Not Goodbye
Here's my secret stash of bugs that I remember off the top of my head:
1. The infinite KB bug from the very beginning of the CoV beta where you would hit an enemy and they'd sail off into infinity. Or just walking out of the base in Mercy and everything was floating away. That was trippy.
2. The NPC Halloween ToT bug where NPC civilians would sometimes spawn coming out of doors and run around then back in. Don't think I ever reported that because it was just so damn funny.
3. The bug on the last mish of the Darrin Wade arc redside that had the badge for completion where you would fall through the floor, yet still be able to target everything in the room and kill all the enemies without being targetable.
4. Being able to hide in the enemy bases in Recluse's Victory and kill whoever came through.
5. That very brief bug in RV where all the AVs and pets dropped down in rank and level, so all the AVs became EBs and the heavies became bosses. Solo'd the entire zone including every pillbox and AV in just a few minutes. I think this only lasted 24 - 48 hours if that.
6. Another RV bug (I spent a lot of time in there lol) where the pillbox turrets rewarded WAY too much XP for defeat. I believe the highest reward I had was just over 250,000 XP for one turret. Solo'd the map with an Emp defender by buffing the heavy and got to 50 in just a few minutes from I believe lvl 44.
7. The very brief time back when AE was still new when you could somehow put the Elementals on maps and gravity herd them to a corner and they would reward one million XP per kill. You could get a fresh toon from lvl 1 to 50 in a few minutes. That didn't last long.
8. The double-bridging trick where on a team of 8, you could have six players getting XP as if they were at -6.
9. The bases turning aggressive against their members deal not long ago was pretty funny.
10. The very brief backdoor into The Shadow Shard from Grandville. Was pretty fun surprising the heck out of heroes by having a villain show up out of nowhere in a blue zone.
11. Wasn't fond of the 50 mag stun Hami had on the LGTF for a while.
12. I wasn't one to use it, but I give props to the creativity of the CEBR bug.
13. The Warburg AFK PvP recipie drop.
14. One of my all time favorites: The great 'Romy mass spawn' at the end of the first mish on an ITF where you'd get a wave of Romys coming at you when you got to the top of the Oracle.
15. Did not appreciate the Avatar of Hamidon bug where it would not reward the badge for killing him. Still have a toon that killed him and never got it.
16. I know it was never acknowledged, but I know Reichsmann was bugged for a short time. I remember several Khans where he would hit that Invincible power over and over forever and would never lose hit points. He had it recharge like it was a Tier 1 power.
17. It was a long time ago so I don't remember the specifics, but there was a blueside zone where if you stood on a certain spot, you'd fall through the map and die.
18. Being able to go outside of the limits of the map in Pocket D.
19. I don't remember the specifics, but there was a certain place where all of the NPC civilians went insane and were running around.
20. Somehow zoning into Rogue Isles from Paragon City and getting immediately killed by the NPC drones.
21. Spawning Kronos Titan I think it was in Atlas and wiping the entire map.
22. The original CoP glitch that took the trial offline for years.
23. The radio mish in FF that told you the mish was in the AE building.
24. The base editing bug that led to hallways.
25. The MM pet bug that still exists on a Lambda Trial.
26. Killing Emperor Cole in the Going Rogue beta.
27. The Perez Park bug.
Those are the ones I remember right now. I know there's more.
Behind The Veiled Mask
Arc# 526759
Few of my favourites:
52 HO bug. As a hero you went to the Hive on a 50, got your hit then got a level 1-5 to MAL you, out came a 52.
As a villain, complete LRSF, keep menu up and go to Warburg and click. It lowered your character level enough you did not need the MAL and got a 52.
Think Team Web did this enough to stock a whole bin or two with 52s.
Mission Map bugs:
Arachnos "square entrance": You know those maps that you enter than can go left or right and it forms a square? One of the early 40s contacts (might have been a Patron) sent you to one of these and the SAME salvage would drop (Platinum) from the SAME mob, over and over. It was eerie. So one time I just did this about 50 times, got 50 Platinum and made 50 million which was not bad in the day.
Dr. Aeon mission in STF: The one in Cap au Diable. There was a map hole next to the AeonCorp building, you could just teleport under it, then recall the whole team and you'd be "under the world" and attack GMs with impunity rofl. Easier Master run EVER.
