Suppose an emulator shows up, How many of you would go on?
I'm sure you hope so, or your online persona becomes even more meaningless.
Oh and an update for you from this morning: |
And the idea that every emulator becomes a hacked ruin due to player control is laughable.
The people capable of making and maintaining emulators (especially the ones I know of within this community) generally have far more intelligence and common sense (and a respect for the game) than that.
Haha, but you stick to your beliefs, please.
Usually, you'll have an emulator that recreates and doesn't alter. Then, from there (once that is functional, smooth and running), other alternate servers may come to be with variations (certainly not always, it just depends on whether people with the know-how - and the desire to put that sort of work in - have the desire to make such alterations to the emulated game).
Many communities reject additions and alterations, especially if they differ greatly from what once was and/or was likely to be under the original system.
and round up everyone that knows more than they do"-Dylan
I thought Plan Z was basically "screw it, let's just build our own game."
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Yes. "Plan Z" is to create an entirely new MMO that retains the feel of CoH but does not have ANY of the content or IP connected to CoH.
-np
I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.
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How would it feel like CoH without mimicking the content?
Basically, CoH in a different setting with completely different NPCs and storyline.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Same play controls, same chat and team features, etc.
Basically, CoH in a different setting with completely different NPCs and storyline. |
lol
Doom.
Yep.
This is really doom.
Every game in history that has a server component controllable by players has been hacked in one fashion or another to create "new derivatives."
|
I have historical evidence to back up my beliefs. |
You have wishful thinking to back up yours. And cluelessness. |
Until you can back up your specific claim, I'm going to call it like it is - doomsaying. And based on the rest of your responses, doomsaying by a childish idiot, meaning doomsaying with zero credibility.
Blue
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Fortune's Shadow: 50 Dark/Psi
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Quantum Well: 43 Inv/EM
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Red
Shadowslip: 50 DDC
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Thanks for the brilliant example of how to spew tons of non-information with google. You did a search for one game, the 800-pound-gorilla, which is still a massive, thriving game. How are you showing that emulators ruined it? "La, la, la, you asked for some proof of anything I claimed and I'm going to show how good my proof is by attacking your personality". Until you can back up your specific claim, I'm going to call it like it is - doomsaying. And based on the rest of your responses, doomsaying by a childish idiot, meaning doomsaying with zero credibility. |
I'm pretty sure one of us is grounded in reality slick. And it's not you.
And as for personal attacks.....so nice to meet you Mr. Kettle. LoL
I would play on an emulator. I hope if such comes into existence, I'm able to become aware of it.
The moral discussion amuses me.
edit: and sorry, I'm primarily on Liberty, though I have toons scattered around. Why that question? (curious)
Global: @MomentaryGrace
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What planet are you from, again?
Considering the facts...Game is cancelled, bunch of amateurish "We are a REALLY heroes IRL!" delusional group wishing ensues, you are out there selling hope in a sieve, etc. |
You claimed that an emulated CoH would be "ruined" by people hacking the emulator. You have not backed that up at all, and all you've done since you claimed it is dance around and generally act like a child.
I'm pretty sure one of us is grounded in reality slick. And it's not you. |
And as for personal attacks.....so nice to meet you Mr. Kettle. LoL |
Ooh, emulators get hacked. (Hey, so do live games!) How does that lead to ruin? Why would that mean a CoH emulator would "kill the dead game?"
This is the claim you posted that I'm asking you to back up.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Ooh, emulators get hacked. (Hey, so do live games!) How does that lead to ruin? Why would that mean a CoH emulator would "kill the dead game?" |
With a fully sanctioned game, those things are probably already in place but how does it work with an emulator, especially one that is suppose to be hush hush or not wholly legal in the first place?
Mind you I know that if a hacker is good enough and want ot hack there isnt much to stop them just as if someone wants to steal a car, they will or if someone wants to rob a house, they will but that doesnt mean people leave their doors unlocked and or dont purchase an alarm system.
-Female Player-
nope. I play to enjoy new content, which this will have none of. There's only so much fun in stomping 54x8 before it gets tedius.
This whole "hacked server" thing is really a canard and a non-issue. The vast majority of people that run private servers just want to provide a fun, quality gaming experience, and they ban hackers on the rare occasion when they find them(because they rarely exist). The vast majority of players just want the same quality experience.
Far too much of what I'm reading in this thread are people with wrongful notions of what to expect from private servers; That they're highly illegal hackfests. A CoX private server is likely to be just like playing on Beta with a tight-knit community.
This whole "hacked server" thing is really a canard and a non-issue. The vast majority of people that run private servers just want to provide a fun, quality gaming experience, and they ban hackers on the rare occasion when they find them(because they rarely exist). The vast majority of players just want the same quality experience.
Far too much of what I'm reading in this thread are people with wrongful notions of what to expect from private servers; That they're highly illegal hackfests. A CoX private server is likely to be just like playing on Beta with a tight-knit community. |
-Female Player-
Positivity is correct.
