The CO Community & You
Apologies if this has already been posted.
I kept missing the 'Skip Tutorial' button at the final character creation screen because the play button is large and freem'd but it is there at the bottom of the screen. When you skip it you are immediately level'd to 6 and start in the Powerhouse. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Ok. The people in the CO costuming community came through.
Here's some preliminary templates for use in the CO costuming screen.
These are specifically designed to get as close as the CO engine will allow to the classic COH character proportions in the COH creator.
In other words - as the basic COH templates appear before sliders are applied.
Save these images into your CO screenshot folder and then when you go in-game, load them in the costume creator and see if this makes things better ok?
Let me know if you like it better, please? If you have any comments or questions, ask me, ok?
Males Slim -- http://i8.photobucket.com/albums/a11..._400646095.jpg Average -- http://i8.photobucket.com/albums/a11..._400646192.jpg Athletic -- http://i8.photobucket.com/albums/a11..._400646296.jpg Heavy -- http://i8.photobucket.com/albums/a11..._400646393.jpg Females Slim -- http://i8.photobucket.com/albums/a11..._400646962.jpg Average -- http://i8.photobucket.com/albums/a11..._400647066.jpg Athletic -- http://i8.photobucket.com/albums/a11..._400647155.jpg Heavy -- http://i8.photobucket.com/albums/a11..._400647252.jpg (This is one physique that Champions just can't do unfortunately.) Huges Slim -- http://i8.photobucket.com/albums/a11..._400646548.jpg Average -- http://i8.photobucket.com/albums/a11..._400646637.jpg Athletic -- http://i8.photobucket.com/albums/a11..._400646710.jpg Heavy -- http://i8.photobucket.com/albums/a11..._400646813.jpg A few comparisons/observations made between CoX and CO characters (as explained from the perspective of CoX): CO characters have comparatively much longer arms compared to CoX. Whereas a CO character's closed fist will likely reach about halfway down the thigh, CoX only reaches around the top of the leg/lower groin area. CO Characters also have very large hands and feet. Especially with feet, which have to be driven entirely down the slider to resemble anything from CoX. Related to that, CoX legs are more evenly sized as they go down the leg. In comparison, CO legs are much more curved. The same probably applies for arms, but if it does, it's not nearly as noticeable. The one thing that is completely unchangeable between the two games: The neck area of CO characters is much more curved. CoX characters (particularly males) have a much flatter shoulder line in comparison. There pretty much is nothing I can do about that. |
http://co-forum.perfectworld.com/sho...81#post2414381
Did you check the default costumes for the Fist and Master archetypes? Those might be inspirational.
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Quite deliberate. I almost went with "Just Some Tosser" but I was able to come up with a simple outfit I liked that incorporated a front-and-back T-shaped emblem. I have a gun-using, tunneling shark-man called Speeding Bulette that I have yet to re-train with the new setup. In CoH I had a dual pistols minotaur called Bullshoot. Sometimes I pick names purely to amuse myself.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Been hesitant to mention this here due to some people's extreme dislike of Champions Online, but I thought it was worth a shot. I've been keeping a blog about my time in CO as a long term COH player that has found himself suddenly without a game to call home. Champions is the first visit, and I plan on investigating other titles like The Secret World down the road.
For those who are also searching and on the fence about Cryptic's 2nd super hero game, this might sway you one way or the other.
http://paragonrefugee.blogspot.com/
I don't need inspiration, I need just the right traditional kung fu outfit. With long sleeves and those horizontal laces/frog buttons down the front. And preferably a contrasting border. It's unfortunate, because between the various textures and sliders I can get his face pretty close in this game (with bigger eyebrows that don't meet in the middle and a lip-slider to thin the lips a bit it would be nearly perfect).
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Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Been hesitant to mention this here due to some people's extreme dislike of Champions Online, but I thought it was worth a shot. I've been keeping a blog about my time in CO as a long term COH player that has found himself suddenly without a game to call home. Champions is the first visit, and I plan on investigating other titles like The Secret World down the road.
For those who are also searching and on the fence about Cryptic's 2nd super hero game, this might sway you one way or the other. http://paragonrefugee.blogspot.com/ |
Keep posting in your journal just as you are doing. In addition, I think you should re-post/cross-post these Journal bits as posts in a thread at the Champions Forums.
