Anime and CoX


Arilou

 

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Originally Posted by Samuel_Tow View Post
Oi, lordy... OK, let's go through the motions.
You're always my favorite dance partner, after all. You'll learn to tango eventually, Sam. It would help if you actually listened to the music.

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It doesn't offend me, it's simply wrong. If anything, it should offend you because it's a straw man, but that's your own deal.
haha, no.

The rules of what guns can and cannot do within reality are different from those of fiction. Said rules are clearly documented. If you are arguing that guns and swords should operate less upon the rules that fiction has established over the course of history, and more towards what you believe(often wrongly, but let's ignore that for a second) they should do, based upon a desire for these things to be treated in a way that fosters more "believability", you are arguing in favor of more "realism". If you are arguing that these things be treated with more "gravitas", that the consequences of such things should be handled more severely, for the sake of the style of the narrative, you are asking for an overall darkening of the tone, AKA "Grittiness" The fact that you are arguing for both simultaneously is you arguing for more "Gritty Realness"

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No, I'm not arguing for realism, else I wouldn't have brought up Superman. I'm arguing for believability. Those are not the same things. I can believe that a man can run faster than a speeding bullet and jump tall buildings in a single leap. I know that's impossible, but within the realm of super heroes, I can believe it. I can believe that a man whose key power is invulnerability can be shot with an 88 anti-tank howitzer and not suffer serious damage. I know it's not possible, but within the world of super heroes, I can believe it.
okay.
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I can't believe that a man is shot in the chest with a shotgun and walks it off unless the story has a specific explanation for why this happens, and the more characters you come up with that have that specific explanation, the weaker it becomes.
It happens because it's a superhero story. Or an action movie. Or even just a work of fiction and works of fiction do this all the time. Tropes are not bad, Sam.

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It's the same reason why hospital reclimators in City of Heroes make dramatic storytelling impossible and why the story ignores them so often.
You're using a very odd use of the phrase "dramatic storytelling" if you think characters not dying makes it impossible

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Because if the story didn't ignore them, then Sister Psyche would never have died from an arrow to the chest. She would have been teleported to the hospital and insta-healed.
Okay? unrelated entirely.


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"Real" and "gritty" are not the same thing, either.
Hypothetically, yes. In practice, no. Life tends to be a lot crappier and less stylized than fiction. Any attempt to ground something in reality will deal with the realistic ramifications of the actions people take. Which can get depressing, I.e. "gritty"

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Most "gritty realism" games, movies and otherwise stories are hugely unreal.
Yup. This is mostly out of a desire to cater to a specific audience or evoke a specific response via stylistic means.

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SSA1 in nearly its entirety is gritty, but it's in no way realistic because it deals with super heroes. "Realism" is a technical term while "grit" is a stylistic one.
they tend to overlap due to life being kinda gritty. Particularly in any story dealing with physical conflict.
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Realism is a question of technicalities and details, whereas grit is a broader storytelling concept. A "gritty" story is pretty much the opposite of a romantic one - it's a story where good doesn't win because it's doing the right thing, people die, hearts are broken and the plot bends over backwards for the sake of shocking plot twists and unpleasant plot developments.
This is kind of a grey(hah) area. For instance, is a story that explores the consequences of a Hero's murder of a "bad guy" on others that serves to make said character seem less "clean" "Gritty" for it's darkness and moral ambiguity, or "real" for it's accurate handling of the consequences of murder and the after effects of death, as well as the complicated nature of conflict?
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Bible Black in all its incarnations is a "gritty" story, but it's nothing at all like a "real" one, for a variety of reasons.
You're going to need to come back to some common ground for me, there.
I could, and probably will, google it, but you need to actually talk about what you're using as an example if you're going to use it as an example.

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It's not arbitrary at all. You simply choose to label it as such. I don't want to assume why that is - whether you have such character or what - but you can't play an "unpowered" character in this game's higher levels unless you do a radical mental reimagining of what's actually taking place on the screen. I'm not saying you can't do it, I'm saying you have to take significant liberties with the material you're working with.
It works perfectly well within the established confines of the genre. The fact that you want to talk about super heroes while ignoring the ones you don't personally like is pretty arbitrary indeed.



