Just another invasion
Whats stupid about invasions?
I happen to like them.
"The part of me that is leaving... is going to miss the part of me that is staying..."
You can skip it.
If all you care about is badges then yes you can skip it, however it's not "just" another scripted invasion since the spawns are dev-controlled.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
So what do the do differently? Everything I've seen shows them all in a group getting cut down by all the AoEs like every invasion.
Something witty and profound
So then they don't do anything different. Just like the "Dev controlled" Praetorian invasion where they spawned in with a bunch of mobs and just stood there. How exciting.
Something witty and profound
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
While true shouldn't the journey be interesting?
Something witty and profound
First it appears as a 0. THen you see it as a 1. Afterwards you perceive a 0. Has it changed, or merely has your perspective?
Or the crapton of chemicals I slipped in your water perhaps?
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Banter is important to the superhero genre. A dev controlled event like this can banter with players, adding immersion and making up rules on the fly to make things interesting - say, the event culminating in Mako challenging 3 people to a 3 v 1 duel against him before the slog of heroes jump him.
The cost that comes with it is that mobs have to be triggered manually. But the versatility that a live GM has is worth it, IMO. Give me a talking fish that taunts, acts, and reacts over just a scripted event anyday.
The Paladin
Steel Canyon, Virtue
Exalted
@Paladin
So then they don't do anything different. Just like the "Dev controlled" Praetorian invasion where they spawned in with a bunch of mobs and just stood there. How exciting.
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I'm most certainly open to suggestions for how we can improve this experience. Keep in mind the following criteria:
- We are supporting this almost entirely with only the Community Team (with some Customer Service assistance). These are all manual spawns controlled by us. Meaning we spawn, run to spawn more as you all mow through them, provide witty banter, switch zones, rinse repeat, try to keep up with the players.
- We have to use nothing but preexisting assets. Because of where development is right now, we can't interrupt their schedule to add new assets to the game for this.
- We have to hit each server during their respective primetimes.
I look forward to your suggestions .
Andy Belford
Community Manager
Paragon Studios
Banter is important to the superhero genre. A dev controlled event like this can banter with players, adding immersion and making up rules on the fly to make things interesting - say, the event culminating in Mako challenging 3 people to a 3 v 1 duel against him before the slog of heroes jump him.
The cost that comes with it is that mobs have to be triggered manually. But the versatility that a live GM has is worth it, IMO. Give me a talking fish that taunts, acts, and reacts over just a scripted event anyday. |
"Oh look, it's Nemesis himself! And he's complaining about his steampunk computer crashing. And talking about ponies. And making comments about everything being a Nemesis plot. Yeah, I'm out."
Thanks for the feedback.
I'm most certainly open to suggestions for how we can improve this experience. Keep in mind the following criteria:
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Well played, Mako. Well played.
Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
Paragon City Search And Rescue
The Mentor Project
Pre-existing also = no invasion code spawns for these groups, so they have to pick them at 50-54 to provide a challenge for high level players who can sidekick lower level ones, rather than all higher levels having to exemp to get a challenge from them.
@Golden Girl
City of Heroes comics and artwork
My problem was that on Liberty the villain invasion was fought by 9 players for the first two or three waves, and we missed Mako and the Coralax entirely. Just Lusca as far as the eye could see.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
An invisible badge(so no cries about missing a badge) for participating that granted the Dark Matter Aura. Very few got the aura, and it is extremely frustrating trying again and again to get this aura.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
@Golden Girl
City of Heroes comics and artwork
@Glass Goblin - Writer, brainstormer, storyteller, hero
Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day
So from what I hear Captain Mako's event is just a limited invasion. Is there a badge or can I skip it?
Something witty and profound