "**** you, I got mine."

Aside from that, you might want to read up on the difference between asocial and antisocial.


Be well, people of CoH.

 

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The teaming in this game is what made me like it so much. Seems every other MMO HAS teaming available if you look fo rit, but it's mostly a soloish type game. This is one of the main reasons I didn't/don't really like GW2. I hate soloing...which is probably one reason I loved CoH so much - there was always the ability to team; made even easier with exemplaring and the super sk system. I loved the itrials....the league feeling was fun to me and felt very epic.. heroes/villains uniting together to achieve one goal (for varying reasons).

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Originally Posted by JayboH View Post
I disagree, and the evidence shows that's not true. iTrials were run all day and all night and there was a vocal minority that just repeatedly whined about it, making it appear that way. I also think that anything in this game that encouraged teaming was a plus. The problem comes in when the anti-socialists that come to escape their real-life anxiety flock to the game and think they should have it tailored to their personality quirks. I'm glad the devs stood their ground on this issue and continued creating end game content based on teaming and leagues.


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Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

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Originally Posted by JayboH View Post
Sean "Dr. Aeon" McCann confirmed today he is working on Star Trek Online over at Cryptic, at least according to his Twitter account.

Andy "Zwillinger" Belford is now at Electronic Arts.

Fire Man (aka Bass Ackwards) is now at Trion Worlds.

Phil "Synapse" Zeleski is working for Carbine Studios.

Who else has said what they are doing?
Congratulations to the Dev Team who've found new employment in the MMO industry. Star Trek Online (per their forum) players look delighted to have a content dev join their MMO. And if Sean "Dr Aeon" McCann is there, I'm even more tempted to check out STO after 11/30. Thank you again, Dev Team, for CoH! Thank you also to the many players who made teaming up a joy!


aka @Kristoff von Gelmini, leader of small SG bases (Infinity/Victory/Virtue/Protector), member of The House of Tera (Justice) and various others (Champion/Infinity/Victory/Guardian/Freedom).

 

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Originally Posted by Starsman View Post
I also disliked, btw, the fact that all incarnate abilities were homogenized across ATs.
Agreed. I would have rather seen abilities tailored to each AT.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by I Burnt The Toast View Post
The teaming in this game is what made me like it so much. Seems every other MMO HAS teaming available if you look fo rit, but it's mostly a soloish type game. This is one of the main reasons I didn't/don't really like GW2. I hate soloing...which is probably one reason I loved CoH so much - there was always the ability to team; made even easier with exemplaring and the super sk system. I loved the itrials....the league feeling was fun to me and felt very epic.. heroes/villains uniting together to achieve one goal (for varying reasons).
Yeah, and again the same with Champions Online, and especially SWTOR. Bleh.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Bill Z Bubba View Post
How cute.

Yup, the itrials were run all day and all night. Even more of a reason not to **** over the soloists over it.

Too bad we had all the whining fanboys bawling their eyes out that fixing the solo path would lead to the itrials never being run by anyone. Again, it was nothing more than a case of self-centered ******* telling us all, "**** you, I got mine."

Aside from that, you might want to read up on the difference between asocial and antisocial.
I'm proud that the evidence wasn't denounced. I'm glad they added a solo path for that vocal minority so they could continue feeding their need to escape from real-life anxiety.

I forgot to mention, about two months ago I did spring cleaning on my channel and your old video got nixed - the one where I recorded your demo run of clearing the rooftops in the ITF. I figured after all these years no one was watching it anymore.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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As someone who enjoyed both soloing and teaming, I preferred more options. The game, for the most part, allowed me to both when I wanted to.

While some preferred to solo, and some preferred to team, more options would have been better for all. Just because you liked to play the game your way, doesn't mean the other perspective was wrong.

More options=better game.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
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Originally Posted by PapaSlade
Rangle's right....this is fun.

 

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Originally Posted by Rangle M. Down View Post
As someone who enjoyed both soloing and teaming, I preferred more options. The game, for the most part, allowed me to [do] both when I wanted to.

While some preferred to solo, and some preferred to team, more options would have been better for all. Just because you liked to play the game your way, doesn't mean the other perspective was wrong.

More options=better game.
I heartily agree, Rangle. More options does equal a better game.


aka @Kristoff von Gelmini, leader of small SG bases (Infinity/Victory/Virtue/Protector), member of The House of Tera (Justice) and various others (Champion/Infinity/Victory/Guardian/Freedom).

 

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Originally Posted by Bill Z Bubba View Post
I'm allergic to hops. This is no way stops me from drinking beer.
I'm nigh-deathly allergic to malt. Beer, whiskey, scotch, even malted milkshakes, major no-nos. Even if it's cooked (like beer-battered onion rings or something) make me violently ill.

However, this means I never have had to contribute to a keg party because I can say with utter certainty that I won't be having any of it. So I have cultivated appreciations for wines and vodka. (Not together, mind you.)

Michelle
aka
Samuraiko/Dark_Respite


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Originally Posted by Rangle M. Down View Post
As someone who enjoyed both soloing and teaming, I preferred more options. The game, for the most part, allowed me to both when I wanted to.

While some preferred to solo, and some preferred to team, more options would have been better for all. Just because you liked to play the game your way, doesn't mean the other perspective was wrong.

