Originally Posted by JKCarrier
I get this if I have my graphics options turned way down.
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Not Goodbye
I still sometimes sit and watch the NPCs doing laps inside the Portal Corp building... through the walls. Oh, that unstable portal technology!
and round up everyone that knows more than they do"-Dylan
I often made use of the bug that populated radio/paper missions with the wrong enemy type. For a while, every character would make sure to have a radio/paper mission just in case.
When new type of enemies got added to the game, things got reorded/bumped around. Leading to some hilarous mob types. Missions filled with turrets as the enemy was great on a pug.
One primal character earned the badge for killing enough of the GR group syndicate at a really early time.
I also liked the costume bugs that sometimes released the shouldnt be released costume parts.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
No biggie, but amusing to me at least. Have had it happen a couple times. If I try to talk to laventea in rwz while in tf mode(ae) she will remind me that I am in tf mode and to finish what I am doing. I drop the mish and try to talk to her again, she says something along the lines of "gee, this is awkward, I am an automatic contact and don't need to be introduced. The fact that you can see this makes me feel a little naked. Take care!"
My favorite bug will always be the gauntlet hit a bazillion mobs with a single target attack. Seismic smash ftw. Also, tp was especially efficient at convincing the mobs to stack.
Oh I just remembered a good one.
This was back before i7, and I was teaming with a two friends doing, I believe Basse Croupier's missions, where you have to punish some Family embezzlers. Anyhow, we're level 35/36 and not fighting on any special difficulty, being very casual when we hit the key spawn which contained two Consiglieres.
Imagine our surprise when within moments we were dealt horrible, crushing defeats. Really, shortly after engaging the group we were all in some state of slowed, held, being tossed up and down, and dead.
The Consiglieres had each spawned a level 42 Singularity. Resetting the mission didn't help; there was something about those bosses that reliably spawned overpowered Singies. So we held onto that mission for a while.
@Liz!
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City of Heroes LiveJournal community.
Friendly, helpful and surprisingly light on the drama.
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Thank you for all your work on hunting down those pesky bugs, TheNet.
@Nanas (on Defiant)
*And then* resistance buffs like all buffs normally have a duration. But damage doesn't. And now we know what happens when you give damage a duration, but no activation period. The game tries to apply the heal as fast as possible, constantly during the duration. Which is about eight times per second. |
Was this discovered before or after the server ticks were observed in animation? If before, it would have given us a different way to measure it (record for 1000s of Indomitable Will with the bug, check number of repetitions).
As far as "favorite bug," two words: Knockback.
Back in the day, you could do some crazy things. Like 6-slot a knockback heavy power only for knockback, back when 6-slotting was worth it. Knockback scaled wonderfully if you were a level 50. A good /Energy blaster could almost knock a Hellion out of Atlas. Man, I was sad to see that fixed.
I also loved the fact that citizens would follow a flying hero "forever" in order to give them their reward for saving them. As a joke, I gathered about 50-100 of them one time. That was fixed because players could use it to grief other players by making it impossible to get near Ms. Liberty.
TW/Elec Optimization
It was a few years ago when this happened before the new level adjustments were put in place. We had a full team around 50 with a few lower level characters in it which probably made it harder than it should have been. I don't know if it was a bug or if they were meant to be in the random villain list but I think the team I was on had to have had the worst bank mission in the history of CoH.
We rushed the bank as usual not expecting what happened next. As the flunkies were running out we took care of them but when we saw the boss I think everyone had to be thinking the same thing.... WHAT IS GHOST WIDOW DOING IN A BANK MISSION!!!!
She was lower level than normal which was a plus but she still managed to hold us to a stalemate and after losing a couple people there was no way to keep the damage going so we had to give up. Never saw that happen again but wouldn't have minded another chance with a proper team.
Read through and here is one I haven't seen.
When Khelds were first introduced there was a bug when they used a respec. It basically allowed the Kheld to keep putting slots in the same power. The person who did this slotted up their Kheld and then paid a visit to Hami, and two shotted him. They supposedly could have done it in one shot but the game engines maximum damage cap was just a bit under Hami's hit points.
Don't count your weasels before they pop dink!
Oh, another bug that I loved taking advantage of... >.>
Warshades could summon their Essences from defeated enemies. They could then exemp down and the Essences would remain at the level before exemping.
I would load up both of my accounts, hit the sewers, exemp my 50 down by teaming with a level 1 then run past any enemies after popping a couple purple inspirations. The Essences would insta kill the enemies and PL my level 1 on the second account.
