The ONE thing you want to know...
Well not to put too fine a point on this, but the problem with these stories is that Harry is basically a walking Godmode. He can never truly be harmed and even when he faces Voldemort (Sp?) you know he is going to win. At that point you basically just need to put your brain into park and wait for Mr. Invincible to do silly things and go on with his life.
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Harry is not invulnerable. Harry is not an indestructible horcrux. Harry could have been killed at any time. Just not by Voldemort himself. And even then Voldemort had options for killing Harry, its just that his own pride and blindness to other options prevented him from seeing them. Voldemort saw things in terms of power, but not in terms of sacrifice. Even so, Voldemort is powerful enough that even with the Elder Wand not fully under his control, he's able to kill Harry. The only reason Harry has a second chance to come back is because he's a partial horcrux: killing curses require powerful intent from the caster, and a part of Voldemort's soul obviously opposed the curse.
And Harry could have lost. He could have taken Voldemort's path, and sought a way to defeat Voldemort on his terms. He could have tried to seek out the horcruxes alone. Or, and of course this is the point, the people protecting him could have abandoned him to his fate. Particularly and especially Snape.
Harry is not the hero. He's the protagonist. Not everyone gets that.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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When an iconic figure like Dumbledore bites it you know someone means business. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
I would like to know if anything is going to happen with Red Widow and The Sands/Mynx love storyline.
One thing I think JK Rowling definitely got generally correct: she's said in interviews that she spent five years thinking about how magic worked in the Harry Potter universe *before* starting to write The Philosopher's Stone. That sounds just about right. Because if magic can do anything, there's no such thing as a problem, no such thing as conflict, and no such thing as drama. There's no story.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It's not the ONLY thing but it's something that's been on my mind lately.
It appears to me that most of the spirits that we see in the Circle of Thorns would have to be what they'd look like when they aren't in a stolen body (I think this is backed up by what we see in Dark Astoria).
But what about the various demons we see in the Circle? The Behemoths, Overlords, Masters, and the Succubi? Are they transformed COT? COTS possessing the bodies of demons? Or are the demons there to make sure that THIS time the COT carry out their promise to the Prince of Hell?
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114. Ahrouns do not appreciate my particular brand of humour, so I should stop bleaching bulls-eyes in their fur.
The Circle's demonic minions are bound. Akarist mentions in "The Envoy of Shadow" that they now have the means to both summon and control demons.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Nemesis as the Well is AWESOME.
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Hew in drag baby
What is real story behind Spark Blade, Rose Starr, ForeShadow, and Mirror Spirit?
What ever happen to them, how do they fit into Incarnates, and will we be seeing more of them and also more of their stories. Specifically Spark Blade/Rose Starr
Soon�
That's because we really don't have very strict rules for magic to obey in this game. But honestly, that's for the best. I'd rather have a loosely-governed magic system that I can write any character into than having to worry about creating ghost characters because "the dead cannot change" and mine aren't that one-dimensional.
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The problem isn't that magic doesn't have very strict rules, it's that magic has no rules at all. A nobody like Darrin Wade, who needs some random c-list villain's help just to steal some stuff from his former buddies, suddenly becomes a global threat because magic. A c-list hero like Desdemona suddenly becomes the most important person in Praetoria because magic. Whenever I see something like that the first question on my mind is "where did this super powerful magic come from, and why can't I do it?"
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Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
That statement could be attributed to an unreliable narrator though. Either she's using it as an excuse, or she's generalizing based on her specific circumstances. |
* very badly
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
I actually do have a lore based question:
What happens to the male psychics who survive Tillman's process? The women become Seers, but there are both genders in the Awakened.
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If Masterminds didn't suck, they'd be the most powerful AT in the game.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The problem isn't that magic doesn't have very strict rules, it's that magic has no rules at all. A nobody like Darrin Wade, who needs some random c-list villain's help just to steal some stuff from his former buddies, suddenly becomes a global threat because magic. A c-list hero like Desdemona suddenly becomes the most important person in Praetoria because magic. Whenever I see something like that the first question on my mind is "where did this super powerful magic come from, and why can't I do it?"
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To bring a story I HAAATE, this is more or less what happened to the Legend of Korra, the sequel show to the Last Airbender. There's really no specific definition in terms of exactly what a bender can do or how powerful he could be, but the narrative of the original made a pretty good effort to enforce a power hierarchy among the characters and yet still occasionally challenge it because... Well, sometimes you do well, sometimes you screw up. In sequel, everyone's as strong as the plot calls for them to be, leading to competent characters getting curb-stomped like losers and apparent b-listers pulling off ridiculous stunts, all because the plot said so. It also throws out what limitations the setting imposed on a lot of the powers so you get this mish-mash of "magic" where everyone can pull off anything with no warning or build-up. And it makes for a dull watch.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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What happened to the clone you saved at the end of the Clone Factory arc? Where is he now? What is he up to? Did he indeed go on to become a hero, or did he become a villain like you were at the time?
