Why? The Answer is in NCsoft's August 8th Earnings Report
The good side of this line of thought is, if it was about money, then it is more likely that Cryptic may be able to acquire the game back... IF they see any interest in doing so.
They are the most likely ones to do so since they would not face any issues with the license of the engine, since... its already theirs.
The good side of this line of thought is, if it was about money, then it is more likely that Cryptic may be able to acquire the game back... IF they see any interest in doing so.
They are the most likely ones to do so since they would not face any issues with the license of the engine, since... its already theirs. |
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
A lot of people are going "they shut down a successful game!" etc etc, but money speaks the truth. This news has been all over my facebook, and it's amazing now many people are commenting "I don't play anymore, but this still hurts".
Well, yeah, the fact that you don't play any more is why this is happening. |
This reeks of some desk monkey who got their job by blowing the right person panicking when they saw a bad quarter and making a terrible business decision for short term gains. If I were an NCsoft investor I would pull every cent I had from the company because the management of the company has no real idea what they are doing apparently.
Does "least profitable" equate with "not profitable"? To me, even if its making $100 a month, that's still a hundred bucks you didn't have before.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Doesn't make it a smart business move, cutting off a profitable limb is still cutting off a profitable limb, and while that margin was thin it was stable as the freedom launch showed city of heroes has had its base for years like *every* long term MMO outside of WOW has.
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Meanwhile NCsoft is operating in the red; that's a frightening prospect for investors so they had to do *something* to get their bottom line back in the black or risk losing investors, a company buyout and/or going out of business permanently if the negative profit margins continued. I wish they'd waited one more quarter before acting this hastily as GW2 sales would've saved the day but they didn't - mostly likely because they couldn't afford to...
I don't envy the decision they had to make - nor do I like it - but it is what it is.
My game time card ran out and I was going to resub. I guess it's not going to happen now. Bye all. It was a great ride.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
There are ways and means of doing the same thing. The one they've chosen is the wrong one.
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I think GW2 sales would've lifted them back into the black and given them and Paragon Studios time to re-assess their needs and develop a stronger business plan. In their defense, it would've been corporate suicide to risk waiting another quarter and finding even worse negative numbers than before. Me personally, I don't think they had to go down this road but its the one NCsoft chose to take and it *will* affect their reputation in the industry and long-term bottom line for years to come.
I'm sorry, but the premise is incorrect.
It's true that NCSoft was losing money at an unprecedented rate, but CoH and Paragon didn't get axed because they were the smallest. Nor (as has been speculated elsewhere), did they get axed for the tax write-off. Nor did they get axed to appease angry shareholders.
None of those make sense even at a Business 101 level.
(It is possible that the management of NCSoft went bat**** crazy. But very unlikely.)
The only ways this move makes sense are:
1) Paragon was losing significant amounts of money.
2) Some upcoming event was going to make it impossible to continue for Paragon (e.g., the speculated license renewal issue.)
My two cents, choice to axe Paragon Studios and City of Heroes had nothing to do with either ones performance, success, or sales numbers.
1) A sudden labor cost spike of 27% for severance packages. An OpEx hit that hard would kill even a Fortune 500 company sitting on a horde of cash in most business sectors. It is rather astounding that the doors of NCSoft are even still open. If I was a stock analyst, their's would be on death watch just for that. (Remember, this isn't an issue of wealth, it is cash flow, the unseen killer in business.)
2) Aion and Soul & Blade.... Both were multi-year development efforts. Both were specifically geared to the Asian market space, and cyber cafes. Both started to see sales slips within three months of launch, followed by exodus. Neither one despite there initial and current sales numbers I would guess is anywhere near paying back initial CapEx. (Edit: Note, I am assuming this based on them applying Net Present Value with a fairly aggressive coupon to the IPs initial development cost.)
3) Paranoia over world economy slowdown. Quite literally could have been a 'Lose it, or lose it' scenario with NCSoft's analyst team. Either shutdown Paragon and CoH now and try to recoup something, while they have means to do so. Or have a complete loss as it was liquidated along with the rest of the company as it continues to be hammered. When the world wide economy is in depression (no not recession, it is a depression) everything looks like a 'sky is falling' scenario, where all your choices are matter of attrition not value. Not saying it is good, or right, just how humans are. Great businesses don't lose their nerve at these times and get through on value. Everyone else? They do the theoretical nonsense many MBAs learn at university, or follow the executive who got an idea while reading 'Some guy's blog', and some slip by on luck, most go the way of the Dodo.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I'm sorry, but the premise is incorrect.
It's true that NCSoft was losing money at an unprecedented rate, but CoH and Paragon didn't get axed because they were the smallest. Nor (as has been speculated elsewhere), did they get axed for the tax write-off. Nor did they get axed to appease angry shareholders. None of those make sense even at a Business 101 level. |
"This company needs to make money and remain profitable."
If that means lightening the load in the proverbial boat just to keep the company's bottom line from sinking any further, then so be it.
Yes, but considering they are working on Champions Online (because I can say their name on the boards now), it probably isn't going to work out since having a studio work on two games in the same genre probably isn't a good idea.
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*wishful thinking*
@Rylas
Kill 'em all. Let XP sort 'em out.