This was fixed around issue 21 but it had been around since, I think, issue 4-5.
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
Let me guess, the actual number of repetitions per second is closer to 7.576 times per second. In other words, Arcanatime. Right?
Was this discovered before or after the server ticks were observed in animation? If before, it would have given us a different way to measure it (record for 1000s of Indomitable Will with the bug, check number of repetitions). |
Although I was often doing and testing multiple things simultaneously, and in a synergistic manner, so linear explanations for what I tested and what I found tend to overlook important things. For example, it was trying to understand how Hail of Bullets worked (the animation specifically) that led me to, well, rip apart the animation system. That led to discussions with BaB that led to getting a lot of rooting time fixes into the game. And that led to a much better way for me to calculate the true theoretical rooting time of all attacks. And that *also* ultimately led to Arcanatime.
Two different trains of thought, meeting in one place to reach one big conclusion.
This also led to one of the most esoteric bugs I ever found. I discovered through a thorough analysis of the animation system that when female characters were hovering and used brawl they would punch slower than men. But only with their left hand: when they used their right hand the punch was just as fast.
I secretly wondered if, after finding that bug, QA was told to make sure there weren't any others like it. Which, without the automation tools I had to check for them, should have given the entire group a nervous breakdown (there were nine of them, and I found them all anyway).
Hey, that reminds me: TheNet, were you there when I gave Castle the list of all powers that reported the wrong type of damage in combat chat? I heard he gave that list to an intern to fix the spreadsheets with, poor guy. There were several *hundred* of them, and I wonder if QA was supposed to check any of that work.
What is kind of funny about that list, and I was fully aware of what I was doing at the time, is that the list included both player and critter powers and most of them were critter powers. I'll let everyone think about that for a minute.
Who actually sees the combat chat spam from critter powers? (the only people who would ever see these bug fixes are devs that take over critters during special events)
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Hey, that reminds me: TheNet, were you there when I gave Castle the list of all powers that reported the wrong type of damage in combat chat? I heard he gave that list to an intern to fix the spreadsheets with, poor guy. There were several *hundred* of them, and I wonder if QA was supposed to check any of that work. |
Proud ex-member of Paragon QA.
One of the few good things to come from nuking CoH: all the red names have gone crazy.
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PS: Black Pebble is the nuttiest of the bunch. Seriously!
EDIT: FPARN!
"Whatever you think you can do or believe you can do, begin it. Action has magic, grace and power in it."
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
Net: I just wanted to say thanks for being part of one of the most awesome communities. The first day I returned to the beta server I was told "Hey Dispari, I haven't seen you on the boards lately." It's a really unique experience for the developers of a game to have that sort of attention and interest in the player community. It really made me feel invested and a part of the game. Thank you and all the other devs I spoke to over the years.
Also:
This character is an Elec/Invuln Brute, and no, nobody was buffing me.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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What is kind of funny about that list, and I was fully aware of what I was doing at the time, is that the list included both player and critter powers and most of them were critter powers. I'll let everyone think about that for a minute.
Who actually sees the combat chat spam from critter powers? (the only people who would ever see these bug fixes are devs that take over critters during special events) |
Global @Diellan - 5M2M
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Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
You know,
I think I've let you all stew about my secret identity long enough.
This is my (The Net's) original account.
Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.
You know,
I think I've let you all stew about my secret identity long enough. This is my (The Net's) original account. |
And the name CuppaManga was not originally intended to be permanent. I changed it after CuppaJo moved on, and the forums upgraded before I could change it back.
Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Well the date must have been September 30, 2011.
I found a thread with the image, but apparently I started a new one for that joke and didn't simply reply in the threads about the in-game insanity. The thread's replies gave me a laugh just now though... http://boards.coh.com/showthread.php?t=273676 |
I just came here to say that Ninja Run/Wheelbarrow sync errors while waiting in the supergroup base to test Cathedral of Pain was the best thing ever. 10 people running and jumping around at Ninja Run speed, only... wheelbarrows.
Was wondering why none of this was familiar to me but assumed it was before my time. That was about the time my mobo finally died. The beignning of a dark 4 months!
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This character is an Elec/Invuln Brute, and no, nobody was buffing me. |
Any clue if those pics were from September 30th, 2011, Dispari?
I remember now, (multiple) crab backpacks appearing for some powers (I think defensive toggles, not sure)... claws appearing for other things... tentacles for... maybe for sprint or something. It was awesomely bizarre.
Surprised no one else has mentioned it.
and round up everyone that knows more than they do"-Dylan