TiberianFiend

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  1. I'll be running one last Eden Trial this Sunday at 5:00 PM EST. Need a tank and two controllers who can hold and -regen the walls before we fill out the rest of the team. I'll be bringing Ambrosias in advance.
  2. Freedumb
    CoV
    PvP
    AE
    Hollows
    Striga
    Croatoa
    Blappers, Scrankers, Offenders, Dominators, Dark Tanks, Fire Tanks, Tanks without Taunt or who don't think they need to taunt, TA Defenders, and anyone else who doesn't contribute much to teams
    "I've got to go to the store. Mind if I sit in the mission and sponge your XP?"
    The New New New New New Regen!
    Dual Blades and/or Super Reflexes
    Caltrops
    MM's and 'Trollers who don't know how to control their pets
    Master Illusionists
    any enemy that phases out
    attacks that ignore defense
    DFB/DiB spammers
    door missions that take me to the opposite end of the city
    the grey and brown monoliths with tiny windows copy-pasted all over them in the old zones that are supposed to represent buildings
    Kheldians or any of the enemy types they spawn
    The Council
    zone music
    Shard TF's
    Longbow
    the crappy UI with its tiny buttons
    bank missions
    the invention system
    players named "THIS IS MY PRIMARY THIS IS MY SECONDARY"
    players who whine about stone caves
    players who whine about SB making them run too fast
    the flagrant use of comma splices and "it's" as a possessive in mission texts
    War Walls
  3. awesome character creation
    a modern, urban setting (was unique at launch)
    a lack of crafting (at launch)
    the best teaming I've expirenced (an eight-player team is some of the best fun I've had in gaming)
    fun, active combat rather than setting your main weapon to "attack" then throwing in the occasional spell
    powersets that can make different characters the same class (archetype) play completely differently
  4. TiberianFiend

    Loregasm

    Quote:
    Originally Posted by Obitus View Post
    So the question wasn't only silly because it ascribed modern sensibilities to the Cimerorans; the question was silly because it implied (or you can reasonably infer from it) that a system that essentially doesn't even exist in practice should be presumed superior to monarchy, by default. Positron can be forgiven for brushing the question aside, given that he was answering a bajillion, often semi-pedantic questions about the game's lore, in his free time and after having just been laid off.
    The question was silly because the player's goal in Cimerora is to prevent the timeline from being altered, and installing a new government would've totally undermined that.

    Equally silly is this political TL;DR about comic book fare.
  5. DO WANT weather blast. That probably would've been a long ways off, though. Not that it matters, now.
  6. TiberianFiend

    Loregasm

    Quote:
    Why did Nemesis provoke the Rikti to attack our Earth? How could that have helped him conquer our planet?

    MM: By exhausting our defenses.
    I'm kind of disappointed by that answer. It seems a little crude for a Nemesis plot. I figured it would be something more like: Nemesis was going to hide out in the Shadow Shard and wait for all the heroes and militaries to be destroyed, then use a Neurophagic Disruptor (from the Maxwell Christopher mission) to destroy Rikti Earth's population, causing a psychic wave that kills/confuses/disrupts the mental link between the Rikti on Primal Earth so Nemesis and his Army can sweep in and become a hero/conquerer. Such a plan was thwarted by the heroes' victory over the Rikti, of course.
  7. TiberianFiend

    Loregasm

    Thanks for answering all of the questions. I hope you give us a chance to do this again. I've thought up a few more.
  8. TiberianFiend

    Not Goodbye

    Found a few things in my screenshots folder:


  9. Quote:
    Originally Posted by Airman_America View Post
    No, it was the Issue 5 and 6 nerfs, followed by the competition, that killed the game. CoH lost so many people that it never became cool to play again. It never helped that the endless nerfs up till the time NCSoft took over left such a bad taste in peoples mouths that... well... it just took all these years to finally pull the plug.
    The nerf-herding started in Issue 4. Any /Regen should know that. And generally, the nerfs had a deleterious effect on the population of the game (I've barely seen anyone I knew before I left in Issue 3 since I came back in Issue 6).

    However, I'd say the nerfs were part of a bigger, systematic problem CoH faced. Cryptic insisted on nerfing old powersets for for the sake of PvP instead of creating new ones, developing new material for CoV instead of improving old CoH material, and adding a bunch of crap few asked for. In the end, how much did it add to the longevity of CoH? Most people spend their days doing blue or co-operative PvE material, or just standing around and talking.