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Yes, I am. There's nothing wrong with a character who refuses to kill. It's actually quite admirable, though it can get tedious if the story keeps bringing the problem up. However, characters who refuse to kill don't tend to arm themselves with lethal weapons, and it's those that do which I don't buy.
All of them are armed with potentially lethal weapons, is my point. The only thing you want is for certain things to have a certain stylistic storytelling element(death and dismemberment) automatically assigned to them.

If a super power is some how inherently less dangerous than a gun, it isn't very "super" at all, now is it?

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It's a sci-fi magical fantasy world of super heroes. If you don't want to kill people, you don't arm yourself with knives, guns and grenades. You pick a sonic rifle or sleep gas or something else that's more appropriate.
You could always want to kill monsters as efficiently or cheaply as possible and be willing to be more careful when dealing with people. Really, you're hamstringing the idea that every single human being(or other thing) in a Setting has access to the same exact resources, skills, intentions e.t.c. when you make this argument.

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What I take issue with is a character who wields a lethal weapon for the sole purpose of wounding and never going for a kill shot. That's just taking a square peg and hammering it into a round hole.
Soooo, every character, then?

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When I talk about what's unbelievable for people to survive, I tend to go for the extreme, such as close-range shotgun blasts to the chest, high-explosive rockets to the face, sustained heavy machine gun fire, being dropped off a 40-storey building and such. You don't tend to walk away from those unless you have some kind of meta-human power which protects you. To some extent, body Armour can stop low-velocity shotgun pellets, I agree, but look at the crap our characters go through. The Kronos Titan, for instance, can hit you with a barrage of high-explosive, incendiary missiles as big as you are, and those things tend to fly super-sonic.
Kay.

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I know people are tough, but they are not indestructible, and the end game REALLY raises the stakes of what we suffer.
We don't suffer them, our fictional avatars do, within a world that has different standards(dictated by the genre) than our own.

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When are you going to grasp that "it's just your opinion" is not an argument that works on me? I mean, I take no issue with trying it on me. Go ahead. But it's not going to work.
I'll stop doing it when you come up with a good reason why your opinion matters. Or is accurate. Or is based in a logical progression instead of just "how I feel" At the end, you're saying "I just don't like it" and that's fine so long as you realize that. That's not based in something you ca accurately defend in any way. We're both wrong. You just like to tell people what they can and cannot do.

There's also the thing where you choose to ignore wide swathes of precedent and pretty much just do not seem to like or know much about superheroes at all but feel the need to discuss them.

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And unless the narrative has an explanation for it, I don't buy it. It's like Will Smith's power in Wild Wild West to survive increasingly ridiculous falls, on Indiana Jones' power to survive a mid-air plane ditch in a rubber dingy or a nuclear explosion in a fridge.
Here it comes..

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I don't buy these for a dollar, but the movies they show up in are so out-of-step with reality I pretty much don't try to question them.
That is what you are supposed to do.

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But it doesn't mean I don't stop to tell myself that... This really shouldn't work like that.
Does not matter in the slightest.
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No, I'm really not. Care to carry on this thoughtful argument line?
Okay, this is going in a circle. The point here is. Your argument looks like. Sounds like. And Seems to be in every way, shape and form, the exact same argument of "That's not what would really happen, this needs more murder" You're a 90's comic writer defending.. well... 90's comics. You fail the duck test, Sam.


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Then you'd do well to check your reading glasses. I don't question how any of my characters "arrest" people with a rifle or a sword, because I don't give a rifle or a sword to a character who wouldn't use them for their intended purpose. If I had qualms about doing so, I wouldn't give them a rifle or a sword.
Or exist in this game, by your logic.
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How do you "arrest" someone by impaling him through the chest with a sharp length of bone? Well... You don't. You just impaled him through the chest. Either he's now dead since you pierced his heart, or the magic of hospital reclimators teleported him away and healed his wounds with fairy dust and crushed unicorn horns.
I can queue up a melee attack and have it animate and "kill" an enemy even as they are miles away from the actual end of my sword.

The Visuals of the powers are to be interpreted at the whims of the players, as the game cannot, and should not, explicitly dictate what they are "doing" as that would be far too limiting. For one thing, it would have to decide on a particular cause and effect. Muscles tensing as you heft your titan weapon, for instance. Even if your character has no physical body. You say your character is actually a haunted axe? Nope. Human, See/hear the muscles?