More options=better game.
Not only do I agree with this, I also believe that no player should feel forced to participate in a playstyle they don't enjoy in order to get any reward (other than a badge rewarded for participating in a particular team content).

Both team and solo players should be able to get the exact same rewards and the difficulty of the content should be balanced. By that I mean if a person chooses to solo, then they don't get an option to cheat and bring in help after starting. Solo means solo. If you bring in help you forfeit the reward.

Of course that last bit is a pet peeve of mine which I don't expect everyone to agree with.


 

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Originally Posted by JohnRobey View Post
Star Trek Online (per their forum) players look delighted to have a content dev join their MMO.
We are. Mainly because that means STO's content development will at least be moving up from "zero" to "token effort".


 

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Originally Posted by Tenzhi View Post
Agreed. I would have rather seen abilities tailored to each AT.
You weren't the only one.

Insert usual disclaimer here.


-Hosun "Black Pebble" Lee
Help me beat Dr. Aeon! Follow me on Twitter.
https://twitter.com/hosunl

 

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Originally Posted by Fire Man View Post
Pretty sure Black Pebble moved on to being a horse-carriage driver.
True story. "Fire Man" got his name because he's the size of every Megaman/Rockman bad guy - 2 feet tall.

Oh and FPARN.


-Hosun "Black Pebble" Lee
Help me beat Dr. Aeon! Follow me on Twitter.
https://twitter.com/hosunl

 

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I'm gonna get the double -- the covetted FPARN and SPARN. With one post.

Newb.



Edit: damn, beat by less than a minute


 

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Originally Posted by Black Pebble View Post
True story. "Fire Man" got his name because he's the size of every Megaman/Rockman bad guy - 2 feet tall.

Oh and FPARN.

Once free from the constraints of corporate behaviour, Black Pebblediscovered his inner cool!



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Bill Z Bubba View Post
Whatcha sayin, man?!? That I'm a cheap date?
I was thiknking more along the lines of being cheaper for self-satisfactory reasons.

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All it does is clog up my sinuses. I've gotten into the habit of popping allergy pills if I plan to do any serious drinking.
Ugh... thats the annoying type of allergy. I was thinking more along the lines of "I get dizzy, red faced and basically over-intoxicated" type of alergies (like my non-lethal allergy to Aspirin.)


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... which also helps me get drunk faster.

Ok, yes, I'm a cheap date.
Not if some one got to pay for your pills on top of the booze!


 

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Originally Posted by Black Pebble View Post
You weren't the only one.

Insert usual disclaimer here.
We talking "we never had enough time" disclaimer, or "we stuck to the design" disclaimer? I have been given both over time for different things various devs wished they were able to have done differently.


 

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Originally Posted by Bill Z Bubba View Post
If the itrials dried up with a fixed solo path, then that would show us that the majority only ran them to get the shinies and never enjoyed them in the first place.

In either case, you'd be proven to be the ****** you so love to be around here.
There were a few huge issues with iTrials:
  • It took too long to get a team together.
  • The auto-queue tool was rarely used for them (most people just wanted to fill their groups before queuing up defeating the goal of the tool.)
  • The tool was not cross-server
  • There was not enough variety in the trials.
  • They were lag-fests (ever been in an iTrial with 16 masterminds?!)

Even if solo path was slower, I would not have to waste my evening looking for a trial that may get to form by the time I got to log out, and then for what? To run the same thing again? Even if I had time to play I would not waste most of it waiting for a team to do these things.

I know this tech was hard to get working but this type of content required cross-server teaming to be possible. Even World of Warcraft, the most densely populated MMO out there, found they required cross-server teaming for this type of content to work efficiently.


 

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I always said that any solo path *should* be slower. It's slower to solo everything else in this game.

The problem for me was the insane disparity between:

A: The difference in real time between soloing content to 50 and running with teams to 50
versus
B: The difference in real time between soloing DA for incarnate shinies and running itrials.

All I ever wanted was for B to be far closer to A.

Why rehash this now? I hope some of the devs are still reading these forums and I hope that they don't make the same mistake in future games they work on because I like, for the most part, what they did here and would be more than willing to check out their new projects.


Be well, people of CoH.

 

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Originally Posted by Bill Z Bubba View Post
I hope some of the devs are still reading these forums and I hope that they don't make the same mistake in future games they work on because I like, for the most part, what they did here and would be more than willing to check out their new projects.
The punitive advancement rate of DA was the only thing to ever have me considering dropping my subscription. Ultimately the bits of new non-Incarnate content, the VIP token costumes (mecha claws were too cool for NCSoft), and access to all my characters kept me subscribed IN SPITE of DA.

DA, if it were not attached to the incarnate system, would have been a cool zone on its own. But after Heather Heather Heather Heather Heather oh hey I can run the random map part of Heather now without looking at the screen Heather Heather Heather Heather... it lost its luster.

For everything else they did, I'd give serious consideration to whatever project they land in, but for what was done in DA there would be some reservations about any so-called endgame.


 

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anti-socialists
In an US-based game, this describes about three fourths of the playerbase.

Besides, a true socialist would want to take some of the rewards away from the most efficient leagues, to redistribute them free of charge to people standing under Atlas' statue.

Careful using big words you don't fully understand.


 

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Originally Posted by corinna View Post
And it looks like Zwillinger landed at EA, aka the dark side.
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Rejoined really, but yessir.
I knew that guy was evil from the start.