There are several "Welcome Paragon refugees to Champions" style threads. There's one currently stickied at the top of the forum. You could repost your journal findings as individual posts in an already existing thread or create your own. (the only problem is that the new forums do not allow you to imbed images as you are doing in your journal. But hey! Incentive for people to actually visit the site and comment there!)
And leave a link back here in this thread each time you update.
This is good information. And I think any player making the transition could get some good ideas and perspective from what you are doing. The only reason I don't suggest posting it HERE in full format like I suggest you do over at the Champions forums is that I think it would be wise to keep these forums focused on saving City of Heroes.
Otherwise, good work! And if you have any questions, feel free to PM me.
CO's wannabe console roots shine through even in the fundamentals.
Which is fine if you like console style gameplay.
ran around a bit this morning.
The game is overprone to crashing and server disconnects- pretty much every session has been ended by one of these. This AMs was particularly irritating as we were about to complete one of those supervillain alert things.
Which is one thing I like about the game and think it does well- the whole alert system is nicely implemented and I've been able to get one going pretty much whenever with minimal waiting.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Nether, what are the overall specs on your computer?
Would that it applied to him asking me to come speak with him once when we first meet. Instead, he's like an impatient child. "Hey! Come speak with me! Hey! Hey! Come speak with me! Hey! I'm over here! Come speak with me! Hey! Listen! Hey! Listen!" For crap's sake, man! Shut up! I'm already speaking with you, I just need more than a nanosecond to read through your cheesy dialogue!
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@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
I'm not blaming CO for these problems, it's obviously something weird on my end. I'm just not motivated to ferret it out while I can still log in to Paragon City.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Well, I'll keep playing until the lights go off or we get the word that The Great Ghu (or Elder God of your choice) has defeated the creeping black swarm Whose Name is Shutdown. In the meantime, I've been playing STO and CO again on F2P status, and have been enjoying them, STO especially.
As for moving a couple of heroes over to CO, well...
Moira awoke in a crater. This was the first thing she noticed that was a little unusual. Her body fairly hissed with pain as curls of steam and smoke rose around her from the glass-smooth 'bowl' of the depression she found herself in. Squinting against the bright light and wincing at the sound of nearby explosions and weapons fire, she looked over to see a similar glowing crater with her teammate Natalya "The People's Flame" Shilovna only just returning to consciousness, the tall blonde's uniform in barely-modest tatters.
Sitting up, Stern Impact looked around her. This wasn't Paragon City, not even close. A tall cylindrical glass and steel building was perched on a nearby hill, a massive defense cannon aimed at an alien vessel hovering over the city. The glow in the air around her wasn't the usual eerie comfort of the War Walls, but a containment field being projected from the otherworldly mothership overhead.
She only vaguely remembered what had happened. The Storm had Come at last, and she and the Flame had been frantically holding off assailants as civilians evacuated in the path of the Storm, which looked precisely like its namesake. A wall of roiling impenetrable black Nothing, shot through with eldritch fire and lightning, spreading over the entirety of Paragon City from ground to... well, wherever the sky ended. As it had closed in, she'd grabbed Natalya and focused all her remaining strength into a kinetic shift, attempting to teleport them to safety...
...Except nowhere was safe, not from that semi-sentient cloud of oblivion. Frowning against her throbbing migraine, she tentatively tested her powers, and found them... different. She could still manifest telekinetic force, but it seemed more focused now, her scientist's mind touching briefly on the idea of gravitic manipulation rather than sheer force of will. Looking over at her companion, she saw that Flame was having similar issues, her body intermittently wreathed in flames as her own abilities started to stabilize.
The most disturbing thing was, reality itself felt different, as if the rules governing the universe themselves had been altered. It was a sensation that she hadn't felt since she had first awoken in the embarkation room at Portal Corp eight years ago, and that by itself brought her to an even more troubling conclusion.
"Well," she thought to herself, "S'not like I 'aven't jumped dimensions before... Let's 'ave a lookabout an' see wot's wot."
Getting to her feet, Dr. Moira Stern steadied herself, her body finally beginning to obey her commands. Seeing figures flitting across the skies and running through the streets in a myriad of colors, she knew what was called for.
Helping her companion and friend to her feet, Stern Impact and The People's Flame turned to face this brave new world, that had such heroes in it.
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"I fail to understand why everything in this script must explode." --Teal'c
I've been toying with the notion of a character (not any of my existing ones, as their stories are part of this game/world and rightly end here) who will be - after the fashion of Kal-El, certain Crisis survivors, etc - flung from this universe into that one. And who has to deal with the massive survivor guilt, among other things.
