Mission Architect - CoH killer?
'Axe grinding troll drivel'?
The only person trolling here is you. No one else is saying anything that even comes close to it. Just because you don't like the topic of a thread, doesn't automatically make it a troll thread. You're coming across here as if you really haven't read the thread - or you've just skimmed over it. Do yourself a favor and actually read it - or go and troll some other thread elsewhere. |
The decisions made to close the game have been laid out by both NC SOFT and Paragon directly. Paragon was working on another project and NC SOFT decided to go in another direction leaving COH's closing as a by product of that higher decision. Nothing more nothing less and certainly not anything near the suggested thread topic.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Stating the obvious isn't difficult, yet still imbues me with the glow of satisfaction every time.
|
There are a myriad of ways to get your kicks, and you choose to troll on the CoH forums?
You have my deepest sympathy.
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
It's a troll topic as well stated by others up thread. The fact that you are trying to turn this into some kind of personal thing because of being called on it I understand but it does not change the facts here.
The decisions made to close the game have been laid out by both NC SOFT and Paragon directly. Paragon was working on another project and NC SOFT decided to go in another direction leaving COH's closing as a by product of that higher decision. Nothing more nothing less and certainly not anything near the suggested thread topic. |
Let's clear this up.
This is not a troll thread.
It contains my view of the ruinous impact that AE had on our game, and I've put that viewpoint across as plainly as I could.
The fact that several people disagree with it, doesn't make it a troll thread.
If that were the case, there wouldn't be a whole lot of point in discussing anything would there?
The recent, unpleasant trend in people troll bombing threads that they disagree with isn't unexpected given the circumstances, but it's a shame that these forums are getting dragged down in that manner.
I put my money where my mouth is regarding AE.
I said at the time AE was rolled out on these forums that it was going to be damaging to this game in the long run. If I could find those posts I would post them here, but I think they are long gone.
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
-Female Player-
-The Grav/Cold who kept using Wormhole to pull an entire second spawn onto the team while fighting our first, only to Dimension Shift them (which usually killed any characters who had armors powers that relied on enemies in melee range).
-The AR/Energy Blaster with Bonfire who dropped Bonfire every spawn and thought Power Push was a great idea when trying to fight a Boss.
-The Plant/Psi Dominator who kept yelling at us for breaking his AoE sleep and had almost no powers from Psi.
-The Invul tank without Unyielding "because it had crap resistance".
-The Claws/Regen Scrapper who said Regen was too endurance heavy and refused to use any power other than Shockwave
-The countless masterminds who didn't purchase the Upgrade powers "because they cost too much end to use and the pets always die anyway"
-The FF Defender with no bubbles and a constantly-on Repulsion Field/Force Bubble
-The Fire/Kin controller with no Flashfire and Repel always running
Teaming was impossible.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
It really did, especially because it drove a great deal of good players who were ALSO good roleplayers from the game. Here are a few of my fondest memories:
-The Grav/Cold who kept using Wormhole to pull an entire second spawn onto the team while fighting our first, only to Dimension Shift them (which usually killed any characters who had armors powers that relied on enemies in melee range). -The AR/Energy Blaster with Bonfire who dropped Bonfire every spawn and thought Power Push was a great idea when trying to fight a Boss. -The Plant/Psi Dominator who kept yelling at us for breaking his AoE sleep and had almost no powers from Psi. -The Invul tank without Unyielding "because it had crap resistance". -The Claws/Regen Scrapper who said Regen was too endurance heavy and refused to use any power other than Shockwave -The countless masterminds who didn't purchase the Upgrade powers "because they cost too much end to use and the pets always die anyway" -The FF Defender with no bubbles and a constantly-on Repulsion Field/Force Bubble -The Fire/Kin controller with no Flashfire and Repel always running Teaming was impossible. |
Yea came across my fair share of those like the kin who thought his only job was to SB everyone and nothing else, or the MM that seemed to be always "afk" while his pets ran amok, the scrapper who wanted to herd and then berate the defender for not following him to his death ignoring the fact that the defender was of the archery and TA variety and couldnt heal him even if he wanted to, the stalker that refused to fight anything outside of hide, and etc. examples of seemingly goofy behavior.
So I mosty just started to solo unless it cae to a TF that I wanted and or needed to do.
Guess people have different ways of playing their toon.
-Female Player-
Some of it was even good The tricky part was finding the good stories among the much larger pool of not-so-good stuff.
|
I was rather annoyed when the new over-aggressive name filter took it out of commission.
In this sea of MA hate, I just want to say that Talos Vice is one of my favorite story arcs, canon included.
I was rather annoyed when the new over-aggressive name filter took it out of commission. |
In the hands of those that genuinely used it as it was intended, it was excellent.
What I hated was the misuse of MA, and the crap that ensued because of that.