Eden trial: There was a map hole in the Rock Wall, to the lower right of the wall. You could teleport squeeze through it and then just recall everyone at the Crystal Titan and boom! done in 7-10 minutes. Especially handy when Recipe rolls happened with the trial.
The Hive: Map glitch around center-west area. You could again squeeze through and attack Hamidon with impunity, awesome to grief ongoing raids hehehe.
Steel Canyon University: When the geometry was in place for the badge (Inventor?), but not enabled ingame, you could just fly over the War Wall and down under the map and do all the clicks to get Inventor.
Atlas Park Confuse Bug: This isn't really a map bug. You got on your Energy Blaster, got a PermaDom on the other side to Confuse you (lasted like hours), then zoned into AP and NUKED EVERYONE UNDER THE GLOBE!
AE Exploits:
These are well-known and all patched, so whoop de do.
Green Mitos: They never fought back, populate caves and get tons of xp.
Rikti Monkeys: Set them below level 35 and they gave an inordinate amount of xp.
Rikti Portals: Just tag them all for tons of xp.
Omega Maneuver: Set a map (Grandvile beach is ideal) full of AVs, populate with Omega Manuevers and pop a bunch of lucks, tag the AVs and let the OM kill them, 2-3 levels per run
Mastermind pet feature: Summon your pets OUTSIDE of AE, then set the mission to level 6. You KEEP your pets at level 50 and they just kill EVERYTHING, again tons of sweet, sweet XP and mass amounts of inf. Got at least 5 50s before that was patched haha.
I remember this vividly since the following (or a variation thereof) showed up in Alliance X chat:
AllianceX: XFunk: I've just got my 18th 50 and I need to work in 3 hrs. Someone make me stop Xploiting.
Fire Imps: Same idea as the Rikti Monkeys, they just conned as Underlings or whatnot but gave boatloads of xp.
Assorted Buggy Shenanigans of Fun (AKA Features):
Think /debugmode1 (or was it /debug1?) allowed you to get a list of Dev commands, as well as extra costumes.
Market/Reward Merit Server Lag exploit: At the start, you could get X Reward Merits (think it was 25) and just CLICKCLICKCLICKCLICKCLICKCLICK on the "Random Roll", the server would try to process all your ticks and cough up recipes like they were jellybeans!
The trickier one was with the Went's interface itself. You put an item up for sale, then clicked "Get" or whatever it's called. If you did it quickly enough in succession you could pop back 5 or 6 duplicates.
Nemesis Mole Machines in Black Scorp's second arc used to grant HUUUUUUUUGE amounts of xp. Now they took forever and a day to kill, but getting a level or close to it for each Mole Machine made it worth it.
Now they give squat and since it's the last mission in the arc you can't complete it (iirc) so I never even do the second arc.
Snake Eggs in Operative Grillo's mission conned as Elite Bosses/AVs. They were fragile as their real-life namesakes, however, so you could just crack them and get a TON of xp, I think 5-6 bars per egg. I remember this fondly because good ole PsyPunk RAGED on the Beta forums when someone got invited to a team on test farming these (PvP still occurred on Test so that was a PL strat) and got ratted out. Hilarious.
Recall Friend abuse: TPing lowbies from the top of Atlas into thin air, not fun.
Teleport Foe abuse:
Stalkers chain TPing noobs into the little guard towers in Siren's, which as we know had no exit port. You were basically toast. They added an exit hatch from those (and in PvE too, where a jerk could Recall you into the ones in Terra Volta with no escape) afterwards.
The Mitochondria in Lady Grey's task force had NO Teleport Resistance. So...you got a Blaster with Boost Range or just anyone and TPd them out of the goo to be beat on mercilessly away from their compatriots. Got fixed a while ago. Nice stuff on Master runs as that was the hardest part of the tf.
RWZ Intro Ouro Bug: Alright this one was a little more complex, but basically you got a TON of xp for doing the "talks", each "Talk" would give around AV xp so you just perma zoned and did this for hours for some quick levels.
Level 1 SK Bug: So...when bridging existed, you got your level 46 and then got a level 1-3 on the team and it artifically "bumped" the level so you got a ton more xp.
That's the basic stuff I've allegedly been through/done.