    Now, I like what has been happening lately with CoH's development. We've been getting new powersets and costume items consistently for a year, now (which is what we've actually wanted all along), and I think that's great. But any of you who thinks this game has been "thriving" when all but two servers died years ago is just delusional.
  10. Quote:
    Originally Posted by darkkeepr View Post
    What was the history of the Knives of Artemis? Why did Malta need them? Were they a division of Malta or separate from them? Why did Malta hire them? Why did they agree to work with Malta or were they forced to? Why did Indigo leave the Knives? Were there only 100 sisters? Were any super-powered or all natural?
    This might answer some of your questions: http://na.cityofheroes.com/en/game_i...of_artemis.php

    Quote:
    Who were the creators of Malta? Were they created out of fear of Supers or did the exist long ago in another form? What were their long term goals?
    From Missing Melvin and the Mysterious Malta Group:
    Quote:
    Originally Posted by Crimson
    "...After World War II ended, a lot of super-humans who'd fought for the US left the service, leaving us weakened against the paranormal assets of our new enemies in the Soviet bloc. To counter this, a CIA spook named Roger Vrabel pulled enough strings to get the Might for Right act passed, which let him draft meta-humans into his own special strike force. When the Might for Right act was overturned in '67, the Soviets proceeded to kick our ***** in all the Cold War spy games and it started to look grim." "So Vrabel, McIntosh, and a bunch of others got together at a little conference organized by Neil McIntosh on the island of Malta, and there the 17 of them formed an illegal intelligence conspiracy called the Malta Group. They acted outside of their own governments, recruiting meta-humans by any means fair or foul to fight their invisible war." "These days, communism's gone, the cold war is over, and the Malta Group's had to change. Now they've dedicated themselves to the spread of their version of democracy and capitalism, which really is more like a dictatorship wrapped in an American flag. "
    Quote:
    Did the Rikti create the Lost in attempt to turn Primal humans into Rikti? If so what happened that the lost never changed over? There was a Primal soldier in a Story Arc in the War Zone ones that had become a Rikti completely. Or did the Lost do it to themselves?
    The Lost are humans who are in the process being turned into Rikti to be used as soldiers by the Restructurist faction of the Rikti. That's why we can never seem to completely defeat the Rikti on Primal Earth, in spite of them being cut off from their homeworld.
  11. Quote:
    Originally Posted by Xzero45 View Post
    So is your question actually "What plans were Crey using that unknown pollutant for, and why?" Because what you asked was "What caused all the pollution in Crey's Folly?" which are two totally different questions.
    No, my question was, "What is polluting Crey's Folly?" which probably would've revealed those things. I phrased it poorly, and I apologize.
  12. Quote:
    Originally Posted by Xzero45 View Post
    Unless you're looking for the name of the chemical itself, there's not much more they can say about what caused the pollution. Crey facility is destroyed, its contents destroy the environment. That's all.
    Crey Cares

    Crey Industries has taken over this island in the Water Processing district with the intention of using its extensive collection and filtration infrastructure to spearhead a plan that would clear from the air and water the strange toxic element that emerged after the Rikti invasion. But those who know the truth, and are not intimidated into silence, know that Crey is actually collecting and concentrating this element for unknown purposes.
  13. Positron, could you please cross-check this thread with the Google doc before you answer questions, just in case someone vandalizes it?

    Quote:
    Originally Posted by Xzero45 View Post
    Chemicals Crey was working with when the Rikti destroyed a hidden facility of their's during the first war. It's in the 2004 story bible.
    I already know that. I was hoping for something more specific.

    Quote:
    They steal their cybernetics and use a special drug to get them through the pain of chopping their limbs off and turning themselves into monstrous cyborgs.
    I don't see many people who aren't Freakshow walking around in Paragon with giant hammer and sickle arms, and the Freaks don't exactly seem to be type to be able perform extensive surgery, so I imagine there has to be more to it than that.
  14. Why were Countess Crey and Hero Corps colluding, and why didn't the Hero Corps story thread make it into the game?

    What was going on in the burned-out parts of Paragon we could see just outside of the war walls?

    Who was the second villain group villains were going to be able to join in CoV?

    Who were those villain groups we saw named in that old pre-launch E3 trailer, and why didn't they make the final cut?

    Who were the aliens that uplifted the humans of Rikti Earth? What were they like? Where did they go and why did they uplift the Rikti? Where were the aliens in Primal reality?

    Why did the Rikti hate magic?

    Why did Nemesis provoke the Rikti to attack our Earth? How could that have helped him conquer our planet?

    Was there a Nemesis invasion event planned? What kinds of new enemies might we have seen?

    Was there ever to be a Nemesis map type? What might it have looked like?