Sure. As rare as hacking may be, just like home invasions out of the hundred of millions of people that rent or own homes are rare, still what stuff goes into preventing hacking. Or do they wait until it happens then clean up the mess and hope no one's personal information has been affected?
|
It's the same process, the same mentality and the same degree of smarts and adaptability.
They put measures in place preemptively and they react and respond to anything that may come up in testing phases and, usually, they're good to go.
However, exploits happen on live servers and developers implement fixes.
It's a fact of life and it doesn't prevent an emulator from being great any more than it does for anything else.
You're talking about complicated systems that educated/skilled and talented people are working with. It's not just some guys following a youtube tutorial on how to emulate a game... they have the know how and take pride in the work that they put in to provide that emulator for the community.
and round up everyone that knows more than they do"-Dylan
If anything hacking on a private server is less than on a official server. Since there's less people to deal with and the people running the server usually play the game themselves. ON all the Lineage 2 private servers I played with I saw no hacking, either people can't be bothered because it was private or they get banned instantly
Positivity is correct.
The same measures that regular development teams take. It's the same process, the same mentality and the same degree of smarts and adaptability. They put measures in place preemptively and they react and respond to anything that may come up in testing phases and, usually, they're good to go. However, exploits happen on live servers and developers implement fixes. It's a fact of life and it doesn't prevent an emulator from being great any more than it does for anything else. You're talking about complicated systems that educated/skilled and talented people are working with. It's not just some guys following a youtube tutorial on how to emulate a game... they have the know how and take pride in the work that they put in to provide that emulator for the community. |
So basically as long as it's not a backyard amatuer night thrown together thing, it should be good to go.
And we have someone with the expertise to build an emulator, safe emulator, here for COX?
-Female Player-
Sure. As rare as hacking may be, just like home invasions out of the hundred of millions of people that rent or own homes are rare, still what stuff goes into preventing hacking. Or do they wait until it happens then clean up the mess and hope no one's personal information has been affected?
|
When people talk about "hacked servers" they're talking about players using hacks that give them an unfair advantage, like being able to run at lightning speeds(which I did witness once).
They're not talking about a honeypot scenario where the private server exists to install malware, etc. I assume that that has happened at some point, but probably only a handful of times and aimed specifically at really large markets like that of a certain 800 Pound Gorilla. Why would the Russian Mafia bother with the monumental job of setting up a private server that will only have 200 people play on it for a game that they had literally never even heard of before when there are MUCH bigger targets for them to exploit?
Again, a CoX private server would only be run by someone that loves this game and doesn't want to see it end. Period.
I hope so!
Personal information? Like the email address you used to sign up? It's a private server. You don't have to give anyone your billing info and credit card number.
When people talk about "hacked servers" they're talking about players using hacks that give them an unfair advantage, like being able to run at lightning speeds(which I did witness once). They're not talking about a honeypot scenario where the private server exists to install malware, etc. I assume that that has happened at some point, but probably only a handful of times and aimed specifically at really large markets like that of a certain 800 Pound Gorilla. Why would the Russian Mafia bother with the monumental job of setting up a private server that will only have 200 people play on it for a game that they had literally never even heard of before when there are MUCH bigger targets for them to exploit? Again, a CoX private server would only be run by someone that loves this game and doesn't want to see it end. Period. I hope so! |
And I rather not even have an email address hacked, but can be solved by using a false one. And sometimes an email address is all someone needs. Most of the time it's mundane stuff like junk mail though.
Yeah, more than likely it will be ran by someone who loves this game and dont want to see it end but even those people are not devoid of ulterior motives or automatically have the means to protect themselves from hackers in some form or fashion. Even for exploited hacks that merely affect their characters. Yes they probably will be banned but if it's easy to hack then people will do it, even if it's only because they can. Like people used to drive by speed boost and regardless of the protests and messages and PMs, they continued to do it just because they can. Until the devs killed their fun with Null the Gull.
But the main thing is that unlike NCSoft and Paragon studios where the game is ran by an actual company, if something was to happen, there are steps that can be taken to address it. With private servers, I imagine that if something was to happen, it would be "Well tough luck. That is the risk of playing on a private server. There is nothign to be done but all you can do is hope for the best now."
-Female Player-
Probably all a moot discussion anyways. NCSoft shut down CoXEmu when it launched a few years ago and the "community" will run scared when their lawyers come with C&D orders this time too.
-Female Player-
No idea.
It should also be pointed out that the number of people that have gotten in trouble for running private servers is miniscule compared to the number that actually exist. The vast majority don't charge anything, hence why they don't get into any trouble for it. Very few people ever do see any real world negative ramifications from doing it, and its almost always because they profited off it somehow.
Granted, NCsoft may work a little differently, especially considering the C&D letter that the Tabula Rasa private server received. This community is probably going to find out first hand.