My characters at Virtueverse
Faces of the City
I'm simply going with the Earth-1 and Earth-2 solution with my characters, where there was always a version of them in every universe. There's no need dwell on CoH's tragic fate in character stories.
I'm honestly still mulling things over, so I may go with an Earth-1/Earth-2/Earth-ZZ/Earth-Pony solution as well. Still, inspiration struck, and I went with it for that little snippet.
The survivor guilt would make for some decent, if emo, RP potential, but it does have a strong potential to snowball.
---
"I fail to understand why everything in this script must explode." --Teal'c
Indeed.
CO's wannabe console roots shine through even in the fundamentals. Which is fine if you like console style gameplay. |
Heck, nerds have tried to implement manual blocking in P&P RPGs in numerous ways over the years - it's only natural they would endeavor to work it into their electronic hobbies as well.
ran around a bit this morning. The game is overprone to crashing and server disconnects- pretty much every session has been ended by one of these. This AMs was particularly irritating as we were about to complete one of those supervillain alert things. Which is one thing I like about the game and think it does well- the whole alert system is nicely implemented and I've been able to get one going pretty much whenever with minimal waiting. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I always preferred this game to CO just in terms of gameplay: it was a personal preference thing. But it was never them vs us for me, and I did participate strongly in the CO beta and I did buy a lifetime sub for CO which I still have. I haven't spent much time there recently, but I will probably do so if and when the end comes here, just to give it another chance. CoH is so different and so much better than it was just a few years ago: CO deserves the same chance from me.
I may keep a lower profile there than I did here. The idea of just playing a game rather than being one of its resources has a certain appeal, and I know nothing about the "quant" community over there. And to be honest, being a quant for a game is not as interesting when you can't share your thinking with the developers, and I don't have a relationship with the powers people there like I do here. Maybe one day. But its still nice to know that there are people there that see it as I do: we were never enemies in this, as much as people on both sides tried to frame it as such. I think City of Heroes did many things right, but so did CO. They both also did many things wrong. The people who love City of Heroes warts and all deserved to have a game like City of Heroes, just as the players that love what Champions Online did warts and all deserve to have a game like Champions Online. There was always room for both, because there was always room for different people to have and enjoy different things. I don't know if I'm going to become a permanent fixture at CO. But I have every intention of giving it the same chance I gave City of Heroes before I decide. |
Just sayin'.
"Ooo! A little fight in you! I like that..."
"Then you're going to love me."
I didn't mind Champions Online. I just felt it was pretty prejudiced against me. Ignoring the CoX-CO rivalry, the fact is, a lot of fights depend upon block, which doesn't work well for a latency like mine. It did some things right, like the Nemesis System, but the stories don't grip me, and I have a harder time levelling. As someone pointed out, the growth in powers is a hell of a lot slower, which makes it less interesting to me. I still haven't gotten anyone to the level cap, not even my Grimoire (Which I think is a really overpowered AT when there's no knockbacks or AoE involved).
All that said, DCUO is way worse. Customization in CO is at least nice and varied when you're a good level. DCUO has practically zero. Both in the powers and look department. The story ideas are interesting, but the gameplay is horrible, and character creation isn't just limited, it's badly explained too. Worse is that the respawn times on outdoor missions are so low, it's cruel.
I said "action games" and that's precisely what I meant. "Console games" would be inaccurate, and not just because the artificial division the effete elite try to maintain between PC gaming and console gaming is becoming more meaningless by the moment, but because the mechanic extends to arcade gaming and various bits of shareware one would download off of BBSs back before the WWW was the place everyone got their kicks.
Heck, nerds have tried to implement manual blocking in P&P RPGs in numerous ways over the years - it's only natural they would endeavor to work it into their electronic hobbies as well. |
The biggest thing to remember about Champions blocking is you're not supposed to react to every attack an NPC throws at you. You're not supposed to block every punch and every pistol shot. In fact, you'll never get anything done if you do. Play it like CoH - stand and fight, take he damage and keep going. Only block when you start seeing "Freem!" nonsense pop up. Or if you're out of energy, since blocking returns energy for damage resisted.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Apologies if this has already been posted.
I kept missing the 'Skip Tutorial' button at the final character creation screen because the play button is large and freem'd but it is there at the bottom of the screen. When you skip it you are immediately level'd to 6 and start in the Powerhouse.