If the game went so far as to give a Mortal Kombat style x-ray of each attack going through the flesh of each enemy you'd have a point. If attacks had to physically hit or miss like true action games and fighting games, instead of characters shooting numbers at each other, those numbers rolling dice at each other, and then animations playing, you'd have a point. But it doesn't, and they don't, and pretty much every character you've ever made benefits in terms of creative freedom from it.

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What I'm saying is that this argument doesn't need to exist unless you're deliberately bending the rules of what guns, swords and fire do.
The rules of what guns can and cannot do are bent the minute they enter most fictional universes as what they actually do tends to not be very entertaining to watch or read or do. Further, they often exceed or fail to match up to the average person's expectations of what they should do.

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And if you're bending the rules,
No one is bending the rules. You're ignoring them.
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The onus is on YOU to explain it.
The rules are not bent until the narrative explicitly says so. Usually via the exact same means of explaining it. "This is being done because of super powers" until that point, everything functions within the realm of possibility and/or "Normality" of the narrative. Jump on top of a two story building from the ground? That's what people can do in this world. It's only "special" if the narrative says so.

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And you can really only use the same explanation a couple of times before it starts dragging the whole fictional universe it's part of down a hole.
Hole of what, exactly?

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You can have one person in the world armed with a magic no-kill gun. You can probably have another who's sort of linked to the first.
Why?(the point being there can only be one or two of such people, I'm assuming)
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But once you make guns with bullets that blow large holes in people without killing them, I start to not buy it.
Are there many stories that have people being directly visibly shot in the head that don't also have those people dying without some type of powers?. Pretty sure when guns are used in non-lethal ways in fiction they tend to have non-lethal effects.
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Superman's no-killing policy is just fine. Batman's no-killing policy is also just fine. The two of them put together are about enough, however, since that aspect of their characters, slightly unbelievable though it may be, is a big part of what makes the two unique.
That is pretty much the most unremarkable aspect of both of those characters.
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They're non-killers in a world full of killers.
Not even in the slightest. Not even in the very best adaptations where they don't share the world with hundreds of other super-heroes.

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That's a powerful statement. Creating a whole world full of non-killers, however, to the point where people claim any character who actually kills isn't a hero (and I've had that said to me on these very forums)
The fact that your characters are or are not very traditionally "heroic" has nothing to do with this. Please stop bringing your emotional baggage with other people about tangentially related topics into discussions.

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just lose any impact that decision might have had. It's hard to buy and it really serves no purpose.
The real world is full of non-killers. Many of them even engage in direct physical conflict with each other on a regular basis.
In fact, not killing people is a pretty basic thing that everyone is more or less accepted and expected to do naturally.
Killing people is generally more the unique, impaction decision than not.
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Ruroni Kenshin hitting people with the dull side of the blade, I can buy. It's his thing. The whole Samurai class hitting people with the dull of the blade, however, would make me question why their swords are even sharp to begin with.
Ruroni Kenshin isn't really a good comparison simply because his sword actually has the blade on the wrong side, hence he's essentially using a tool that looks like a weapon as a weapon.

He's using a claw hammer, hammer side down.

You didn't bring it up, though so that's not really your fault.


Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.

 

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Not sure how I read all of this, but sometimes...wow, people are thick.


 

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No, I'm not arguing for realism, else I wouldn't have brought up Superman. I'm arguing for believability. Those are not the same things. I can believe that a man can run faster than a speeding bullet and jump tall buildings in a single leap. I know that's impossible, but within the realm of super heroes, I can believe it. I can believe that a man whose key power is invulnerability can be shot with an 88 anti-tank howitzer and not suffer serious damage. I know it's not possible, but within the world of super heroes, I can believe it.

I can't believe that a man is shot in the chest with a shotgun and walks it off unless the story has a specific explanation for why this happens, and the more characters you come up with that have that specific explanation, the weaker it becomes. It's the same reason why hospital reclimators in City of Heroes make dramatic storytelling impossible and why the story ignores them so often. Because if the story didn't ignore them, then Sister Psyche would never have died from an arrow to the chest. She would have been teleported to the hospital and insta-healed.
So your problem is with suspension of disbelief, which does involve the line between what you'll accept as real enough and not. You're just not trusting that a guy can be so improbably lucky that every piece of the shell misses vital organs for every shot. Or that bladed weaponry can move clean through a body and only hurt as much as a fist.