Although I do like the storytelling, this is one of the disappointments I have with the endgame content. That arc apparently does tie into it, since both Ajax and Protean are key parts of the DA story arc. But where the hell is my clone? Shouldn't he be involved, too?
That statement could be attributed to an unreliable narrator though. Either she's using it as an excuse, or she's generalizing based on her specific circumstances.
The problem isn't that magic doesn't have very strict rules, it's that magic has no rules at all. A nobody like Darrin Wade, who needs some random c-list villain's help just to steal some stuff from his former buddies, suddenly becomes a global threat because magic. A c-list hero like Desdemona suddenly becomes the most important person in Praetoria because magic. Whenever I see something like that the first question on my mind is "where did this super powerful magic come from, and why can't I do it?" |
In Desdemona's case, she becomes important because she happened to be at the right place at the right time. You could replace Darrin Wade and Desdemona with anyone else and the outcome wouldn't change. Both are relatively low on the power hierarchy and got VERY lucky.
As for specific question I want to know:
How is it that UN somehow recognizes the Rogue Isles as a sovereign nation and yet after numerous invasion attempts the US just hasn't declared open war?
In the room the women come and go
Talking of Michelangelo.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
You could replace Darrin Wade and Desdemona with anyone else and the outcome wouldn't change.
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I've always maintained that a good story is a puzzle that clicks into place, with each character and each event representing a separate piece. In essence, this puzzle gets put together as the story progresses, it gets arranged in large chunks throughout its run time, until you finally start seeing how the major pieces fit together towards the end. A good climax will show you how easily things could have gone otherwise and how important people's onscreen actions and reactions were to the eventual outcome. You want people invested in what's going on thus you want actions to be meaningful, and they can't be meaningful when you can role-swap characters around and not change that much.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That said, Longbow (NATO) are openly fighting Arachnos in the Rogue Isles, so it can't be said that the US and their allies are doing nothing. Just not as much as we'd like.
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Longbow is nothing but Ms. Liberty's private enforcers, which is why they operate on US soil as well as internationally in the Rogue Isles. They are NOT some international super hero squad fighting for the safety of all people of all nationalities, and their priorities have nothing to do with anything related to the UN or NATO.
I sometimes wonder if Longbow is secretly a project concocted by Recluse himself, to give the Isles an opponent to fight instead of challenging the status quo. It could make for an interesting story if Ms. Lib was faced with the reality that she had been manipulated into forming Longbow and that her uncle had pulled the strings all down the line to make it happen.
Speaking of Longbow, they are one of the most egregious examples of poor super group writing. They're an American force invading a sovereign nation? Wave your hands and say "NATO" and now it's okay. They're sabotaging the UN's forces in the RWZ? That's just good old-fashioned rivalry. They're policing Paragon City and pre-emptively attacking and 'arresting' people who aren't doing anything illegal while talking smack about them? That's just good Heroism.
Meanwhile, we're supposed to be cheering for them as the good guys.
Mad Magazine once did a parody of "A Clockwork Orange". In the film, the protagonist Alex is "rehabilitated" and once back in society he encounters his old Droogs (gang buddies) who are now police officers. They beat the tar out of him and leave him in the dirt. The Mad version of this scene involves Alex talking to his former underlings and the one fellow telling him "Yeah, they tried to rehabilitate us, but they couldn't so they made us policemen instead." After which they beat the stuffing out of him.
That's how I see Longbow most of the time. The sole exception is the Sefu Tendaji story, but the ironic thing is that Tendaji's story works BECAUSE he's a sharp contrast to every other Longbow operative that we run across blueside.
One thing I think JK Rowling definitely got generally correct: she's said in interviews that she spent five years thinking about how magic worked in the Harry Potter universe *before* starting to write The Philosopher's Stone. That sounds just about right. Because if magic can do anything, there's no such thing as a problem, no such thing as conflict, and no such thing as drama. There's no story.
I much prefer the magic from say, Excalibur, where it's drawn from the earth and can be turned against you. When an iconic figure like Merlin bites it you know someone means business. Of course Morgana got hers too, as did pretty much everyone, but that's a good ending. Of course, I may be severely jaded from playing/running far too many near-munchkin RPG games, which is likely why I'm still waiting for the Paranoia F2P. How much for an extra six-pack of clones? Only three dollars? Ok, time to moon Violet Sector.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
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