Suppose an emulator shows up, How many of you would go on?
Adding these two statements together, the current City of Heroes is a game only vaguely like the original City of Heroes. If the current City of Heroes is a legitimate continuous extension of the original game, an emulated successor does not need to replicate the current game any more precisely than the game itself originally did as it was developed.
But that's mostly a tangent. The question was whether a game built upon an emulator could have a successful market implementation. That success rests primarily upon participation not implementation. I did not say that an emulated game wouldn't have a market implementation; that's a weird thing to claim one way or the other. I was responding to the assertion that without a viable market the logical conclusion is that the entire invention system becomes untenable. That's obviously false on its face, because the use of the markets is not mandatory to make the rest of the invention system function. In no way does stating that "write off an entire section of the game and the community." |
OK, so lacking a "true" marketplace with community-driven economics, the coders can change things to compensate by coding different drop tables, etc. I get that. I can't imagine going back to a world of just SO's, any more than I can imagine a world of free drops for all (as in the Test Server).
What else needs to change? And how many of these changes will each emulated server instance replicate from one another? I'm certain there would be more than a single server instance out there. Do I jump from server to server and maintain a consistent experience, or am I better just sticking to a single emulated server, one with the least amount of "balancing code" going on? And how can I tell?
I think she means places like Russia.
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Back on topic: hurry up with that emulator.
OK, so lacking a "true" marketplace with community-driven economics, the coders can change things to compensate by coding different drop tables, etc. I get that. I can't imagine going back to a world of just SO's, any more than I can imagine a world of free drops for all (as in the Test Server).
What else needs to change? And how many of these changes will each emulated server instance replicate from one another? I'm certain there would be more than a single server instance out there. Do I jump from server to server and maintain a consistent experience, or am I better just sticking to a single emulated server, one with the least amount of "balancing code" going on? And how can I tell? |
If only that were the problem.
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I Would if Such a thing Does Show up (Wink) however I just think it's Impossible to do (Wink, Wink)
I would Find it really amazing if somehow this Emulator can be Update like any other Mno, with new Content and all.
If Something like this is really Real (Wink Wink) I would donate Money to make it a really Hot Emulator (Wink Wink Wink)
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Yes.
Now, I don't know if this is ironic...
But on the inifite Aion forums, they are saying that the server is closing down. |
Back when COXEmu was first released (before it was shut down), there wasn't a Marketplace aspect to the game. Just SO's and Inspirations, which were effectively unlimited from vendors. I'm pretty sure emulators will totally bork the marketplace model, if it can exist at all. And without market economics in place, IO'ing out your character is going to be tough unless (wait for it) someone jerk-hacks the marketplace code to address this.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Well, someone please work on Infinite Heroes based on I24 pretty please!
In response to the original question, I'd give it a try.
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I would play an emulator.
Whether or not I play it as much as I play City of Heroes now depends on many factors, the most important of which would be whether or not I'd be able to use the Titan Network's Sentinel tool to export my existing characters into the emulator. Other factors would be the general quality of the emulator and just how much of the original game was reproduced.
But regardless I'd definitely give it a look.
I would play an emulaor.
I am wondering what people's reasons are for playing or not playing an emulator. Is it a moral reason? Paranoia? My reason is because I can make my own fun through the costume creator and roleplaying, so even if an emulator is buggy and missions are lacking, there's still plenty to do. I'm not afraid of legal repercussions because its highly unlikely to happen. Should the original game be revived, I'd go back in a heartbeat. If the real thing exists, what need is there for the emulator after all? |
I'd be really happy over an emu that did single player stuff.
I'd be all over anything that allowed teaming and more play.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
QR: Just wondering, but what the maximum number of reward merits you can get ingame, by running everything just *once*.
side switching is allowable for so you can get all story arcs. Assume you are at the correct level for everything (so you will not outlevel contacts) *edit* I think i broke my finger working it all out. According to Paraogn wiki, doing *everything* just once (all the Gm's once, every story arc just once), all the task forces... 3566 Reward merits. I believe that is enough to slot out one character (although not purple out), because those are not available via Reward Merits. |
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
I would and I would support it in the same fashuion as I have for the past 8+years. I would just like to keep my original name which I've used since 1983 in the first Pen and Paper Superhero game American Valor, yea I'm that old
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I would try it out, illegal or not.
Would I stick around? That would depend on what the new "devs" do with it. |
On the other hand, if it was modifiable, "solo" CoH, I'd probably be messing with it for at least as long as I could get my computers to still run it. Heck, I'm 100% sure the first thing I'd do is try to convert as much of the game as possible that isn't currently "solo-friendly" to something that is. (That'd include probably some really tricky things, like how to handle the lack of a market - maybe up reward merit rates? Or see if I can't populate the market with copies of everything at 'inf' prices that I'm used to seeing?) But I'm getting way ahead of myself.
If it was a private, emulated server, but not feasible to have my own personal copy of it, then I'd certainly check it out - but whether or not I'd stay would depend on exactly what its "devs" did with it -- just like Bill said...
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Depends who was running it. In the right circumstances, yes.
The one player who has already made statements on these forums to the effect that he is already decoding an emu and will be running one at some point? I'm all over THAT.
Honestly? I wouldn't go near an emulator. I want to let COH rest in peace rather than be party to copyright infringing necromancy. It would be more depressing than the live servers currently are to me.
To me, exploits/mods are the main draw of an emulator. x10 XP/inf rate, x100 Merit rate, and the buffs from that one Alpha slot mission at all times? Sign me up.
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Farewell is like the end
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But then, I'd also be happiest if I could run the game standalone.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
The market was an important part of the game and while it may not be a core system for you it was for many of us. While I personally think the worst decisions the devs made about the game were market related ,Not merging the markets until I18, making merits, hero merits, tickets all character bound, not providing better search tools, not making remote auction much easier to obtain, were all horrible. None of them compare to writing off an entire section of the game and the community.
But that's mostly a tangent. The question was whether a game built upon an emulator could have a successful market implementation. That success rests primarily upon participation not implementation. I did not say that an emulated game wouldn't have a market implementation; that's a weird thing to claim one way or the other. I was responding to the assertion that without a viable market the logical conclusion is that the entire invention system becomes untenable. That's obviously false on its face, because the use of the markets is not mandatory to make the rest of the invention system function.
In no way does stating that "write off an entire section of the game and the community."
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