 

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Woah, I thought we were talking about Anime in CoX? Both need considerabke ammounts of belief being suspended or what would be the point to engaging the motion of watching/reading/playing either genre?

Girl from space has emmese cosmic power, looks like a cat girl, falls in love with huge dork, saves planet from inter-dimmesional pirates that are blue. I buy all of it.... BECAUSE IT'S A FREAKING MADE UP STORY IN AN ANIMATED SERIES BASED ON A MANGA FOR THE PURE SAKE OF ENTERTAINMENT!

If you have to take everything you read/see/play from the entertainment world and mash it through the "believability" filter then you are slowly sucking the joy out of your life. Listen to stoeies from a 5 year old... They are entertaining and complete unbelievable crap... Accept the story or walk away, don't force reason on entertainment and fantasy.


"You sir, have never been in a hammer fight, that much is clear."
-Blast_Chamber

*yeah, I quoted myself.

 

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Originally Posted by Blast_Chamber View Post
If you have to take everything you read/see/play from the entertainment world and mash it through the "believability" filter then you are slowly sucking the joy out of your life. Listen to stoeies from a 5 year old... They are entertaining and complete unbelievable crap... Accept the story or walk away, don't force reason on entertainment and fantasy.
I've sort of always tried to express this to you, Sam. Not trying to be argumentative but just saying.

Entertainment is entertainment and we should never try to limit ourselves to what type of entertainment we 'prefer' because tastes change over time. I remember when I used to watch and love WWF wrestling back in elementary/junior high. In highschool, WWE seemed like utter crap because of how fake it was. Now, I can watch WWE with my nephews and actually enjoy it if only to say to myself "wtf, Undertaker is still out there with his old-***, bustin foos? Awesome".

If I were to give you some homework, I'd tell you to finish A future lost and then for your next posted story, make it as crazy, campy and/or ridiculous as you can stand. For the fun of it


 

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Originally Posted by mercykilling View Post
And here's my proof:

http://us.bladeandsoul.com/en/


I hate anime.
If that were the case, they'd have waited until much closer to B&S's release before cancelling the game.

On the other hand, they announced the cancellation the week after Guild Wars 2 was released...


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

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Hip-Hop performers are not obligated to include Country & Western influences in their music, no matter how much Country & Western fans may feel it's essential they do so, or that it would be "awesome".

"But... but they're both forms of music! C'mon, Weezy, can't you just, y'know, make it a little twangier? Add some pedal steel guitar, rap about driving a truck or something?"

No.

Hockey players are not obligated to include influences from baseball in their game, no matter how much baseball fans may feel it's essential they do so, or that it would be "awesome".

"But... but they're both team sports! C'mon, Bruins, you can get used to playing outdoors, on grass, in the summertime! Can't you just throw the puck around instead of hitting it with your sticks?"

No.

Fans of "The Lord of the Rings" are not obligated to include "The Hunger Games" in their reading lists, no matter how much "Hunger Games" fans may feel it's essential they do so, or that it would be "awesome".

"But... but they're both books! Frodo and Sam are so, like, lame... can't you re-write it just a little bit, replace them with a spunky, plucky teenage girl with a determination that just won't quit?"

No.

Etc. etc. etc.

-C.C.


 

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Why? It's like anything else people like or dislike.

I hate almost all anime - I didn't when I was younger though.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

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Originally Posted by Golden Girl View Post
If they wanted to attract those fans, they could always just announce the that T rating was now referring the the maximum age of all female NPCs.
Ow. x.o

On a side note, my character was heavily inspired by anime, and in my totally unbiased opinion - she turned out fine.


@Kyuu

 

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Originally Posted by mercykilling View Post
And here's my proof:

http://us.bladeandsoul.com/en/

I hate anime.
That's not anime. Not even close, as a point of fact. While the connotation of anime as "Japanese animation" hasn't been true for ages when a large number of nations started producing works in that style, Korean animation really never fit the "anime" mould very well. That doesn't make it better or worse, it just makes it as much anime as the JLA or Teen Titans Cartoons.