What I love most about this game? So many broken ways to advance and get loot and the community rocks.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Steel Canyon University: When the geometry was in place for the badge (Inventor?), but not enabled ingame, you could just fly over the War Wall and down under the map and do all the clicks to get Inventor.
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One of my not-so-favorite bugs was around Issue 1 or so when a glowie spawned inside of a wall in an Oranbega map. Had to get a GM to move it.
The only bug that really made me furious was that update that corrupted my sound drivers.
The Titantic Tiberian Fiend
19. I don't remember the specifics, but there was a certain place where all of the NPC civilians went insane and were running around.
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Once they fixed that pathing error, they put in a plaque nearby which said something to the effect that the poor NPCs were caught in a mental feedback loop from a Lost psychic, causing them to confusedly run in circles for hours. I always loved that they left mention of it in-game.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Arachnos "square entrance": You know those maps that you enter than can go left or right and it forms a square? One of the early 40s contacts (might have been a Patron) sent you to one of these and the SAME salvage would drop (Platinum) from the SAME mob, over and over. It was eerie. So one time I just did this about 50 times, got 50 Platinum and made 50 million which was not bad in the day.
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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
3. The "where is everybody" bug that sometimes caused players to zone into a mission unable to see other team mates or enemy critters.
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Sometimes a team would load into a map only to discover another team was also there. They other team had clicked the "Exit" button on a just-completed mission but hadn't been deposited back outside. I ended up on both sides of that bug between several PUGs. Especially bad when low level toons ended up at the back of a map full of high-level spawns.
Thankfully a little bit of team invite shuffling and [Recall Friend] could help get those stranded back to the front door.
My favorite bug was with BAFs crashing out of the trial and into other people's Task Forces and missions. I always loved the image of a team being crushed by Romulus and his Nictettes when suddenly two dozen Incarnates coming swarming over the hill.
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Forgot the one where, on very rare occasions, villain players would load into a Safeguard Mission at the same time that heroes would load in. Made for some fun, and unexpected, PVP.
*Edit* FPARN
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
My favorite bug was with BAFs crashing out of the trial and into other people's Task Forces and missions. I always loved the image of a team being crushed by Romulus and his Nictettes when suddenly two dozen Incarnates coming swarming over the hill.
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My favourite bug so far, falling off the floating CoT island in Mission Architect and taking 45mil in damage.
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Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
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Sometimes a team would load into a map only to discover another team was also there. They other team had clicked the "Exit" button on a just-completed mission but hadn't been deposited back outside. I ended up on both sides of that bug between several PUGs. Especially bad when low level toons ended up at the back of a map full of high-level spawns.
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And yes, I also remember going under the Steel Canyon War Walls to visit the University, and then taking a break to fly along under the street and use TK Thrust on unsuspecting Council.
@Glass Goblin - Writer, brainstormer, storyteller, hero
Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day
Didn't Citidel also get hit with the sideways face bug?
Another inside scoop. I was the one that figured out why this happened. Was a 3am epiphany and once I had it I couldnt wait to get to work and get it tested.
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One of my fav bugs was TPing into the Romulus and the Nictus cutscene at the end of the ITF. If you had enough range you could TP right in there beside him, AND done right, it would leave the cut-scene copy of Rommy in play to fight. He didn't attack or react while you pounded his face, so you essentially got a second AV of rewards free. I did report that, I think to Castle and Synapse, but no Bug Hunter. Shucks. ;]
One evening on Virtue I was leading my SG thru a Sutter. We got into the last mission,
triggered the cutscene and when it was over... there was a level 50+1 Tank (the Gazebo) on the map with us. He wasn't on our team, and we all just stared at him (he back) in shock for a moment. He had been on a BAF that apparently crashed and how he ended up on our map... who knows.
He was real cool about it too; he taunted Jane and Fusion, made some witty remarks, and then headed off to find his trial. (The enemies truly feared THE GAZEBO that day!)
On a chibi run on Victory we hit some Arachnos map with a bugged hospital. The map was supposed to have one but it didn't work, and we were being slaughtered left and right by ambushes or something. So hit hosp and... rez in place. Get a few hits in before you die, repeat. That was a rough mish, but we spent about half of it laughing and crying.
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I have to mention two more bugs, one of the oldest and one of the newest.