    Was City of Heroes all a Nemesis plot? Heroes were penned into zones by war walls, and the city was populated by people who always walked around in circles, never entering buildings, repeating the same lines over and over again, like automatons. Also, there were no children or babies, which could be because Nemesis lacked the technology to create automatons that small. Was Paragon one big Nemesis simulation, meant to study heroes?

    Were the Surviving Eight really the only heroes in all of Paragon to survive the Rikti War?

    What happened to that Thunderclap guy from the Dark Horse promo comic? And why did States have a helmet in the comic, but a mask in the game?

    Why was the Dr. Science (Steven Sheridan) in Going Rogue so young?

    Who was the leader of the Knives of Artemis?

    Why did you change the colors of the Black Market truck from Optimus Prime red to blue? It was just a red truck, as seen in the game.

    Why did the cars in CoX have weird headlights, and where were all the gas stations?

    Why were there three neon signs on one road near the train in King's Row, but none in the rest of the game (before CoV)?

    What caused all the pollution in Crey's Folly?

    Who provides the cybernetics the Freakshow uses?

    Was there ever going to be a Zig trial?

    Who did the big statue in the middle of Steel Canyon represent?
  15. Quote:
    Originally Posted by Grey_Hare View Post
    As we all know, Tabula Rasa went on to be cancelled around Thanksgiving (what is it with NCSoft and ruining long weekends?), and finally shut down on Feb. 28, 2009.
    And Auto Assault was canceled July 2. Of course, that one probably didn't spoil too many parties.
  16. Quote:
    Originally Posted by Mad Grim View Post
    ... You gotta admit, having 12 imps out was a little absurd.
    I remember someone managing to get 16 out, once.
  17. TiberianFiend

    Not Goodbye

    Quote:
    Originally Posted by Scheol View Post
    Thanks a lot for mentioning this. I thought I was insane when this happened to me twice in one day and that was it. Imagine how miserable an LRSF is as lead tank and having this happen.
    As I recall, you had to re-log to fix it, which made it doubly annoying.
  18. TiberianFiend

    Not Goodbye

    I just remembered that particularly nasty bug that made all of a character's enhancements stop working at random. I'd enter a mission and suddenly become weaksauce, and didn't have a clue as to why.

    The most persistent (and annoying) bug is the inspiration tray occasionally popping back up after changing zones. That one's been around for as long as I can remember.
  19. TiberianFiend

    Not Goodbye

    Quote:
    Originally Posted by Neuronia View Post
    Steel Canyon University: When the geometry was in place for the badge (Inventor?), but not enabled ingame, you could just fly over the War Wall and down under the map and do all the clicks to get Inventor.
    I was just about to mention that one. That was pretty funny.

    One of my not-so-favorite bugs was around Issue 1 or so when a glowie spawned inside of a wall in an Oranbega map. Had to get a GM to move it.

    The only bug that really made me furious was that update that corrupted my sound drivers.
  20. TiberianFiend

    Not Goodbye

    My favorite bug was crates, definitely. There was nothing better than chilling in Atlas Park and chatting with SGmates while gaining a dozen levels.
  21. I forgot to add: thanks for keeping the updates free, even after going F2P. Most developers never would have done that.
  22. Quote:
    Originally Posted by Positron View Post
    We have EVERY POSSIBLE TYPE OF PLAYER, and in the end I know they all LOVE City of Heroes because they ALL STICK AROUND, even the ones that apparently we could do no right in the eyes of!
    I probably fall into this last category, and while I don't agree with the general direction the game took after Issue 2 or 3 or so, there's one thing I definitely loved: I got my green crystal spines. I don't know if it was because of my begging or not, but you didn't have to add crystal spines as an option, yet you did. Thanks to you, BaBs, and everyone responsible for power customization. When I got my crystal spines, I swore I'd keep subscribing until the game ended.

    So I did, and here we are, at the end. I wish it didn't come so soon or so abruptly, and I hope we find a way to stop it, but even if not, thanks for everything you've given me. I started playing when I was 19, and am 28 now. Some of the best memories of my 20s are going to be of my heroics in the City of Heroes. Should I ever make it into the game industry, I hope your work inspires me as your predecessors did for you.
  23. Sending a letter to Gaben asking him to bail us out is as silly and ineffective as sending one to Santa Claus.

    That being said, I've sent mine. I hope I've been a good PC gamer this year.
  24. Didn't know you were still around, Monkey. You PLed me for the last level or two on one of my characters many years ago. I think it was PlasticCommando, the six-foot-tall plastic army man. Thanks again, and it was nice meeting you.

    And Tax, of course. I still don't remember the name of the SG we met in.
  25. Flickering, but no crashing. Win7 64/Radeon HD5870/Catalyst 10.6