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
What got CoH dropped was that NCSoft saw their investment $X in Paragon producing $Y returns, and believing if they used that investment elsewhere they would see greater returns than Y.
Let's clear this up.
This is not a troll thread. It contains my view of the ruinous impact that AE had on our game, and I've put that viewpoint across as plainly as I could. The fact that several people disagree with it, doesn't make it a troll thread. If that were the case, there wouldn't be a whole lot of point in discussing anything would there? The recent, unpleasant trend in people troll bombing threads that they disagree with isn't unexpected given the circumstances, but it's a shame that these forums are getting dragged down in that manner. I put my money where my mouth is regarding AE. I said at the time AE was rolled out on these forums that it was going to be damaging to this game in the long run. If I could find those posts I would post them here, but I think they are long gone. |
What Z said in the podcast seemed to confirm that NC SOFT got the willies about the secret project they were doing, decided to go in a different direction and COH closing down was a by product of the higher decision made with ZERO consideration to AE and it's effects good or bad on the game.
You repeating made up ish does not make it anymore true than it was when it was just in your head.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Okay, it's a pointless thread posted by an uninformed user with a limited grasp on the history of the game and a waste of everyone's time.
Happy now?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I have no data or source other than I myself. I have had my main account continuously active since September 2004. I bought a second account sometime after the Good vs. Evil box came out but cancelled it twice.
The first time I cancelled was right after the MA came out, but it wasn't specifically due to the MA or power-leveling. Rather, it was the Dev's heavy handed response and subsequent forum suppression. Since I wasn't permitted to complain about how it was handled on the forums, I cancelled the account.
If I recall correctly, I had several friends who responded similarly. Either they took a break, cancelled one or more accounts, or left altogether. But that was not unique -- the dev response to MA, ED, I13 PvP, Itrials, Freedom, burnout, and a whole host of other grievances large and small have led some of my friends to quit the game. Sometimes they come back, sometimes they don't.
Even my second account came back. I activated back up about a year later after Zwillinger took over as community rep and they introduced incarnate stuff, starting with Alpha. But then I had to cancel again after I lost my job and started my own business.
So, in response to the OP, I think the fall in profits in mid '09 was death by a thousand cuts. Some of it was MA (or the dev's reaction), some economy, some PvP rage, and a bunch of other reasons.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
See, this is what I mean.
'Trollish' thrown in on the second line - despite what I've said just a few posts ago. Here's a hint .... This is not a troll thread. It never was - it's just turning into one because of posts like yours. |
I don't need a hint. I don't need to be corrected. What you intended is largely irrelevant - if you impress on people behavior that makes them think of actual trolls, they'll call you a troll, or at least claim you're acting like one (which is not the same thing).
Maybe, just maybe, you should consider why people might think that other than just that they disagree with your OP thesis.
Or not.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
It really did, especially because it drove a great deal of good players who were ALSO good roleplayers from the game. Here are a few of my fondest memories:
-The Grav/Cold who kept using Wormhole to pull an entire second spawn onto the team while fighting our first, only to Dimension Shift them (which usually killed any characters who had armors powers that relied on enemies in melee range). -The AR/Energy Blaster with Bonfire who dropped Bonfire every spawn and thought Power Push was a great idea when trying to fight a Boss. -The Plant/Psi Dominator who kept yelling at us for breaking his AoE sleep and had almost no powers from Psi. -The Invul tank without Unyielding "because it had crap resistance". -The Claws/Regen Scrapper who said Regen was too endurance heavy and refused to use any power other than Shockwave -The countless masterminds who didn't purchase the Upgrade powers "because they cost too much end to use and the pets always die anyway" -The FF Defender with no bubbles and a constantly-on Repulsion Field/Force Bubble -The Fire/Kin controller with no Flashfire and Repel always running Teaming was impossible. |
Winter lords killed the game.
I tell you what. In 5 years, I won't remember the teams where everything ran smooth, but I will definitely remember the teams where the **** disastrously and hilariously hit the fan. I will remember it, and I will smile.
My global friend list went grey long, long before ae was released.
It really did, especially because it drove a great deal of good players who were ALSO good roleplayers from the game. Here are a few of my fondest memories:
-The Grav/Cold who kept using Wormhole to pull an entire second spawn onto the team while fighting our first, only to Dimension Shift them (which usually killed any characters who had armors powers that relied on enemies in melee range). -The AR/Energy Blaster with Bonfire who dropped Bonfire every spawn and thought Power Push was a great idea when trying to fight a Boss. -The Plant/Psi Dominator who kept yelling at us for breaking his AoE sleep and had almost no powers from Psi. -The Invul tank without Unyielding "because it had crap resistance". -The Claws/Regen Scrapper who said Regen was too endurance heavy and refused to use any power other than Shockwave -The countless masterminds who didn't purchase the Upgrade powers "because they cost too much end to use and the pets always die anyway" -The FF Defender with no bubbles and a constantly-on Repulsion Field/Force Bubble -The Fire/Kin controller with no Flashfire and Repel always running Teaming was impossible. |
MA didn't attract much of anyone to the game. All it did was give people something they could point to and say EBIL BURN THE WITCH. Before MA I duoed a positron with my blaster and a someone that brought a SR scrapper. The scrapper had less positional defense than my blaster and insisted on taunting everyone to where we were.