Heh, you've never been through the corporate acquisitions/liquidation process or participated in board meetings where the top brass discuss options to improve the company's bottom line have you? If you have, then let me come work for your company because the ones I've worked for in the past have all gone down the same road NCsoft has taken for a variety of reasons but always working towards the same result.
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You're fine right up til that point.
What happens next is that they look to cut things that are losing money. If, as we believe, CoH wasn't losing money, then they wouldn't have cut it.
Now cutting the new project that Paragon was working on - that would have made sense. But why kill CoH? As long as it was breaking even or turning a small profit, there's no way the balance sheet looks better after doing that.
The only (far-out) scenario which would make sense is if there were something written down that said Paragon was going to continue to work on the new MMO as long as Paragon existed. Then CoH would be collateral to killing the new MMO project. But I find that pretty implausible.
You'd be surprised...
You're fine right up til that point. What happens next is that they look to cut things that are losing money. If, as we believe, CoH wasn't losing money, then they wouldn't have cut it. |
I'm sure NCsoft was losing money due to a culmination of operating mistakes across its entire portfolio. Rather than take the time to investigate and tighten up each IP's operating costs however, it looks like they took the easy way out. I'm not saying or condoning their response as a smart business decision but I will say they definitely took the quick and easy way out by dropping City of Heroes off the balance sheet.
Again, not the choice I would have made - especially in light of GW's strong "1 million preordered units" sales which would've easily buoyed NCsoft (and CoH) through hard times. They also could have (and should have) kept CoH on board and made strategic improvements across *all* their IPs. City of Heroes is still very much profitable and it could have been even more profitable had they taken a different approach. Alas, they didn't (much to our community's mutual chagrin) and now the end is nigh.
Me personally, I say blame NCsoft's corporate leadership for their short-sighted and panicky behavior. Ultimately, they're the ones that really need to go.
It's not that CoH was losing money, it's that it wasn't making *AS MUCH or MORE money* as some of the other aged IPs in NCsoft's portfolio. Again, the Earnings Report calls Aion's sales "weak" for xyz reason and that game was outperforming City of Heroes by a longshot.
I'm sure the company was losing money due to a culmination of mistakes across its entire portfolio. Rather than take the time to investigate and tighten up each IP's operating costs, they took the easy way out. I'm not saying or condoning their response as a smart business decision but I will say they definitely took the quick and easy way out by dropping City of Heroes. Again, not the choice I would have made - especially in light of GW's strong sales. They easily could have (and should have) kept CoH on board and made strategic improvements across *all* their IPs. It's much to our chagrin however that they didn't. Blame NCsoft's corporate leadership for panicking. |
That's off the charts ludicrous.
Basically, you're alleging that they couldn't take five minutes to look at a spreadsheet before making a decision.
That's off the charts ludicrous. |
Even CEO's and other members of executive leadership make mistakes (they're human after all and can be as fallible as anyone else in their thinking). I can sight any number of former executives in the US alone who've been unexpectedly shown the exit door with a golden parachute because they made some very ill-considered choices which ultimately damaged the brand and the company. If, in the coming year, we see a shake-up in NCsoft's leadership, then we'll both know what happened (and why it needed to happen).
2) Aion and Soul & Blade.... Both were multi-year development efforts. Both were specifically geared to the Asian market space, and cyber cafes. Both started to see sales slips within three months of launch, followed by exodus. Neither one despite there initial and current sales numbers I would guess is anywhere near paying back initial CapEx.
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It's not that CoH was losing money, it's that it wasn't making *AS MUCH or MORE money* as some of the other aged IPs in NCsoft's portfolio. Again, the Earnings Report calls Aion's sales "weak" for xyz reason and that game was outperforming City of Heroes by quite a wide margin.
I'm sure NCsoft was losing money due to a culmination of operating mistakes across its entire portfolio. Rather than take the time to investigate and tighten up each IP's operating costs however, it looks like they took the easy way out. I'm not saying or condoning their response as a smart business decision but I will say they definitely took the quick and easy way out by dropping City of Heroes off the balance sheet. Again, not the choice I would have made - especially in light of GW's strong "1 million preordered units" sales which would've easily buoyed NCsoft (and CoH) through hard times. They also could have (and should have) kept CoH on board and made strategic improvements across *all* their IPs. City of Heroes is still very much profitable and it could have been even more profitable had they taken a different approach. Alas, they didn't (much to our community's mutual chagrin) and now the end is nigh. Me personally, I say blame NCsoft's corporate leadership for their short-sighted and panicky behavior. Ultimately, they're the ones that really need to go. |
This doesn't have any of that. From what those inside PS have said, this came as a shock.
So the word "panicky" rings true for me, and I suspect that the panic in part came external. A large somebody outside (Nexon is a good candidate) says "Those numbers aren't acceptable, take decisive action now or else". And looking at the numbers, closing CoH would qualify as decisive action while having the least impact on the future (NCSoft still expects great things from Aion which may be incorrect and great things from GW2 which probably is correct).
My arcs are constantly shifting, just search for GadgetDon for the latest.
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GadgetMania Under Attack: The Digg Lockout
I've been seeing more software development, certification, and support moving to the software sweat shops in other countries. I wonder if any of the other NCsoft games are developed elsewhere.