Also, I seem to have missed a few comments from way back when:


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Leo_G View Post
Entertainment is entertainment and we should never try to limit ourselves to what type of entertainment we 'prefer' because tastes change over time. I remember when I used to watch and love WWF wrestling back in elementary/junior high. In highschool, WWE seemed like utter crap because of how fake it was. Now, I can watch WWE with my nephews and actually enjoy it if only to say to myself "wtf, Undertaker is still out there with his old-***, bustin foos? Awesome".
You're arguing for going out of my comfort zone, and that simply isn't going to happen. Tastes change, but my understanding of those tastes has only gotten stronger over the years. I can tell, at a glance, whether I'll like something or hate it and be pretty much on the money 99% of the time.

Consider the Avatar: The Legend of Korra. From the very first episode I saw, something bugged me about it. I didn't like the show, but I LOOOVED The Last Airbender cartoon, so I kept watching. That was a mistake, and has earned the Legend of Korra the place as the worst god damn cartoon I've ever seen in my life and the only one that has caused me to get off my *** and punch inanimate objects. Ever. No piece of entertainment has ever actually made me punch things. Made me want to, sure - we all have those, but we're usually smarter than that. This one caused me to hurt my arm.

And the real fun of it is I KNEW it would be crap from the very intro sequence. I suspected, but I couldn't believe the creators of such great cartoons could produce anything bad. I refused to trust my judgement, and I paid the price. I walked around sick to my stomach and with a pounding headache for three whole days after finishing the season. And I know you think I'm exaggerating, but I'm not. Ask anyone who knows me in person and they'll tell you what state that left me in. My mother thought I was ill.

I'm not going to go out of my comfort zone for more than an idle look again. Why would I?

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Originally Posted by Leo_G View Post
If I were to give you some homework, I'd tell you to finish A future lost and then for your next posted story, make it as crazy, campy and/or ridiculous as you can stand. For the fun of it
No. "Believability" is what makes me enjoy the stories I tell, and that enjoyment is what gives me the strength to like them. I don't mind starting with a ridiculous goofy basis, such as my Slime Girl. But if I can't spin that into a serious story, then I have no interest in writing it. That's like saying "Finish what you're doing, then pull all of your fingernails out of your fingers with rusty pliers." Sure, I have a pair of rusty pliers and my fingernails are quite long at the moment so it should be pretty easy. But I'm not going to do it because I don't want to go through that kind of pain.

I take my entertainment seriously because if I can't take it seriously, then it's not entertaining.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I guess that's counter-culture for ya.


 

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Originally Posted by Xiang Shao View Post
I guess that's counter-culture for ya.
Indeed.

As for taking entertainment seriously, that's what those executive jobs in the entertainment industry is for. If I like a form of entertainment, I'll enjoy it for it. If I don't, I don't. I think that's the difference between enjoying and critiquing. One you're ending up expressing an event you probably barely tolerated and force yourself to re-experience despite your distaste...unless you're getting paid or getting recognition, critiquing is probably bad for your overall health.


 

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Originally Posted by Leo_G View Post
One you're ending up expressing an event you probably barely tolerated and force yourself to re-experience despite your distaste...unless you're getting paid or getting recognition, critiquing is probably bad for your overall health.
It IS bad for my own health. I found that out first-hand. And I have only myself to blame. I knew it was bad from the very beginning, but I was convinced my impressions were wrong and I should give the show a chance. Actually, no - I blame the creators. They are... Or were better than this. I watched this thing purely on my faith in them, even though I KNEW it wasn't going to turn out go. That's up until mid way. After that, I watched because I could not believe the train wreck I was seeing, hoping against all hope that SOMETHING would happen to pay off for all of this. It didn't.

Yes, it was stupid. I know that NOW. And it's why I'm not going to give more than a courtesy glance at stuff that looks like I won't like it unless I have DAMN good reason to. I would never have given Star Trek a glance were it not for finding out I didn't have to play one of the established races, and it turns out it's an awesome game. So I'd have missed that, sure. But then, I that lesson learned also saved me from the Jagged Alliance remake. I still spent more time than I should have with this game, just purely based on the hype people were giving the original, but I quit while I was ahead and before the game wasted my time or pissed me off.

The trouble is, I can't help critiquing what I'm seeing. I fancy myself a writer, so I'm always looking for new ideas. What this means is I can't just go "I like this!" If I like it, I want to use it. To use it, I need to know exactly what it is that works and why it works. If I hate it, I want to avoid it, so I need to know what fails and why it sucks. I lost my taste for idle idle entertainment years ago, unfortunately.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.