A bug that existed from the very beginning was the fact that actually, when we zone into missions, we aren't really "moving" anywhere. We're actually being destroyed and recreated within the instance.
That means we are not the same entity when we are inside a mission as when we are outside. And that means powers that "do not stack from same caster" WILL stack if you apply them outside, then go inside, then apply them again.
A friend of mine used to love to exploit that bug: it was a ritual for her when running teams to tell everyone to wait outside the door, then she'd buff everyone with force fields, then we'd all go inside, she'd tell everyone to wait at the door for everyone to zone in, and then she'd buff us all again. For a brief period, we were all totally unhittable (and this was long before I7 and base tohit normalization, so that ultrahigh defense meant something).
And the most recent bug I have to mention is Arbiter Hawk's repel magnitude bug for Ki Push which allowed low level critters to cap repel mag, and basically be propelled huge distances when hit by the power. Targets would hit walls and then follow the wall for dozens of yards. Targets would bounce off of cars. I once hit a target so far with Ki Push it despawned in mid air.
Quite possibly the most entertaining bug ever put into the game.
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And the most recent bug I have to mention is Arbiter Hawk's repel magnitude bug for Ki Push which allowed low level critters to cap repel mag, and basically be propelled huge distances when hit by the power. Targets would hit walls and then follow the wall for dozens of yards. Targets would bounce off of cars. I once hit a target so far with Ki Push it despawned in mid air.
Quite possibly the most entertaining bug ever put into the game. |
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
So. Commander, you got Bug Hunter twice? One for Ouro and one for bases?
OH, I just remembered an old favorite. In times past, one could form a team and start a mission, and once everyone was inside, you could disband and invite OTHER people from outside the mission. But if you'll indulge me for a bit, I have a story to tell about this...
I once held a "Create your Praetorian counterpart" event for my SG. (Side note: We used to have "field trip" events to other servers, to show others how awesome and friendly we are on Victory. This particular story takes place on the Liberty server.)
One day in September 2006, a swarm of twenty or so low-level villains trekked across Mercy Island and into Port Oakes, beating the bejeezus out of everything that crossed their path and led by Null Gulzow-Man*, Devastation X**, Stained Glass Harlot*** and Lord Ouroboros****. They (by which I mean "we") then all piled into a single mission door in batches of 6 or so, much to onlookers' curiosity.
What was actually going on is that I, as the mission owner, took the three other characters named above inside, then they manually quit the team. I then invited everyone else in, a few at a time, who in turn disbanded and joined up with the officers above. I think we ended up with three teams of 6 and a team of 5, all inside the "Stone Cold" badge mission.
We DESTROYED the Council inside. It was glorious. And everybody involved earned the badge once the mission was completed.
Afterwards, we did some more street sweeping and held a costume contest in Pocket D (I actually bought a real-life teeshirt for the contest's winner and had it shipped to him!).
For years afterwards, people would bring up that event. It was probably the most fun I've had the entire time playing, which is not a phrase to be taken lightly.
Also, our villain group nearly doubled in membership and activity as a result of the event; many of our SG members didn't have a taste for villainy until they'd been inspired to create an evil mirror universe counterpart of their primary heroes.
* Praetorian version of Chad Gulzow-Man (aka, me)
** Praetorian version of Destination X (my at-the-time girlfriend)
*** Praetorian version of Stained Glass Scarlet, aka Eric Nelson, leader of the Legion of Valor
**** Praetorian version of Palindrome, EN's best friend and right-hand man
EDIT: Found an image with at least 17 semi-visible player characters in that mish:
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Mixed loyalist/resistance praetorian missions that would become instant pvp fests.
I just remembered that particularly nasty bug that made all of a character's enhancements stop working at random. I'd enter a mission and suddenly become weaksauce, and didn't have a clue as to why.
The most persistent (and annoying) bug is the inspiration tray occasionally popping back up after changing zones. That one's been around for as long as I can remember.
The Titantic Tiberian Fiend
Sandra Bullock was hot in "The Net".
One of my favorite bugs:
Never did find out who won.....
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Nothing TOO fancy, but back when the Faultline revamp first hit, I found a hole in one of the crevices that allowed me to fly under the map, then up along the outside of the War Walls. I showed it to a couple friends, and we had some fun messing with people by pounding on the outside of the walls, begging to be let back in.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093