His reasoning "Taunt means they can't use ranged".
I dropped the TF after the second mission. Morals ? Awful players were here before AE. If you have crappy people on a team get the TL to kick them or make an excuse and leave.
All I remember about MA was that everything outside AE was a ghost town for a good long while after it launched. Hardly any non-AE farm teams to be had - not even good ol' sewer runs -and since casual teaming was the reason I played, my interest quickly fizzled.
I don't know if enough people felt the same way to have a significant impact, but it is the reason I took an extended break.
Snape killed CoH
As said in another post earlier in this thread, I also loved the "Talos Vice" AE arc. It was one of many faves! Just look at the Award Winners and Guest Author AE missions; many of these are jewels! Various friends and SGmates wrote AE's to give a playable look at their character's backgrounds. Some were amateurish, some were good arcs, all were fun (imo.)
I'm one of those guilty(?) of using AE to PL toons (either mine or someone else's). I've also PLed using content such as Maria Jenkins' arc (both as leech and farmer.)
I doubt there's a single reason to attribute declining numbers to. I really doubt it's due to Mission Architect. It'll be to due to a confluence of factors that all boils down to the REAL REASON: NCSoft believes it can increase profit above whatever levels of profit CoH generates by doing something else and "sunsetting" this.
aka @Kristoff von Gelmini, leader of small SG bases (Infinity/Victory/Virtue/Protector), member of The House of Tera (Justice) and various others (Champion/Infinity/Victory/Guardian/Freedom).
Re: all the AE babies ruining the game. Maybe they did. I wasnt there at the time (having started under Issue 15) and I played only content the first 2-3 months. I'd play my def during the day, usually soloing unless one of my new MMO friends happened to be on, maybe go up a level, but by evening more were on, and I'd team with friends who had work the next day. Often after they crashed I'd see people advertising for teammates to play AE and in far shorter but often less enjoyable time gained another level. Compared to dev content many of the AE missions were (imo) far less interesting. But of course, that was prior to my understanding that these AE's were often written for max gain (in XP or tickets) for the least amount of travel and effort and most had next to no story, unlike say TALOS VICE.
If that turned off so many veteran players at the time that they left game in sufficient numbers never to return which in turn resulted in the sunsetting of the game EIGHT issues later (almost nine, and I'm counting from Issue 15)... well, I'd be surprised.
As I posted before, one of my earliest friends had gotten into CoH (her first foray into gaming of any type) when her brother and his friends persuaded her to try it and PL'ed her first character to 50, a toon she subsequently rarely played. I met her on a low level tanker, her 2nd toon, "learning to play coh" in her words. As a grassgreen newbie to CoH and all MMORPGs, I often told players I was new and learning. I asked for constructive advice, or sometimes teammates took the time to explain what strategy we were gonna use. I also teamed with other new players so we could learn together. I appreciate that teaching new players (or even taking the time to type chat with us) could feel frustrating to many veteran players. By logical and erroneous extension, I can now assert it was NEWBS who killed CoH!!!! And yes, that's entirely intended as a joke.
Continued Best Wishes to the Dev Team and the CoH Community! For slightly more than 3-1/2 years CoH provided me with great entertainment and enjoyment. I wish it were continuing.
aka @Kristoff von Gelmini, leader of small SG bases (Infinity/Victory/Virtue/Protector), member of The House of Tera (Justice) and various others (Champion/Infinity/Victory/Guardian/Freedom).
It was..........
Soap poisoning!
(it's a joke... people need to lighten up!)
and round up everyone that knows more than they do"-Dylan
AE was great for the soloist, 2 boxer, or PLer crowd. FOr those who wanted to do a legitimate team and get into the missions it was nearly impossible to understand what was going on, except for the mission leader. I think it was implemented poorly for legitimate teams and non leading team mates to even know what the missions objectives were. I suppose if the team used a teamspeak it could be pulled off. If the leader would read the dialog to you. I mean, sure, non leading teammates would get the bullet points (click 3 glowies, killed named boss and lackeys, etc) but the story, MAN, the story was what this was supposed to be about, and only the leader gets the window to pop up? C'mon!
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
Feel good about it
Originally Posted by Nethergoat
They handled the Mission Architect rollout/fallout as poorly as humanly possible, but anyone who thinks that "killed the game" needs to dramatically re-think the life choices they made which allowed such an idiotic thought to take root in their mind.
-Female Player-
"Kick Rocks."
I laffed so hard. Never change, E_L!